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Things that don't make sense


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#1326
themikefest

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Too much effort to make a total destruction variant for those places as opposed to a regular destroy version most likely.

Really? the scene is the same as higher ems. Its only different if ems is below 2000 that there's a noticeable difference

 

You just want to see Thessia glassed, don't you?   ;)

Sure. Why not? I and my Shepard have no use for the planet. Besides it only happens if ems is below 1750 and destroy is chosen



#1327
Livi14

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I don't think there is supposed be an explanation or a deeper meaning. With synthesis Thessia is replaced by Palavan, but I doubt we're supposed to believe that the green magic beam didn't reach asari space.

#1328
Lord Kiran

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The Thorian is green. But why? How can it photosynthesise from inside with virtually no light?

And how did it get halfway up the Prothean skyscraper?

To add to this, how did nobody in the colony just chance upon it when it's only a flight of stairs and a hallway away from them? Was the passage leading to the thorian conveniently blocked off at all opportunities since the colony's founding? How did nobody in the colony not even pick it up with their sensors?



#1329
Lord Kiran

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Another thing: On Virmire, Shep and Wrex have a standoff and the game portrays it as some kind of direct conflict between their goals even though that's not strictly speaking the case. Wrex could just say "Screw you, I'm gonna do my own infiltration mission and try to find the cure, maybe Saren has it on a floppy disc somewhere." But he doesn't do that. Instead he and shep pointlessly point guns at each other even though their goals aren't mutually exclusive to one another.



#1330
Natureguy85

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Another thing: On Virmire, Shep and Wrex have a standoff and the game portrays it as some kind of direct conflict between their goals even though that's not strictly speaking the case. Wrex could just say "Screw you, I'm gonna do my own infiltration mission and try to find the cure, maybe Saren has it on a floppy disc somewhere." But he doesn't do that. Instead he and shep pointlessly point guns at each other even though their goals aren't mutually exclusive to one another.

 

I think it makes sense. The stated reason to destroy the base is to destroy the cure. The Salarians are distracting an unknown but large number of enemies so Shepard can get in and plant the bomb. They aren't taking over the base and really don't have time to poke around. (Yes, I know you have infinite time, but that's just for gameplay reasons.)

 

I guess Wrex could follow Shepard's team grabbing up any datapads he can, but the argument is over destroying the base at all.



#1331
Lord Kiran

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I think it makes sense. The stated reason to destroy the base is to destroy the cure. The Salarians are distracting an unknown but large number of enemies so Shepard can get in and plant the bomb. They aren't taking over the base and really don't have time to poke around. (Yes, I know you have infinite time, but that's just for gameplay reasons.)

 

I guess Wrex could follow Shepard's team grabbing up any datapads he can, but the argument is over destroying the base at all.

There's no reason Wrex couldn't just download any info they had on the cure into his omnitool while everyone else is doing all the fighting, or at least no reason given. Sure he might have been short on time but it's better than nothing. Also the arguement was over destroying the cure, not necessarily the base or stopping Saren.

 

I could see Wrex telling Shep to stuff it and doing a wreckless krogan thing where he just goes lone wolf trying to find that cure. Everything Wrex says leads me to think it's probably something he'd see as worth risking life and limb for so why not? What he's willing to shoot and kill good guy shep when surrounded by a dozen or so badasses (A few with plot armor) over the matter but wont make an all out assault on a compound of easily destroyed geth?

 

You could even make it how he dies instead of getting shot by that ****** Ashley. He goes in and is looking around and loses track of time and blows up.

 

Look, my point at the end of the day isn't whether or not Wrex would have actually found something useful or not. My point is that nobody even considers this as a valid option. The thought to just split up and do their own thing doesnt cross either party's mind. they both just decide there's an impasse when again, that's not strictly speaking true. Wrex looking for data on the cure within the time allowed while shep tries to blow the place up are two actions that do not conflict with each other in any way.



#1332
Treacherous J Slither

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Wrex didn't want the place blown up. He wanted the cure.

I'd like it if my ruthless renegade Shepherd confronted him about the genophage once he became a team member. Tell him that they deserved it that it was a mercy all things considered. And that if it were up to her they would have been exterminated. If he has no intelligent rebuttal then he's told to toe the line and shut up about it or leave the crew. And if he wants to fight it out she can take his life then and there.

Wrexs views on his people is ridiculous. Crying victim all the time. Poor widdoo kwoguns. Bah!

#1333
Natureguy85

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Wrexs views on his people is ridiculous. Crying victim all the time. Poor widdoo kwoguns. Bah!

