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#51
Dai Grepher

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The remapping of mouse buttons doesn't seem like a big deal to me. My gripe with that is that I can't hold both buttons down to move forward and turn like in Origins.

 

But now that I think about it, the PC version did not have a walk option originally. They had to add that later in a patch. Maybe they did create DA:I as a console game primarily. That is one piece of evidence.



#52
In Exile

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Popups appear when I mouse-over the abilities as well as any objects that can be interacted with. In fact this is an annoyance of mine while taking screenshots.

 

A tooltip isn't just a short text screen that gives an ability label - it includes information. DA2 had better tooltips in some regards than DAO (e.g. it included damage calculations) but DA:I went backwards. 



#53
In Exile

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The remapping of mouse buttons doesn't seem like a big deal to me. My gripe with that is that I can't hold both buttons down to move forward and turn like in Origins.

 

But now that I think about it, the PC version did not have a walk option originally. They had to add that later in a patch. Maybe they did create DA:I as a console game primarily. That is one piece of evidence.

 

I think it's quite apparent they created the gameplay to be compatible with a controller first, and KBM second. That doesn't mean they made it for a console first, no more than TW2's being designed for a controller first made it a console game. 



#54
Dai Grepher

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Ah but USB controllers aren't recognized by the PC version of DA:I. Also, the PC walk didn't make it into the final release. They had to patch it in later. This would imply that they made it for controllers (consoles) first, and then for PCs later.

 

As for the "tooltips" I think that comes up too in PC when you mouse-over an ally or enemy.



#55
Jeffry

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As for the "tooltips" I think that comes up too in PC when you mouse-over an ally or enemy.

 

Yeah, you'll get the info about your enemies when you mouse over them in a tac view, you'll see their HPs, weaknesses, applied debuffs, etc. That is a neat feature indeed. But you don't see what your abilities do if you mouse over them in the action bar, you only see their names. If you want to see what the abilities do, you have to go to the abilities menu.

 

And yup, I even forgot about the lack of option for click to move / click to engage / click to interact in 3rd person view or about running with both your mouse buttons pressed simultaneously. Removing those was pointless as well, especially in the game that is all about running around, picking up and looting stuff.

 

Also, we should not forget about Xbox One exclusive DLCs. That one kinda points towards DAI being primarly a console game.



#56
Dai Grepher

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Yeah, you'll get the info about your enemies when you mouse over them in a tac view, you'll see their HPs, weaknesses, applied debuffs, etc. That is a neat feature indeed. But you don't see what your abilities do if you mouse over them in the action bar, you only see their names. If you want to see what the abilities do, you have to go to the abilities menu.

 

And yup, I even forgot about the lack of option for click to move / click to engage / click to interact in 3rd person view or about running with both your mouse buttons pressed simultaneously. Removing those was pointless as well, especially in the game that is all about running around, picking up and looting stuff.

 

Also, we should not forget about Xbox One exclusive DLCs. That one kinda points towards DAI being primarly a console game.

 

Okay, well that just means they didn't have the info pop up on the action screen. *Shrugs*

 

I just want to run around Skyhold... and eat my Cheez-Its... and call it a day. But yeah, this could just be something they neglected out of oversight.

 

The walking option is something they didn't even bother to think about though. Remember, that wasn't even in the first two patches. They didn't add a PC walk toggle until enough players requested it.

 

What exclusive DLCs? You mean the early play option they had?



#57
Jeffry

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Okay, well that just means they didn't have the info pop up on the action screen. *Shrugs*

 

I just want to run around Skyhold... and eat my Cheez-Its... and call it a day. But yeah, this could just be something they neglected out of oversight.

 

The walking option is something they didn't even bother to think about though. Remember, that wasn't even in the first two patches. They didn't add a PC walk toggle until enough players requested it.

 

What exclusive DLCs? You mean the early play option they had?

 

Well you don't see the tooltips on your action bar in the tac view either ;)

 

Yeah, I remember the walk toggle. I personaly didn't care about the option, I just found it stupid why it wasn't available for PCs on launch as it was for consoles.

