Why are Anderson, Hackett, and Udina all talking about Shepard being the only one who can save humanity when all they're doing is picking up a Prothean beacon?
I think they only mentioned that Shep is what earth *needs*.
Why are Anderson, Hackett, and Udina all talking about Shepard being the only one who can save humanity when all they're doing is picking up a Prothean beacon?
I think they only mentioned that Shep is what earth *needs*.
Why are Anderson, Hackett, and Udina all talking about Shepard being the only one who can save humanity when all they're doing is picking up a Prothean beacon?
I'm fairly certain they are talking about Shepard as a potential Spectre candidate at that point - not about picking up the beacon.
Is there any explanation of how Dr. Kenson heard that Shepard might be alive when she is freed in the Arrival dlc?
Is there any explanation of how Dr. Kenson heard that Shepard might be alive when she is freed in the Arrival dlc?
Overheard guards chatter? Whispers from Object Roh?
Is there any explanation of how Dr. Kenson heard that Shepard might be alive when she is freed in the Arrival dlc?
Considering we hear news reports of Shepard's return on the News Terminals, it isn't as though they would be completely in the dark. Especially if they've had to go to Omega to salvage drive cores and thruster controls, as Kenson indicated.
Why are Anderson, Hackett, and Udina all talking about Shepard being the only one who can save humanity when all they're doing is picking up a Prothean beacon?
It was "protect the galaxy," but still that's even worse. See they knew Shepard was Space Jesus.
Considering we hear news reports of Shepard's return on the News Terminals, it isn't as though they would be completely in the dark. Especially if they've had to go to Omega to salvage drive cores and thruster controls, as Kenson indicated.
*Likes post because it's the 666th*
(But also because you have a valid point
)
During the Chronos mission, Hackett and Shepard talk to each other twice before facing Leng, but yet Shepard tells edi to get a hold of Hackett to let him know about the Citadel. Why couldn't Shepard use his/her comms?
It was "protect the galaxy," but still that's even worse. See they knew Shepard was Space Jesus.
Why is that? I'd say it fits the job description for a Spectre well enough.
During the Chronos mission, Hackett and Shepard talk to each other twice before facing Leng, but yet Shepard tells edi to get a hold of Hackett to let him know about the Citadel. Why couldn't Shepard use his/her comms?
Well, let's see... Because EDI could do it over a secure channel, whereas Shepard could not. And if Shepard did, it would have alerted Cerberus that she knew about the Citadel and they could have alerted the Reapers.... oh wait!
Also the cutscene of the shuttle approaching cronos shows that the hanger is positioned on an "arm" attached from the main portion of the station, yet EDI tells us the Central lab and TIM's quarters is located right behind the hanger, which is a major geographical error.

Also, before TIM aquired the Human Reaper; Why was their a huge empty room that served no purposed just outside his private chambers?
Good catch on the hangar position Fixers0. The whole thing with the station is pretty weird anyway if your ead the novels.
In Retribution, it is said that TIMs base is super secret, so secret in fact that only his most trusted henchmen can go there (and most of them never leave again once there). It does not sound practical to conduct a huge research project there. Also, in the book it is said that the station is moved frequently (another security measure). During the time of retribution (which takes place in between ME2 and 3) the station no longer faces the dying star but a nebula (a blue one IIRC). So why is it back at the star now?
But then, Kai Leng was also cool in that book and that was clearly retconned as well. ![]()
After the coup, Traynor tells Shepard about Cerberus scientists that may help the crucible. When on the shuttle headed to the mission, Shepard will ask the squadmates if there is anymore information. All them say nearly the same thing that information is slim. Why didn't Shepard call Traynor over the comms to ask if there was anymore information?
During the evac scene, if the player chooses the bottom right dialogue, Shepard will say 'you're in no condition to continue. Get to the medbay.' Now that's all fine and dandy, but when a squadmate "dies" during combat, Shepard just has to use medigel to have that squadmate continue to fight.
I get that the what-the-crap evac scene is to explain how the squadmates get on the Normandy, but saying that your squadmate is in no condition to fight is not a good explanation.