 

I like it because it shows he's basically given up and is just a gun for hire until he eventually dies, just as he explains when talking about the Krogan generally. Then he has hope in ME2 if he's alive because he used the events of Virmire and his fame to his advantage.



#1334
Lord Kiran

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Wrex didn't want the place blown up. He wanted the cure.

I'd like it if my ruthless renegade Shepherd confronted him about the genophage once he became a team member. Tell him that they deserved it that it was a mercy all things considered. And that if it were up to her they would have been exterminated. If he has no intelligent rebuttal then he's told to toe the line and shut up about it or leave the crew. And if he wants to fight it out she can take his life then and there.

Wrexs views on his people is ridiculous. Crying victim all the time. Poor widdoo kwoguns. Bah!

The problem with this is that Saren would have no inclination whatsoever to share that cure with wrex and while wrex isn't the smartest bulb, he should be smart enough to figure that out for himself. This standoff would have made more sense if Saren reached out specifically to Wrex and promised him a copy of the cure if he killed shep. It would have reinforced how coniving and slick saren can be when manipulating people, even without the benefits of indoctrination.



#1335
Iakus

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I think it makes sense. The stated reason to destroy the base is to destroy the cure. The Salarians are distracting an unknown but large number of enemies so Shepard can get in and plant the bomb. They aren't taking over the base and really don't have time to poke around. (Yes, I know you have infinite time, but that's just for gameplay reasons.)

 

I guess Wrex could follow Shepard's team grabbing up any datapads he can, but the argument is over destroying the base at all.

My first game I did actively search for computers or datapads or whatever with cure info  :D


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#1336
UpUpAway95

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Wrex didn't want the place blown up. He wanted the cure.

I'd like it if my ruthless renegade Shepherd confronted him about the genophage once he became a team member. Tell him that they deserved it that it was a mercy all things considered. And that if it were up to her they would have been exterminated. If he has no intelligent rebuttal then he's told to toe the line and shut up about it or leave the crew. And if he wants to fight it out she can take his life then and there.

Wrexs views on his people is ridiculous. Crying victim all the time. Poor widdoo kwoguns. Bah!

 

What doesn't make sense to me is that if the Krogan are so unaffected by the genophage (i.e. stabilized rather than diminished - as Mordin claims)... why does Saren need to "breed" his army of Krogan at all.  Krogan are willing mercenaries and if their numbers are so huge, Saren should just be able to recruit all the Krogan he needs.  Instead, he's compelled to try to cure the genophage and try to breed an army, as is Jedore in ME2... which must mean that Krogan are not really all that numerous anymore.

 

Perhaps Wrex's assertions in ME1 are absolutely accurate... i.e. that the Krogan are going exist (s/b extinct), but that the genophage alone is not what is killing them.  Perhaps the factor that Mordin and the Salarians did not take into account was the "willing mercenary" nature of the Krogan when assessing the "tough" conditions under which Krogan lived.  That is, the genophage may have only stabilized the population as long as the Krogan took to the "easy" life due to the less "harsh" environment than they had previously lived in... but because they tended to be mercenaries in a galaxy of races quite willing to exploit them as mercenaries, their numbers were actually gradually declining after the genophage.  In ME3, since both the humans and the turians want to also exploit them as mercenaries in the war against the reapers, they are faced with the same necessity as Saren and Jedore - cure the genophage in order to allow the Krogan to keep their numbers up so that the population can sustain the expected battle loses without causing the species to actually go extinct... and that's why Wrex tells the meeting in ME3:  "I won't tell you what I want, I'll tell you what I need... a cure for the genophage."  (In other words, if the genophage is not cured, the Krogan will not be able to sustain the losses expected in the Krogan go into battle en masse on Palaven... without actually risking going extinct as a species.)


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#1337
Treacherous J Slither

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Wrex doesn't mention the krogan rebellions and how his people made a power grab at the expense of the other races. They committed numerous war crimes as well.

Instead he just runs around crying about how the kwoguns are opwessed.

It's just like the incomparable Lil Jon says:

Don't start no **** Won't be no ****!

#1338
Natureguy85

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The problem with this is that Saren would have no inclination whatsoever to share that cure with wrex and while wrex isn't the smartest bulb, he should be smart enough to figure that out for himself. This standoff would have made more sense if Saren reached out specifically to Wrex and promised him a copy of the cure if he killed shep. It would have reinforced how coniving and slick saren can be when manipulating people, even without the benefits of indoctrination.

 

I like your alternative scenario but have no problem with the current one. Wrex was considering joining Saren. He was concerned with the cure existing and benefiting his species, not controlling it.

