How did they handle level ups in Dragon Dogma?
I know I said I was going to bounce, but I'll answer.
In Dragon's Dogma, you can switch classes at will (well, at the major city anyway), and this is important because whatever class, or vocation as they call it, you are when you your XP pushes into the level up, determines your stat allocation for that level. You have HP, Stamina, Magick Attack, Magick Defense, Strength, Defense, and I think that's it. So say you're playing as a warrior. It doesn't matter that you played as a mage and switched to warrior for this last fight. If you level up in that fight as a warrior, then whatever stat is assigned as the warrior's primary and secondary stats will increase in that fashion.
This continues at a fast pace until level 100, then slows down dramatically from then to 200 (and there are new game pluses and super bosses and all sorts of reasons to get that high). On top of this, you have points that let you buy new classes or abilities. you can do that at any time by going to the major city, though some abilities only show up after you've raised your current vocations' s level. So you have your personal level, and your vocation's level that determine your stats at any given time. So while it is possible to level everything up, it is also likely that you are able to either gimp yourself while doing so, or come up with an extremely powerful build. To make things even better, the game tells you nothing of this.
Lastly, though you didn't ask, I'll tell you this anyway. You're only allowed six abilities at once (and the aforementioned warrior only gets three for some reason), but it's not quite like Dragon Age in that your basic attacks can be varied for some different effects that don't need the abilities. Such as tap, tap, hold on the weapon button, will allow your character to knock an opponent down if you're using a one handed weapon, or tap, tap [pause] tap [pause] tap, with daggers delivers to stabs followed by two stunning kicks.