Afaik that's his second conversation. Maybe you didn't have enough missions left, after activating legion, to actually reach that point.
Things that don't make sense
#1051
Posté 14 février 2016 - 01:49
#1052
Posté 14 février 2016 - 02:35
Afaik that's his second conversation. Maybe you didn't have enough missions left, after activating legion, to actually reach that point.
Well...how many would you need to save for post-Suicide Mission? Most squadmates don't change their dialogues until the current dialogue tree is exhausted and some kind of chapter progression has occurred.
By the time I pick up Legion, the only thing I haven't done is Tali's Treason mission. I'm not sure what I would want to hold back in reserve to get that conversation.
IIRC, the only time I don't get the "We are building a consensus" blow off line when I ask "I want to know more about you" is post-Suicide Mission.
#1053
Posté 15 février 2016 - 04:50
There is also Legion´s mission. If you also have Tali´s mission open, it´s sufficient.
I throw in another thing. The turian codex entries often mention client races (plural9 but as far as we know there are only the Volus or is there some other species supposed to exist which we never see?
#1054
Posté 15 février 2016 - 03:17
There is also Legion´s mission. If you also have Tali´s mission open, it´s sufficient.
It's never been sufficient for me. After acquiring Legion, I do Tali's mission, Legion's mission, and then the Suicide Mission. This conversation has never appeared in any playthrough for me. Legion is still "building a consensus" up to the Suicide Mission. Post-Suicide Mission, Legion will discuss tracking down Shepard, having no data available about the N7 armor, etc, but has never once spoken about Rannoch.
#1055
Posté 16 février 2016 - 04:00
Odd. I am pretty sure that I never had more than Tali´s and Legion´s mission open after the IFF and had that conversation. Ok it´s some time since played ME 2.
#1056
Posté 16 février 2016 - 04:06
try playing several N7 and check again if it refreshes
#1057
Posté 16 février 2016 - 09:09
But what how wasn't the story clear? How did your decisions not have enough weight? How do the MP classes not have a reason to exist?
game moders are not under the same constraints as game developers. The biggest being time and budget constraints. I'm more then willing to bet hand any decent developer like Bioware a blank check and told to release it when ever they finally felt it was ready the game would be much different I'm sure.
There is also space issues as blue ray discs can hold up to about 50 gb of data. ME3 on it's own is about 30gb of data not counting DLC. Which I'm sure added another 5 maybe 6 gb of data for all SP and MP add ons.
And physical game copy > Digital game copy every time.
They also have the advantage of using preexisting content and altering it as much as they feel needed rather then having to build everything from scratch.
Every time I see one of your replies you seem troubled by the critics or questions a lot people ask.
May I ask why?
Yes, I know Bioware is a division from EA since ME1 and EA is not the most stellar game dev and publisher around TODAY.
It was for those who don't know, in the 80's and 90's EA was regarded as one of the best publishers in the game industry.
After aquiring Westwood Studios and bring it to the ground, then the yellow lights started to blink.
Also your statement about modders isn't true. Yes, game modders don't have the financial obligation to finish their mods unless they are paid for it, but a lot of them also do this because they have desire of entering the game industry.
Quiting in the middle of a mod "because I don't have the motivation anymore" is a poor excuse and also not a very good thing to put on a resumé.
So the devs of ME3 didn't finished some animations in the game, like drawing a gun or aligning the guns with Shepard's hands because "they lacked motivation"?
They didn't finished those animations because lack of time, since there was pressure for launching the game.
And when I said "make'd the story more clear" I was refering the attention to details, not the story per se.
You can blame ME1 and ME2 for this, in those games you have extensive attention to details.
Yes, people head-butt a lot because of this, but it's a fact.
I'm not talking about the various changes in the story and setting that contradict some facts we are exposed in ME1, this doesn't matter here.
Take the two Krogans in the Wards at the beginning of ME2 or the Quarian in the lower-level.
Depending the moment you talk to them their reactions and dialogs change. Or when entering the Citadel the first time.
ME3? Hell, Thessia was attacked, Shepard was defeated, the Reapers are snuffing the asari, newscast are broadcasting the event in real time and... the soldier father still want to send her daughter to Thessia?
Heck, I still remember the little things that made FNV so great because of this, like the forecasting kid at the NCR outpost at Primm or the Great Khans.
But I play on the PC, not a console, so I don't even know what is a physical copy from a long time. ![]()
My ME1 and ME2 copies are from Steam for example.
Only now that I have a PS4 I started to buy discs again.
#1058
Posté 16 février 2016 - 09:34
It's funny that the overall narrative views the general treatment of the galaxy at large towards the Quarians as (more or less) acceptable, but views the treatment of the Krogan as the greatest evil to have ever plagued the face of the Milky Way.
...
