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Losing EXP when "quitting" a match--What should be done


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#1
hellbiter88

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The same 3-map grind I can handle. The race for promotions I can handle. The somewhat frustrating loot and salvage system I can handle. Even the constant signaling at a treasure room door with the screen lighting up like a christmas special, I can handle.

 

What I can't handle is CONSTANTLY losing out on a full level's worth of EXP due to bugs, CTDs, failed host migrations, and internet issues.

 

First it was the key drop. Bioware patched that up very well, and I commend them for that.

 

However, with all the bug/ctd/ETC-related EXP loss, I don't even want to think about all the promotions I've missed out on.

 

The new trend appears to be an unrelenting series of CTD's. At least for this gamer. Strangely, only in MP. Before recent patches, SP was the one completely unplayable to me. But now SP is relatively stable and MP is a complete mess.

 

About 1/4 (a generous estimate) of all my matches end up being a collossal waste of time. CTD at zone 5. Terrain not loading (internet is crud, I know, not directly Bioware's fault). Alt + F4 every time. CTD every time. When I say 1/4 of my games crash, that's not just the ravings of a mad player. I mean I actually experience a crash every four games. In fact...

 

This has gotten so bad that I've taken to completely exiting out of the program after every two matches, in the vague hope/superstition that this might ward off the CTDs.

 

 

HERE IS MY PROPOSAL: Let players keep the EXP that they themselves earn, or at least that they earn from each zone. Then, when and IF that player even makes it to the end of the level (and not because of a lack of skill), all experience is added to the "pot" and distrubuted to all players. I would even recommend letting people who get kicked keep the EXP that they earn, as this might help to protect against current or future trolling.

 

WHY: This system would make it infinitely easier and less frustrating for players like myself to keep the gold and EXP that they themselves earn on a level, even after a CTD, bug, or failed host migration. It would still be more beneficial to complete the level because you then get everyone else's EXP, but at the very least, you don't feel like you've just been trolled when you're about to finish off the last enemy in zone 5 and you get booted from the game---thus losing all the hard work and TIME you put into getting there.

 

I figure this system was probably established to discourage rage-quitting. But I hope that Bioware might realize that this doesn't punish people who don't play nicely, it punishes the people like myself with average internet, and more especially, punishes the hardcore players who do care--regardless of their internet speed. This system seems like a mistake, to me. Instead of encouraging players to purchase the game and join the DAMP community, I fear it may have the opposite effect, particularly long-term. Bugs and CTD's are never truly fixed, afterall--in any game.

 

 

I love DA: I, and I love the MP mode. But a game should be fun and rewarding, not frustrating and punishing.


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#2
BadgerladDK

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XP saved per zone would be nice, I had 3 crashes to desktop yesterday in 15 or so games, by the third one I didn't start up the game again.



#3
Teophne

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That is what makes me throw my playstation controller and I never throw controllers.



#4
TMB903

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Agree 100% OP. I've had more issues with this on PS4 than I did with Skyrim on PS3. That's....not good.

#5
akots1

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What is most annoying is that it is a "clean" ctd. No error, no reporting, no nothing. That basically means that the program shuts itself down on its own presumably to avoid overwhelming Microsoft servers with error reports. No need to involve a big boss, we shut it down by ourselves. It seems to be related to netcode memory management. And then, Bioware says that they are not aware of the crashes. lol No report, nothing to fix, everything is working as intended.

 

IMO, They should fix the MP. Experience is irrelevant.



#6
veramis

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Fixing this problem would make the game so much less frustrating. Additionally, if implemented such that the currently-used character is given the missing xp, would also indirectly deal with the 5/5 promotion exploit.

 

The xp penalty was designed to be a means of discouraging ragequitting. However, as everyone knows, bugs are a significantly worse problem than ragequitting.

 

Don't get your hopes up, however, because since the game came out, people have been asking bioware to reduce or eliminate the XP penalty, either permanently or until they can deal with the bugs, but nothing has happened.



