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#26
turuzzusapatuttu

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Done with DAI, not that I ever really got to really play much... The following is a vent on my part, ignore if you dont want to hear b****ing and 'feedback'....

 

I trusted Bioware particularly after my awesome experience in DAO an DA2 on the PC platform, I had no reason to believe that BW would create the incredible disaster that is DAI, so I pre-bought in anticpation. To this day, I still cant believe it; the complete departure from the otherwise successful formulas behind DAO and DA2. Sure, DA2 had some rushed content, but the essential ingredients from DAO were all there. I ENJOYED those games, still a good adventure.

 

Since they abandoned DA2, i.e. electing not to be bothered with the 'Exalted Marches', I had waited like many others for news about "Dragon Age 3", and was excited to hear they were working on it. I thought "this is going to kick ass", that they would take the best elements of DAO and DA2 and wrap them in stunning package, a worthy successor.

 

But no...

 

Instead I bought DAI and received a frak'n console game. A Skyrim'esque game worthy of a hand-held controller game box.... missing ALL the best things from its predecessors. And to top it off, a useless-to-me multiplayer mode....

 

"My gawd, I think I just got robbed."

 

So after reading these forums for months, looking for any sign of hope that the design faults would be addressed, very little has happened, even less has been said by Bioware. Its clear the bugs will be addressed (SLOWLY), but the game design is hopelessly locked into console style play. Maybe I'll check back in a year for a giggle.

 

Uninstalled the game earlier, put it all back in the box, and set it on my software shelf so it can collect dust. Drive space reclaimed.

 

$70 down the drain.

 

So thanks Bioware. I cant enjoy DAI, but you can at least go enjoy a pricey steak dinner on me.

 

 

Out.

 

TcPZlA4.gif


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#27
Dai Grepher

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I don't understand what a "console game" looks like. What about the PC version of DA:I is console-like?


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#28
Draining Dragon

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That's a weak complaint man. Most people legitimately had reasons to shelf the game (the major bugs at launch mainly) - you really don't, lol. Now that the game has had many patches, it's a good time to hop in and enjoy the ride.
 
First - Accept that it is an Action RPG with a Tactics System at your disposal only when necessary.
 
Second - Play with a 360 controller. If you don't have one, get one. Don't fight it. The console market is very strong and us PC Gamers will be getting a lot of games made with controllers in mind. Just go with the flow. Relax. Life becomes easier this way.
 
Give it another shot man! The replay value is great. I must of made 10 characters by now! Only took 1 to the end so far, but i'm planning on getting at least another one to the end pretty quick here.


How are the OP's complaints illegitimate? His complaints are 1) The game is blatantly not optimized for PC (which is true) and 2) The game is missing many features from previous games (which is also true). Those are legitimate complaints.

Furthermore, "it's an action RPG" does not excuse a poorly implemented tactics system, and "you can play it with a 360 controller" does not excuse the lack of optimization for PC.

I was willing to overlook the flaws in the game for a single playthrough, and I enjoyed it, but I can completely understand why some people might not. Many aspects of this game feel like a slap in the face to old fans.
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#29
Lilithor

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Since Bioware listened to fan feedback in DA2 and made a HUUUUUUGE game in DAI, I hope they listen again now and make a game with DAO combat and really meaningful content. In this case I wouldn't mind they going to extremes like they did with exploration in DAI.

 

Also it is kind of sad that their idea of exploration was jumping and riding horses in huge empty areas with no content, pressing V till your arms are desintegrated and ocasionally holding left mouse button for the win.


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#30
Rawgrim

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These Action RPGs that have big budgets are few and far between. I would never recommend anybody to skip over this game. What are you gonna play instead? Some old games that came out years ago? Some indie Steam games? Look at the bigger picture man.

 

Pillars of Eternity is out soon.


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#31
Rawgrim

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I don't understand what a "console game" looks like. What about the PC version of DA:I is console-like?

 

The 8 ability limitation is there because the game was designed for console controllers. That limitation is there on the PC too.


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#32
McPartyson

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How are the OP's complaints illegitimate? His complaints are 1) The game is blatantly not optimized for PC (which is true) and 2) The game is missing many features from previous games (which is also true). Those are legitimate complaints.

