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Masterwork materials are useless in there current state


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47 réponses à ce sujet

#26
Rawgrim

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This is the problem with modern gamers. If something doesn't drop immediately into their laps, they think there must be something wrong with the game.

 

So much this.


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#27
o Ventus

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Thank you for a straight answer. Since I have not reached Skyhold yet, that explains why they never showed up on the crafting screens.

This is exactly why I said things should not be showing up until you can actually make them.

Thanks again.

 

Things are showing up early because the idea is to collect them and have a stock of them by the time you unlock the ability to use them.

 

You also obtain weapons and armor that you likely won't be able to use until you level up, but that isn't poor design either.


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#28
o Ventus

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Well, for me, I can put the special material on my craft shematics, but the "+10% stats" never worked. At all. Perhaps it is because the latest patch because it worked before. Now, I can craft over 40 times a thing with 40% luck to have +10% stats, and it never ever happen.

 

If you think the latest patch has anything to do with the % chance masterwork items, you're grossly mistaken, and I'm pretty sure you don't understand how probability works.



#29
Keitaro57

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Well, about what happened : I used all the 10 items that give +10% stat with different chances (40% the higher). If it doesn't work, I load a previous save and try again. And again. And again...

 

Before the 4th Patch, it worked good this way. Now, it doesn't work at all.

The patches, so long, have bustered my banters, glitched my companions subquests and makes my trial crash my console. Oh, and it is now hard to harvest anything in my garden. So yeah, I suspect the patches...



#30
Saphiron123

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There is No way to add a master work material to an item.

It cannot be used when crafting because it never shows up to be added to the item you want to put it on.

These types of topics would never be posted if Bioware simply provided basic detailed instructions for things like this like they're supposed to at the time you encounter them in the game.

Another one? Dude, this stuff is pretty straight forward. And if you are confused, just google it. It's WAY faster then posting here, and it will answer any question you could possibly have.

Pretty sure you're just a troll, but seriously, just google the stuff because honestly it's crap like this that has EA dumbing down their titles and assuming gamers aren't smart enough to learn the most basic things. This is a feedback forum, there are entire forums on this very site where you could just ask "hey, how do i add mastercraft items to equipment" and get a straight answer in 10 seconds. Nobody serious would keep posting here in game feedback where it will take 10x longer.

You're literally picking the worst possible place to get the answers you seek...



#31
Saphiron123

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I am not wrong and I Don't care what you or anyone says they have. That does not prove you did anything.

How about explaining how the frig to add it to an item instead of just talking out your ass.

You full well know there is no way to just add masterwork material to an item and it requires a very precise proceedure that has not been explained.

So quit leaving stupid replies like it doesn't require anything special.

You and others also need to quit assuming things people know things just because you do. If Bioware explained things like they are supposed to, I wouldn't be posting about it.

Seriously dude, why would you ask HERE? It's a feedback forum, not  help forum... and they have gameplay discussion areas you could ask without the flak... I know I said something to that effect already, but this is only slightly worse then going to the story discussion board to ask.

Actually, considering you're asking the dev to change ****** rather then just asking other players, it IS worse.

Edit: Got curious and read his earlier posts, as entertained as I was by the image of him jumping over the side of a bridge to leave haven over and over again, I am now convinced this is a troll.


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#32
o Ventus

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Well, about what happened : I used all the 10 items that give +10% stat with different chances (40% the higher). If it doesn't work, I load a previous save and try again. And again. And again...

 

Yeah, that's called probability. I take it you've never been gambling before.

 

 

Before the 4th Patch, it worked good this way. Now, it doesn't work at all.

The patches, so long, have bustered my banters, glitched my companions subquests and makes my trial crash my console. Oh, and it is now hard to harvest anything in my garden. So yeah, I suspect the patches...

 

Yes, you have made it patently clear that you don't understand how game design works.



#33
Syre297

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im-just-here-to-read-the-comments.jpg.pn



#34
Syre297

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Another one? Dude, this stuff is pretty straight forward. And if you are confused, just google it. It's WAY faster then posting here, and it will answer any question you could possibly have.

Pretty sure you're just a troll, but seriously, just google the stuff because honestly it's crap like this that has EA dumbing down their titles and assuming gamers aren't smart enough to learn the most basic things. This is a feedback forum, there are entire forums on this very site where you could just ask "hey, how do i add mastercraft items to equipment" and get a straight answer in 10 seconds. Nobody serious would keep posting here in game feedback where it will take 10x longer.

You're literally picking the worst possible place to get the answers you seek...

Google doesn't come with explicit instructions on how to search. How will he know where to click to enter text into the search box without a pop-up telling him EXACTLY what to do? 

 

Since I am thinking about it, OP, is this your first ever PC game? Because in my experience, and most likely just about every other PC gamer's experience, the mechanics of using a mouse to click on items to get some sort of effect is a fairly common theme in mos PC games. Sometimes, we are forced to think for ourselves in these situations and use a trial and error method to find things out that aren't readily apparent to us. It seems with you, even things that are fairly transparent to most people are lost on you unless they come with very detailed instructions from the developers.