During the evac scene, if the player chooses the bottom right dialogue, Shepard will say 'you're in no condition to continue. Get to the medbay.' Now that's all fine and dandy, but when a squadmate "dies" during combat, Shepard just has to use medigel to have that squadmate continue to fight.
I get that the what-the-crap evac scene is to explain how the squadmates get on the Normandy, but saying that your squadmate is in no condition to fight is not a good explanation.
Remember Final Fantasy 7?
Why couldn't Cloud simply Phoenix Down Aeris?
Why would I remember a game I've never played?
Why would I remember a game I've never played?
Silly me. Making assumptions.
Smh tsk tsk.
even I haven't played it and I know what scene it was and knows what a phoenix down does.
Alright, let's talk war assets shall we:
One of the few instances where we can compare a war asset to an exact real world number is during Aria's merc recruitment quest. Apparently 2.000 Vorcha equal 50 war assets. Vorcha are as much mook troops as it gets and 2.000 of them doesn't seem like that much on a galactic scale. If we could linearly extrapolate and if we play some multiplayer to get readiness up, we'd only need about 150.000 of the little buggers to get crucible in place and get the best ending. That's not even that much by today's standards just on little ol' Earth and since Vorcha reproduce very quickly (such that they can quickly become a plague), it shouldn't be a big deal to come up with these numbers. Now it may be that the Vorcha are only so effective in combination with other war assets (ships for transport, artillery support, etc.) but still, 2.000 seems such a low number in a galactic war that it's absurd, at least they could have said 2 million or something. I am sure there are more instances where these numbers don't really match very well.
All in all, it seems that whoever wrote Aria's quest there never played ME2. The whole thing seems really strange for all three parties:
- The Boold Pack is lead by a Vorcha?!? Last time I talked to a blood pack leader in ME2, he was a krogan and he told me that the Vorcha were cannon fodder, basically "live Varren, only they don't crap on the ground as often". What the hell happened there?
- Eclipse: This used to be the smart merc gang, mostly running smuggling and logistics operations, fighting with lot's of mechs. They were the least violent merc group. Now they are lead by a raving psychopath who seems totally insane?!? Well, I guess it's possible but what the hell happened?!?
- The blue suns: So my Shepard saved the mining workers on Zaeed's loyalty mission and Vido Santiago, the leader of the Blue Suns got away (much to Zaeed's disgruntlement). So where is the guy? Did Zaeed catch him? He didn't tell me about that but you'd think that would be a topic of conversation. Did he die somewhere else? Oh wait, Aria says that the new guy is only the leader of the Blue Suns on the Citadel. Ok, so he can just do whatever he wants with his part of the troops without checking back with the boss? I guess Vido would be thrilled to learn the his guys now work with Shepard (and by proxy Zaeed). So what the hell happened?!?
Seriously, this quest (and the entirety of the Aria conversations in ME3, including the Asari councilor doing her bidding is just nuts.
Alright, let's talk war assets shall we:
One of the few instances where we can compare a war asset to an exact real world number is during Aria's merc recruitment quest. Apparently 2.000 Vorcha equal 50 war assets. Vorcha are as much mook troops as it gets and 2.000 of them doesn't seem like that much on a galactic scale. If we could linearly extrapolate and if we play some multiplayer to get readiness up, we'd only need about 150.000 of the little buggers to get crucible in place and get the best ending. That's not even that much by today's standards just on little ol' Earth and since Vorcha reproduce very quickly (such that they can quickly become a plague), it shouldn't be a big deal to come up with these numbers. Now it may be that the Vorcha are only so effective in combination with other war assets (ships for transport, artillery support, etc.) but still, 2.000 seems such a low number in a galactic war that it's absurd, at least they could have said 2 million or something. I am sure there are more instances where these numbers don't really match very well.
All in all, it seems that whoever wrote Aria's quest there never played ME2. The whole thing seems really strange for all three parties:
- The Boold Pack is lead by a Vorcha?!? Last time I talked to a blood pack leader in ME2, he was a krogan and he told me that the Vorcha were cannon fodder, basically "live Varren, only they don't crap on the ground as often". What the hell happened there?
