When talking with Joker in purgatory and Shepard tell's him just to be friends with edi, Shepard will still say I'll protect your girlfriend, depending on what dialogue is chosen, just before Chronos. Why have that dialogue in Purgatory if they still end up together?
Things that don't make sense
#76
Posté 28 mars 2015 - 10:29
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#78
Posté 29 mars 2015 - 12:57
When talking with Joker in purgatory and Shepard tell's him just to be friends with edi, Shepard will still say I'll protect your girlfriend, depending on what dialogue is chosen, just before Chronos. Why have that dialogue in Purgatory if they still end up together?
I believe Shepard's pre-Cronos dialogue may be bugged.
At least Joker's reaction to the renegade response differs, based on the purgatory choice.
(Or his reaction prior to Priority Earth, I'm not so sure about that. I haven't played SP in 4 months)
And just to add something -err- relevant to the strip mining (comics, that is):
Another thing: Shouldn't the Alliance defence committee reside on Arcturus Station?
So why is it suddenly on Earth!?
(Inb4 "that whole scene doesn't make sense!")
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#79
Posté 29 mars 2015 - 02:49
I believe Shepard's pre-Cronos dialogue may be bugged.
At least Joker's reaction to the renegade response differs, based on the purgatory choice.
(Or his reaction prior to Priority Earth, I'm not so sure about that. I haven't played SP in 4 months)
The main thrust of Joker's dialogue is decided by your second reaction to his joke after Priority: Thessia.
After he tells you that Anderson has been asking him to keep an eye on you, if you tell him to shove it then he's still angry during the Pre-Cronos mission. You don't have the opportunity to apologize to him until before Priority: Earth II.
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#80
Posté 29 mars 2015 - 03:40
And the only reason to apologize is because you had the "you're gonna die" dream. --- "I dream of Harby with the short brown hair.... wait a minute!"
#81
Guest_alleyd_*
Posté 29 mars 2015 - 11:01
Guest_alleyd_*
Has anyone mentioned the early Inter-Stellar Human Timeline as possibly its most nonsensical aspect?
2148 CE: Humanity Discovers Mass Effect Physics
Humanity discovers a small cache of highly advanced Prothean technology hidden deep beneath the surface of Mars on the south polar region of Promethei Planum. Building on the remnants of this long extinct race, humans quickly explore the science of mass effect fields, leading to the development of faster than light travel and beginning detailed exploration of the Sol system.
2149 CE Following information from the translated data cache on Mars, humans discover that Pluto's moon Charon is actually a massive piece of dormant Prothean technology, a Mass Relay encased in ice. Once activated, Jon Grissom leads the first team of explorers through the relay, which instantaneously transports them to another relay in Arcturus, 36 light-years away. The explorers discover that the mass relays are part of a vast network, making travel across the galaxy possible.
So in less than 1 year, humans were not only able to translate advanced alien technologies into a theoretical realm, but also re-engineer it and build our own constructions in less time than it takes to develop evolutionary designs of far simpler technology (eg cars).
Translating dead human languages that have no common linguistic structure with others is an exceptionally difficult science and a dead alien language would be impossible without some form of translation mechanism between future human languages and long extinct Protheans. Prothean language and communication is exceptionally difficult; even the best archeological experts that evolved from a culture that had its roots in Prothean uplifting (Asari) are unable to decipher Prothean language to the extent of humans were able to in less than a Solar year. Only one (non Prothean) being in the Galaxy is able to understand Prothean languages (Shepard) as a result of some cypher.
Translating alien languages in a short time is only one notch on the ladder to nonsense. Reverse engineering advanced technologies into forms that we can understand theoretically and then advance into practical applications are processes that require a far longer time than 1 Earth year; especially the sort of technologies involved in building a space vehicle. It's not one single innovation, but a process of several hundreds?- Thousands? Who knows the sort of theoretical and then practical technological advances that would be required to master the manufacturing challenges that a highly volatile, radioactive element would require to handle and then reconstruct extremely high powered energy devices required to exploit it. These sort of design practices take decades for far less volatile materials and simpler power plants. Then you have materials technologies; its one thing having the material sample but totally different trying to establish the manufacturing process required to make it. Whether it is an alloy, ceramic or advanced fiber construction or nano tech. The more advanced the material=the more advanced and difficult to re-engineer construction process
The discovery of the Relay is one thing; unfreezing a small planetary sized object (9.027×108 km3) within an environmental temperature of −220 °C is totally different level of magnitude on the difficulty stakes and on the energy requirements of the task.
Then you have the activation of the relay. Not something that I would imagine would be easy to achieve. But the key thing is that we immediately had a vehicle that could traverse the relay safely within months of its activation.
Discovering something is one thing; understanding it is totally different and reverse engineering into the practical realms are several exponential steps upwards from the point of discovery. The more advanced the technology and the more alien it is from our own. The longer the process takes.
