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Bonus power for adept ?


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#1
Alfonsedode

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I m starting the ME2 portion of my adept playtrough, and was wondering about the bonus power.

I went dominate for the lulz, but i havent use it yet against the mechs obviously.

 

Is energy drain as good as it is in ME3 ?

Is warp ammo a better choice ? Or relying on a teammate maxxed squas ammo is sufficient.

As my weapon damage is pretty low at the beginning i fear I should have taken warp ...

 

Btw is there something to do for the quick saves to "remembrer" the ammo power ?

 

Edit : i seached the forum allready cause it has obviously been allready discussed but i havent found anything



#2
RedCaesar97

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Common bonus powers for the ME2 Adept:

1. Stasis (leave at 1 point). Requires having completed Lair of the Shadow Broker at least once. Good for enemies such as YMIR mechs or Rocket Drones which are unaffected by Singularity. If you are on PC, you cannot select Stasis in the bonus power select screen; you have to recruit Mordin first and then change your bonus power at the Research Terminal on the Normandy. 

 

2. Energy Drain, if you hate dealing with shields. Recommend evolving it to Area Energy Drain.

 

3. Warp Ammo (evolved to Heavy Warp). Provides a little extra damage bonus to armor, barriers, and health, and a little extra damage to enemies lifted by biotics such as Singularity or Pull. This is in addition to the extra damage you already deal to enemies lifted by biotics.

 

I would also recommend Slam until/unless you have enough points for your own Pull.

 

 

Personally, I typically go with Stasis since I prefer to use all my other abilities instead.

 

As far as I know, there is no way for quick saves to "remember" the ammo power; this was fixed/changed in ME3. 


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#3
cap and gown

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Starting out, you will only have 1 point for your bonus power, and rank 1 of any ammo power (except, perhaps incendiary) is relatively useless compared to some other power you could pick. If you were to go with an ammo power, rank 1 of armor piercing is clearly superior to rank 1 of warp ammo.

 

Energy Drain is quite nice because it buffs your shields. At rank 1 with no upgrades that is a 120 point boost to your shield strength.



#4
themikefest

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I usually pick warp ammo when playing as an adept


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#5
capn233

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Yeah on PC you can't take Stasis until you complete Professor, unless you know how to fix it with gibbed, but in any case it is probably the best overall power.  Pretty good even if you don't glitch the damage.

 

I enjoy Slam, and that is what would take to start since Stasis isn't available, and it is a biotic power.  It does work well as a poor man's Pull early game.  Also Jacob's Pull into your Slam works decent for lone Vorcha on ledges during Professor.

 

I think I only tried out Energy Drain briefly on an Adept, but I usually try to stay away from tech on biotic classes.  But it would be good for Geth missions.  I would probably just go Area Reave for most of the merc/organic missions.  Either way you still end up stealing a lot of cooldowns from vanilla adept powers, unless you are disciplined and only use EDrain when absolutely necessary.

 

I would take Warp Ammo mainly if you wanted to have a basically pure vanilla adept experience.


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#6
Alfonsedode

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ok, it seems weapon are far less important damage dealer in ME2, so i ll try ED and WA and reave and maybe others. I dont see me using stasis a lot cause i dont want to miss singularity/pull and biotic booms opporunity.

Is area overload and area ED recommended ? I guess i ll try both to see what option cut a full mook shield. (Thx GIbbed !)

 

I m allready missing my in the face vanguard playstyle hiding behind cover :D

 

I havent search about cooldown on ME2. Only power evo lower them ? armor piece too i guess. 

THx for your replies and any more tips



#7
RedCaesar97

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I havent search about cooldown on ME2. Only power evo lower them ? armor piece too i guess. 

 

You can only decrease cooldowns through your passive talents (on the Adept: Biotic Mastery) and with the Tech Cooldown and Biotic Cooldown research upgrades, which affect tech powers and biotic powers respectively.

 

There is a DLC "helmet" that supposedly provides a -5% cooldown bonus, but it is bugged and does not actually decrease cooldown at all.


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#8
cap and gown

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As to heavy vs area ED, the amount of damage ED does translates directly into how much your shields are boosted. So, for instance, if you have rank 1 ED, which does 120 damage to shields and synthetics, plus two tech upgrades for 20% extra damage (24), then your shields will be increased by 144 points. So heavy will give a greater boost to your shields than area.