- Eclipse: This used to be the smart merc gang, mostly running smuggling and logistics operations, fighting with lot's of mechs. They were the least violent merc group. Now they are lead by a raving psychopath who seems totally insane?!? Well, I guess it's possible but what the hell happened?!?
- The blue suns: So my Shepard saved the mining workers on Zaeed's loyalty mission and Vido Santiago, the leader of the Blue Suns got away (much to Zaeed's disgruntlement). So where is the guy? Did Zaeed catch him? He didn't tell me about that but you'd think that would be a topic of conversation. Did he die somewhere else? Oh wait, Aria says that the new guy is only the leader of the Blue Suns on the Citadel. Ok, so he can just do whatever he wants with his part of the troops without checking back with the boss? I guess Vido would be thrilled to learn the his guys now work with Shepard (and by proxy Zaeed). So what the hell happened?!?
Seriously, this quest (and the entirety Aria conversations in ME3, including her commanding the Asari councilor is just nuts.
To be fair when it comes to the fine details of Mass Effect, the book, Mass Effect: Deception was riddled with lore errors. The reason? No one is checking their lore when they develop the fiction. It's being made up on the spot to fit where would otherwise be a gap in the story.
Now that's not a problem. Scripts often require place holder descriptions, names etc while the writer is in full flow. The problem arises when they don't hand their work into a lore department whose job is to make sure the fictional universe remains consistent
Star Trek required such a department..... and sometimes they got it wrong admittedly. But given the amount of work that went into creating the universe, in the decades it was on air, prevented writer's from committing gaffs in terms of how the universe worked by taking the rules of the fictional universe and enforcing them in the scripts that were produced.
Taking the drama away from the MW galaxy and taking only a crew and ship means the writer's can return to enforcing the rules of how their galaxy worked before the Crucible and Catalyst introduced space magic to the galaxy. Only time will tell if the clean slate, recover the best, eject the worst approach of MEA will be the kick-start ME needs to let it hit the high note of being the Star wars of our time. Another show that, while it invented new stuff to explain things that didn't need explaining..... (Midichlorians, I'm looking at you.....). The rules of how the galaxy worked remained largely intact so that the galaxy felt consistently like the Star Wars universe.
@Redbelle: Yea, I get what you are saying but I consider this the nitpicky thread. Usually I am not one to nitpick but in this thread, I indulge myself. ![]()
Absolutely this is the thread to nitpick. The story is full of handwavium and phlebotinum. One should not disturb it. But after that ending in ME3, it has caused us to go back and examine in detail all of the flaws. Now take this clone. I had a brilliant idea. Work out a deal with the clone so she could be the real Shepard. Right at the final battle let her go up the beam and Liara and the real Shepard take that single ship to really get lost out there. Hey I know it's not hero stuff, but knowing what was coming....
Absolutely this is the thread to nitpick. The story is full of handwavium and phlebotinum. One should not disturb it. But after that ending in ME3, it has caused us to go back and examine in detail all of the flaws. Now take this clone. I had a brilliant idea. Work out a deal with the clone so she could be the real Shepard. Right at the final battle let her go up the beam and Liara and the real Shepard take that single ship to really get lost out there. Hey I know it's not hero stuff, but knowing what was coming....
Conrad would have totally had your back for that plan. ![]()
Conrad would have totally had your back for that plan.
![]()
The Normandy hits the relay and then, during transit, is dumped into some unknown location. Unless it is dumped directly into a system, within the gravity well of the planet they end up on, hours if not days should have passed.
Now, the energy wave, magic glowing gas ball, whutevah, is traveling at the speed of light (assumed, I know). How is it possible for the effects of the energy wave to have already effected the ships crew, not to mention the local flora and fauna of the planet?
Had the Normandy flown via standard FTL (@12Ly per day) then even if the ship managed to get to Alpha Centauri, the wave would be 4.5 YEARS behind them. Using the Relay itself, the distance (assuming Arcturas Relay was the rally point at 36Ly distance) could be a maximum of 18Ly from either Relay, giving 18 years before the waves effect could come into play.
Time really flys when you're sitting there numb and shell shocked by the ending doesn't it. ![]()