Most science fiction writers I've read have treated human advancement into FTL technology and tried to incorporate the discovery of advanced Alien extelligence into human society in their future history of the species with far more care. Most spread the discoveries across a far wider timeline; even massive Skyhooking events like the discovery of Prothean data. Its simple courtesy to the audience to have some form of science in the fiction when they deal with humans.
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#82
Posté 29 mars 2015 - 11:20
Part two of the Prothean Archives - The Protheans put these things there to uplift our species so that we'd have the technology available to stand a chance against the Reapers, right? So they had to be built during a time when the Protheans knew about the Reapers. Why didn't the Protheans put any information warning us about the Reapers in them? ![]()
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#83
Posté 29 mars 2015 - 11:39
And if not a full load, at least carry a pistol. As it is, every time something happened, Shep was miraculously saved by someone else, or "found" a pistol.
I found this immersion-breaking in the extreme.
This here never made sense to me. ('Merica)
Hell, I'm always packin', and I'm just some nobody. A guy like Shep? Pshhhhhh. Walking around unarmed would just be foolish.
Just think of all the guns he could sneak around under that fly-ass leather jacket... Hmm.
*Goes immediately to Bioware Store*
#84
Posté 30 mars 2015 - 11:02
This here never made sense to me. ('Merica)
Hell, I'm always packin', and I'm just some nobody. A guy like Shep? Pshhhhhh. Walking around unarmed would just be foolish.
Well good for you. But would they let you into the UN Headquarters with your gun? I think not. Even if you were a distinguished KFOR veteran and in active service with the peacekeeping forces they wouldn't let you walk in there with a gun. So you can forget the presidium. Since that is where Shep spends all of his/her time in ME3 (main game), it makes sense that Shep is unarmed.
As for the wards, it is still stupid in ME1/2. It's like a soldier in full combat gear with an assault rifle strapped to his back walking up 5th Avenue in New York City. I could get behind a concealed pistol in the wards but how they show things in the game is ridiculous.
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#85
Posté 31 mars 2015 - 12:31
Well good for you. But would they let you into the UN Headquarters with your gun? I think not. Even if you were a distinguished KFOR veteran and in active service with the peacekeeping forces they wouldn't let you walk in there with a gun. So you can forget the presidium. Since that is where Shep spends all of his/her time in ME3 (main game), it makes sense that Shep is unarmed.
As for the wards, it is still stupid in ME1/2. It's like a soldier in full combat gear with an assault rifle strapped to his back walking up 5th Avenue in New York City. I could get behind a concealed pistol in the wards but how they show things in the game is ridiculous.
Especially before Shepard is made a Spectre.
We find Shep, Ash, and Kaidan, by their conversation apparent first-time visitors to the Citadel much less the Presidium, walking around packing more heat than the entirety of C-Sec that you encounter in the first game. From the point of view of Citadel residents, this must seem terribly arrogant and bullish.
We can start making some allowances once Shep is given Spectre status, but until then, I agree with Fob on this. It's one of those situations where the game designers knew that you may to have fight Saren's people the first time you went to Chora's Den, you were going to have storm Chora's Den to get to Fist, and were going to have to save Tali. Rather than have Shep & Company have to gear up to do anything (or fight with sidearms, as Fob suggested), it was decided somewhere along the line to just keep everyone armored and armed. It IS off-putting.
This argument can be made for the opening scene of the game, as well. Shepard walking onto the CIC and the the cockpit of the Normandy in full armor and fully armed. WHY? No other officer is openly armed at that point (not including security), and that includes Nihlus. Why is the Executive Officer wearing full combat gear for, what is assumed at the time, merely a shakedown run? This makes even less sense from a game design perspective: no combat is going to take place on the Normandy, ever, in the first game.
I am pretty sure Anderson tells Shepard to grab gear right after the Eden Prime comm, which is also out of place as Shep is fully armed and armored at that point.
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#86
Posté 31 mars 2015 - 01:33
So you can forget the presidium. Since that is where Shep spends all of his/her time in ME3 (main game), it makes sense that Shep is unarmed.
The presidium does not equal the UN HQ, and even in UN HQ some people are allowed to carry guns.
In any case this is not an argument about gun-policy in the US.
Shepard is a Spectre. It makes more sense for him to have license to carry an entire arsenal everywhere, than a C-Sec grunt (*cough* Fade *cough*).
When you meet that Salarian Spectre in ME3, he is armed and armored. A pistol is the bare minimum.
#87
Posté 31 mars 2015 - 07:15
But assault rifles?
And in ME2 where it is possible that Shepard is NOT a Spectre, but a Cerberus Operative running around Illium's Space Port armed to the teeth was ridiculous. Pulling out a SMG to shoot Conrad in the foot and no one does anything was even more ridiculous. But I guess this is "the sh*t you've done" in ME3.
#88
Posté 01 avril 2015 - 02:53
But assault rifles?
