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Things that don't make sense


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#201
sH0tgUn jUliA

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We're closing on page 9 of stuff that doesn't make sense.

 

Did anyone already mention about the Ardat Yakshi and Cannabinal that didn't disintegrate just so that Falare could say "They're turning us into these things."

 

Because I thought that reaper dead turn to dust because of nanides and stuff like that.


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#202
Silvair

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Are shepards squadmates just...Spectres by association?  Anyone else wondered why they get to keep their weapons and seem to have all the same perks as Shep?

 

Reverting to limited ammo for a higher rate of fire was idiotic.

 

Why make Thane out to be a melee specialist in cutscenes and lore, when he doesn't have any melee abilities in gameplay, despite other characters who do?

 

 

 

 

 

And what REALLY doesnt make sense is how the writers thought the ME3 ending would be anything BUT depressing.  Its like they didn't understand the implications of their own ending.  The entire galactic military is stranded in Earth's solar system, and I'm guessing the Krogan will eat everyone by the end of the year, the Normandy is in The Land of the Lost with certain crew members obviously not going to have anything to eat, and generally galactic society is doomed without the relays to get around.  I'm not asking about the stupidity of the EVENTS, thats a separate issue, but why the heck were they SURPRISED that nobody was happy with the endings? 

 

 

Also why didn't they just have the reaper on the Quarian homeworld be Harbinger, so we could have had a one on one showdown with it, rather than it just popping up for 15 seconds at the very end to blast you then fly off?  Heck, the entire trilogy could have ended with the fight on Rannoch.  That was amazing.

 

Whatever happened to the ME1 style grenades?  They seemed more advanced, able to keep flying forward in a straight line, rather than the traditionally lobbed ones we get in 2 and 3.  Its like between me1 and me2, they ditched all advanced tech and tactics in favor of going back to 21st century equipment.  It doesn't make any sense.

 

 

Also, Quarians are hyped as THE most tech savvy race in the series (Salarians leaning more towards science than technology), yet when they are made playable in multiplayer they get NO Tech related abilities.  instead we get a Quarian Mage (fire and ice) with a summon ( a tiny drone in no way comparable to a full turret like Cerberus or full combat drone like other races have), and a Quarian Infiltrator whose better off being built as a melee spec.  Sure she gets Sabotage but thats it.

 

I was assuming for QE we'd get all 3 of the drones at once to represent their tech expertise (Turret, combat drone, plus the self defense drone Tali has in campaign), while the QI would get energy drain and sabotage, not grenades.  Instead, the most tech savvy race is the least tech oriented class, which makes ZERO sense.



#203
themikefest

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Why couldn't Jack, Miranda, Samantha and Steve be able to escort Shepard during the casino mission in the Citadel dlc? 


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#204
KrrKs

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Communications. Hackett has that QEC and Shepard can talk to him from the War Room whenever he wants. But how does Hackett contact Shepard on the shuttle before N7 missions? Reapers destroy comm buoys and those systems are Reaper-controlled.

That one is actually OK:  The Normady acts as relay. So the comm link goes from Hackett to the Normandy via QEC and is radio transmitted to the shuttle from there (And the other way around).

 

That the Normandy can suddenly bind in QEC transmissions from other sources ( as in: Not entangled with the Normandy's systems) is bothering me much more.


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#205
Vazgen

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That one is actually OK:  The Normady acts as relay. So the comm link goes from Hackett to the Normandy via QEC and is radio transmitted to the shuttle from there (And the other way around).

 

That the Normandy can suddenly bind in QEC transmissions from other sources ( as in: Not entangled with the Normandy's systems) is bothering me much more.

Hmm, never though of that. That makes sense.

Of course, Admiral Koris/Gerrel and Admiral Xen contacting Shepard doesn't make much sense. I'm willing to let the Salarian and Asari councilors slide because the Normandy was to be used as Anderson's mobile command center and he had access to the councilors. And Traynor mentions that the ship has "new top-of-the-line quantum entanglement communicators".

Could it be that the Quarian admirals contact the Normandy via regular communication means, given the proximity of the Normandy to the fleet?



