my femshep with a renegade response: Your daughter is ugly. There's nothing attractive about her. Besides that, she's not human.
Things that don't make sense
#1151
Posté 10 mars 2016 - 12:39
#1152
Posté 10 mars 2016 - 01:46
Kai Leng on Thessia was one the most ridiculous scenes of the entire trilogy. It's not like Shepard didn't destroy at least one or possibily two gunships in Mass Effect 2. Hell Garrus was able to disable one with a sniper rifle.
Shepard can charge Reapers on foot and survive, take Harbinger death beam and survive. But don't pit him against a space ninja and a gunship. It's like kriptonite.
The scene would've worked better if it happened just like you suggested.
Gunship on Thessia is different. Cerberus Gunship is equipped with high-intensity lamps so that it can not be targeted.
#1153
Posté 10 mars 2016 - 02:00
Priority: Tuchanka: The movements of the relatively tiny krogan tomkahs are enough to attract Kalross, which follows them relentlessly. However, the 160 meter tall Reaper Destroyer which literally shakes the surface of the planet around it as it moves is completely ignored by Kalross until the maw hammers are used. If the movements of Reaper is not enough to attract Kalross unless the hammers are used, but the movements of the tomkahs are...well...that's inconceivable.
"
Exactly because Kalross is a predator and krogan tomkahs are the fast-moving prey. And a prey is more attractive for a Predator rather than a 160 m tall Reaper very slowly moving Destroyer.
- sH0tgUn jUliA, KrrKs et Vazgen aiment ceci
#1154
Posté 10 mars 2016 - 02:35
Near the start of ME1, when Shepard first tells the council that Saren is up to no good, they dismiss the accusations straight away. Yet when he comes back with some random Quarian (who owes Shepard their life) and an audio recording of someone with a voice like Saren, the Council instantly accept the same accusations without any further investigation. Even today it's possible to fake a recording, either by using soundalikes or by careful editing of source material, so might it not be even more easy in the future?
Alone the record was not the only evidence against Saren. And there is Dr. Michelle and Garrus both can prove Tali's credibility when she was wounded.
#1155
Posté 10 mars 2016 - 03:07
After you kill the husks, Garrus has this comment for us: "I've seen this before. Colonists coming across technology that turns them into mindless fanatics." [...], at the time, everyone might have still thought it's geth tech, not reaper tech but it would still be worthy of a follow up and at the very latest after Horizon in ME2 when we find out that husks are definitely reaper tech
IIRC there is a small follow up at the beginning of the derelict reaper mission, before the first Legion encounter. It may be possible that it triggers only with a ME1 squadmate present.
About the Garrus quote, afaik all other squadmates respond with: "I have heard of this before ...", which sounds more believable.
#1156
Posté 10 mars 2016 - 05:07
Gunship on Thessia is different. Cerberus Gunship is equipped with high-intensity lamps so that it can not be targeted.
The ship can be targeted. It was indestructible that 's all.
#1157
Posté 10 mars 2016 - 06:24
I don't understand how Miranda and Oriana are supposed to be identical twins. The Olsen twins are actually fraternal, and they look more alike than the Lawsons.
- DeathScepter aime ceci
#1158
Posté 11 mars 2016 - 05:53
I don't think there's a "search this thread" function, but here goes...
I don't understand how Miranda and Oriana are supposed to be identical twins. The Olsen twins are actually fraternal, and they look more alike than the Lawsons.
One can plausibly explain this by having them growing up under different circumstances. Miranda as one of Henry Lawson's lab experiments and Oriana having a more or less "normal" childhood.
There's actually a tv series called "Orphan Black" that is centered around a bunch of clones all raised separately and turning out very differently. Very good series. Tatiana Maslany, the actress who plays all the clones is brilliant.
harder to explain is how Oriana has the same Australian accent as Miranda and Henry, despite being raised apart from either of them
#1159
Posté 14 mars 2016 - 05:02
It's a matter of genetics. Skin color can vary somewhat because Oriana appears to get a lot more sun than Miranda does, but bone structure is almost entirely genetic. Oriana doesn't have the same bone structure as Miranda, despite being her genetic twin.
I chalk this down to the artists just not having time to copy-paste and modify Miranda's model to use for Oriana.
#1160
Posté 14 mars 2016 - 07:02
It's a matter of genetics. Skin color can vary somewhat because Oriana appears to get a lot more sun than Miranda does, but bone structure is almost entirely genetic. Oriana doesn't have the same bone structure as Miranda, despite being her genetic twin.
