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question about reaver build


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#1
UnknownWhisp

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so..  am not really sure i want Ring of pain or Dragon rage 
Ring of pain is ... a bit irritating 
Dragon rage i haven't tried it but is it worth it actually ? i mean if i keep spamming it then do i even want to bring any other damaging abilities? plus the losing hp part
So tell me the pros and cons of not having dragon rage ability for real without trying to make it sound a godlike ability and such 



#2
SomeoneStoleMyName

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You can get masterwork that gives you +1% life leech on hit. This will offset Dragon rage cost to health.
You can also get +% healing from all sources on gear, especially the belt is very useful for about 30% alone.

It is not hard to reach 100% + healing bonus
AND
It is not too skill intensive to get the mitigation passives from SnS

Damage mitigation and +% healing from all sources is king for reaver. With this you can spam Dragon Rage, and devour will in most cases heal a LOT of your health. Devour + Dragonrage is better with Ring of pain but I agree that its annoying. That is exactly the reason I go +%heal from all sources and mitigation passives, so I can IGNORE ring of pain and simply spam dragon rage + devour. 

There are 2 things you want on a reaver also. +25 stamina neck to increase your stamina pool with 25%. And the battlemaster passive that gives you +50% stamina regen below 50% stamina. The SnS stamina passive + the battlemaster passive coupled with a stamina neck is all you need.

So to conclude:

You can completely neglect ring of pain and still be a BEAST in both damage and survival by getting:

Stamina passives
SnS mitigation skills
Stamina neck
+% healing from all sources 
+% crit chance
Stat priority: Con > Cunning > Willpower > Str (IMO)



#3
UnknownWhisp

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where can i get the healing gear?



#4
SomeoneStoleMyName

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Either the drake in western approach or the hinterlands one drops a 20-30% + all healing belt. 

 

I could be wrong but I think the +1% heal on hit is Varghest or gurn fadetoutched. 

+% healing from all sources is cloth defensive stat I think (not to be mistaken with +% heal on kill)

If the +% healing from ALL sources is to be believed, then +100% healing should make the +1% heal on hit enchant a 2% heal.


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#5
SomeoneStoleMyName

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Oh and... IMO SnS is better than 2H. This is because the difference in damage of 1H vs 2H is not that big.

The major deal here is that with SnS you get one more mastercraft. So because of that 2H is way weaker. Which is a pity because personally I think 2H looks and feels better :( Same problem with archery vs DW rogue. Nothing can compete with +1 mastercraft, not even range.



#6
capn233

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You don't have to use Dragon Rage, but that is basically the trademark for the specialization.

 

I gave up on Ring of Pain in my run, it wastes too much stamina relative to the damage it does.  It is slightly better in SP than MP though, but that is party because if you are using Charging Bull then you will probably deactivate it a bit sooner.

 

I played it as a 2 hander.  By late game you basically can just use Charging Bull, Dragon Rage, and Consume every once and a while.  My armor had fade touched obsidian for 3 guard on hit.  Late game weapon was Sulevin so no masterwork in it (although it has chance to cast pull of the abyss).  I don't think I actually took healing gear, mainly damage buff gear, and maybe ranged defense belt.



#7
Gya

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so..  am not really sure i want Ring of pain or Dragon rage 
Ring of pain is ... a bit irritating 
Dragon rage i haven't tried it but is it worth it actually ? i mean if i keep spamming it then do i even want to bring any other damaging abilities? plus the losing hp part
So tell me the pros and cons of not having dragon rage ability for real without trying to make it sound a godlike ability and such 

 

It's been a while since I played reaver, but from what I can recall...

The pros of dragon rage, in my opinion, are mainly the damage output and the attack speed. You can spam it very quickly, and put out some pretty high burst damage. 

The cons, of course, are that it drains your health, but as SomeoneStoleMyName mentioned, if you craft healing stuff, you can mitigate the need for Ring of Pain, which I agree is a pain in the butt, since battles can be fairly mobile and there's nothing more annoying than dropping Ring of Lame only for everything to move outside of its crappy range while it eats all your stamina.