 

Whether to go area or heavy will depend on number of factors. If you are going up against Geth and you have a hacker on the team, then heavy could work well by allowing you to strip a boss unit like a Destroyer or Hunter faster, and then follow up with a hack. Depending on your difficulty level, Area ED and Overload may not be enough to strip basic mooks at higher levels. For instance, I found that playing on insanity at level 18 Miranda's area Overload with 3 tech upgrades was not enough to completely  strip basic mooks. Garrus might have been enough since his passive has a 25% boost to power damage. It would probably be better to spec Miranda for Heavy Overload and Garrus for Area Overload.

 

Much of this comes down to your own personal preferences in how you want to play.


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#9
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I m searching for a dps thread and havent found it yet. Seems the locust will outdamage everything for an adept but will keep me exposed.

Also i dont remember what happen in the DCS ? U can choose a new weapon specialization ?



#10
capn233

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Locust has better DPS than the Avenger, with similar multipliers.  And it is accurate, so it doesn't lose much DPS at range.

 

Otherwise, the Shuriken and Tempest actually will do better mook DPS (shields/health), as long as you are at relatively close range.

 

For an Adept (as well as Engineer and Sentinel) you will get to add either Assault Rifles, Shotguns or Sniper Rifles to your weapon proficiencies.  You don't get to use the Claymore, Revenant or Widow.


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#11
RedCaesar97

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As to heavy vs area ED, the amount of damage ED does translates directly into how much your shields are boosted. So, for instance, if you have rank 1 ED, which does 120 damage to shields and synthetics, plus two tech upgrades for 20% extra damage (24), then your shields will be increased by 144 points. So heavy will give a greater boost to your shields than area.

Whether to go area or heavy will depend on number of factors. If you are going up against Geth and you have a hacker on the team, then heavy could work well by allowing you to strip a boss unit like a Destroyer or Hunter faster, and then follow up with a hack. Depending on your difficulty level, Area ED and Overload may not be enough to strip basic mooks at higher levels. For instance, I found that playing on insanity at level 18 Miranda's area Overload with 3 tech upgrades was not enough to completely  strip basic mooks. Garrus might have been enough since his passive has a 25% boost to power damage. It would probably be better to spec Miranda for Heavy Overload and Garrus for Area Overload.
 
Much of this comes down to your own personal preferences in how you want to play.


In my opinion, Area versus Heavy Energy Drain depends on what difficulty you are playing on. On Insanity, those extra shields provided by Heavy Energy Drain will not last much longer than Area Energy Drain. And Area Energy Drain can remove shields from enemies within a 3m radius, setting up more enemies to be crowd-controlled than just one enemy with Heavy Energy Drain.



#12
Alfonsedode

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In my opinion, Area versus Heavy Energy Drain depends on what difficulty you are playing on. On Insanity, those extra shields provided by Heavy Energy Drain will not last much longer than Area Energy Drain. And Area Energy Drain can remove shields from enemies within a 3m radius, setting up more enemies to be crowd-controlled than just one enemy with Heavy Energy Drain.

Yeah, but 2-3 enemy with 10-20 % shield are not very controllable. I always felt stripping one complet shield open for warp boom was better. But i ll try area a bit. (i m on insanity and still far from maxxed bonus power, so no ED for now i guess)



#13
Alfonsedode

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i have played a bit (dominate is fun, but i ll try something else).

SIngularity is really shitty for now, but searching the wikia showed first 2 ranks are the main problem. ANd all those force power are doing very similar things and are a bit redondant. I guess i ll learn again to use them wisely, but now, pull warp is my only meal under pressure. SW and throw for the lulz only.

 

My question is on changing the bonus power. I can retrain bonus (advanced training) from mordin' lab but only have access to those of my loyal squadmates, and not anymore to the full list i had at the game start.

I guess i ll edit with gibbed, but did nt find it at first look.

Does the full respeccing (mordin's lab too after horizon i guess) allows u to change the bonus power with the full ist available ?



#14
a_mouse

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I'll just add that protection powers on an Adept (Barrier, Energy Drain, Reave) really need to be at high rank to make much difference, and also require a significant commitment of cool-downs to make them useful.  This, in turn, requires adapting your play-style to their use.  With Energy Drain, for example, rather than just stripping and warp bombing shielded or synthetic targets, you need to think about enemy shields and stripped mechs as a expendable resource, keeping track of when you last drained a target, which targets are left to drain, when you have available cool down, etc.  It definitely adds a layer of complexity to how you approach an engagement.