I chalk this down to the artists just not having time to copy-paste and modify Miranda's model to use for Oriana.
I chalk some of it up to the differences in their relative ages. They were perhaps trying to project a still developing bone structure in Oriana. Some people's facial structures change quite a bit between their teens and their 30s. (I don't think we're ever actually given Miranda's age, so I'm assuming she's a similar age to Shepard.)
#1161
Posté 14 mars 2016 - 07:31
I chalk some of it up to the differences in their relative ages. They were perhaps trying to project a still developing bone structure in Oriana. Some people's facial structures change quite a bit between their teens and their 30s. (I don't think we're ever actually given Miranda's age, so I'm assuming she's a similar age to Shepard.)
You are right about her age. I could only get to this website in google cache (I think the original is no longer there) but according to BW's character profile sites from 2010, Miranda is supposed to be 35 years old. This brings up another interesting point as she was born in 2050. How did they genetically engineer her to have biotics long before anyone knew about biotics? ![]()
- zeypher et Iakus aiment ceci
#1162
Posté 14 mars 2016 - 08:08
You are right about her age. I could only get to this website in google cache (I think the original is no longer there) but according to BW's character profile sites from 2010, Miranda is supposed to be 35 years old. This brings up another interesting point as she was born in 2050. How did they genetically engineer her to have biotics long before anyone knew about biotics?
Good point. ![]()
#1163
Posté 15 mars 2016 - 11:50
You are right about her age. I could only get to this website in google cache (I think the original is no longer there) but according to BW's character profile sites from 2010, Miranda is supposed to be 35 years old. This brings up another interesting point as she was born in 2050. How did they genetically engineer her to have biotics long before anyone knew about biotics?
Possibly signs of humans having been experimenting with Mass Effect technologies in secret for longer than the lore states? The lore date may be when a disaster happened that brought the subject of human biotics into the public arena?
On the subject of Miranda. I always regretted that BioWare didn't use her to investigate the issues of cloning more. Julia had an excellent fan fiction idea of doing something with accelerated cell degeneration. I loved the idea of Little Miss Perfect having the lifespan less than some of my Tee-Shirts. ![]()
- MrFob aime ceci
#1164
Posté 16 mars 2016 - 12:55
During the suicide mission, why didn't the collectors use the seeker swarms while a squadmate was in the vent? Why didn't they use seeker swarms when fighting the reaper? I know they're seen during the barrier part of the mission, but why not the other two parts?
- KrrKs et OmaR aiment ceci
#1165
Posté 16 mars 2016 - 03:12
During the suicide mission, why didn't the collectors use the seeker swarms while a squadmate was in the vent? Why didn't they use seeker swarms when fighting the reaper? I know they're seen during the barrier part of the mission, but why not the other two parts?
Let me help you. Considering the thread title:
Mass Effect 2. Done
#1166
Posté 16 mars 2016 - 03:56
Let me help you. Considering the thread title:
Mass Effect 2. Done
That can be the answer for ME1 and ME3 as well. Right?
#1167
Posté 16 mars 2016 - 12:27
That can be the answer for ME1 and ME3 as well. Right?
Not nearly to that degree. ME1 the least so.
#1168
Posté 16 mars 2016 - 06:14
During the suicide mission, why didn't the collectors use the seeker swarms while a squadmate was in the vent? Why didn't they use seeker swarms when fighting the reaper? I know they're seen during the barrier part of the mission, but why not the other two parts?
My impression was they were there, like they were on Horizon, But Mordin's countermeasures were keeping them at bay.
The scene with the biotic bubble had them in such numbers that the countermeasures were saturated though, and were insufficient for the task. Thus the bubble..
#1169
Posté 16 mars 2016 - 06:30
My impression was they were there, like they were on Horizon, But Mordin's countermeasures were keeping them at bay.
The scene with the biotic bubble had them in such numbers that the countermeasures were saturated though, and were insufficient for the task. Thus the bubble..
How did Shepard know the bubble would be needed? Imagine how different it would've been if the swarm was around for fighting the terminator. One less for holding the line. Could that indidvidual hold the bubble the whole time while Shepard and squad dealt with the collectors and reaper?
It just seems odd that the swarm was in force during the barrier part, but disappeared after that. Unless the collectors felt it would be pointless since Shepard had a barrier to keep themselves safe so they sent the swarm home for the day.
