Aller au contenu

Photo

Uninstalled


  • Veuillez vous connecter pour répondre
120 réponses à ce sujet

#101
In Exile

In Exile
  • Members
  • 28 738 messages

Never said it was a technical limitation. I said it was a design choice in order to tailor the game to a console controller.


But that doesn't make sense. They had the same controllers in the previous two titles and had what seemed to be a functional solution from what I hear. Suggesting it was the controller is just another way of saying the console has a rough time with 8+ abilities.

#102
In Exile

In Exile
  • Members
  • 28 738 messages

Didn't CD Projekt RED release the Witcher 2 on consoles as a proper port? They made the Witcher 2 initially for PC and then came out with a port for consoles after that was apparently a really well made port. I havent played the Witcher 2 much because I find the combat unplayable (coz Im terrible) but if you want a company that still has artistic integrity, I'd look to them. I'm a bit sad that I don't really care for the Witcher universe. My hype level for Witcher 3 is non-existent.

Also, I didn't mean that we can only have a good PC port in a world where only PCs exist, I mean that even in this world, proper PC ports SHOULD be a thing because games are so expensive. EA can really afford to fund a proper PC port.

They optimised the PC controls for the gamepad not KBM. And it was quite obvious their engine made a lot of changes for the same of being adaptable to consoles, though they went on about how it was all PC-first. While they have a lot of really consumer friendly practices they're not better in this regard.

#103
Jeffry

Jeffry
  • Members
  • 1 073 messages

But that doesn't make sense. They had the same controllers in the previous two titles and had what seemed to be a functional solution from what I hear. Suggesting it was the controller is just another way of saying the console has a rough time with 8+ abilities.

 

I think it was because the new target audience - which plays mainly on cosoles, because just by sheer numbers of sold copies consoles are the dominant platform - could have a rough time with 8+ abilities :D



#104
spoli

spoli
  • Members
  • 24 messages

anything who thinks consoles arent ruining PC gaming needs to play this game 



#105
elrofrost

elrofrost
  • Members
  • 659 messages

Done with DAI, not that I ever really got to really play much... The following is a vent on my part, ignore if you dont want to hear b****ing and 'feedback'....

 

 

 

 

Instead I bought DAI and received a frak'n console game. A Skyrim'esque game worthy of a hand-held controller game box.... missing ALL the best things from its predecessors. And to top it off, a useless-to-me multiplayer mode....

 

This game is nothing like Skyrim. At all. So DAI is an open world (and it isn't really) and Skyrim is an open world. That's were the similarities end. 

So stop comparing the two.



#106
Jeffry

Jeffry
  • Members
  • 1 073 messages

This game is nothing like Skyrim. At all. So DAI is an open world (and it isn't really) and Skyrim is an open world. That's were the similarities end. 

So stop comparing the two.

 

You are right that it is nothing like Skyrim - because BW failed at the open world aspect. But you can't blame anyone for comparing the games, when BW devs themselves have been saying since a very early production phase how they loved Skyrim and how are they inspired by it (and most importantly inspired by how many copies Skyrim has sold).



#107
spoli

spoli
  • Members
  • 24 messages

Skyrim was actually way worse than this failure. Ive never experienced worse combat than Skyrim, not even on NES.


  • cheydancer aime ceci

#108
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

I think it was because the new target audience - which plays mainly on cosoles, because just by sheer numbers of sold copies consoles are the dominant platform - could have a rough time with 8+ abilities :D

 

Sorry, but the "target audience on consoles" is extremely ****** about these limitations, too!

 

I played the former titles without these "design-choices from hell" and I hate the new route they are going with this title! It is only EA who seems to think there would be a target audience that wants that. But nobody "wins" with these limitations - at all! They make NO SENSE from any point of view !!!

 

I mean if I were really a redneck from wherever and could not handle more than 8 buttons ... I would not need to go and use the radial menu to access any more than the eight I have mapped already ... This whole discussion is as pointless as the design choice itself - FCOL!

 

Anybody trying to make sense of this monstrosity is completely overthinking this! There is no sense to be found in this - people! Who ever was in charge of this design choice ... is a "moron first class"! But not just for doing this to the PC UI but also for doing this to the console UI - PERIOD!

 

And hearing you people theorize about ... how stupid console players have to be to "need" this ... is, quite frankly, insulting to no end!