#206
themikefest

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After defeating Kai Leng, why didn't Shepard take Vendetta? Its possible it could help, and even if it couldn't what harm would it of been taking Vendetta back to the Normandy?


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#207
Vazgen

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After defeating Kai Leng, why didn't Shepard take Vendetta? Its possible it could help, and even if it couldn't what harm would it of been taking Vendetta back to the Normandy?

EDI probably sent it to Hackett. 


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#208
KrrKs

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After defeating Kai Leng, why didn't Shepard take Vendetta? Its possible it could help, and even if it couldn't what harm would it of been taking Vendetta back to the Normandy?

I assumed one of the squadmates would take it.

Afaik they hang around a bit longer, after Shep does his 'heroically waddle through the camera, to the nearest toilet' -thingy.



#209
SuperJogi

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Whatever happened to the ME1 style grenades?  They seemed more advanced, able to keep flying forward in a straight line, rather than the traditionally lobbed ones we get in 2 and 3.  Its like between me1 and me2, they ditched all advanced tech and tactics in favor of going back to 21st century equipment.  It doesn't make any sense.

Actually traditional grenades are much more useful. You can throw them over walls, around corners, through windows and doors. You can let them roll under vehicles or other cover, etc... A hand grenade that flies in a straight line and sticks to things has none of these advantages and IRL you would never be able to use their range advantage since no human can throw that accurately. Thats what grenade launchers are for. ME 1 grenades are not a replacement for traditional hand grenades and to slow and inaccurate to replace grenade launchers. In other words, their tactically useless.

So in this case it doesn't make sense they were used in ME1.



#210
MrFob

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This has probably been mentioned but it turns out ME1 immediately starts with one of these moments where the "rule of cool" trumps "a sense of scale".

 

In the first scene of the game, the Normandy is flying through the solar system at sub-light speed. It starts out at Jupiter (Earth actually but there may be a time gap there) and a few seconds later, it passes Neptune and ends up at the Charon Relay. This is not a montage but real time, as it is interspersed with shots of Shepard crossing the CIC. As much as I love the ME1 intro sequence, this is quite ridiculous. ;)


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#211
SuperJogi

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This has probably been mentioned but it turns out ME1 immediately starts with one of these moments where the "rule of cool" trumps "a sense of scale".

 

In the first scene of the game, the Normandy is flying through the solar system at sub-light speed. It starts out at Jupiter (Earth actually but there may be a time gap there) and a few seconds later, it passes Neptune and ends up at the Charon Relay. This is not a montage but real time, as it is interspersed with shots of Shepard crossing the CIC. As much as I love the ME1 intro sequence, this is quite ridiculous. ;)

 

Apart from the ridiculously short distances: What a coincidence that all these planets just happen to be in perfect alignment so that you can make a cool looking fly-by.

 

And of course, not to forget, the classic "nebulas so thick you can hide in them" mistake that every Scifi author insists on making.



#212
MrFob

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Apart from the ridiculously short distances: What a coincidence that all these planets just happen to be in perfect alignment so that you can make a cool looking fly-by.

 

And of course, not to forget, the classic "nebulas so thick you can hide in them" mistake that every Scifi author insists on making.

The first one is a good point.

 

The second one, I am not so sure about. When does the Nebula thing happen in ME?



#213
SuperJogi

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The first one is a good point.

 

The second one, I am not so sure about. When does the Nebula thing happen in ME?

 

It says somewhere in ME1 that the serpent nebula serves as protection for the citadel because ships have trouble navigating in it.



#214
MrFob

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It says somewhere in ME1 that the serpent nebula serves as protection for the citadel because ships have trouble navigating in it.

 

Oh that, IIRC, it is at least implied somewhere that the Serpent Nebula may actually be "constructed" as well, either being a leftover from Citadel construction or actually maintained by the Citadel (pumping out particles to replenish it) or both of the above. The idea was that it is a deliberate defense mechanism against attacks as it funnels all incoming traffic through the local relays. So it is no a stellar phenomenon and that might explain its density.

