Mob lvl cap suggestion
#1
Posté 15 mars 2015 - 06:05
#2
Posté 15 mars 2015 - 06:45
Agreed. As much as I don't like how level scaling is done in some games, I seriously missed it in DAI. The min lvl is good, but when any challenge from the game is gone if you overlevel it a bit, it is not right. And it is quite easy to overlevel the game, especially if one takes some of those XP perks. I mean, the late game is usually pretty easy in every RPG out there, be it D&D based or not, but DAI takes the easy late game to a completely new level of... well... easiness.
#3
Posté 15 mars 2015 - 06:55
There's a mod at DAI Nexus that sets the level cap to 30 and allows you to set multiples for enemy health, damage, etc. I agree several areas could use a higher cap, but on the other hand feel it should be done with some scrutiny. Level 30 dragons, demons, giants etc would be great, but level 30 mabaris and highwaymen would just break immersion.
#4
Posté 15 mars 2015 - 07:51
There's a mod at DAI Nexus that sets the level cap to 30 and allows you to set multiples for enemy health, damage, etc. I agree several areas could use a higher cap, but on the other hand feel it should be done with some scrutiny. Level 30 dragons, demons, giants etc would be great, but level 30 mabaris and highwaymen would just break immersion.
Assuming they play on PC.
#5
Posté 15 mars 2015 - 07:59
Assuming they play on PC.
Well, yes. Without mods and editors you're basically left hoping the developers will someday (preferably before 2016) bring about every change you'd like to see to get your game set up the way you want it, i.e. the odds are slim to none.





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