Aller au contenu

Photo

Sorry to say but it seems approval rating is a pointless mechanic


  • Veuillez vous connecter pour répondre
23 réponses à ce sujet

#1
SomeoneStoleMyName

SomeoneStoleMyName
  • Members
  • 2 481 messages

I'm far enough in the campaign that I feel it is safe writing this now. My intention was to do a play-through were I made everyone hate me so much that they would leave. (Note: NOT recruiting does not count, so I did recruit all).

 

Unfortunately the approval rating seems inconsequential in the released version of DA:I. Maybe they did intend for companions to leave if it got too low, or maybe I am doing something wrong. Seems that it isnt possible OR that it IS possible but so hard to actually do that you have to do everything right (or wrong in this case) for one character to leave the party.

 

After "Here lies the abyss" I was already so frustrated with no-one leaving that I simply exiled Blackwall.

The approval rating would have been a  wonderful Role-playing/game tool... if it worked. But I'm not seeing any actual meaningful results from going from "Want everyone to love me" to "Want everyone to hate me".

Kind of disappointed, but not surprised. 

Anyway. Made this thread wondering, did someone else managed to make companions leave? Either on purpose or accidentally/natural? 

 

 


  • His Name was HYR!! et Hazegurl aiment ceci

#2
katerinafm

katerinafm
  • Members
  • 4 291 messages

I agree that it's actually not really possible to have companions hate you that much unless you carefully plan it and avoid content. If you do their quests, you are pretty much automatically their friend no matter what. But I've had Solas hate me that much that I was able to punch him in a playthrough, and had the option to kick Dorian out during conversation in another if I recall correctly (didn't take it though). 


  • SomeoneStoleMyName aime ceci

#3
chrstnmonks

chrstnmonks
  • Members
  • 333 messages

I have seen videos on youtube that Dorain will leave if you punch him and Blackwall will leave. But, I haven't seen anyother just the kick out videos. I agree that approval system needs work.



#4
Hazegurl

Hazegurl
  • Members
  • 4 928 messages

I'm far enough in the campaign that I feel it is safe writing this now. My intention was to do a play-through were I made everyone hate me so much that they would leave. (Note: NOT recruiting does not count, so I did recruit all).

 

Unfortunately the approval rating seems inconsequential in the released version of DA:I. Maybe they did intend for companions to leave if it got too low, or maybe I am doing something wrong. Seems that it isnt possible OR that it IS possible but so hard to actually do that you have to do everything right (or wrong in this case) for one character to leave the party.

 

After "Here lies the abyss" I was already so frustrated with no-one leaving that I simply exiled Blackwall.

The approval rating would have been a  wonderful Role-playing/game tool... if it worked. But I'm not seeing any actual meaningful results from going from "Want everyone to love me" to "Want everyone to hate me".

Kind of disappointed, but not surprised. 

Anyway. Made this thread wondering, did someone else managed to make companions leave? Either on purpose or accidentally/natural? 

I agree, you have to work extra hard to get companions to hate you enough to leave and you can't even get rid of some of them no matter how much they hate you anyway.



#5
Digger1967

Digger1967
  • Members
  • 294 messages

I agree that it's actually not really possible to have companions hate you that much unless you carefully plan it and avoid content. If you do their quests, you are pretty much automatically their friend no matter what. But I've had Solas hate me that much that I was able to punch him in a playthrough, and had the option to kick Dorian out during conversation in another if I recall correctly (didn't take it though). 

 

You got to punch Solas?  OH man... I would pay good money for a walkthrough that showed me how to do that.. lol.



#6
katerinafm

katerinafm
  • Members
  • 4 291 messages

You got to punch Solas?  OH man... I would pay good money for a walkthrough that showed me how to do that.. lol.

 

Picked top down options when talking to him, sided with the templars, never took him with me anywhere, and could punch him as soon as I got to Skyhold. Was also a qunari so he calls you a savage too (makes the punching all the better).



