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Arcane Warrior vs Knight Enchanter


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#1
Patchwork

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I'm not sure if I'm posting in the right place and I'm not sure I have a point so much as I'm venting but here goes-

 

If KE is supposed to be a "lesser" version of the ancient elven art of Dirth'ena Enasalin how come their abilities are so much better? Combat stats aside I mean because if you build a AW right it's an unstoppable machine I'm talking strictly about abilities.

 

Fade Shroud vs Fade Cloak 

Shroud makes you a ghost but you can still take damage while Cloak makes you both invisible and invulnerable. On becoming visible you deal a lot of damage and throw lesser beings around like rag dolls. 

 

Shimmering Shield vs Disruption Field

Basically the same but anything entering the Field's bubble gets slowed down to a crawl. 

 

And KE in general seems to be focused on reflecting enemy damage back at them.

 

Is it all just game mechanics? Are Mythal's sentinels a better example of what AW were like with their rogue like stealth, using real weapons not KE style conjured ones? Should the assumption be that lore wise AWs have all KE abilities but better? Is AW in DAO so limited because of how the warden learned it? A memory dump from a suicidal soul bargaining for release isn't the best of teachers after all.  



#2
Guest_TheDarkKnightReturns_*

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Keep in mind that Cillian is still in the process of uncovering the true Dirth'ena Enasalin while the Inquisitor has the benefit of having a trainer who's schooled in a diluted version of the Dirth'ena.



#3
Wulfram

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They're both stupidly broken



#4
In Exile

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I'm not sure if I'm posting in the right place and I'm not sure I have a point so much as I'm venting but here goes-

 

If KE is supposed to be a "lesser" version of the ancient elven art of Dirth'ena Enasalin how come their abilities are so much better? Combat stats aside I mean because if you build a AW right it's an unstoppable machine I'm talking strictly about abilities.

 

Fade Shroud vs Fade Cloak 

Shroud makes you a ghost but you can still take damage while Cloak makes you both invisible and invulnerable. On becoming visible you deal a lot of damage and throw lesser beings around like rag dolls. 

 

Shimmering Shield vs Disruption Field

Basically the same but anything entering the Field's bubble gets slowed down to a crawl. 

 

And KE in general seems to be focused on reflecting enemy damage back at them.

 

Is it all just game mechanics? Are Mythal's sentinels a better example of what AW were like with their rogue like stealth, using real weapons not KE style conjured ones? Should the assumption be that lore wise AWs have all KE abilities but better? Is AW in DAO so limited because of how the warden learned it? A memory dump from a suicidal soul bargaining for release isn't the best of teachers after all.  

 

They're broken in different ways. The AW has different builds depending on what you want to do, but you can get a lot out of the build without ever going within 100 feet of melee and creating an indestructible nuke mage (esp. with blood magic). 

 

KE is more melee oriented by nature. At least in my view. 



#5
sim-ran

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All these things you're overanalysing are just game mechanics. They're not supposed to be considered at the same level as lore.

Non-magical sword wielders don't have the ability to cause earthquakes either.

#6
Lilithor

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I'm not sure if I'm posting in the right place and I'm not sure I have a point so much as I'm venting but here goes-

 

If KE is supposed to be a "lesser" version of the ancient elven art of Dirth'ena Enasalin how come their abilities are so much better? Combat stats aside I mean because if you build a AW right it's an unstoppable machine I'm talking strictly about abilities.

 

Fade Shroud vs Fade Cloak 

Shroud makes you a ghost but you can still take damage while Cloak makes you both invisible and invulnerable. On becoming visible you deal a lot of damage and throw lesser beings around like rag dolls. 

 

Shimmering Shield vs Disruption Field

Basically the same but anything entering the Field's bubble gets slowed down to a crawl. 

 

And KE in general seems to be focused on reflecting enemy damage back at them.

 

Is it all just game mechanics? Are Mythal's sentinels a better example of what AW were like with their rogue like stealth, using real weapons not KE style conjured ones? Should the assumption be that lore wise AWs have all KE abilities but better? Is AW in DAO so limited because of how the warden learned it? A memory dump from a suicidal soul bargaining for release isn't the best of teachers after all.  

Played both, I'd trade Knight-Enchanter for Arcane Warrior any day. Arcane Warrior is way more overpowered than Knight-Enchanter, any mage in DAO is superior to any mage in DAI.



#7
Big I

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Because of the updated mechanics in DA:I the only way to judge how similar they are is to compare SP KE to MP AW, not DA:I KE to DA:O AW. I don't play MP but my understanding is that they're essentially the same.



#8
wepeel_

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If KE is supposed to be a "lesser" version of the ancient elven art of Dirth'ena Enasalin how come their abilities are so much better?

 

What is to suggest the KE being lesser, and if so in what way?

 

Other than that, like others have said comparing classes/characters between games with different rulesets and abilities tends to be futile.



#9
In Exile

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Played both, I'd trade Knight-Enchanter for Arcane Warrior any day. Arcane Warrior is way more overpowered than Knight-Enchanter, any mage in DAO is superior to any mage in DAI.

 

I disagree on the classes. The AW isn't even the most OP mage build in DA:O if you ask me - that honour goes to the BM/SM. You can't really translate the AW to DA:I, but comparatively the KE is far more OP in DA:I than the AW is OP in DA:O. I suppose the AW is a better solo mage build but that's it.