 

Not that, DLCs will be released on Xbox One first. http://www.examiner....rst-to-xbox-one



#58
Delangsta

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All this moaning and whining when it's clearly obvious Bioware are trying to move DA away from it's CRPG roots and into action-rpg territory. I think what they are aiming for is a Witcher 3 style world and as such 'click to move' needs to die off. They're not quite there yet as it's evident their CRPG roots are still there, hence why the 'stiff' and unnatural movement animations (especially when on a horse), and the world isn't seamless.

 

What they did get right is to keep the complexity and variety of player choices and combat and have expanded into a massive open world. I think they'll need new animations and a brand new physics engine if they want Witcher 3 level fluidity in movement whilst traversing.



#59
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Yeah I heard its not much better on consoles, but go play DAO on a PC and the play DAI on a PC and you will know why its a console port.

 

No it is NOT!

 

It is just an incredible insult to both platforms! It is very badly controllable on consoles and almost not at all controllable on PC! There's is your difference ... No one really knows ... why ... BioWare put in some EXTRA EFFORT to especially kill the last bit of fun out of this game for the PC players - seriously ... "Controlls" are designed strictly seperately !!! There is no "porting" of anything when it comes to the controls - PERIOD! Many things that are horrible on PC for this installment of DA are horrible on console too. And with these ... "shortcommings" ... , that we share, we are in the same boat.

 

On a panel about "The Future of PC Gaming" ... I saw this on yt ...

... they talked about the shifting landscapes in the gaming industry. But in the end - what I took away from it, was ... - they seemed pretty confident about the future of their "turf" - that is the AAA-PC-market. So I don't no what to say or think exactly when I see and hear that BioWare utterly destroys the contorls for the PC crowd? That is nothing short of a nightmare and nothing less than to steel 70$ from someone who bought this title to play it on their PC - PERIOD!

 

As a console gamer I can say - I hate the controls on console, since the first hour of gameplay, (>>IT IS ONE OF THE REASONS WHY I AM HERE !!! <<) and I can report from other console users that they hate the controls too - just as much as I do.

 

So when I read on the BSN that BioWare screws you guys (PC users) over even more - I feel for you! But when I rant about the console controls ... I don't blame other platforms ... I blame BioWare! It would be ... "a piece of cake" ... for BioWare to correct these "drastic changes" when it come to the controls on either platform! One lousy patch is all they need to put out to bring EVERYTHING back to normal. Back to like we used to have it in DA:O.

 

But, no! They are gonna stick to it ... because they don't care about it!

They are going for the "casuals", the "non-gamers",  the "swing-voters" ...

 

I say ...

Don't blame the "Boogeyman" that is "console-ports" ... (was always a Boogeyman argument and will always be one)

>>> Blame the decision makers, blame the creators!



#60
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How are the OP's complaints illegitimate? His complaints are 1) The game is blatantly not optimized for PC (which is true) and 2) The game is missing many features from previous games (which is also true). Those are legitimate complaints.

Furthermore, "it's an action RPG" does not excuse a poorly implemented tactics system, and "you can play it with a 360 controller" does not excuse the lack of optimization for PC.

I was willing to overlook the flaws in the game for a single playthrough, and I enjoyed it, but I can completely understand why some people might not. Many aspects of this game feel like a slap in the face to old fans.

 

It is quite a bit more than just a "slap in the face", really ... :blush:

I honestly want my money back - because BioWare and EA are playing us here! <_<

DA4 will be a joke of a DA title - FOR SURE! :whistle:



#61
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Pillars of Eternity is out soon.

Sorry, it's just so important that it needs to be said twice.

THIS!



#62
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The 8 ability limitation is there because the game was designed for console controllers. That limitation is there on the PC too.

 

DA:O and DA2 did not have this limitation in the console versions!

Millions of console gamers enjoyed them with the ability to access all the skills at their leisure whenever they felt like it.

 

This whole "quickslot-limitation-BS" came - on consoles just like on PC - with DA:I !!!

It is a design choice ... and has nothing to do with consoles !!!

 

The thinking behind this joke of a design choice is much more rudimentary than ... "consoles" ... It's about dumbing down on purpose!

I am a console player and I will go back to PC for PoE after this whole debacle !!!