So brutally murdering (and eating) other members of galactic society, as well as causing untold destruction and chaos over the course of several decades = General acceptance and active aid by said members of galactic society. While, asking for aid involving an isolated catastrophe, effecting only specific worlds = all round distrust and second class citizenship. Sounds fair.
I guess it's the Quarian's fault for not being around to fight some scary space bugs. Space bugs who arguably caused less damage to the galaxy as a whole than the Krogan did.
And how about Salarians uplifting a species, seeing this goes wrong and repeating EXACTLY the same pattern with the Yagh? ![]()
In the end I still don't know if the Reapers are totally wrong in wiping us out. ![]()
Not for the reasons exposed by Starchid, of course.
- KrrKs et Quarian Master Race aiment ceci
#1059
Posté 17 février 2016 - 12:39
And how about Salarians uplifting a species, seeing this goes wrong and repeating EXACTLY the same pattern with the Yagh?
In the end I still don't know if the Reapers are totally wrong in wiping us out.
Not for the reasons exposed by Starchid, of course.
Afaik the salarians didn't uplift the yahg. They were merely studying them and contemplating possibly using them as weapons should the need ever arise.
So the yahg were effectively abducted by aliens and treated like lab rats. I wouldn't call that being uplifted.
#1060
Posté 17 février 2016 - 07:27
Afaik the salarians didn't uplift the yahg. They were merely studying them and contemplating possibly using them as weapons should the need ever arise.
So the yahg were effectively abducted by aliens and treated like lab rats. I wouldn't call that being uplifted.
Paraphrased, one of the log entries on Sur"Kesh says something about "prime candidates for covert uplift" and "expanding salarian influence with full deniability" IIRC. It seems like the salarians planned to use them on a smaller or more controlled scale than the krogan, but I still think it's an insanely terrible idea given their combination of intelligence and hyper-agression. It only took a single yahg getting loose to gain control of the most powerful criminal organization in the galaxy (Cerberus plot powers aside). Imagine if the Broker had been a xenonationalist dedicated to advancing his species. Using his resources, he could have easily given them the tech to uplift them all on his own, given their intelligence.
Multiply the chance of getting such an individual by thousands via increasing the sample size of yahg running around the galaxy, then good luck inflicting the genophage on a species of violent expansionists whom unlike the krogan aren't too dumb and scientifically inept to develop a simple cure on their own. For the salarians in particular, I'm sure the yahg would be very understanding, and totally not vengeful about being unethically caged, experimented on and enslaved.
I love the salarians tho. Visionaries the lot of them, even if they go a bit mad with it.
- brfritos et KrrKs aiment ceci
#1061
Posté 17 février 2016 - 02:52
Nihilus is killed through gameplay/story segregation. It's no big deal. Notice it, chuckle, and move on.
Yep
Another one is seeing that Alliaince ship fire 2 shots blowing off two legs of the capital ship in ME3, while the Alliance couldn't damage Sovereign at all until its shields were disabled and only then its the itsy-bitsy-puny SR1 that destroys the reaper in ME1
Well keep in mind that they have the Thanix weapons after ME1.
http://imagine.gsfc....ace_travel.html
The issues brought up in your link are directly related to lack of breathable air for the body(ies) during their time in a vacuum/near vacuum. With access to a source of oxygen like say a breather mask like it shows her having she would be able to survive out in a vacuum naked. Now would it be the most comfortable feeling? Probably not but there are people who regularly dive and swim in frozen ponds in only their swimming trunks and people who can sit in saunas for 5+ hours at a time and survive.
Did you miss the part there about the pilot's hand being exposed to vacuum and he completely lost use of it until he came back down to higher pressure? There are a lot more problems than breathable air.
#1062
Posté 17 février 2016 - 03:10
I love the salarians tho. Visionaries the lot of them, even if they go a bit mad with it.
And that statement from Adm.* Xen ![]()
This is Mass Effect, where the only science is MAD science.
(Adm. is also an anagram for mad
Suddenly ME makes so much more sense!)
#1063
Posté 17 février 2016 - 03:25
Well keep in mind that they have the Thanix weapons after ME1.
Did that ship have a thannix cannon?
#1064
Posté 17 février 2016 - 05:09
Did that ship have a thannix cannon?
Who knows but the weapon they fire in that scene is definitely not a thanix.
But it still, that little scene is not a problem IMO. After all, it's just some little scene from the middle of the battle. We don't know how many hits that reaper already sustained before it gets its leg blown of. Maybe it was already damaged.
- KrrKs et Lord Snow aiment ceci
#1065
Posté 17 février 2016 - 05:41
Who knows but the weapon they fire in that scene is definitely not a thanix.
Of course its not. That's why I was asking.