 

That said, I personally didn't use heal on hit, and I didn't bother with heal on kill until late game. I crafted a tier 2 armour with tier 3 materials, and a tier 3 weapon, and I found that with the SnS passives and devour, I could keep my health up at a comfortable level. I liked to let it drop to about 50% (yeah, I'm a pansy), and then use unbowed to get some guard going. That meant that I was getting some attack boost from my low health.

 

 

You can get masterwork that gives you +1% life leech on hit. This will offset Dragon rage cost to health.
You can also get +% healing from all sources on gear, especially the belt is very useful for about 30% alone.

It is not hard to reach 100% + healing bonus
AND
It is not too skill intensive to get the mitigation passives from SnS

Damage mitigation and +% healing from all sources is king for reaver. With this you can spam Dragon Rage, and devour will in most cases heal a LOT of your health. Devour + Dragonrage is better with Ring of pain but I agree that its annoying. That is exactly the reason I go +%heal from all sources and mitigation passives, so I can IGNORE ring of pain and simply spam dragon rage + devour. 

There are 2 things you want on a reaver also. +25 stamina neck to increase your stamina pool with 25%. And the battlemaster passive that gives you +50% stamina regen below 50% stamina. The SnS stamina passive + the battlemaster passive coupled with a stamina neck is all you need.

So to conclude:

You can completely neglect ring of pain and still be a BEAST in both damage and survival by getting:

Stamina passives
SnS mitigation skills
Stamina neck
+% healing from all sources 
+% crit chance
Stat priority: Con > Cunning > Willpower > Str (IMO)

 

Oh and... IMO SnS is better than 2H. This is because the difference in damage of 1H vs 2H is not that big.

The major deal here is that with SnS you get one more mastercraft. So because of that 2H is way weaker. Which is a pity because personally I think 2H looks and feels better :( Same problem with archery vs DW rogue. Nothing can compete with +1 mastercraft, not even range.

Agreed, except I preferred to boost Willpower (my preference was Willpower > Cunning > Str/Con) wherever possible, because magic resistance and attack boost all in one was too much for me to resist!

 

And you're right about the extra masterwork on a shield, but 2H just looks so much more awesome. A worthwhile trade-off, for me.  ^_^


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#8
n7stormrunner

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I had no problems with it.

 

1. drop ring of pain,

2. 3 hits with dragon rage,

3. 3 normal attacks to get stamina back up

4. devour if you are low on health or Grappling Chain if they try to run.

5. 3 normal hits

6. repeat 2- 4, replace devour with whatever is needed.

 

no set build needed, I think, though I did max battlemaster tree.

 

though I only use dragon rage on bosses. 



#9
SuperNose

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You can get masterwork that gives you +1% life leech on hit. This will offset Dragon rage cost to health.

 

*snip*

 

I've got both my weapon and shield with +1% Heal on Hit, as well as my armor I believe, and it most certainly does not offset the cost of Dragon Rage for me, not by a long shot.

 

That being said, swapping to SnS was what I needed on my Reaver. I felt too squishy as 2H, with less control over my health. But now I can drop down much lower and still feel comfortable, and things still die quickly enough. Even Devour(w/o Ring of Pain) can't keep up with my health ATM, and I've got 80%(??....don't quote me, I forget exactly) to +Healing on my gear right now. Don't have the belt yet though, no idea where it comes from or what I did with it.



#10
capn233

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Dragon Rage costs 10% health per hit doesn't it, so 1 + 1 won't offset it.  I am not sure it makes sense to obsess over countering the health drain though, I think guard on hit or damage boosters are better.  You gain damage as you lose health with Blood Frenzy, it seems to me like trying to keep the reaver around mid health works out well.  Rampage upgrade drops cooldown on Devour, and you can use that fairly often after that.

 

Still seems to me that Ring of Pain is largely counter productive if you are trying to build your health.  Although it "improves" the healing from Devour, it wastes stamina unless you want to throw regular auto attacks, and Devour is already improved depending on how little health you have left.

 

Charging Bull + Gore and Trample, Dragon Rage + Rampage, Devour plus passives and a decent 2H weapon and a little old 3 guard on hit armor masterwork should be nearly all you need to be nearly invulnerable and do respectable damage.