Of course, that in itself may not make much sense, given the apparent size of the nebula but I actually thought it was an interesting idea and given the the reapers can essentially build teleportation portals (i.e. Mass Relays), and they had more than a billion years of time, why not?

 

Now, I hope I actually remember that right because I am not quite sure where I read/heard it. Must have been either the ME1 Codex or Revelation.


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#215
Heimerdinger

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Oh that, IIRC, it is at least implied somewhere that the Serpent Nebula may actually be "constructed" as well, either being a leftover from Citadel construction or actually maintained by the Citadel (pumping out particles to replenish it) or both of the above. The idea was that it is a deliberate defense mechanism against attacks as it funnels all incoming traffic through the local relays. So it is no a stellar phenomenon and that might explain its density.

Of course, that in itself may not make much sense, given the apparent size of the nebula but I actually thought it was an interesting idea and given the the reapers can essentially build teleportation portals (i.e. Mass Relays), and they had more than a billion years of time, why not?

 

Now, I hope I actually remember that right because I am not quite sure where I read/heard it. Must have been either the ME1 Codex or Revelation.

 

That's correct. It's from the codex in ME1.

 

 

Citadel Station: Serpent Nebula

 

The Citadel is surrounded by a blue-tinted reflection nebula. The light of the nebula is actually light from the Citadel, scattered and reflected back at the station.

 

At first, the Serpent Nebula was assumed to be made of microscopic construction debris. Prevailing theory holds the Protheans used molecular nanotechnology to manufacture the incredibly durable materials used to make the Citadel. But unlike other nebulae, the Serpent does not dissipate over time. Therefore, it must be replenished constantly. The current popular theory is that the non-recyclable waste collected by the Citadel's keepers is somehow rendered down to the atomic or molecular level, and ejected into the clouds.

 

The thick nebula presents a navigation hazard. Beyond the relatively clear areas around the Citadel, electrical discharges are common. These are not blocked by kinetic barriers, and can severely damage metal-framed starships. In addition, some dense knots of dust can overwhelm the repulsion of kinetic barriers on smaller ships. If such a vessel is moving fast enough at the time, the effects are similar to being hit by a sandblaster.

 

Attempting to reach the Citadel through open space navigation is unadvisable; the only safe approach is through the various mass relays that orbit it.


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#216
sH0tgUn jUliA

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You know another thing that bothers me? Two things.

 

The extent of the Leviathan Empire... pre-mass relays.

 

All travel was done by standard FTL drive. Having a galactic empire would have been highly unlikely since travel across the galaxy would take about 72 years without use of mass relays unless of course reapers using SuperMac drive -

 

Then there's this. I've used an astronomy sim to get this distance and it came out to about 150,000 ly. The reapers traveled this distance by PLOT FTL in six months violating all codex regarding reaper travel of 30 ly/day FTL. This is why I call it SuperMac drive. Note this is at the end of the Suicide Mission.

 

Mass%20Effect%20idiocy_zpshmybwpjd.jpg

 

It should have taken 13 years for them to reach the Alpha Relay. But... Reasons.


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#217
MrFob

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Yep I wonder if the repers sit out there looking at their own work from 3 cycles ago, full of nostalgia:

Harbinger: "Hay Junior, check it out. Aren't you 3 cycles old? If you look really closely now, you can see how we harvested all those organics to make you. What were their names again Innusannon? Or were they a cycle later? Hell, I forget."

Harby Junior: "I can see my own birth? Far out! ... Awww, hey, that was not nice what you did there, with all the liquifying and stuff"

 

But it gets better: It also means that chronologically, the very last shot of the ME trilogy is the one where we see the colored wave spread through the galaxy:

mass-effect-galaxy-ruined-mass-relays.jp

It's from about the same distance, so it must have been taken about 150.000 years in the future. Furthermore, the wave itself, which travels a a couple of km/h on earth, Thessia or Tuchanka travels at enormous speeds when seen from that future shot. It basically travels across 1/10 of the galaxy in in about a second. Would you even be able to see a wave that travels at FTL itself? How does it travel that fast in an Einsteinian universe? It certainly doesn't have an eezo core. Questions, questions... :whistle:


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#218
sH0tgUn jUliA

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What really doesn't make sense about that other shot is if you did Arrival after Horizon but before the Suicide Mission.