 

 

 

My first game I did actively search for computers or datapads or whatever with cure info  :D

 

How dare you break the tension of the scene! Many Bothans died so you could wander around. Salarians! I mean Salarians.

 

 

What doesn't make sense to me is that if the Krogan are so unaffected by the genophage (i.e. stabilized rather than diminished - as Mordin claims)... why does Saren need to "breed" his army of Krogan at all.  Krogan are willing mercenaries and if their numbers are so huge, Saren should just be able to recruit all the Krogan he needs.  Instead, he's compelled to try to cure the genophage and try to breed an army, as is Jedore in ME2... which must mean that Krogan are not really all that numerous anymore.

 

Perhaps Wrex's assertions in ME1 are absolutely accurate... i.e. that the Krogan are going exist, but that the genophage alone is not what is killing them.  Perhaps the factor that Mordin and the Salarians did not take into account was the "willing mercenary" nature of the Krogan when assessing the "tough" conditions under which Krogan lived.  That is, the genophage may have only stabilized the population as long as the Krogan took to the "easy" life due to the less "harsh" environment than they had previously lived in... but because they tended to be mercenaries in a galaxy of races quite willing to exploit them as mercenaries, their numbers were actually gradually declining after the genophage.  In ME3, since both the humans and the turians want to also exploit them as mercenaries in the war against the reapers, they are faced with the same necessity as Saren and Jedore - cure the genophage in order to allow the Krogan to keep their numbers up so that the population can sustain the expected battle loses without causing the species to actually go extinct... and that's why Wrex tells the meeting in ME3:  "I won't tell you what I want, I'll tell you what I need... a cure for the genophage."  (In other words, if the genophage is not cured, the Krogan will not be able to sustain the losses expected in the Krogan go into battle en masse on Palaven... without actually risking going extinct as a species.)

 

Exactly. The game answers the question you posed and you recited that answer. I also figure that the Krogan birthrate further declined under where the Genophage scientists expected because many Krogan didn't seek to have offspring because they considered it futile.


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#1339
Lord Kiran

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I like your alternative scenario but have no problem with the current one. Wrex was considering joining Saren. He was concerned with the cure existing and benefiting his species, not controlling it.

 

 

 

 

How dare you break the tension of the scene! Many Bothans died so you could wander around. Salarians! I mean Salarians.

 

 

 

Exactly. The game answers the question you posed and you recited that answer. I also figure that the Krogan birthrate further declined under where the Genophage scientists expected because many Krogan didn't seek to have offspring because they considered it futile.

I guess it's not really a problem since it doesn't distract the audience with stupidity or ruin the game at all. It's more just something that stuck out to me upon repeat playthroughs, a minor plot detail that could have been done better but is so small I doubt people either noticed or care.


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#1340
Natureguy85

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I guess it's not really a problem since it doesn't distract the audience with stupidity or ruin the game at all. It's more just something that stuck out to me upon repeat playthroughs, a minor plot detail that could have been done better but is so small I doubt people either noticed or care.

 

Yeah, I had that recently when thinking about Tali and her finding the recording. The timing makes no sense and I question how she knew the recording was of Saren. I don't really care since it's basically rolled over to get things moving and get you off the rails quicker, but I thought up an alternative that would make more sense. Have Shepard get another Specter "tryout" mission and have Tali contact him/her or the Alliance later saying she'd just found this audio and had heard about the attack on Eden Prime a week ago on the News. It's still "wow, that was sure lucky!" but works out a little better. Then it would be Shepard who recognized Saren's voice, having heard him speak at the initial hearing.



#1341
Lord Kiran

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Yeah, I had that recently when thinking about Tali and her finding the recording. The timing makes no sense and I question how she knew the recording was of Saren. I don't really care since it's basically rolled over to get things moving and get you off the rails quicker, but I thought up an alternative that would make more sense. Have Shepard get another Specter "tryout" mission and have Tali contact him/her or the Alliance later saying she'd just found this audio and had heard about the attack on Eden Prime a week ago on the News. It's still "wow, that was sure lucky!" but works out a little better. Then it would be Shepard who recognized Saren's voice, having heard him speak at the initial hearing.

There's lots of stuff like that because of how the story is written so it needs these setups to make things happen. I always thought a better plot would be to have shep spend the game looking for proof of saren's duplicity and then when he finds it he has to race back to the citadel now that he understands the gravity of the situation just as Saren turns coat and tries to activate the citadel. Would have made for a much smoother story that wouldn't have to rely on lots of conveniences.