 

The big publishers misinterpret the consumers world wide. And since they have all the developers in their big pockets ... we get this ... "dumbing-down" ... "stuff" ... 24/7 - for the next decade! AAA-developers and AAA-gamers are screwed, for the next decade - TAKE MY WORD FOR IT, FELLOW FORUMITES!



#63
Jeffry

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Done with DAI, not that I ever really got to really play much... The following is a vent on my part, ignore if you dont want to hear b****ing and 'feedback'....

I trusted Bioware particularly after my awesome experience in DAO an DA2 on the PC platform, I had no reason to believe that BW would create the incredible disaster that is DAI, so I pre-bought in anticpation. To this day, I still cant believe it; the complete departure from the otherwise successful formulas behind DAO and DA2. Sure, DA2 had some rushed content, but the essential ingredients from DAO were all there. I ENJOYED those games, still a good adventure.

Since they abandoned DA2, i.e. electing not to be bothered with the 'Exalted Marches', I had waited like many others for news about "Dragon Age 3", and was excited to hear they were working on it. I thought "this is going to kick ass", that they would take the best elements of DAO and DA2 and wrap them in stunning package, a worthy successor.

But no...

Instead I bought DAI and received a frak'n console game. A Skyrim'esque game worthy of a hand-held controller game box.... missing ALL the best things from its predecessors. And to top it off, a useless-to-me multiplayer mode....

"My gawd, I think I just got robbed."

So after reading these forums for months, looking for any sign of hope that the design faults would be addressed, very little has happened, even less has been said by Bioware. Its clear the bugs will be addressed (SLOWLY), but the game design is hopelessly locked into console style play. Maybe I'll check back in a year for a giggle.

Uninstalled the game earlier, put it all back in the box, and set it on my software shelf so it can collect dust. Drive space reclaimed.

$70 down the drain.

So thanks Bioware. I cant enjoy DAI, but you can at least go enjoy a pricey steak dinner on me.


Out.

Do not trust hope, it has forsaken these lands.

But seriously... it has.

I too feel I was robbed. I thought (and was led to believe) I was buying a Dragon Age game through and through and while I was playing it, it didn't feel like a Dragon Age game at all. All I got was a weird mix of an MMO, action RPG, open world RPG and action adventure with a weak DA flavour. BW basically copied all the popular things and put them in one game, but somehow failed to admit to themselves that the result can be disastrous. And it is even more so, because they failed both at copying the individual parts and at putting them together. They completely forgot what makes all those various genres popular:
- MMOs work because they are MP games (DAI is SP)
- action RPGs work because the player is required to react during combat (in DAI you are not, button mashing is all that is required)
- open world RPGs work because the world is living and dynamic (in DAI it is lifeless and static throughout the whole game)
- collecting stuff in for example AC works, because it has parkour and mostly seemless gameplay (DAI doesn't have that)

The saddest thing however is how much they deviated from the series' origins and not in the good way. The game doesn't do everything terribly tho, it manages to do two or three things right (literally two or three, enviro graphics being one of them, the cast of companions the other one). But it either doesn't deliver or downright fails at the rest (short and weak main story without any sense of danger, bland and not interesting protagonist, weak antagonist, too many fetch quests in too many huge lifeless zones, boring optional content, some portion of said optional content required for progressing the story, laughably easy combat on every difficulty, tactical element pushed to the point it became hindrance because of the way it was done, Skyhold upgrades, etc).

I have to say I am more disappointed in DAI than I have ever been with a video game. It is not an utter crap, to me in total it is an average 5/10 game, it is just completely disappointing. It is even more disappointing because DA is my 2nd favourite video game franchise and since I love the world and the settings, I can't really let it go, because I want the franchise to continue with good and enjoyable games (like those that made me fall in love with this franchise in the first place). ME is my nr. 1 fav, so you can imagine, how much I dread what ME4 might turn out to be after we've seen this and how "wonderfully" is BW handling the post-launch care...

And I am not even talking about the unnecessary MP part that is here for one reason only - microtransactions. At least in ME3 it was actually well done, enjoyable and it was continuously improved and balanced for one whole year after release. One would have thought in DAI it would be similar, but oh no, it is just a grind fest on 3 meager maps with completely unbalanced characters and only a skeleton crew is taking care of this mess.
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#64
Texhnolyze101

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DAI Gameplay is better then both da and da2 Dao has the better characters and Classes and story and armor

 

Good thing that this is just your opinion.