#7
Cee

Cee
  • Members
  • 11 506 messages

Cole is also capable of leaving. You'll forget him.

 

Several of the characters have plot armor though. And also because they won't let you have less people available than enough to fill a full party by default.



#8
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 609 messages

I don't see the point of disapproval anymore. In DAO, it made sense. Companions would turn on you (Sten in Haven) or attack you if you pissed them off (Oghren in camp) or betray you later (Zevran in the landsmeet).

 

Here they just say something rude and still stick around. Some of them won't even think of leaving at -100.


  • His Name was HYR!! aime ceci

#9
Cee

Cee
  • Members
  • 11 506 messages

The point is it can get you different, and sometimes insightful, dialogue options that you wouldn't otherwise see, but in general, approval has been something they've had to tweak a few times and there will always be some people unhappy with it. Too much emphasis or make it key to certain actions or people staying or not turning on you, etc.....or too little and it affects hardly anything. The meter has gone in all sorts of directions over the series.



#10
(Disgusted noise.)

(Disgusted noise.)
  • Members
  • 1 839 messages

I actually had Blackwall bail on me one game.

 

But I agree that they basically gutted approval this time. Unless you're romancing someone, it really only matters with Blackwall and Cole. And with Blackwall they give you that fetch quest with pretty much unlimited approval. I just hadn't done it that time. Sera and Dorian can leave, but you can also talk them out of doing so, so it's still pretty consequence-less.

 

I miss Rivalry so stinking much. It made the characters seem so much more alive.


  • His Name was HYR!!, congokong, DragonNerd et 1 autre aiment ceci

#11
Qun00

Qun00
  • Members
  • 4 441 messages
It's for... *whispers* roleplay.
  • raging_monkey aime ceci

#12
caradoc2000

caradoc2000
  • Members
  • 7 550 messages

How can it possibly be a "pointless mechanic" when you get approval points?


  • Lukas Trevelyan et Yuyana aiment ceci

#13
SurelyForth

SurelyForth
  • Members
  • 6 817 messages

I think the system works for roleplay. I also think it kinda makes sense that any of them would stay- all of them stand to benefit from the Inquisition's success in one way or another and most of them are grown-ups who can deal with a terrible boss as long as stuff is getting done . Except Cole, I suppose.

 

Personally, I loathed rivalry in DA2 because it was so unevenly implemented and it legitimized some pretty unhealthy relationship dynamics (by giving Hawke too much power over her companion's personal lives). It would have worked better in DAI, I think, for the reason I stated above. However, I would like to see the whole rivalry/friendhship metric reworked to be more nuanced over all. 


  • Yuyana aime ceci

#14
Eliastion

Eliastion
  • Members
  • 748 messages

The system might be weak, but it's still better than friendship/rivalry where people can't hate you, they are only allowed to like you in the hate-y sort of way.

In DAI, even though they generally don't leave, it's because they just decide put up with you and your s*it, for their own reasons. And the idea that (if pursuing rivalry path) agreeing with your companion once in a while regressed a relationship - how stupid was that?

 

I'll take DA:I's defanged approval system over that... THING from DA2 any time.

Though yeah, it would be nice to have some more substance to what the companions think of us in DA:I. Not necessarily in the form of leaving but... something.


  • Yuyana aime ceci

#15
Lukas Trevelyan

Lukas Trevelyan
  • Members
  • 2 238 messages

Idk I played my playthrough quite normally and ended up have Sera hate me time and again, I even got her disapproval conversation and I kicked her out.

So no. It's not a pointless mechanic, and it's pretty well implemented. 

PS: Sera, Dorian, Cole and Blackwall all leave you if they hate you enough. 



#16
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 827 messages

ou got to punch Solas?  OH man... I would pay good money for a walkthrough that showed me how to do that.. lol.