#7
akots1

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Don't get your hopes up, however, because since the game came out, people have been asking bioware to reduce or eliminate the XP penalty, either permanently or until they can deal with the bugs, but nothing has happened.

I don't know about consoles but I'm pretty sure that Origin has no difficulty telling whether you left the game because of quitting or because of ctd/disconnect. As of now, it looks like this:

1. Player joins the game. Plays to zone whatever, gets some experience/gold.

2. Game shuts down itself. I don't think there is a pattern, it is quite random and very frequent.

3. Player does not get experience (well, you left the game after all) but you get the money.

 

WTF, I cannot even comprehend, this is ridiculous.

 

What you think is a bug, I think is a feature. Working as intended at its pinnacle. Bugs have bug reports and crashes have events in event logs. In this case, there is nothing. Log is clean, nothing to worry about, move on, it is all peachy.



#8
veramis

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^ Um, I think maybe some miscommunication lol.



#9
hellbiter88

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The xp penalty was designed to be a means of discouraging ragequitting. However, as everyone knows, bugs are a significantly worse problem than ragequitting.

 

Hope you don't mind but this is what I suspected, myself, so I included it in an edit of my original post.

 

Bottom line is: This has got to be an issue that's possible to resolve, but does Bioware know that this is even an issue among the playerbase? Hopefully my post is just one in and endless sea that may contribute to the recognition of this problem.

 

 

The devs need to eliminate this system. It's the single-most problematic issue in this entire MP experience, in my opinion. Even if you experience a CTD ONCE a day, consider how many games and lost EXP that amounts to? I would actually wager that I'd have made the leaderboards by now, if it weren't for this current system. I have lost so much EXP--more than most, I'm sure, due to my unpredictable internet connection.

 

 

It just feels like a big slap in the face everytime I play.



#10
hellbiter88

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Agree 100% OP. I've had more issues with this on PS4 than I did with Skyrim on PS3. That's....not good.

 

no and that's a really strong opinion given the absolute trainwreck that was TES: V PS3 rollout lol



#11
SofaJockey

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I love DA: I, and I love the MP mode. But a game should be fun and rewarding, not frustrating and punishing.

 

Sensible proposals OP and constructively expressed. +1 from me...  :)


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#12
akots1

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Bottom line is: This has got to be an issue that's possible to resolve, but does Bioware know that this is even an issue among the playerbase? Hopefully my post is just one in and endless sea that may contribute to the recognition of this problem.

I suspect that they don't know and they don't want to know. Otherwise, it would report to Windoze that it crashed. As it does not, that means it shut itself down on its own. It might not be their fault, just the engine feature.



#13
akots1

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See one example, actually well worded:

 

 

his is utterly ridiculous. There's never been a game that's caused me this much trouble let alone a AAA title so long after release... Constant sudden crashes to desktop without any errors the game simply closes itself...

 

You won't even admit the problem exists when there's hundreds of people with the problem on forums and I personally know 5 people who experienced the issue with varying frequency.

 

YES I do have up to date drivers YES I tried different settings I switched between mantle and directx YES I did turn off all cpu/gpu monitoring programs ( that's seriously hilarious having to disable those ) .

 

Reducing mesh quality and maybe disabling/lower antialiasing and ssao options seems to only lower the frequency of the crash which also depends on the location ... in Hinterlands it's probably the most frequent...

 

Honestly tho even setting everything to absolute lowest can still result in crashes as frequent as after 5 minutes of gameplay...

 

I am pretty much at my witt's end with this game. Some people even say that the 1.06 patch increased the frequency of crashes and some say they never crashed before and they now do! ...

http://answers.ea.co...404949#U4404949

 

There are a lot of thread in tech support. They are all ignored. If you go to chat, they will check something, recommend to update the drivers and reduce graphic settings and give you some gold to buy free chests. This usually shuts people up.