 

In contrast, Stasis and Slam are useful right away at rank 1, fit nicely into the Adept's "base" toolset (filling-in weaknesses of Singularity or Pull without completely readjusting play style), and just add a bit of variety and flexibility.  Stasis, in particular, is simply monstrous when paired with Singularity on an Adept.  Some on this forum have argued it should have been native on Adept in the first place.

 

Warp ammo is hugely popular on Adepts, but I honestly don't think it adds much on Insanity.  Unlike Cryo, Incendiary, or Disruptor, Warp Ammo only adds damage, and this additional damage is only really noticeable at high rank and early game (when it requires the most commitment of other resources to have at high rank…). If using an ammo power, my advice would be to take Jacob, Grunt, or Zaeed (depending on mission) sporting a squad-evolved immobilizing ammo.


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#15
a_mouse

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Locust has better DPS than the Avenger, with similar multipliers.  And it is accurate, so it doesn't lose much DPS at range.

 

Otherwise, the Shuriken and Tempest actually will do better mook DPS (shields/health), as long as you are at relatively close range.

^Agree.  Locust is GREAT, especially on an Adept. Fully upgraded it just rips shield and barriers off, which is exactly what the Adept needs to support big biotic combos.  For armor, pistols are nearly as good or better than assault rifles in ME2.  For this reason I usually take a shotgun* as a bonus weapon since it adds short-range impact (cannot carry both a Locust and a Tempest unfortunately).

 

(*who am I kidding - I take a shotgun on every class...)



#16
Alfonsedode

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I m trying stasis (as a bonus power) ATM, but the level one stasis duration is shorter than my cooldown IIRC. Still  usefull on bosses and drones.

 

But i havent found how to get acces to the full bonus power list. I wonder why I havent access anymore to the complete list like when i began the game. I cant try ED for now.  I ll search in gibbed



#17
cap and gown

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I m trying stasis (as a bonus power) ATM, but the level one stasis duration is shorter than my cooldown IIRC. Still  usefull on bosses and drones.

 

But i havent found how to get acces to the full bonus power list. I wonder why I havent access anymore to the complete list like when i began the game. I cant try ED for now.  I ll search in gibbed

 

1) The reason people are recommending Stasis is because of a glitch that allows you to more quickly kill targets hit by Stasis. As the target falls to the ground after Stasis wears off, it becomes much more vulnerable to damage, both guns and powers. So a short Stasis is perfectly acceptable to these people because they are not using it so much to control the enemy, but do extra damage to them when it wears off.

 

2) Once in the game, the only way to see the list of bonus powers available is to go to the research terminal and change your bonus power. It is unfortunate that you only get to see the list of powers available after you have already spent the eezo needed to change the power. In ME3 you get to see the list before you pick a new power.


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#18
Alfonsedode

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1) The reason people are recommending Stasis is because of a glitch that allows you to more quickly kill targets hit by Stasis. As the target falls to the ground after Stasis wears off, it becomes much more vulnerable to damage, both guns and powers. So a short Stasis is perfectly acceptable to these people because they are not using it so much to control the enemy, but do extra damage to them when it wears off.

 

2) Once in the game, the only way to see the list of bonus powers available is to go to the research terminal and change your bonus power. It is unfortunate that you only get to see the list of powers available after you have already spent the eezo needed to change the power. In ME3 you get to see the list before you pick a new power.

2) But is it a normal behavior to only have access to obtained loyalty powers in game while i had access to all bonus powers at the run start ? Or is it a bug ?

 

1) Yeah i forgot about that part. Anyway, the time it takes the unit to come back in combat + stasis time is far longer than my CD. And my gun has no CD, so its pretty decent when u face 3-4 mooks + one boss

 

I searched a bit and did nt found a way with gibbed yet. Enabling the console wld work though. Was lazy about it and fearing automatic patches might not be up to date and messing my files

 

(I m enjoying the mattock again, after the derelict collector vessel, it s a real pleasure :D)



#19
cap and gown

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2) But is it a normal behavior to only have access to obtained loyalty powers in game while i had access to all bonus powers at the run start ? Or is it a bug ?

 

 

Perhaps when you were using the editor you did something that unmarked all the loyalty powers you had obtained on earlier runs?


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#20
Alfonsedode

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Perhaps when you were using the editor you did something that unmarked all the loyalty powers you had obtained on earlier runs?

nice idea. I fear this me2 install forgot my earlier runs in some selective manners, as i had access to all bonus power at start, but  was getting warp specialist and head hunters achievments again



#21
capn233

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Maybe your profile was somehow reset.