But it still, that little scene is not a problem IMO. After all, it's just some little scene from the middle of the battle. We don't know how many hits that reaper already sustained before it gets its leg blown of. Maybe it was already damaged.
If that's the case, why didn't Sovereign take any damage?
#1066
Posté 17 février 2016 - 05:50
Also your statement about modders isn't true. Yes, game modders don't have the financial obligation to finish their mods unless they are paid for it, but a lot of them also do this because they have desire of entering the game industry.
Off topic but, ironically, I'm not sure if many, or any, of Mass Effect modders are trying to get into the industry. We're just crazy I think.
This thread is old and long but I'm with mikefest...Shep, do not walk at the tube when you shoot it. It's a ranged weapon; use it that way. Avoid explosion and live. Granted, potential "sorry I killed you" card would have to be sent to EDI and the geth.
#1067
Posté 17 février 2016 - 06:06
If that's the case, why didn't Sovereign take any damage?
Ok, let's go through it step by step, shall we? Here is what the codex says about reaper vulnerability:
In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction. Weapons designed to maximize heat damage, such as the Thanix series, show better results against the Reapers than pure kinetic impacts.
Here is what the codex (at the time of ME1 says about dreadnoughts:
Humanity has six with an additional hull under construction at Arcturus Station.
Only the 5th fleet was part of the battle of the Citadel at the end of ME1 so we can assume that there were no more than 2 dreadnoughts present. Not enough to penetrate Sovereigns barriers (in the videos we see only cruisers I think).
During the final battle of ME3, there are quite a few dreadnoughts present that might have taken out that reapers barriers (and as said before, there are thanix cannons available at that time, so they might have been used on that reaper earlier), allowing that cruiser to shoot off its leg in that scene. Problem solved.
By the way, I do agree that most space battle cinenmatics just follow the rule of cool anyway (I think something like that was even said by the cinmatic designer of the ME dev team once) but still, I'll give them this one.
#1068
Posté 17 février 2016 - 06:17
Ok, let's go through it step by step, shall we? Here is what the codex says about reaper vulnerability:
Ok. Lets go through this step-by-step, shall we?
You can believe that the capital ship took some damage if you want. I don't agree.
The fight against Sovereign could've had a thousand ships firing at it and not take any damage at all. Even after the shields are disabled, the reaper wasn't taking any damage. The scene was setup for the itsy-bitsy-puny SR1 to destroy the reaper. In other words, It was a "wouldn't it be cool if the SR1 destroys the reaper" moment. That's all.
#1069
Posté 17 février 2016 - 06:24
Long answer: I just had a quick look at it and it's tough to say whether or not the other ships during the ME1 ending do damage or not after Saren is down. You don't really get a good look at it, might be 100 needle pricks where you don't see much but they add up. So maybe they do and the Normandy just hits a critical system/the final blow.
Again, I don't deny that ti's rule of cool but still, it's not that it absolutely must make no sense.
Short answer:
You can believe [...]
[...] could've had a thousand ships firing [...]
Yep, in this thread (and especially with nitpicks like this) I tend go with benefit of the doubt.
#1070
Posté 17 février 2016 - 06:27
And I still don't get the connection between that and:
It's in ME3 where suddenly it was decided you weren't really alive unless you were organic, or at least partly so.
I've never noticed or interpreted any even in ME3 particularly when dealing with the Geth that would lead me to come to that conclusion.
Because ME2 strongly demonstrates that the geth and EDI (synthetics) were as alive as organics. Legion even goes to far as to compare the two as being halves of an equation to "solve for peace". Heck this goes as far back as "Does this unit have a soul"?
Organics and synthetics are different, but while the geth are curious about them, they have no particular desire to be like them.
But in ME3, it's not unless the geth have Reaper code and become individuals that they are considered true living beings. It's only in the Synthesis ending that EDI declares "I am alive"
- Vortex13 et KrrKs aiment ceci
#1071
Posté 17 février 2016 - 06:47
And that statement from Adm.* Xen
This is Mass Effect, where the only science is MAD science.
(Adm. is also an anagram for mad
Suddenly ME makes so much more sense!)
There's another thing that makes no sense: Nothing Xen does is in any way mad science. Her primary contribution is to pick up Rael'Zorah's actual mad science (i.e. showing a comical disregard for safety protocols by not even so much as physically restraining the geth platforms being experimented on), and successfully turn it into a reliable and formidable weapon against the enemy. It's only mad science in the sense that the Manhattan Project was. Then she goes on to be worth quite a lot to the war effort in ME3, both in general through her abilities (adds 25 war assets) and specifically in another project where she uses salvaged geth technology from the Dreadnought to write a custom VI for the Crucible that adds 45 war assets.