 

EA and EAWare screwed this up! Stop looking for a bloody scapegoat among the console players for ***** sake people!

 

Over and out!


  • Hazegurl et AmberDragon aiment ceci

#109
Jeffry

Jeffry
  • Members
  • 1 073 messages

@BioWare-Critic

 

I didn't mean the game was targeted on console players and I have never blamed them, I meant that it was targeted on casual console players and console players who probably have never even played an RPG before. I very well understand that many console players are pissed about certain aspects of the game just as we PC players are, especially if they have played other BW games or for that matter other RPGs. But they were not the target audience either - target audience were casuals and newbies and the game caters to them. Every game has its target audience. Ofc EA and BW are here to blame for this mess, not the players themselves the game caters to.



#110
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

@BioWare-Critic

 

I didn't mean the game was targeted on console players and I have never blamed them, I meant that it was targeted on casual console players and console players who probably have never even played an RPG before. I very well understand that many console players are pissed about certain aspects of the game just as we PC players are, especially if they have played other BW games or for that matter other RPGs. But they were not the target audience either - target audience were casuals and newbies and the game caters to them. Ofc EA and BW are here to blame, but every game have its target audience.

 

Yes, okay - I understand you ...

But nobody ever says that or writes this! Everybody always talks of console players being "casuals" ... AND I REALLY LOATH THAT!

 

I see it the way - as you described it - myself!

 

EAWare was going for an audience that has never played a real RPG in their life before this title and they totally "went all in" when it comes to going after the casual-gamers ... This is my sentiment exactly! EA and other publishers (and developers as well) are trying to hit the motherload by going after the new "mobile gamers" ... this "grey area" ... that has 1 billion potential customers. That is what they all will be striving for in the next decade!

 

But that should not mean that we (!!!) as bloody core-gamers should fight each other (especially not!) when we all want the same damn thing:

 

AAA-RPG's ...

I really want these games and this gaming-culture to survive, man! WE HAVE TO STICK TOGETHER ON THIS ONE!

SCREW the differences in regards to platform! The market is how it is ... not everyone wants to use a "all-in-one-pc" as their gaming device ...

These dividing factors are gonna stay this way for the next few decades anyway - nobody will change this! Tablets and others devices will feed and drive this development even harder ...

 

But the AAA-game customers ... the core-gamers ... have to stick together - PERIOD!

We have to fight for gameplay elements, content and substance.

 

And we have to do this together!


  • Jeffry aime ceci

#111
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

Oh and by the way ...

 

There are a lot more PC-players on this forum who defend these new design-choices than there are console-players defending this stuff ... BELIEVE IT!

 

Just some food for thought, here :whistle:

(It's ugly - I know!)


  • luism aime ceci

#112
Jeffry

Jeffry
  • Members
  • 1 073 messages

@Bioware-Critic

 

Yeah, I have no problems believing that. Casual players don't usually go and hang out on the forums discussing stuff :) They usually just move on to another casual game. Nothing wrong with that tho. But there is everything wrong with catering to players who don't care about the franchise.


  • Spellbound7 et Bioware-Critic aiment ceci

#113
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

@Bioware-Critic

 

Yeah, I have no problems believing that. Casual players don't usually go and hang out on the forums discussing stuff :) They usually just move on to another casual game. Nothing wrong with that tho. But there is everything wrong with catering to players who don't care about the franchise.

 

And this is why ...

 

... I would really, really, really prefer for us all ... to discuss the topics at hand!

 

Instead of fighting each other for no reason.



#114
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 106 messages

That can't be true, since neither DAO nor DA2 on console had the limit. It's an intentional design choice. Probably to do what Vancian magic does, which is a horrible system that frankly no one likes besides the nostalgia.

It probably makes the game easier to balance by limiting the number of possible combinations of abilities available to the party at any one time.

It also rewards the selection of off-weapon abilities to unlock passives. I'd be far less likely to select dagger abilities on my archer if I had to give up an archery ability to do so.

#115
SofaJockey

SofaJockey
  • Members
  • 5 874 messages

*stuff*

 

Lots to disagree with, some to agree with.

 

I think you are wrong about target console players being unhappy with limitations.

The reader choice GOTY's demonstrates a strong satisfaction from a range of gamers about the game generally.

 

The general design direction is a good one, though I expect to see more Tactical options once Frostbite 3 is up to speed with that.