And in ME2 where it is possible that Shepard is NOT a Spectre, but a Cerberus Operative running around Illium's Space Port armed to the teeth was ridiculous. Pulling out a SMG to shoot Conrad in the foot and no one does anything was even more ridiculous. But I guess this is "the sh*t you've done" in ME3.
Assault rifles: If C-sec are allowed to carry them, why not?
And I don't claim that you wouldn't need to spin it in a different way if Shep is not a Spectre. (Fake license? Smuggling? Special permission through corrupt contacts in the Human embassy? etc.) It's just the small matter of Shepard being a high value target in the eyes of just about every bad-guy in the galaxy.
Shooting Conrad was idiotic anyway. I see this as no more than a lame joke, because even the biggest renegade does not need to prove anything by shooting an idiot in the middle of a crowd, there are easier ways to scare him off.
#89
Posté 01 avril 2015 - 05:05
When talking with Hackett after Mars, he says I suspected Cerberus would try something. Why didn't he tell Shepard to be on the lookout for Cerberus when he/she heads to Mars?
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#90
Posté 01 avril 2015 - 09:29
When talking with Hackett after Mars, he says I suspected Cerberus would try something. Why didn't he tell Shepard to be on the lookout for Cerberus when he/she heads to Mars?
He tries to save his face. Saying "I never expected this" places doubts on his competence as a leader of the whole resistance
#91
Posté 02 avril 2015 - 07:42
He tries to save his face. Saying "I never expected this" places doubts on his competence as a leader of the whole resistance
It's just another failure of Alliance Intelligence. I think they have proven themselves as the most incompetent spying organization in the galaxy.
#92
Posté 03 avril 2015 - 12:24
Cerberus fielding a fleet in Mass Effect 3.
Prior to ME3 Cerberus was a small organization of isolated cells. In organization it's structure was more similar to old school terrorist organizations, rather than a private army. It also did not field a fleet of warships rivaling the navies of the galaxy.
While Cerberus fielding an army in Mass Effect 3 could perhaps be explained by indoctrination, where did the fleet of warships come from?
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#93
Posté 03 avril 2015 - 12:26
EMS
Before the extended cut was released, the player needed 4000 ems if Anderson is"saved", and 5000 ems if TIM kills Anderson. I guess that means Anderson was worth 1000 ems.
With the extended cut requiring only 3100 ems to get the breath scene, Anderson is only worth 200 war assets if "saved", and If TIM kills him, the player loses 100 war assets.
So before only 4 Andersons could defeat the reapers, now 15.5 Andersons are needed to defeat the reapers.
I get Anderson is an important character, but he's not worth more than a fleet
Galactic readiness is at 50% unless the player plays multiplayer to raise that readiness. So with readiness at 50%, that means only half of a fleet or person will be available. For example, Jack is worth 25 war assets, but at 50% she is really worth 12.5. For her to be at her best, the player has to get the readiness to 100%.
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#95
Posté 03 avril 2015 - 02:20
Characters like Jack and Zaeed are worth 25 points. That's like 1/3 the value of entire Alliance fleets IIRC.
Miranda, Jacob, Kasumi, Samara, Ashley/Kaidan, if sent to Hackett, all worth 25 assets. I know I left out a few others. I notice that Wrex is worth 30 war assets while Wreav is only 25.
My biggest complaint about ems is that the readiness starts out at 50%. I'm sure that was purposely done to get people to play multiplayer
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#96
Posté 04 avril 2015 - 07:52
Jack becoming an instructor. She says Alliance brass knew she helped Shepard defeat the collectors and made her an instructor. What were they thinking?
Instead, I would've had her on the run and Shepard gets an email from Hackett or someone else saying Cerberus has an interest in something that requires their attention. It turns out they're after Jack. Shepard rescues Jack and she becomes a war asset. If the mission is not completed before the coup, she ends up on Chronos and dies just like if Shepard doesn't do Grissom.
Grissom Academy mission plays out the same as if Jack was never in ME3
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#97
Posté 04 avril 2015 - 11:23
I'm fine with Jack being an instructor. If anyone can prepare biotic kids for war in a short amount of time, its her. And apparently she worked out her psycho issues, so it's not really that weird. I also assume she underwent a psychological evaluation for the job.
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#98
Posté 05 avril 2015 - 10:05
I don't know if it's just me, but the Turian mandible-things make little sense.
I'm trying to think of an evolutionary reason for the Turians to have them, but it seems to me like it would be useless for just about anything.
#99
Posté 05 avril 2015 - 07:21
100% Galactic readiness - Allied forces are holding their own and winning in key areas.... Conventional Victory is impossible.
- Invisible Man aime ceci
#100
Posté 06 avril 2015 - 11:36
100% Galactic readiness - Allied forces are holding their own and winning in key areas.... Conventional Victory is impossible.
Yeah, that was weird. Especially with Shep being overly angsty, and those unskippable chores of nightmares.
I mean, make up your mind.
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