 

I'm still thinking it is a problem of EA/Origin/Engine.



#14
AbyssMessiah

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I'm still thinking it is a problem of EA/Origin/Engine.

Frostbite is an absolute train wreck on Battlefield 4, where it was and still is hard locking the entire console and had issues with PC`s for a looooong time. And while we don`t have it as bad as they did, this game might have inherited some of the flaws in there. Which is funny, considering Bad Company 2 worked flawlessly and I literally mean that game would refuse to crash. So, part of the problem might just be on the engine side.

 

And yes, I own BF4 on Playstation 3 and was hardlocking at least once per 30 mins, which is funny, considering the unified hardware.

 

This game should tally scores after each door and award immediately, so you lose at least one zone, instead of your whole progress.


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#15
yarpenthemad21

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Agree with the idea. 

 

As for the bugs and crashes there is something strange on PC. Last patch pretty much broke my game, crashes to desktop from no reason were very often.

 

After searching some help on internet  (with pretty much no result, just some "voodoo stuff") I've just used GeForce experience and let it set game graphic settings. I've tweaked them manually (because some of them were just stupid like ultra water effects !?). From this time not even single crash. Magic for the god sake oO

It wasn't even some setting to lower, imo the opposite. I really don't get it. From 1-2 crashes every hour it's zero crashes since then. 



#16
akots1

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After searching some help on internet  (with pretty much no result, just some "voodoo stuff") I've just used GeForce experience and let it set game graphic settings. I've tweaked them manually (because some of them were just stupid like ultra water effects !?). From this time not even single crash. Magic for the god sake oO

It wasn't even some setting to lower, imo the opposite. I really don't get it. From 1-2 crashes every hour it's zero crashes since then. 

It is voodoo as I'm completely fine in single player. I don't think I ever had a crash after the first patch. Multiplayer though is extremely prone to it. So, no, it is not graphic setting or whatever as it is netcode, server communications, p2p glitches, and other things linked to the engine.



#17
hellbiter88

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Agree with the idea. 

 

As for the bugs and crashes there is something strange on PC. Last patch pretty much broke my game, crashes to desktop from no reason were very often.

 

After searching some help on internet  (with pretty much no result, just some "voodoo stuff") I've just used GeForce experience and let it set game graphic settings. I've tweaked them manually (because some of them were just stupid like ultra water effects !?). From this time not even single crash. Magic for the god sake oO

It wasn't even some setting to lower, imo the opposite. I really don't get it. From 1-2 crashes every hour it's zero crashes since then. 

 

I have GeForce... maybe I'll try that. But I just played 6 hrs straight in private lobby without a single CTD or bug. <---------HIGHLY UNUSUAL

 

 

I wonder if the CTD isn't directly linked to host connection. Everytime I play a random lobby, my OP seems to hold true.



#18
Drasca

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In other words, Hellbiter just had a those BSN'ers you meet in the wild encounter with me. Hahahahah. Refreshing, huh?

 

Half the reasons is bad hosts / connections / matchmaking issues interacting with the game's issues.

 

I am generally a solid host, and I do turn down most gfx settings (and in-game origin most of the time), in order to have a better MP experience, despite having way more computer power than I need to run the game.

 

It is slightly prettier at higher gfx settings, just better off in single player.


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#19
akots1

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I'm also a pretty reasonable host as lobbies I create fill in almost instantly. Also, lag is minimal if any for most ppl. However, during host migration, I am never selected as a new host unless I'm the only player left. This is again server and matchmaking misbehaving. IMO, graphics don't matter as long as your gpu is not overheating. I'm running somewhat above medium settings that gives around 60 degrees or slightly higher and that should be fine. Soloing is also fine for me.

 

I tried with Origin in game and without. Does not seem to do much. Apart from me missing all the chat messages.

 

Anyhow, I'm sure EA is aware of the problem and hopefully, they'll fix it in some future patch. For now, before they do that, I'll resort to playing on Fridays for the weekly challenges.


