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Does anyone else want to see genetic engineering or cybernetics embraced?


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#76
Rannik

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I rather not see it, we do know that they're a reality and that's enough for me.

 

Most games that go that route end up overdoing it, I love Deus Ex but I don't want ME to turn into a wannabe.


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#77
Guanxii

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If they tied in cybernetic upgrades with the skill trees like Deus Ex: HR that would tie the narrative/setting and gameplay mechanics together more closely and might help to enhance immersion. They first attempted to depict cybernetics visually in the introduction of ME2. Think of Adepts for example... what if in the next game they adapted the Deus Ex HR system for every class and you could see the cybernetic implants grafted under your skin as you cycle through the options and you could observe your bodily transformation as you progress through the game?

 

At the moment Biotics feel like space magic, would it be more interesting / satisfying if they attempted to ground the gameplay more in hard sci-fi or would this spoil some of the magic/mysticism for you guys?



#78
ImaginaryMatter

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If they tied in cybernetic upgrades with the skill trees like Deus Ex: HR that would tie the narrative/setting and gameplay mechanics together more closely and might help to enhance immersion. They first attempted to depict cybernetics visually in the introduction of ME2. Think of Adepts for example... what if in the next game they adapted the Deus Ex HR system for every class and you could see the cybernetic implants grafted under your skin as you cycle through the options and you could observe your bodily transformation as you progress through the game?

 

At the moment Biotics feel like space magic, would it be more interesting / satisfying if they attempted to ground the gameplay more in hard sci-fi or would this spoil some of the magic/mysticism for you guys?

 

Biotics don't even really feel like space magic to me, they feel like video game magic (like 'priming' targets feels neither mystical nor like it follows any sort of MEU physics, it just feels video gamey).

 

But, ya, I would rather have them grounded in harder sci-fi or at least some sort of rule set. Like if biotics are manipulating gravity and mass all the abilities should be a derivation of that: Lift inverts gravity, Singularity is a minature black hole, Warp is oscillating fields, etc. Reave would get thrown out because vampiric leaching doesn't seem to have anything to do with gravity.


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#79
AgentMrOrange

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I like what swobyj was saying about there being three different path you could take when it comes to augmentation and having it affect your relationship with your crew and relationships with other groups and species. as well as having the augmentation be subtle or blatantly obvious  


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#80
saladinbob

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This isn't Deus Ex.



#81
StealthGamer92

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"Beware the fiendish cyborg."- Treasure Planet. I'd like to see some actual cyborgs or androids in ME, one on my team that can't operate hardly any electronics without causing them to break or malfunction.


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#82
SNascimento

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I would rather that the armors work like exosuits, so we can do stuff like this:

tumblr_n6zycb1xvM1qdny4ho8_250.giftumblr_n6zycb1xvM1qdny4ho1_r4_250.giftumblr_n6zycb1xvM1qdny4ho10_250.gif

I believe the last Call of Duty showed very well how exosuits can greatly expand gameplay mechanics. I think this is a more natural progression of ME's combat than say, stealth. 


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#83
StealthGamer92

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I would rather that the armors work like exosuits, so we can do stuff like this:

tumblr_n6zycb1xvM1qdny4ho8_250.giftumblr_n6zycb1xvM1qdny4ho1_r4_250.giftumblr_n6zycb1xvM1qdny4ho10_250.gif

I believe the last Call of Duty showed very well how exosuits can greatly expand gameplay mechanics. I think this is a more natural progression of ME's combat than say, stealth. 

Say that to Infiltrator class, Stealth class has been there since ME1 just never supported till Citadell DLC. Well there was arrival too I guess.

 

EDIT: You'd make a good angler I bit bsfore I knew what I'd fell for. ;)



#84
SNascimento

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Say that to Infiltrator class, Stealth class has been there since ME1 just never supported till Citadell DLC. Well there was arrival too I guess.

 

EDIT: You'd make a good angler I bit bsfore I knew what I'd fell for. ;)

  
I would say in any Infiltrator's face! In ME1 infiltrator had no stealth element whatsoever, in ME2 and ME3 cloak is hardly a stealth element. It's very combat oriented really, it basically just buy you time to better position yourself for a better shot. Mass Effect has never been built around stealth, not even a little. Arrival and Citadel had very, very light stealth elements, but I wouldn't even call them that.

Btw, could you clarify your second sentence? What did you exactly fell for? 



#85
StealthGamer92

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I would say in any Infiltrator's face! In ME1 infiltrator had no stealth element whatsoever, in ME2 and ME3 cloak is hardly a stealth element. It's very combat oriented really, it basically just buy you time to better position yourself for a better shot. Mass Effect has never been built around stealth, not even a little. Arrival and Citadel had very, very light stealth elements, but I wouldn't even call them that.