 

As far as I'm concerned, the ability to punch Solas in the face if his approval is low enough justifies the existence of the system all by itself. I may have actually applauded my Inquisitor as she did it. (Don't get me wrong, I like Solas and think he's a fascinating character. I just also think I should be able to punch him whenver I want.) It was glorious, and totally worth upsetting Cole by keeping the Wardens around.


  • SomeoneStoleMyName aime ceci

#17
Farewell

Farewell
  • Members
  • 2 090 messages

I don't think approval rate is pointless because when it's higher then you will have more conversation options and it affects how your companions talk to you. I'm not sure does it affect triggering the personal quests. So it's not used only to decide whether your companions should leave you or not. But I also think that it needs to be improved. I think there should be more emphasis on the conversations between the PC and the other character as well as how much time you spend together. I would also made it possible to improve the approval by giving gifts but I would limit that so you could give unlimited amount of gifts but after a while the aproval just wouldn't change. I think there should also be situations where it doesn't matter how high your approval rate is and your companion could leave you if you make a decision which they can't tolerate. I also think that your PC's position should also affect to whether your companions should leave you or not such as your companions might not leave you because you are inquisitor and you are trying to save the world even if you are horrible but because Hawke's position is different then I would see that her companions would leave her/him if she/he is horrible because she/he doesn't have a mission which includes saving the world. So your PC's position, actions, time with the companion should all affect the approval rate.



#18
Akkos

Akkos
  • Members
  • 522 messages

I just want to stat this. You are THE INQUISITOR. Your companions whoever they are, "offered themselves" to THE INQUISITION.

 

Without the Inquisition, the Inquisitor is nothing. You are building an army in an organization, you are not gathering them all to fight Corypheus alone.

 

It's not like the "WARDEN" who was gathering armies or companions joining to defeat the BLIGHT. Or Hawke as the latter CHAMPION, who was a thug, apostate and had companions who are either exiled, have no where to go and just trust you just because of what you are doing.

 

That is why I think the approval system in the Inquisition is quite different from what you think you are used to.

 

To be a EVIL INQUISITOR in front of people who look are you as JESUS CHRIST is not going to be very easy. Hence there is no evil choice in the Inquisition. You make a decision that will impact the world. If your first choice was evil enough, do you think people will trust you to give solution to the next choices?


  • sjsharp2011 aime ceci

#19
Digger1967

Digger1967
  • Members
  • 294 messages

Picked top down options when talking to him, sided with the templars, never took him with me anywhere, and could punch him as soon as I got to Skyhold. Was also a qunari so he calls you a savage too (makes the punching all the better).

 

I've always wanted more dialog options for Solas as well.  Things like:

 

"You know, for an apostate you're really self-righteous"

 

"Solas, I'm no mage but I'm pretty sure that boring people to death doesn't count as necromancy"

 

"Hey Solas, just once do you think maybe you could give a straight answer for a change?"

 

"Sorry you'll have to repeat that.. .whenever you use the word 'fade' my eyes glaze over and I start wishing for death.   So what was that middle part again?"

 

Sadly though most of the dialog options I do have just never seem to hit the mark.. lol


  • Eliastion aime ceci

#20
Eliastion

Eliastion
  • Members
  • 748 messages

I've always wanted more dialog options for Solas as well.  Things like:
 
"You know, for an apostate you're really self-righteous"
 
"Solas, I'm no mage but I'm pretty sure that boring people to death doesn't count as necromancy"
 
"Hey Solas, just once do you think maybe you could give a straight answer for a change?"
 
"Sorry you'll have to repeat that.. .whenever you use the word 'fade' my eyes glaze over and I start wishing for death.   So what was that middle part again?"
 
