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berserk: +10% dam, +100% dam from all sources?


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#1
Master of the Deck

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What does this actually mean?  I'm a 2-handed warrior and I've found several decent 2-handed weapons with the bonus:  Berserk:  +10% damage bonus, +100% damage from all sources.  It sounds good, but I can't see that this addition to the weapon is doing anything extra in the way of damage.  I've looked in the available upgrades, and there is no true "Berserk" skill.  I chose the "Champion" skill tree, but only after checking out the other 2 options, but there was no "Berserk".  Is it worth while to keep these weapons with this enhancement, or is it something that was never implemented?  I've also found several "Fade touched" items that have this quality, some that even up the % higher than 10/100.  Are they worth using?



#2
X Equestris

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I don't know about right now, but berserk used to be pretty bad. That +100% is damage you take, as I recall.
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#3
Akrabra

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That means it sucks. You get 10% damage boost to yourself and you take 100% more damage from everything. So not worth it at all. I guess if you can keep guard up as much as possible and actually avoid getting aggro from time to tiem, but archers and mages will just wear you down and one shot you, atleast on nightmare. 


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#4
robertmarilyn

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Don't use anything with Berserk. Berserk is bad.  :wacko:  :lol:


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#5
Master of the Deck

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Wow.  That's not even a positive for a weapon for anyone.  10 damage to 100 taken?  I'm dumping those weapons.  Thanks.


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#6
Arvaarad

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Berserk is good in certain situations. For some builds and some fights, it can actually improve survivability. If the extra 10/20/30% damage is enough to kill a dragon before she summons babies, that's really helpful for a solo rogue. Rogues can dodge a single dragon's attacks easily (so the +100/200/300% damage taken isn't a problem), but they're in trouble if too many dragonlings show up.

 

Berserk is also part of a specific necromancer build, which uses Berserk's "downside" to die faster and spam Simulacrum.

 

It's usually bad for warriors, though. :D



#7
DarkAmaranth1966

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Yeah, good for a necromancer, and a rouge that can doge the hits but, don't give it to a warrior, well unless you really don't like that warrior and just want to watch him die repeatedly. :P



#8
Jawzzus

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Ritzy posted on twitter, and Patrick retweeted it, a build with a dual rogue where one dagger has on guard, and the other one has berserk, so the guard is always up and keeps you protected



#9
Akrabra

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Yeah i can see that, but seeing as warrior is always on the frontline, be it tank or just as dps, berserk is totally useless. 



#10
NextGenCowboy

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Berserk has uses. Artificer, with all its defensive options, expecting to never be touched to increase its damage output. I could also see it done on couple mage builds when running a secondary mage as support.

 

There's 3 separate Berserk items. 10%/20%/30%, that all increase the damage you take by 100/200/300 respectively.

 

Obviously you wouldn't use it on a Warrior, unless you were running something very specific, like a Champion designed to always use Walking Fortress, on an easier difficulty setting. That said, there's plenty of materials that are better used on various classes. I wouldn't use Walking Fortress on Hit on a long-ranged mage for example.



#11
Farangbaa

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Wow.  That's not even a positive for a weapon for anyone.  10 damage to 100 taken?  I'm dumping those weapons.  Thanks.


That's... not how it works at all.

Your damage is increased by 10%
Enemy damage is increased by 100%

It's not you give 10 damage, get 100 in return.

#12
In Exile

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That's... not how it works at all.

Your damage is increased by 10%
Enemy damage is increased by 100%

It's not you give 10 damage, get 100 in return.

 

A different way of putting it is that you do 1.1x the damage but take 2x the damage. 



#13
NextGenCowboy

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Or you do 1.2x damage, and take 3x, or 1.3x damage, and take 4x damage.

 

Not to harp on the point, but it's worth noting the different versions. The first version is meh at best, but an extra 30% damage shouldn't be discounted. Granted, anything that hits you will likely kill you, but when you're not going to survive many hits anyway (Rogue on NM), it can increase the already insane damage potential of things like Artificer. It can also give support mages some much needed oomph.



#14
In Exile

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Or you do 1.2x damage, and take 3x, or 1.3x damage, and take 4x damage.

 

Not to harp on the point, but it's worth noting the different versions. The first version is meh at best, but an extra 30% damage shouldn't be discounted. Granted, anything that hits you will likely kill you, but when you're not going to survive many hits anyway (Rogue on NM), it can increase the already insane damage potential of things like Artificer. It can also give support mages some much needed oomph.