Furthermore, "it's an action RPG" does not excuse a poorly implemented tactics system, and "you can play it with a 360 controller" does not excuse the lack of optimization for PC.

I was willing to overlook the flaws in the game for a single playthrough, and I enjoyed it, but I can completely understand why some people might not. Many aspects of this game feel like a slap in the face to old fans.

 

None the less on it's own, DAI is a great game. 2014 had nothing else going for it.



#33
Benman1964

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None the less on it's own, DAI is a great game. 2014 had nothing else going for it.

No it isn't.

But at least the music's good.


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#34
In Exile

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Everyone is entitled to their view; it just melts my brain to see DA2 spoken about in a positive light and as not being a console game ported to PC. 

 

 

The 8 ability limitation is there because the game was designed for console controllers. That limitation is there on the PC too.

 

That can't be true, since neither DAO nor DA2 on console had the limit. It's an intentional design choice. Probably to do what Vancian magic does, which is a horrible system that frankly no one likes besides the nostalgia. 


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#35
Kantr

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Hey, I hope you enjoy it!    I couldn't get into it, but that doesn't make it a bad game.  It's just not for me.   :)

I couldn't get into Dragon Age Origins originally. Stopped playing it and then in 2013 went back and it was amazing. So hoping that I can have the same with The Witcher ('cos I want the witcher 3) I just keep wanting to jump :)
 

Everyone is entitled to their view; it just melts my brain to see DA2 spoken about in a positive light and as not being a console game ported to PC.
 
 

 
That can't be true, since neither DAO nor DA2 on console had the limit. It's an intentional design choice. Probably to do what Vancian magic does, which is a horrible system that frankly no one likes besides the nostalgia.

 
Hey I liked DA2 aside from the lazy re-used assets.
 
8 Ability might have been console or might have been strategic purposes



#36
Draining Dragon

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Pillars of Eternity is out soon.


Pillars of Eternity is out soon.

Sorry, it's just so important that it needs to be said twice.
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#37
Gileadan

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That can't be true, since neither DAO nor DA2 on console had the limit. It's an intentional design choice. Probably to do what Vancian magic does, which is a horrible system that frankly no one likes besides the nostalgia. 

 

Well, DAO was designed on PC first, so why would it have any such limit? It's not like the franchise started with consoles as their primary platform.



#38
In Exile

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Well, DAO was designed on PC first, so why would it have any such limit? It's not like the franchise started with consoles as their primary platform.

 

My point is that the other versions of the game were (1) on console and (2) had no ability cap. The fact that DA:I is on a console has nothing to do with the cap. 


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#39
Gileadan

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My point is that the other versions of the game were (1) on console and (2) had no ability cap. The fact that DA:I is on a console has nothing to do with the cap. 

My point is that the primary platform influences this decision.  When PC was the primary platform, there was no limit, so consoles did not receive one either. Now it's the other way around.



#40
Shadow Fox

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My point is that the primary platform influences this decision.  When PC was the primary platform, there was no limit, so consoles did not receive one either. Now it's the other way around.

Except that argument falls flat because it implies a hardware limit imposed by consoles is to blame which as Exile points out isn't true.


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#41
Deebo305

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You know whats the best thing about people being fed up with DAI

 

DA2 finally earns the respect it deserved! We finally did it Hawke :wizard:


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#42
Dai Grepher

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The 8 ability limitation is there because the game was designed for console controllers. That limitation is there on the PC too.

 

But I thought console versions only had three ability slots, with one button being dedicated to basic attack. I honestly don't know how the console versions work, so I am legitimately wondering about this.
 



#43
In Exile

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My point is that the primary platform influences this decision.  When PC was the primary platform, there was no limit, so consoles did not receive one either. Now it's the other way around.

 

That doesn't make sense. The argument is that this is a technical limitation. If it was some design choice to cater to consoles, Bioware could have done it with DA2. There are lots of UI and pathfinding issues that are clearly a console byproduct. The ability limit can't be - even ME1 which was pure console didn't exactly have it. 


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#44
TaHol

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You know whats the best thing about people being fed up with DAI

 

DA2 finally earns the respect it deserved! We finally did it Hawke :wizard:

 I like this human, he shares my feelings.  And then I fed Hawke to fade-rift. It still hurts me so much.