 

You come here to rant about things that seem inconsequential to the rest of us, that's not to discount the fact that it is obviously of consequence to you. Being that this is a community with many good and helpful peers who have taken the time to explain to you how it is done, rather than getting nasty, why not just thank them for taking the time to reply to your incessant ranting with the answers that clearly eluded you enough that you felt the need to rant in the one place the devs AREN'T looking and just go enjoy your game? 


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#35
Guest_Donkson_*

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LMAO.

 

I don't understand why people are still responding to this person in a serious manner...

 

I know it's hard to tell on the BSN, but this person is either:

 

1. A troll

 

Or....

 

2. A really stupid person with maybe a quarter of a brain cell left, and that's being generous. If this is the case, this person needs their mama to log onto the PC for them, and to type out these posts... also, mama has to make them use an oxygen tank, change their diaper, bath them, etc. Or maybe daddy does it... wait. This is venturing off to incest land. I'll stop right there.


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#36
Sylvius the Mad

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This is the problem with modern gamers. If something doesn't drop immediately into their laps, they think there must be something wrong with the game.

ZeroMystic has a point. This game is remarkably poorly documented, and requires that players simply trust that something will be explained later. ZeroMystic was voicing a legitimate concern, here.

If DAI had a decent manual, this wouldn't happen.

As it is, if a player has missed a relevant instruction, he's out of luck. And the codex is so poorly organised that it doesn't serve as a useful reference guide. If it were searchable, that would be better.
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#37
AlanC9

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I agree that the documentation is bad. If the thread had been "I can't figure out how to use masterwork materials" I'd cut him some slack. But concluding that materwork materials are useless was not warranted. It's like an XCOM:UFO Defense player complaining that there's no way to research Psi Lab tech.

#38
spoli

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I havent been to skyhold yet, the game's ending sucks!!!



#39
Sylvius the Mad

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I agree that the documentation is bad. If the thread had been "I can't figure out how to use masterwork materials" I'd cut him some slack. But concluding that materwork materials are useless was not warranted. It's like an XCOM:UFO Defense player complaining that there's no way to research Psi Lab tech.

Things you can't use are useless, at least to you.

#40
Realmzmaster

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Things you can't use are useless, at least to you.

 

Then the gamer gets to make a choice of whether to sell the masterwork item or not. The gamer can decide that the item may or may not have use later. I think (IMHO) that discovery is part of the process.


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#41
BountyhunterGER

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Thank you for a straight answer. Since I have not reached Skyhold yet, that explains why they never showed up on the crafting screens.

This is exactly why I said things should not be showing up until you can actually make them.

Thanks again.

Alright, problem solved.. next time: when somebody tries to help you but you don't understand it maybe you should ask that person to be a bit more clearer instead of saying that he/she is just lying and calling him/her an asstroll or beanhead.



#42
Fade-Touched-in-the-head

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ZeroMystic: "There's no instructions for carpet. There's no instructions for desk."

Ron Burgandy: "ZeroMystic, are you just looking around at things in the office and saying that you need instructions for them?"

ZeroMystic: "There's no instructions for lamp."

Ron Burgandy: "Do you really need instructions for the lamp or are you saying that because you saw it?"

ZeroMystic: "There's no instructions for lamp! There's no instructions for lamp!"
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#43
Sylvius the Mad

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Then the gamer gets to make a choice of whether to sell the masterwork item or not. The gamer can decide that the item may or may not have use later. I think (IMHO) that discovery is part of the process.

I think mechanical systems should be documented. If crafting works a certain way in the game world, that system should be known to people in the game world, and the PC is such a person. Whether or when we might gain access to the means to do thise things can remain a secret without concealing the nature of the mechanic.

#44
Keitaro57

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The lack of game manual is dumbing down the gaming mechanics. The game itself must be as easy as possible because there is no possibility to make the gameplay too complex.

 

In my old games, I have the line "this gimmicks is not present at the start of the game. After some progress, you will unlock it!" in the manuals. Using only in-game tutorials made it easy to forget.



#45
Realmzmaster

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I think mechanical systems should be documented. If crafting works a certain way in the game world, that system should be known to people in the game world, and the PC is such a person. Whether or when we might gain access to the means to do thise things can remain a secret without concealing the nature of the mechanic.

 

I have no problem with the mechanical parts being documented, but that would not help the OP. The answer he/she was seeking was exactly when it could be used and what is necessary to cause its use because they got a masterwork item before getting to Skyhold. The OP is not interested in the discovery process, but simple wants precise instructions on what to do and when to do it. It is the exact same case with all the other posts he/she has posted (like the one on how to use the war table).


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#46
AlanC9

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Things you can't use are useless, at least to you.


He'd be able to use them sometime, though.

#47
Sylvius the Mad

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I have no problem with the mechanical parts being documented, but that would not help the OP. The answer he/she was seeking was exactly when it could be used and what is necessary to cause its use because they got a masterwork item before getting to Skyhold. The OP is not interested in the discovery process, but simple wants precise instructions on what to do and when to do it. It is the exact same case with all the other posts he/she has posted (like the one on how to use the war table).

I agree with him on the war table, too. That's a critical-path UI and it's entirely undocumented.

Games like these used to have documentation featuring screenshots of all the UI elements, and everything was labeled so we'd know what it does.

#48
BioWareMod03

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And we are done here.