 

Yes, I didn't mean to suggest otherwise. I just meant to say that it might be more intuitive for people to think of the multiplier - 1.1, 1.2., 1.3 - that just the %. 



#15
NextGenCowboy

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That's a very fair point. I didn't mean to call you out specifically, nor should I have quoted you just for that. I only meant to restate a point, my bad. It's a very bad habit I need to break.



#16
Lilithor

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equip all 3 versions, activate damage immunity + auto counter, be happy



#17
NextGenCowboy

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Prior the the patch, any ranged enemy would have killed you instantly under those conditions. Is it worth carrying around and equipping items just for that 20 second burst of Counterstrike?

 

Even Walking Fortress, upgraded to reduce cooldown when being hit has down time unless you take about 40 hits while it's active. In addition, you have to go through the animation before it takes effect. It's possible to use in those cases, I just wouldn't try it on anything above Normal.



#18
Master of the Deck

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So it seems as if "Berserk" is better for a rouge, but extremely risky for a 2-handed warrior.  And seeing that you cannot change weapons while in combat (logical), the chances that a 2-handed warrior will find one of these weapons useful is marginal.  I realize that it is not 10 damage for me and 100 for my opponent, rather a percent of damage.



#19
In Exile

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That's a very fair point. I didn't mean to call you out specifically, nor should I have quoted you just for that. I only meant to restate a point, my bad. It's a very bad habit I need to break.

 

No worries; I didn't take any offence. I just thought to clarify since I was quoted; I do the same sometimes myself so I wouldn't blame you for it. :) 



#20
Lilithor

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Prior the the patch, any ranged enemy would have killed you instantly under those conditions. Is it worth carrying around and equipping items just for that 20 second burst of Counterstrike?

 

Even Walking Fortress, upgraded to reduce cooldown when being hit has down time unless you take about 40 hits while it's active. In addition, you have to go through the animation before it takes effect. It's possible to use in those cases, I just wouldn't try it on anything above Normal.

This game is a walking park for me, you can solo it with a lot of classes on nightmare. So if you have Sera/Varric, Vivienne and Blackwall/Cassandra, no matter your difficulty level just use your player character to have fun! Do unexpected things and enjoy. If it all goes wrong control Vivienne and save your life of just kill everybody with Sera (if she didn't already do it). Whats the point of having an easy game where you can be overleveled and "overequiped" for every single area and boss if you won't have fun? =)



#21
S_i_d_e_winder

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Bioware put Berserk in the game to mess around with idiots like me.  I completely misunderstood the berserk stats.

 

I found a shield called WintersBreath in Emprise Du Lion.  +20 Guard max, + 6% Ranged Defense plus the Berserk stats.10% damage plus 100% damage from all sources.  I thought that meant Casandra would do 10% more damage AND HER TARGET would take 100% damage from all sources.  NOPE.

 

Cassandra started dying on me fast and couldn't realize why.  But I got lucky.  I was checking out her attributes and saw stats like -47% Melee Defense, -80% Magic Defense, -75% Ranged Defense.  I dropped that shield like a bad habit.

 

Instead I put it on Blackwall for giving me all that attitude.  :P



#22
Elhanan

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Perhaps Reavers and Necromancers could make use of effects, but in neither case would it be worth the trial for myself. And I know one Player that was considering using it for her KE as a way of making the melee build more challenging.

#23
DementedSheep

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Well if you can almost 1 hit KO and the 10% pushes you over that line or it's character that almost never gets hit it could be ok but yeah, I never bother with them. There are other upgrades with less of a drawback. 



#24
Johnsen1972

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What does this actually mean?  I'm a 2-handed warrior and I've found several decent 2-handed weapons with the bonus:  Berserk:  +10% damage bonus, +100% damage from all sources.  It sounds good, but I can't see that this addition to the weapon is doing anything extra in the way of damage.  I've looked in the available upgrades, and there is no true "Berserk" skill.  I chose the "Champion" skill tree, but only after checking out the other 2 options, but there was no "Berserk".  Is it worth while to keep these weapons with this enhancement, or is it something that was never implemented?  I've also found several "Fade touched" items that have this quality, some that even up the % higher than 10/100.  Are they worth using?

 Most stupid weapon ingame. If you play any difficulty past easy you can sell the weapon. It means for 10% more damage you get instantly killed all the time.



#25
BSpud

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This game is a walking park for me

 

This is one of the funniest malaprops I've seen in a while.