#45
Rawgrim

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Everyone is entitled to their view; it just melts my brain to see DA2 spoken about in a positive light and as not being a console game ported to PC. 

 

 

 

That can't be true, since neither DAO nor DA2 on console had the limit. It's an intentional design choice. Probably to do what Vancian magic does, which is a horrible system that frankly no one likes besides the nostalgia. 

 

 

They went full console on this game. That is the explanation. DA:O or DA2 not having this limitation has nothing to do with it.


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#46
Gileadan

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Except that argument falls flat because it implies a hardware limit imposed by consoles is to blame which as Exile points out isn't true.

No, it implies that the gameplay was designed with controllers as the primary user interface. Of course it's possible to have more than 4 or 8 abilities mapped in a console game, by using a radial menu or something like that. If a game's gameplay is mostly tactical and does not much rely on player reflexes, that is probably a perfectly fine way to play. Origins was not a twitchy game, therefore it did not require an "actiony" input.

 

But if a game's design goes for the controller as its primary input device, is it really that far-fetched if the design would keep said controller's number of buttons in mind? It is not a matter of a hard, immutable limit, but a matter of how the gameplay was designed and which platform and input device was considered the primary.

 

It's the same with ME3 and its all-in-one interact/cover/run/revive button mapping. If it had been designed on PC first, those would all have been mappable to different buttons. But it wasn't , so they weren't. They are console action games, meant to be played with a controller.


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#47
Dai Grepher

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That doesn't make sense. The argument is that this is a technical limitation. If it was some design choice to cater to consoles, Bioware could have done it with DA2. There are lots of UI and pathfinding issues that are clearly a console byproduct. The ability limit can't be - even ME1 which was pure console didn't exactly have it. 

 

I think the argument was that DA:O was created on PC and then hacked to be compatible with consoles, whereas DA:I was made to be compatible with consoles from the start and just so happens to be workable on PCs which are naturally more powerful and accommodating.

 

... Or maybe that was your argument. Kind of lost track.

 

Anyway, I can see both sides. You make a good point as does the other guy, I'm just wondering what feature of the consoles is showing up in the PC version. I'm just not understanding why people consider the PC version to be console-like in design.
 



#48
Jeffry

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I'm just not understanding why people consider the PC version to be console-like in design.


For example by not having tooltips for abilities in action bar on mouse-over... You know, since we have the mouse and it is a really powerful tool if not restricted, which is exactly what happened here. Or by being required to use WSAD for moving the tac cam instead of the natural edge pan as was the case in DAO, DA2 and basically any game with a tactical element out there. Or by being not allowed to map anything on all those extra mouse buttons we can have... And that is just from the top of my head, there are more examples.
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#49
Dai Grepher

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For example by not having tooltips for abilities in action bar on mouse-over... You know, since we have the mouse and it is a really powerful tool if not restricted, which is exactly what happened here. Or by being required to use WSAD for moving the tac cam instead of the natural edge pan as was the case in DAO, DA2 and basically any game out there with a tactical element.

 

Popups appear when I mouse-over the abilities as well as any objects that can be interacted with. In fact this is an annoyance of mine while taking screenshots.

 

Now the edge-scroll I agree with you on completely. That was just plain dumb to remove that. When I went back to Origins to look for that proof we talked about a few topics back the first thing I noticed was how I could edge-scroll again.

 

Now, the question is, does the lack of this option indicate a console game on the PC, or does it just indicate that BioWare did another thing wrong? I mean, they added the whole "hold shift to move camera" thing, right? Do the consoles have such an option? If not, then maybe BioWare simply choose not to add an edge-scroll.



#50
In Exile

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They went full console on this game. That is the explanation. DA:O or DA2 not having this limitation has nothing to do with it.

 

That's not an explanation. People cite "console" for things that are the result of technical limitations on console - e.g. a UI that is not adapted to point-and-click because the console UI was designed first and no separate PC UI was made. The recent Laidlaw interview even talks about some high-level design changes that had to happen because the consoles were too weak to handle what would have been possible on PC. 

 

But the actual # of abilities isn't a technical limit on console. A radial menu works just fine - and it did work, apparently - in DA2. 

 

This is why the console complaint to me doesn't make sense. This was intentional design and it sucks for the same reason Vancian magic sucks.