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#65
Rawgrim

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That's not an explanation. People cite "console" for things that are the result of technical limitations on console - e.g. a UI that is not adapted to point-and-click because the console UI was designed first and no separate PC UI was made. The recent Laidlaw interview even talks about some high-level design changes that had to happen because the consoles were too weak to handle what would have been possible on PC. 

 

But the actual # of abilities isn't a technical limit on console. A radial menu works just fine - and it did work, apparently - in DA2. 

 

This is why the console complaint to me doesn't make sense. This was intentional design and it sucks for the same reason Vancian magic sucks. 

 

Never said it was a technical limitation. I said it was a design choice in order to tailor the game to a console controller.



#66
TaHol

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I too feel I was robbed. I thought (and was led to believe) I was buying a Dragon Age game through and through and while I was playing it, it didn't feel like a Dragon Age game at all. All I got was a weird mix of an MMO, action RPG, open world RPG and action adventure with a weak DA flavour. BW basically copied all the popular things and put them in one game, but somehow failed to admit to themselves that the result can be disastrous. And it is even more so, because they failed both at copying the individual parts and at putting them together. They completely forgot what makes all those various genres popular:
- MMOs work because they are MP games (DAI is SP)
- action RPGs work because the player is required to react during combat (in DAI you are not, button mashing is all that is required)
- open world RPGs work because the world is living and dynamic (in DAI it is lifeless and static throughout the whole game)
- collecting stuff in for example AC works, because it has parkour and mostly seemless gameplay (DAI doesn't have that)

 

You know I was just yesterday thinking this, and you said it so well (my Engrish fails me at times).

 

I could imagine how they sit in meeting in BioWare/EA and wonder: WHY all this complaining and bitching? People love Skyrim, we did the same and they just ****** and moan? People love MMO's and we do the same and then they just complain? They do this stupid stuff in MMO's for weeks, why is it not good now? People must be biased or something, they don't want to evolve! They want DAO all over again and here we give you all these wonderful features from other games and now it is wrong? Well screw them! DA4 will be something new, we have studied GrandTheftAuto, we are gonna use horses!

 

I have said this before and I say this again: developers had no idea what they were trying to accomplish, and it is like in the end they panicked and just slapped super-glue all over it and went gold. This game is an abomination. And the combat is not action-combat. It tries to mimic it and fails so hard. I cry when I think about it. Why take everything that made DA-combat shine and twist it to this mess that does not work, with tac-cam or without tac-cam, I try so hard to understand wtf they were trying to accomplish and why they ever thought this is GOOD, and I just can't. Are they really this delusional or don't they just care.


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#67
Spellbound7

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Do not trust hope, it has forsaken these lands.

But seriously... it has.

I too feel I was robbed. I thought (and was led to believe) I was buying a Dragon Age game through and through and while I was playing it, it didn't feel like a Dragon Age game at all. All I got was a weird mix of an MMO, action RPG, open world RPG and action adventure with a weak DA flavour. BW basically copied all the popular things and put them in one game, but somehow failed to admit to themselves that the result can be disastrous. And it is even more so, because they failed both at copying the individual parts and at putting them together. They completely forgot what makes all those various genres popular:
- MMOs work because they are MP games (DAI is SP)
- action RPGs work because the player is required to react during combat (in DAI you are not, button mashing is all that is required)
- open world RPGs work because the world is living and dynamic (in DAI it is lifeless and static throughout the whole game)
- collecting stuff in for example AC works, because it has parkour and mostly seemless gameplay (DAI doesn't have that)

The saddest thing however is how much they deviated from the series' origins and not in the good way. The game doesn't do everything terribly tho, it manages to do two or three things right (literally two or three, enviro graphics being one of them, the cast of companions the other one). But it either doesn't deliver or downright fails at the rest (short and weak main story without any sense of danger, bland and not interesting protagonist, weak antagonist, too many fetch quests in too many huge lifeless zones, boring optional content, some portion of said optional content required for progressing the story, laughably easy combat on every difficulty, tactical element pushed to the point it became hindrance because of the way it was done, Skyhold upgrades, etc).

