The same 3-map grind I can handle. The race for promotions I can handle. The somewhat frustrating loot and salvage system I can handle. Even the constant signaling at a treasure room door with the screen lighting up like a christmas special, I can handle.
What I can't handle is CONSTANTLY losing out on a full level's worth of EXP due to bugs, CTDs, failed host migrations, and internet issues.
First it was the key drop. Bioware patched that up very well, and I commend them for that.
However, with all the bug/ctd/ETC-related EXP loss, I don't even want to think about all the promotions I've missed out on.
The new trend appears to be an unrelenting series of CTD's. At least for this gamer. Strangely, only in MP. Before recent patches, SP was the one completely unplayable to me. But now SP is relatively stable and MP is a complete mess.
About 1/4 (a generous estimate) of all my matches end up being a collossal waste of time. CTD at zone 5. Terrain not loading (internet is crud, I know, not directly Bioware's fault). Alt + F4 every time. CTD every time. When I say 1/4 of my games crash, that's not just the ravings of a mad player. I mean I actually experience a crash every four games. In fact...
This has gotten so bad that I've taken to completely exiting out of the program after every two matches, in the vague hope/superstition that this might ward off the CTDs.
HERE IS MY PROPOSAL: Let players keep the EXP that they themselves earn, or at least that they earn from each zone. Then, when and IF that player even makes it to the end of the level (and not because of a lack of skill), all experience is added to the "pot" and distrubuted to all players. I would even recommend letting people who get kicked keep the EXP that they earn, as this might help to protect against current or future trolling.
WHY: This system would make it infinitely easier and less frustrating for players like myself to keep the gold and EXP that they themselves earn on a level, even after a CTD, bug, or failed host migration. It would still be more beneficial to complete the level because you then get everyone else's EXP, but at the very least, you don't feel like you've just been trolled when you're about to finish off the last enemy in zone 5 and you get booted from the game---thus losing all the hard work and TIME you put into getting there.
I figure this system was probably established to discourage rage-quitting. But I hope that Bioware might realize that this doesn't punish people who don't play nicely, it punishes the people like myself with average internet, and more especially, punishes the hardcore players who do care--regardless of their internet speed. This system seems like a mistake, to me. Instead of encouraging players to purchase the game and join the DAMP community, I fear it may have the opposite effect, particularly long-term. Bugs and CTD's are never truly fixed, afterall--in any game.
I love DA: I, and I love the MP mode. But a game should be fun and rewarding, not frustrating and punishing.





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