Btw, could you clarify your second sentence? What did you exactly fell for?

Yet the Infiltrator is described as a sniper who would avoid combat in any real military. I can't remember how th games described them but I thought they were presented as a stealth class(sniper and operative are stealthy or sneaky terms/roles), I'll look it up later to be sure.

 

Well I thought you either said that stealth comment because of my forum name or knew I have repeatedly said I think if Bioware really put there minds to it they could effectively support stealth for the Infiltrator class(because your comment is directly after mine). Special paths, or areas cloak could be used to sneak past. I also don't see why they can't let me choose to go solo, stealth or not, if I want to.



#86
Inprea

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I would rather that the armors work like exosuits, so we can do stuff like this:

tumblr_n6zycb1xvM1qdny4ho8_250.giftumblr_n6zycb1xvM1qdny4ho1_r4_250.giftumblr_n6zycb1xvM1qdny4ho10_250.gif

I believe the last Call of Duty showed very well how exosuits can greatly expand gameplay mechanics. I think this is a more natural progression of ME's combat than say, stealth. 

 

While exosuits are nice they don't address one of the limiting factors. The human inside of the suit. A human body can only withstand so many g forces or have so fast of a reaction time. With genetic engineering or cybernetics you can improve both of these core limitations and likely others I'm not thinking of. If you're wanting to produce the best soldier possible to protect your interest and people an exosuit isn't going to cut it especially when you're talking about over a hundred years of tech advancement and a boost from alien technology.



#87
SoSolaris

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This isn't Deus Ex.

Deus Ex didn't invent the concept of genetic engineering.
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#88
SNascimento

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While exosuits are nice they don't address one of the limiting factors. The human inside of the suit. A human body can only withstand so many g forces or have so fast of a reaction time. With genetic engineering or cybernetics you can improve both of these core limitations and likely others I'm not thinking of. If you're wanting to produce the best soldier possible to protect your interest and people an exosuit isn't going to cut it especially when you're talking about over a hundred years of tech advancement and a boost from alien technology.

But Mass Effect already had those things. Genetic manipulation was a thing in the trilogy, it was just not explored as a theme like argumentations are in Deus Ex. I'd say this is a sound decision, Mass Effect is more about space and space related stuff, this kind of thing is better left in the background. It could just be there to solve this limitations you're talking about.

Also, just to clarify, I'm not saying they should use exosuits like the ones in Edge of Tomorrow, but that the armors should work like them. Which in gameplay terms translate primarily in enhanced mobility and strength, which in turn give room for more complex level design and enemies. 



#89
Inprea

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But Mass Effect already had those things. Genetic manipulation was a thing in the trilogy, it was just not explored as a theme like argumentations are in Deus Ex. I'd say this is a sound decision, Mass Effect is more about space and space related stuff, this kind of thing is better left in the background. It could just be there to solve this limitations you're talking about.

Also, just to clarify, I'm not saying they should use exosuits like the ones in Edge of Tomorrow, but that the armors should work like them. Which in gameplay terms translate primarily in enhanced mobility and strength, which in turn give room for more complex level design and enemies. 

 

I'm going to completely disagree with you there. If we're talking about a sci-fi setting that's over a hundred years in the future with a major boost from alien tech I'd say these things should be quite common. I don't know how the alliance and council races compete with the termenus systems with such restrictions on their cybernetics and genetic engineering programs. Then there is the general level of cybernetics. Considering what we're already working on today I'd say the tech in mass effect is extremely lacking. As Psychevore showed.

 

 

Even though both happen in the trilogy, I think there's way too little of it going on for the game to be set in 2183.

More like 2040.

I mean.. seriously, people:




And genetic engineering sounds futuristic, but it's not.



#90
Inprea

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60304917.jpg

 

When I see that I just want some teched out cyborg that knows how to appreciate a good thing to smack him around and tell him to stop whining. It reminds me of some emo saying they didn't ask to be born.



#91
SNascimento

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I'm going to completely disagree with you there. If we're talking about a sci-fi setting that's over a hundred years in the future with a major boost from alien tech I'd say these things should be quite common. I don't know how the alliance and council races compete with the termenus systems with such restrictions on their cybernetics and genetic engineering programs. Then there is the general level of cybernetics. Considering what we're already working on today I'd say the tech in mass effect is extremely lacking. As Psychevore showed.

But I'd argue it's less about logic and more about story telling. I mean, logically speaking, I'm 100% in agreement with you. Argumentations and genetic manipulation are two things that should be major parts of a universe like Mass Effect (and any other that is set in the far future), but there is so much room in a story for different themes. And those are things that you can make an entire game JUST about them.