I have to say I am more disappointed in DAI than I have ever been with a video game. It is not an utter crap, to me in total it is an average 5/10 game, it is just completely disappointing. It is even more disappointing because DA is my 2nd favourite video game franchise and since I love the world and the settings, I can't really let it go, because I want the franchise to continue with good and enjoyable games (like those that made me fall in love with this franchise in the first place). ME is my nr. 1 fav, so you can imagine, how much I dread what ME4 might turn out to be after we've seen this and how "wonderfully" is BW handling the post-launch care...

And I am not even talking about the unnecessary MP part that is here for one reason only - microtransactions. At least in ME3 it was actually well done, enjoyable and it was continuously improved and balanced for one whole year after release. One would have thought in DAI it would be similar, but oh no, it is just a grind fest on 3 meager maps with completely unbalanced characters and only a skeleton crew is taking care of this mess.

 

This is so well phrased. I 100% agree with you. I won't even attempt a second playthrough without mods. Here's to hoping Bioware can at least do this one thing and release modding tools so that fans can fix that farce of a Dragon Age game.


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#68
Bioware-Critic

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Do not trust hope, it has forsaken these lands.

But seriously... it has.

I too feel I was robbed. I thought (and was led to believe) I was buying a Dragon Age game through and through and while I was playing it, it didn't feel like a Dragon Age game at all. All I got was a weird mix of an MMO, action RPG, open world RPG and action adventure with a weak DA flavour. BW basically copied all the popular things and put them in one game, but somehow failed to admit to themselves that the result can be disastrous. And it is even more so, because they failed both at copying the individual parts and at putting them together. They completely forgot what makes all those various genres popular:
- MMOs work because they are MP games (DAI is SP)
- action RPGs work because the player is required to react during combat (in DAI you are not, button mashing is all that is required)
- open world RPGs work because the world is living and dynamic (in DAI it is lifeless and static throughout the whole game)
- collecting stuff in for example AC works, because it has parkour and mostly seemless gameplay (DAI doesn't have that)

The saddest thing however is how much they deviated from the series' origins and not in the good way. The game doesn't do everything terribly tho, it manages to do two or three things right (literally two or three, enviro graphics being one of them, the cast of companions the other one). But it either doesn't deliver or downright fails at the rest (short and weak main story without any sense of danger, bland and not interesting protagonist, weak antagonist, too many fetch quests in too many huge lifeless zones, boring optional content, some portion of said optional content required for progressing the story, laughably easy combat on every difficulty, tactical element pushed to the point it became hindrance because of the way it was done, Skyhold upgrades, etc).

I have to say I am more disappointed in DAI than I have ever been with a video game. It is not an utter crap, to me in total it is an average 5/10 game, it is just completely disappointing. It is even more disappointing because DA is my 2nd favourite video game franchise and since I love the world and the settings, I can't really let it go, because I want the franchise to continue with good and enjoyable games (like those that made me fall in love with this franchise in the first place). ME is my nr. 1 fav, so you can imagine, how much I dread what ME4 might turn out to be after we've seen this and how "wonderfully" is BW handling the post-launch care...

And I am not even talking about the unnecessary MP part that is here for one reason only - microtransactions. At least in ME3 it was actually well done, enjoyable and it was continuously improved and balanced for one whole year after release. One would have thought in DAI it would be similar, but oh no, it is just a grind fest on 3 meager maps with completely unbalanced characters and only a skeleton crew is taking care of this mess.

 

I agree 100% ...

You absolutely nailed it, Jeffry!

 

KUDOS!



#69
Bioware-Critic

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You know I was just yesterday thinking this, and you said it so well (my Engrish fails me at times).

 

I could imagine how they sit in meeting in BioWare/EA and wonder: WHY all this complaining and bitching? People love Skyrim, we did the same and they just ****** and moan? People love MMO's and we do the same and then they just complain? They do this stupid stuff in MMO's for weeks, why is it not good now? People must be biased or something, they don't want to evolve! They want DAO all over again and here we give you all these wonderful features from other games and now it is wrong? Well screw them! DA4 will be something new, we have studied GrandTheftAuto, we are gonna use horses!