 

I find the 8 skills perfectly acceptable, more focused and more strategic.

And I'm delighted that sustained skills and keying in ability values are gone, both unnecessary and tiresome in my opinion.

 

I play a ton of multiplayer and that has 4 abilities.

I didn't use more than a fraction of the 70 odd abilities Awakening ended up with.

 

It's unreasonable to label the game designers as 'moron's, heck there have been threads recently complaining that

using the war table lacked adequate instructions !

 

You seem to think that 'core gamers' agree with you.

Some do, many don't, this forum is as calm for a game launch as it's been in years.

I certainly disagree with your assertion that this is a monstrosity, and I consider myself a core gamer (on console).

 

I do agree and want, as you say, gameplay, content and substance, all of which exists in DAI

but of a different style to that in the past as this is very much a generation transitional game.

 

I expect more of those things in DA4 working off a stable engine without last gen compatibility compromises.

 

And please stop shouting !!

We can read default text perfectly adequately, it doesn't enhance your points :blink: .



#116
Beezlee5

Beezlee5
  • Banned
  • 14 messages

I uninstalled too, it was the most painful thing I've ever done since I was a huge bioware fan.


  • Bioware-Critic aime ceci

#117
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

They hold back PC games in the sense that if consoles didn't exist, games would naturally have been optimised for PCs. Inquisition was designed to work best on consoles from the looks of it. The UI is proof of that. I didn't play it on a console, so I can't confirm whether it handles badly or not, but the version we got on the PC could have been better designed by a 9 year old. The reason I suspect why design was not changed to better fit KBM was money. And time too, i guess. EAware decided to cut cost and give us a poor PC port, as a lot of devs do these days. I can understand indies doing this, but from a megacorporation like EA, this is inexcusable. If you are going to charge 60+ USD for a product, I better be getting something of value.

 

Also I imagine the game handles bad on consoles mainly because a controller just isn't particularly good control device for this type of game. Controllers have very specific genres they're good at, like fighting games and platformers.

If consoles didn't exist you'd all be bitching about low-mid end pcs "holding gaming back".


  • Bioware-Critic aime ceci

#118
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

If consoles didn't exist you'd all be bitching about low-mid end pcs "holding gaming back".

 

That is the "PC-Masterrace-Bla-Bla" demystified in a nutshell, yah! ^_^

Every PC under the sun is completely differently configured.

And the bulk of them have shitty tech - until this very day. Which is why the devs go for consoles ...



#119
o Ventus

o Ventus
  • Members
  • 17 223 messages

I've read the OP at least 3 times now and I still can't figure out what they're complaining about.



#120
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

That is the "PC-Masterrace-Bla-Bla" demystified in a nutshell, yah! ^_^

Every PC under the sun is completely differently configured.

And the bulk of them have shitty tech - until this very day. Which is why the devs go for consoles ...

To put it bluntly they're no different then console users.

Yup

Actually most dedicated gaming pcs do have way better specs than consoles however they are either ridiculously expensive or very complicated for someone who simply wants to play video games.



#121
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

To put it bluntly they're no different then console users.

Yup

Actually most dedicated gaming pcs do have way better specs than consoles however they are either ridiculously expensive or very complicated for someone who simply wants to play video games.

 

Well I would say they are not so very complicated. But the software it runs is! Since this very complicated software (especially games) also needs to run on so many different configurations of hardware it can get tricky - very tricky! I put up a video in this thread, called "AFDS - AMD Fusion Developer summit 2012 - The future of PC gaming". In that video, the devs comment at one point that it would be a game changer (I use my own words here) if they had a graphics chip on board they could work with ... Something like that. (I am in a hurry here ... I need to get to work in a few minutes !!!) That is practically like saying: "God! We wish PC's were unified like consoles!" He, he! I cannot blame them. There is this enormously huge market with over 1 billion PC users and they cannot access it ... Because almost nobody has good tech under the hood and every one who does has it so very differently configured that they have to do a cointoss to decide who gets the most "CrashToDesktop's" this time artound - he, he!

 

Have to go...

 

P.s.: By the way ...

This video is very interesting if one really pays attention and really listens to the devs. Also there is a big chunk about 3D right in the middle that can be skipped completely. It is utetrly redundant and skipping this shortens the panel quite substancially.

 

Take care!