#1170
Posté 16 mars 2016 - 07:22
Well, we don't really know how much or how exactly the collectors control the swarm. We only see that they are released and then go "swarm around" and do their thing. I guess it's possible that they can't simply tell them to go places on a moments notice.
As for how Shepard knew that they needed a bubble, that is covered in the dialogue where you choose the biotic who makes it.
What I find funny about the bubble is this: It is supposed to repulse anything that hits it, right? How come the collectors, their bullets and the husks and Shepard can walk right through it?
#1171
Posté 16 mars 2016 - 07:46
How did Shepard know the bubble would be needed? Imagine how different it would've been if the swarm was around for fighting the terminator. One less for holding the line. Could that indidvidual hold the bubble the whole time while Shepard and squad dealt with the collectors and reaper?
It just seems odd that the swarm was in force during the barrier part, but disappeared after that. Unless the collectors felt it would be pointless since Shepard had a barrier to keep themselves safe so they sent the swarm home for the day.
Shep didn't. But that goes towards the stupidity of building a team without knowing what kind of mission you're building a team for.
As MrFob mentioned, we don't know what degree of control the Collectors had with the seeker swarms. Just that there was this one passage that was absolutely filled with them.
#1172
Posté 16 mars 2016 - 08:00
What I find funny about the bubble is this: It is supposed to repulse anything that hits it, right? How come the collectors, their bullets and the husks and Shepard can walk right through it?
Because the writers of ME2 and ME3 forgot or never knew how the series' technology works. Mass Effect fields repel small, fast moving objects. This is why I never understood how the shields protect against the giants pieces of debris when the Normandy is fleeing from the Oculus. It shouldn't repel the collectors. The seekers themselves are a stretch. It should repel shots.
I've always excused them holding an atmosphere with the nerd argument that a gas is nothing more than small, fast moving particles. However, we know they don't protect against radiation (so Haestrom makes little sense. The sun should go right through shields. More importantly, the Cerberus base next to a sun should be fried.
- KrrKs aime ceci
#1173
Posté 16 mars 2016 - 08:03
Forgot about that line of dialogue. Either way, I still don't see why the swarm couldn't of been in the area with the reaper
#1174
Posté 16 mars 2016 - 08:31
Because the writers of ME2 and ME3 forgot or never knew how the series' technology works. Mass Effect fields repel small, fast moving objects. This is why I never understood how the shields protect against the giants pieces of debris when the Normandy is fleeing from the Oculus. It shouldn't repel the collectors. The seekers themselves are a stretch. It should repel shots.
I've always excused them holding an atmosphere with the nerd argument that a gas is nothing more than small, fast moving particles. However, we know they don't protect against radiation (so Haestrom makes little sense. The sun should go right through shields. More importantly, the Cerberus base next to a sun should be fried.
I always thought that the fact that kinetic barriers only repulse fast moving objects is because of how they are set, not because of a physical byproduct of the ME field itself. They are set to only activate for bullets because otherwise a man couldn't interact with it's surroundings without repulsing everything. So I guess it is possible that Joker/Edi reset the shields of the Normandy to give them protection while ramming the debris.
In the case of the bubble however, the swarm bugs are moving relatively slowly. So even if you could somehow set the bubble to let slow things past (which I am not sure how you would do that), it doesn't make sense to me that people can just walk through in that case
When an ME field holds atmosphere, that works differently. It's described here (second paragraph).
And yea, Haestrom is weird, too..
- Natureguy85 et KrrKs aiment ceci
#1175
Posté 16 mars 2016 - 09:26
This is why I never understood how the shields protect against the giants pieces of debris when the Normandy is fleeing from the Oculus.
In this case the shields were reworked to function differently:
Cyclonic Barrier Technology (CBT) attempts to solve the higher-end limitations of traditional kinetic barriers. Traditional barriers cannot block high-level kinetic energy attacks such as disruptor torpedoes because torpedo mass effect fields add mass. The CBT violently slaps aside rather than halting incoming linear force. By rotationally firing their mass effect field projectors, ships create rapidly oscillating kinetic barriers instead of static ones. Shooting through the CBT is like trying to shoot at a target inside a spinning ball.
Hey, at least they required armor to protect against the Oculus particle beam ![]()
- Natureguy85 et KrrKs aiment ceci





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