And that's just two examples, there are others that, logically speaking, should be a big component in a future setting, like nanotecnology.

But again, it's hard to put them all and, more importantly, develop them well. There is just so much space! 


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#92
SwobyJ

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I'd be even sad if the next game doesn't significantly expand nanotech.



#93
Gwydden

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When I see that I just want some teched out cyborg that knows how to appreciate a good thing to smack him around and tell him to stop whining. It reminds me of some emo saying they didn't ask to be born.

You do realize Jensen says that phrase a whole of ONE time and that you can play him so he's actually pretty okay with his augmentations?


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#94
Inprea

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You do realize Jensen says that phrase a whole of ONE time and that you can play him so he's actually pretty okay with his augmentations?

 

Nope. I don't play any game that doesn't let me have a female protagonist. I've just seen that image a few times now. He may say it only once but people like to use it a bit much.



#95
Gwydden

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Nope. I don't play any game that doesn't let me have a female protagonist. I've just seen that image a few times now. He may say it only once but people like to use it a bit much.

Ah, yes. The power of the Internet. That's actually the reason I was so incredulous. That meme does show up everywhere, and I can't for the life of me figure out why. Can't a man complain just ONCE? Gosh  :lol:



#96
Vazgen

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Ah, yes. The power of the Internet. That's actually the reason I was so incredulous. That meme does show up everywhere, and I can't for the life of me figure out why. Can't a man complain just ONCE? Gosh  :lol:

IIRC it became popular even before the game's release. Probably came from the trailer :lol:

They could've used the idea in ME2. The implants and their effect of Shepard's psych profile. Instead we have "I got better" -_-



#97
Gwydden

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IIRC it became popular even before the game's release. Probably came from the trailer :lol:

They could've used the idea in ME2. The implants and their effect of Shepard's psych profile. Instead we have "I got better" -_-

C'mon, did you really expect them to waste anymore time than necessary on an blatant plot device to have time pass between the games while getting Shepard out of the way?

 

Clever, I'll give them that, but what a crappy execution xD


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#98
Iakus

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Ah, yes. The power of the Internet. That's actually the reason I was so incredulous. That meme does show up everywhere, and I can't for the life of me figure out why. Can't a man complain just ONCE? Gosh  :lol:

The meme also happens to be true, given Jensen was augmented without his permission.  Granted it was to save his life, but

 

Spoiler

 

I'd also say that DXHR handled it far better than ME2 did.  ME2 passed it off as a joke, they couldn't even be bothered to explain how the Lazarus Project worked.  While for Deus Ex made it a defining moment in Adam's life.  How and why are important questions.  Sarif's motives for helping Jensen, why Jensen was attacked in the first place, all tie into the conspiracy around him.  

 

What reasoning was there behind the Collector interest in Shepard, why the Illusive Man decided to bring back Shepard, " You're a symbol"  How does Shepard react to being dead for two years?  How do others react?  

 

"I never asked for this" is one line, but it's a defining example of where Deus Ex: Human Revolution succeeded and Mass Effect failed:  Jensen (and the player) gets to define how such a traumatic event affects him.


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#99
ImaginaryMatter

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The meme also happens to be true, given Jensen was augmented without his permission.  Granted it was to save his life, but

 

Spoiler

 

I'd also say that DXHR handled it far better than ME2 did.  ME2 passed it off as a joke, they couldn't even be bothered to explain how the Lazarus Project worked.  While for Deus Ex made it a defining moment in Adam's life.  How and why are important questions.  Sarif's motives for helping Jensen, why Jensen was attacked in the first place, all tie into the conspiracy around him.  

 

What reasoning was there behind the Collector interest in Shepard, why the Illusive Man decided to bring back Shepard, " You're a symbol"  How does Shepard react to being dead for two years?  How do others react?  

 

"I never asked for this" is one line, but it's a defining example of where Deus Ex: Human Revolution succeeded and Mass Effect failed:  Jensen (and the player) gets to define how such a traumatic event affects him.

 

That's what really irks me about the whole thing. Yes, the Lazarus Project is a ridiculous idea; but I can take ridiculous if it's service of some good story moments. Like if they took to time to explore issues like identity and death, even just a little, it could have been worth it. Heck, there isn't even much in the way of consequences. Shepard is explicitly brought back to the way he was before, most everyone joins up with the crew again, and the rest of the cast acts as they did in ME1.



#100
Revan Reborn

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No. This is not Star Wars and it is not Star Trek either. Lets keep the space magic and the science fantasy to a minimum. Reaper tech was ridiculous enough to justify husks, collectors, and all that other nonsense. We need less of that in future Mass Effect installments.