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#20
Necromega

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Bioware is not aware of the problem because it only occurs 1 out of 4 matches... Bioware only tested out the new patch two times before release.

#21
Pheabus2009

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Agreed with OP, game is much more likely to crash since patch 5, and I thought the game was "fixed" after patch 4... Well I was wrong.

Although I agree that an XP save feature would be nice, I still think they should focus on fixing the game itself in the long run, ME3MP doesn't have XP save for drop-outs, but at least we never had so many bugs.



#22
Sidney

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I dont think I've had a rage quit, ever. Really doesn't make much sense in a coop game anyways.

The bigger issue I have had are leechers who join and then do nothing and often 3 people is more than enough to finish. I'd prefer a timer that if the player doesn't "enter" the zone after 30 seconds they get auto kicked. I know the 3 players can agree to kick but I've never seen that happen.
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#23
hellbiter88

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Agreed with OP, game is much more likely to crash since patch 5, and I thought the game was "fixed" after patch 4... Well I was wrong.

Although I agree that an XP save feature would be nice, I still think they should focus on fixing the game itself in the long run, ME3MP doesn't have XP save for drop-outs, but at least we never had so many bugs.

 

Sadly I've never had the privilege of playing ME3MP, though I hear it's glorious. I can only base my feelings for DAMP off... well, DAMP. The point is, even if Bioware hammers out every single bug, you're still left with random CTDs for unknown reasons, internet issues, and driver crashes.

 

More sensible to just nip this in the bud now and award EXP per zone basis as with gold? My thoughts, anyway.

 

 


I am generally a solid host, and I do turn down most gfx settings...

 

Your hosting is bizarre. Like voodoo. In a good way, though. I haven't had a run that long without issue in, uh.. forever. No lag, no CTD. One driver crash early on but obviously that's on my end.

 

I also turn down my settings, even with duel SLI GTX 980s and an Intel quad 4790k processor in my rig. Seems to help my games mildly, I think. Can't host though, my internet connection's is way too unstable. I wouldn't subject anyone to that lol.

 

 

I'm also a pretty reasonable host as lobbies I create fill in almost instantly. Also, lag is minimal if any for most ppl. However, during host migration, I am never selected as a new host unless I'm the only player left.

 

I'm never selected, either, but I always figured that was just Origin knowing better haha



#24
hellbiter88

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I dont think I've had a rage quit, ever. Really doesn't make much sense in a coop game anyways.

The bigger issue I have had are leechers who join and then do nothing and often 3 people is more than enough to finish. I'd prefer a timer that if the player doesn't "enter" the zone after 30 seconds they get auto kicked. I know the 3 players can agree to kick but I've never seen that happen.

 

No because leechers will just find a loophole to bypass the timer and you'll have the exact same problem on your hands, only much more limiting to those who have to run to the bathroom for a quick minute or two. We need less limitations is the whole point of my OP.

 

Look I know how you feel. I played a game with a reaver who just sat there the entire game. I figured they had the stuck in place bug and were just too leechy to quit.

Then they came to life at the very end of zone 5 when the final 3 wraiths were left. They reaped all the experience for not lifting a finger.

 

 

Problem is, this is a much rarer scenario than this "EXP penalty" fixes. If it even does fix it. Nobody unanimously voted her off, so she still ended up with all the EXP. If they had kicked her, with the new system in place that I'm talking about, she would have gotten about 25 EXP for the entire 15 minute match.  <---Justified



#25
Drasca

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I haven't had an issue with actual leechers, because most of the time it is people failing to join. They get a black load screen and fail to appear, or other network issues occur. Once bugs are fixed then maybe other  leeching issues may happen... but to be honest since I can carry Perilous most of the time, I don't mind if players sit back and leech. It is when they mess with aggro management that bugs me.

 

You can also vote kick if someone becomes a real problem.