 

I have said this before and I say this again: developers had no idea what they were trying to accomplish, and it is like in the end they panicked and just slapped super-glue all over it and went gold. This game is an abomination. And the combat is not action-combat. It tries to mimic it and fails so hard. I cry when I think about it. Why take everything that made DA-combat shine and twist it to this mess that does not work, with tac-cam or without tac-cam, I try so hard to understand wtf they were trying to accomplish and why they ever thought this is GOOD, and I just can't. Are they really this delusional or don't they just care.

 

I think EA is dillusional ... aaaaaand BioWare has nothing to say about it, because ...

 

>> THEY HAVE NOTHING TO SAY ABOUT ANYTHING! <<

 

... in their relationship with "PapEA" :ph34r:

 

Spoiler


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#70
Spellbound7

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D:

 

BAD EA! BAD!

 

It's sad how accurate that comic is :(



#71
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D:

 

BAD EA! BAD!

 

It's sad how accurate that comic is :(

 

The accuracy of the comic also points to a fact nobody seems to talk about here ...

 

>> The BSN froum has no "influence" any longer <<

 

... except for what DLC is "save to produce" and to sell next!

 

I say this because, I read an article/interview of Mike Laidlaw yesterday evening on Eurogamer.net, called:

 

"Shards, side-quests and DLC: a mini-Inquisition with the boss of Dragon Age"

"'Doctor, it hurts when I do this'. So don't do this!"

 

That really is the title and undertitle of that interview! (I put the link at the end of the posting.)

In that interview he said ... the things he took away from the feedback of the fans is :

 

Mike Laidlaw

 

"The two big pulls are - 'I want more of this game' and 'I've reached the ending and I want to know more about the characters, or one specific character'," Laidlaw says. "I don't want to go into too much detail but I'm well aware of both of those camps and I'd like to see both of those groups satisfied before we're done."

 

Since the next Quote wasn't written in quotation marks I have to assume it comes from Eurogamer and not from Laidlaw.

Nevertheless, I quote:

 

Eurogamer

 

And BioWare is well aware of what its fans want: a mix of more game areas and a healthy dose of new story - especially something that can expand upon Inquisition's post-game stinger.

 

More areas? Yeah right!

 

Here is the link:

http://www.eurogamer...s-of-dragon-age

 

It is quite telling in this article that EAWare is going to please the fans of DA:I and that they do not give a thing about the fans of Origins, classical RPG's or the DA-fanchise! They want the "easy bet". They sell to the masses and to the people that enjoy what "ONLY" BioWare can deliver - "Romances"!

 

(This is no BioWare-franchise any longer! It is owned and created by EA to 100%! The business calculations are obvious in every sentense I can read there - for me at least ...)


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#72
DanteYoda

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Hey, I hope you enjoy it!    I couldn't get into it, but that doesn't make it a bad game.  It's just not for me.   :)

That's fine i hated the Witcher 1 as well, its clunky, chops all over story wise and is really limited in loot, the set pieces were pretty for an older game though, that said try the Witcher 2 its like the polar opposite of the first, better in all respects in my opinion, its an amazing game...

 

I did finish 1 but its was boring and hard work not walking away from it, number 2 is just a really nice game and great story.



#73
DanteYoda

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The 8 ability limitation is there because the game was designed for console controllers. That limitation is there on the PC too.

And the menus setup so controllers work great..

 

The press (key) to do this..

 

The tactical combat..

 

Limitations and Removals pretty much all through the game, attributes, tactical setup

 

Chat UI designed with a console focus

 

 

 

"Console games hold back the evolution of PC games"



#74
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And the menus setup so controllers work great..

 

The press (key) to do this..

 

The tactical combat..

 

Limitations and Removals pretty much all through the game, attributes, tactical setup

 

Chat UI designed with a console focus

 

 

 

"Console games hold back the evolution of PC games"

 

I really don't get you PC guys sometimes ...

 

What do you mean with hold back?

 

Either the developers do care about each platform or they don't! The controlls really, really, really do s*uck on consoles too!