Sadly though most of the dialog options I do have just never seem to hit the mark.. lol


I always wanted to ask him where are these people of his he cares about since he visibly despises Dalish, City AND Ancient Elves from ToM... but I really like your options too :D
  • Digger1967 aime ceci

#21
Digger1967

Digger1967
  • Members
  • 294 messages

I always wanted to ask him where are these people of his he cares about since he visibly despises Dalish, City AND Ancient Elves from ToM... but I really like your options too :D

 

I've always been pretty curious about that myself, he always seems to be lecturing on treating people with dignity and respect but then every chance he seems to get he's saying something horrifically disrespectful about.. well, just about everyone and everything at one point or another.

 

Inquisition was the first time I'd played anything in the Dragon Age saga and I have to admit I didn't know a thing about the back story when I started playing it.  Initially Varric really rubbed me the wrong way and I didn't use him much as a result, but as I got to know him better I actually came to really like the character.  Solas on the other hand I had a positive impression of at first, but the more I get to know him the less I seem to like him.

 

Cole I absolutely despise - lol.  But maybe that's just me.  



#22
congokong

congokong
  • Members
  • 2 014 messages

Oh yeah, it's such an uphill battle just to get people to dislike you in this game, and for two main reasons.

 

1. Just doing the game's quests earns approval to the point where you have to go out of your way to avoid them to keep approval down. Ex: One Less Venatori for Dorian.

2. The game offers few choices.

 

People criticize DA2 heavily (I loved it), but its friendship/rivalry system was very enjoyable and coincided with the game's many quest options/dialogue. DA:I had almost none outside of the main quests and judgments.

 

When I made a playthrough trying to get characters to dislike me I could only get Cassandra, Solas, Dorian, and Vivienne to greatly disapprove of me. Blackwall was too easily offset by approval earned killing a darkspawn or stumbling on one of his Memories of the Grey. Cassandra's dialogue gave plenty of opportunity to lower approval at least. I just had to avoid her quest where you hunt the missing seekers, mages, or whatever spread out over Thedas. Solas was a pain because just talking to him often earns approval. Someone like Varric is near impossible as he approves every time you destroy red lyrium or kill a red templar with him around. And when you go out of your way to avoid these things you don't feel like you're playing an ass. You're just meta-gaming a character companions won't like.



#23
congokong

congokong
  • Members
  • 2 014 messages

You got to punch Solas?  OH man... I would pay good money for a walkthrough that showed me how to do that.. lol.

Yeah, I had a playthrough where I punched both Solas and Dorian back-to-back. Then Sera tried punching me right after which was funny. That happens after taking her along in Here Lies the Abyss. It was a punch-fest.

 

Some tips for Solas. Be anti-spirit/fade, pro-Grey Warden, pro-tranquil, avoid asking him questions although I did and still punched him, try not to activate those elven artifacts with him in the party, don't help people with him in the party... Basically it takes a good deal of meta-gaming. You're not likely to pull it off on a first playthrough because of the game's poor approval system.



#24
TheRaccoon

TheRaccoon
  • Members
  • 295 messages

To make the companions hate you, you basically must avoid doing their quests and choose the 'big choices' they hate. By simply siding with templars (full alliance) and do not allow Cole to join the Inquisition, I was able to punch Solas as soon as I arrived at Skyhold. And with Celene dead, Blackwall told me he despised me and I was able to kick Sera out after a fight. I'll admit the game's approval system is flawed consider I convinced Sera to stay and she 'greatly approve' me on this. Then I was able to complete her personal quest which yield another greatly approve from her. She is a friend to me now despite she wanted to leave a split second ago...

 

I don't think approval rate is pointless because when it's higher then you will have more conversation options and it affects how your companions talk to you. I'm not sure does it affect triggering the personal quests. (snip)

It's true that the companions talk to you in a different way, say, Solas would refuse to talk about himself as he doesn't want to reveal his 'weaknesses' to the IQ he hates. And yes, approval rating does affect the trigger of personal quests. At least for Blackwall (Revelation) and Solas (the All New quest), their personal quests did not show up for my above PT. So, Blackwall would never admit his crimes if he hates you...