However, that doesn't stop the games from trying their hardest to get you to vilify her through such ridiculous things as being virtually unable to ever do anything but criticize her, hide information from her and turn down all but one of her proposed ideas (and even then Shep only agrees grudgingly and against Tali's protests). Nevermind Tali's forced horror at the revelation that Xen was curious and creative as a child. I took my dolls apart and played pretend games with them when I was little, and I don't think it makes me "insane". No, Tali, the only person who needs some sense slapped into their bucket is you after a ridiculous comment like that.
The writers with their transhumanist toaster hugging bent really wanted everyone to hate and think of Daro'Xen and her research fleet as the quarian version of Josef Mengele and Auschwitz or something, but that becomes laughable when they themselves inadvertently end up admitting on multiple occasions (via bad writing) that toasters definitely aren't living people deserving of moral consideration unless you inject them with some Pinnochio code or green space magic.
Legion: Organic life acts on emotions. We do not judge them for being true to their nature. We cannot make them think like us. Both creators and created must complete their half of the equation. The geth cannot solve for peace alone.
Always loved this line, considering what the geth did to the peace envoys the Council attempted to send them after they had violently conquered Rannoch by slaughtering its population far beyond any military necessity. No doubt it was a "misunderstanding" that shooting organics is considered a peaceful gesture, considering it had worked to make their Rannoch pretty "peaceful" against those meddling meatbag creators.
- KrrKs aime ceci
#1072
Posté 17 février 2016 - 07:31
Paraphrased, one of the log entries on Sur"Kesh says something about "prime candidates for covert uplift" and "expanding salarian influence with full deniability" IIRC. It seems like the salarians planned to use them on a smaller or more controlled scale than the krogan, but I still think it's an insanely terrible idea given their combination of intelligence and hyper-agression. It only took a single yahg getting loose to gain control of the most powerful criminal organization in the galaxy (Cerberus plot powers aside). Imagine if the Broker had been a xenonationalist dedicated to advancing his species. Using his resources, he could have easily given them the tech to uplift them all on his own, given their intelligence.
Multiply the chance of getting such an individual by thousands via increasing the sample size of yahg running around the galaxy, then good luck inflicting the genophage on a species of violent expansionists whom unlike the krogan aren't too dumb and scientifically inept to develop a simple cure on their own. For the salarians in particular, I'm sure the yahg would be very understanding, and totally not vengeful about being unethically caged, experimented on and enslaved.
I love the salarians tho. Visionaries the lot of them, even if they go a bit mad with it.
Which is more the result of BioWare wanting to further vilify the Salarians in relation to the Genophage arc than anything else (IMO). Everywhere else in the series we only see the Salarians as cold, calculating 'big picture' types, their sudden interest in uplifting an even more highly aggressive and intelligent species than the Krogan because… reasons just seems completely out of character for them.
The Salarians and Quarians were the punching bags of the final game, no doubt about it.
- Deager, KrrKs, Adam Revlan et 1 autre aiment ceci
#1073
Posté 18 février 2016 - 01:38
Well the Batarians were the punching bags of ME1 and ME2. The Geth also in ME1 ... but in ME2 they became "misunderstood." In ME3 the Batarians became Cannibals.
#1074
Posté 18 février 2016 - 02:27
Geth were never really punching bags. As early as ME1 there's that dialouge with Tali on the geth where you can A) criticize the quarians for attempted "genocide" of a "species", B ) laugh at the quarians for playing with fire and claim they deserved their species getting burned both literally and figuratively for 300 years or c) simply exit mid conversation and miss content if you want Shepard to maintain a shred of tact. Remember that old quote that "there was always a knowledge among the writers that the treatment of synthetics is pure racism on the part of the organics" or whatever? ME1 geth were misunderstood victims being duped into worship and service of Sovereign, who also didn't care about the poor toasters and was using them as a tool just like the "racist" organics.Well the Batarians were the punching bags of ME1 and ME2. The Geth also in ME1 ... but in ME2 they became "misunderstood." In ME3 the Batarians became Cannibals.
Batarians got a little rehabilitation in ME3 via some characters who weren't terrorist or slaver scum. I think they even tried the sympathetic woobie approach with not-Balak.
#1075
Posté 18 février 2016 - 02:53
I never really played the jerk-ass Shepard. But on my first play through I saved the data from the ship and was very disappointed that I couldn't cut a side deal with Xen after the trial. I didn't think what was learned through the deaths of those quarians should go to waste. I thought Xen sounded reasonable and should have it to investigate it further.
"They (the Turians) tried to do that (wipe us out) to us, too." - Shepard to Wrex
"I thought Asari needed other species to reproduce." - Shepard to Liara
"(Something about stowing the religious crap aboard my ship)" - Shepard to Ashley
And you could wear Collector armor around Javik
... sensitivity... not Shepard's strong suit.
- DeathScepter et KrrKs aiment ceci





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