(For example when it comes to ... the combat, the tactical aspect, the menu, the limitations, the camera, and so on and so on ...)

 

The developers can make good controls on each platform or they can screw it up! They do this because they don't care or because they want to reach a very different audience ...

But the thing is ... Console-gamers are no morons! The console gamers are just as old and experienced and as much core-gamers as every one else on the PC side is. For example: I don't know a single console-gamer personally who does not own a PC, ready for PC-gaming - PERIOD!

I have gamed on PC for well over a decade ...

I don't want a dumbed-down gaming-experience nor do my friends! It is the thinking of the big publishers that the market for ...

  • PC AAA-games
  • Console AAA-games
  • Mobile-games ... *cringe* ...
  • anything really!

... shall be "hurled together" in one "pot" - in the future! Even the developers "want" that. Well not really *me thinks* but that is what gets expressed in the media and that WILL BE the reality for us all in ten years from now ...

 

Most of the games that get published on PC are barely optimized for the hardware. (... example given: DA:I ...)

The mere thought that there will ever be a "evolution of PC games" like you PC guys crave it is practically "divorced from reality" - BELIEVE IT! The PC-only-market is getting smaller and smaller and smaller ...

When it comes to the PC-only-market ... you better forget AAA-titles completely.

>>Because it is not gonna happen, EVER AGAIN! Because the big publishers just don't care. <<

They care about projections on the grey area of casual gamers and mobile-gamers! They care about the possibility of making more money than ever before and about new possibilities to "controll" the market ... and new ways to BS the consumers ...

 

If you are lucky enough to find a company that cares about the PC market and really tries adequately to cater to the mid-tier to high-tier hardware and the k&m people and you are in the lucky position to like their games ... you probably have wone in the lottery or something ...

... because we live in the year 2015 right now and the big companies don't care about any platform in particular, really !!!

...

 

Since every PC-only-gamer probably thinks I am mad or stupid or just and idiot or something worse ...

Let me throw some info in here, real quick:

 

I have gamed on ...

  • Atari (in my early childhood)
  • Commodore 64
  • Amiga 1000 and 1500
  • Several Intel x86 CPU's
  • Later/Newer multicore Intel and AMD processors
  • And I currently own a i7 Quad-core CPU (which I use for gaming only very seldom - which is why I never mention it on the BSN)

... aaand I build several PC's myself for my private use - which nobody does if he/she does not want to play games on them.

(Console wise, I only played on PS1 and PS3 - which is besides the point anyway)

 

I tell you all this nonsense, because I want to say ... I know what frustrates you. It is just ... that the companies who "rule" the market today don't care about anything but the money. Many console gamers who are in there 20ties to 50ties now have played through all the types of games on PC that you PC-only guys want to play in general. That is not something I simply say for the lolz ... but something that I know ... because I have seen it, done it myself, and heared it over and over.

...

 

 

TL:DR

Most of the things that are broken on PC are broken on consoles as well. And the UI on console is a joke - just like on PC. Even though the PC controls are so badly messed up that a refund is in order! The big companies don't care about anything bu the money and that is why all the quality and the necessary polish in every aspect (f.ex. "controls") is missing. Greed and poor strategy from the publisher side is the simple reason. That's all!

 

 

Take care!

 

 

(Dear PC users ... Think of me and other console gamers what you want - I don't care anymore!)


  • AmberDragon aime ceci

#75
Spellbound7

Spellbound7
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They hold back PC games in the sense that if consoles didn't exist, games would naturally have been optimised for PCs. Inquisition was designed to work best on consoles from the looks of it. The UI is proof of that. I didn't play it on a console, so I can't confirm whether it handles badly or not, but the version we got on the PC could have been better designed by a 9 year old. The reason I suspect why design was not changed to better fit KBM was money. And time too, i guess. EAware decided to cut cost and give us a poor PC port, as a lot of devs do these days. I can understand indies doing this, but from a megacorporation like EA, this is inexcusable. If you are going to charge 60+ USD for a product, I better be getting something of value.

 

Also I imagine the game handles bad on consoles mainly because a controller just isn't particularly good control device for this type of game. Controllers have very specific genres they're good at, like fighting games and platformers.