 

Harby: Oh, sh**! Everyone back to the start. We have a photo op!

 

Reapers: Awww... just when it was starting to get fun!


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#219
themikefest

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Not sure if this fits for not making sense, but after finishing Rannoch, the Far Rim and Perseus Veil are no longer seen on the galaxy map. When heading to Earth, all  areas on the galaxy have a mini-me reaper, and the two area's I mentioned don't have a reaper since they no longer show up on the galaxy map. Does that mean those two clusters/nebulas/whatever don't get the space magic from the crucible? They might, but why are they removed from the galaxy map?



#220
KrrKs

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[...]

Then there's this. I've used an astronomy sim to get this distance and it came out to about 150,000 ly. The reapers traveled this distance by PLOT FTL in six months violating all codex regarding reaper travel of 30 ly/day FTL. This is why I call it SuperMac drive. Note this is at the end of the Suicide Mission.

 

*snip

 

It should have taken 13 years for them to reach the Alpha Relay. But... Reasons.

But every good doomsday AI knows that you have to slow down to less than 11.000c inside the galactic playground! It they see you speedin' around you lose the 'pretty fly' reaping allowance and have to walk around on dirty globes like Tuchanka for a couple of decades.

 

 

But it gets better: It also means that chronologically, the very last shot of the ME trilogy is the one where we see the colored wave spread through the galaxy:

 

*snip

It's from about the same distance, so it must have been taken about 150.000 years in the future. Furthermore, the wave itself, which travels a a couple of km/h on earth, Thessia or Tuchanka travels at enormous speeds when seen from that future shot. It basically travels across 1/10 of the galaxy in in about a second. Would you even be able to see a wave that travels at FTL itself? How does it travel that fast in an Einsteinian universe? It certainly doesn't have an eezo core. Questions, questions... :whistle:

That really was on the same level of metaphorical nonsense as Spock seeing the destruction of Vulcan in the 09 wannabe Star Wars Trek.

Now, does anyone want to calculate how far the Normandy got in half a minute, trying to outrun a shockwave which persisted for 2 seconds? :wizard:


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#221
MrFob

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That really was on the same level of metaphorical nonsense as Spock seeing the destruction of Vulcan in the 09 wannabe Star Wars Trek.

 

Hey, I really liked that movie. Sure, it's no longer Star Trek but with all the lens flare and the whacky plot, it's pretty much the closest to a Mass Effect movie, we ever got. :)



#222
themikefest

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Now, does anyone want to calculate how far the Normandy got in half a minute, trying to outrun a shockwave which persisted for 2 seconds? :wizard:

Or how it got to Shepard's location in front of Harbinger in less than 5 seconds?


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#223
sH0tgUn jUliA

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We know they distributed the Genophage by the shroud on Tuchanka. But how did the genophage get distributed all the way to Garvug? There is no mention in lore as to how the Turians pull off that one. Nor is there any mention as to how the genophage cure would be distributed to Garvug. I guess Garvug didn't matter and was completely forgotten about by the writers.... Because Tuchanka and Kalros.



#224
Iakus

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We know they distributed the Genophage by the shroud on Tuchanka. But how did the genophage get distributed all the way to Garvug? There is no mention in lore as to how the Turians pull off that one. Nor is there any mention as to how the genophage cure would be distributed to Garvug. I guess Garvug didn't matter and was completely forgotten about by the writers.... Because Tuchanka and Kalros.

For that matter, how does the cure get distributed to any krogan not on Tuchanka?

 

No Grunt JRs?



#225
SuperJogi

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For that matter, how does the cure get distributed to any krogan not on Tuchanka?

 

No Grunt JRs?

 

Well apparently the cure is distributed across the entire atmosphere on tuchanka. Ignoring on how that is supposed to make changes to the DNA, we can can assume that it will stay in the ecosystem for a some time. So maybe a quick trip to tuchanka after the war is enough. Or maybe krogans who weren't there can go to their nearest doctors office after the war to get their fix.