#1342
Natureguy85

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There's lots of stuff like that because of how the story is written so it needs these setups to make things happen. I always thought a better plot would be to have shep spend the game looking for proof of saren's duplicity and then when he finds it he has to race back to the citadel now that he understands the gravity of the situation just as Saren turns coat and tries to activate the citadel. Would have made for a much smoother story that wouldn't have to rely on lots of conveniences.

 

Maybe, but how and where would you do Virmire? The conversation with Sovereign is a high point in the game and series for me.



#1343
Lord Kiran

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Maybe, but how and where would you do Virmire? The conversation with Sovereign is a high point in the game and series for me.

You could still have that segment but Saren couldn't be there as it would directly implicate him. The beauty of this is he wouldn't even have to be there since the game would be about trying to find evidence that Saren is a traitor. This means lots of the missions will start with finding his last known locations before his disappearance and where he's been since then. Perhaps you find a hidden safehouse with audiologs that show him debating himself and slowly becoming twisted by sovereign's influence, you would essentially be trailing his path to madness.


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#1344
Natureguy85

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You could still have that segment but Saren couldn't be there as it would directly implicate him. The beauty of this is he wouldn't even have to be there since the game would be about trying to find evidence that Saren is a traitor. This means lots of the missions will start with finding his last known locations before his disappearance and where he's been since then. Perhaps you find a hidden safehouse with audiologs that show him debating himself and slowly becoming twisted by sovereign's influence, you would essentially be trailing his path to madness.

 

I like it, though I also like the conversation with Saren on Virmire.



#1345
Lord Kiran

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I like it, though I also like the conversation with Saren on Virmire.

That's not to say the game doesn't do things well as it stands, but on the overall I feel this way would probably be better.


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#1346
Natureguy85

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That's not to say the game doesn't do things well as it stands, but on the overall I feel this way would probably be better.

 

For sure. I'm just wanting to incorporate those things that I like into your framework.



#1347
themikefest

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Yeah, I had that recently when thinking about Tali and her finding the recording. The timing makes no sense and I question how she knew the recording was of Saren. I don't really care since it's basically rolled over to get things moving and get you off the rails quicker, but I thought up an alternative that would make more sense. Have Shepard get another Specter "tryout" mission and have Tali contact him/her or the Alliance later saying she'd just found this audio and had heard about the attack on Eden Prime a week ago on the News. It's still "wow, that was sure lucky!" but works out a little better. Then it would be Shepard who recognized Saren's voice, having heard him speak at the initial hearing.

Not bad.

 

After meeting with the council, Udina says that communications have been lost with Feros and there were reports of geth in the area. Shepard heads to the colony. The mission plays out the same. Shiala tells everything to Shepard. She is brought back to face the council.  She tells them the same as what she told Shepard. Shepard is made a spectre. The rest of the game plays out the same.


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#1348
iM3GTR

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Wrex doesn't mention the krogan rebellions and how his people made a power grab at the expense of the other races. They committed numerous war crimes as well.

Instead he just runs around crying about how the kwoguns are opwessed.


That's because the writers forgot about all that. The guy porting information over from the codex to ME3's journal/codex thing probably saw that, but forgot to remind Mac Walters to put it in the game.

#1349
Natureguy85

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That's because the writers forgot about all that. The guy porting information over from the codex to ME3's journal/codex thing probably saw that, but forgot to remind Mac Walters to put it in the game.

 

On the one hand, I would think that is due to all of that being ancient history and the question is if the current Krogan should be punished for their ancestors mistakes. However, the Rannoch arc ruins that. Admiral Raan says something like that in ME2, but in ME3 we clearly are supposed to judge the current Quarians for the actions of those alive before the Morning War and Exile.


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#1350
Vortex13

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On the one hand, I would think that is due to all of that being ancient history and the question is if the current Krogan should be punished for their ancestors mistakes. However, the Rannoch are ruins that. Admiral Raan says something like that in ME2, but in ME3 we clearly are supposed to judge the current Quarians for the actions of those alive before the Morning War and Exile.

 

 

Yeah it doesn't make sense.

 

The Genophage is not ancient history for the Krogan, heck the Patriarch on Omega is a veteran of the Rachni wars, clearly there are Krogan alive from the Rebellions, and yet none of them make mention of all the horrible things they did that led up to the Genophage being deployed. The punishment is severe, but they did collectively make the bed they are all lying in.

 

 

On the other hand the Quarians are multiple generations removed from the events of the Morning War, and yet we are expected to judge them for actions that their great great great grandparents took part in.

 

Seems a little skewed don't you think?