I liked the game, but while watching a recent G.R.R.M interview I immediately thought of the game at the 11:50 mark. What do you guys think? Is Dragon Age Inquisition similar to what he was describing?
https://www.youtube....h?v=Ms2LXYUlvc8
I liked the game, but while watching a recent G.R.R.M interview I immediately thought of the game at the 11:50 mark. What do you guys think? Is Dragon Age Inquisition similar to what he was describing?
https://www.youtube....h?v=Ms2LXYUlvc8
I liked the game, but while watching a recent G.R.R.M interview I immediately thought of the game at the 11:50 mark. What do you guys think? Is Dragon Age Inquisition similar to what he was describing?
Inquisition deals very little with socioeconomic class, with a few exceptions in Wicked Eyes and Wicked Hearts. So no, I don't really see it.
Inquisition deals very little with socioeconomic class, with a few exceptions in Wicked Eyes and Wicked Hearts. So no, I don't really see it.
But it does sort of throw modern westerners into a medieval fantasy setting. At least I think so.
But it does sort of throw modern westerners into a medieval fantasy setting. At least I think so.
Why do you say that?
Why do you say that?
I feel that it lacks the harshness of a medieval setting, not in the environment but in the psyche of the characters themselves. They might dislike each other but it's over what most westerners dislike each other over. Personality rather than physicality and lifestyle. I wanted it to be like the Witcher where it is obvious there is hatred between certain groups. Where bigotry is present and where complex issues aren't wrapped up tidily with reason and tolerance. It just seemed scared to offend in my opinion. Yes there was mages vs templars but elves being persecuted by humanity in this game was a very weak theme whereas in origins it was blatantly obvious who the bigots where. I also feel it is strange to have no bigots in the party, why is it in this game that everyone I recruit has no prejudice in a world where there is supposed to be prejudice against mages, against elves and anything humans aren't used to. Even the Qunari who are supposed to be brutal pragmatic people are tolerant in this game, where in Origins they were horrifically prone to prejudice and mistrust of what wasn't familiar. Just my opinion though
The first DA game was definitely more true to the realism of a medieval society. I wouldnt go as far as saying that Inquisition has gone "Disney" on us, but the devs has certainly fallen short on bringing us that gritty and dark medieval fantasy game.
The overall feel of Inquisition is unfortunately a lot more "cheerful" and Hollywood than Origins. I'm not sure if this was a conscious decision to get higher sales by taking a step in the mainstream direction for higher sales or if it just "ended up" that way due to a new engine and such.
The first DA game was definitely more true to the realism of a medieval society. I wouldnt go as far as saying that Inquisition has gone "Disney" on us, but the devs has certainly fallen short on bringing us that gritty and dark medieval fantasy game.
The overall feel of Inquisition is unfortunately a lot more "cheerful" and Hollywood than Origins. I'm not sure if this was a conscious decision to get higher sales by taking a step in the mainstream direction for higher sales or if it just "ended up" that way due to a new engine and such.
You summed it up better than I could, it wasn't gritty, it was too "yay, we won lets all dance and have fun" I wanted "we won, and people died, and hatred has been created based on my choices, and the world is just as screwed up as it has always been even though it is saved."
I feel that it lacks the harshness of a medieval setting, not in the environment but in the psyche of the characters themselves. They might dislike each other but it's over what most westerners dislike each other over. Personality rather than physicality and lifestyle. I wanted it to be like the Witcher where it is obvious there is hatred between certain groups. Where bigotry is present and where complex issues aren't wrapped up tidily with reason and tolerance. It just seemed scared to offend in my opinion. Yes there was mages vs templars but elves being persecuted by humanity in this game was a very weak theme whereas in origins it was blatantly obvious who the bigots where. I also feel it is strange to have no bigots in the party, why is it in this game that everyone I recruit has no prejudice in a world where there is supposed to be prejudice against mages, against elves and anything humans aren't used to. Even the Qunari who are supposed to be brutal pragmatic people are tolerant in this game, where in Origins they were horrifically prone to prejudice and mistrust of what wasn't familiar. Just my opinion though
No bigots in the party? Have you met Sera?
For the most part, the inner circle is pretty worldly, having met far more different people than your typical person of the day would have. And no one who isn't absolutely sure of their power would ****** off the Inquisitor just by being a racist dick to their face.
The first DA game was definitely more true to the realism of a medieval society. I wouldnt go as far as saying that Inquisition has gone "Disney" on us, but the devs has certainly fallen short on bringing us that gritty and dark medieval fantasy game.
The overall feel of Inquisition is unfortunately a lot more "cheerful" and Hollywood than Origins. I'm not sure if this was a conscious decision to get higher sales by taking a step in the mainstream direction for higher sales or if it just "ended up" that way due to a new engine and such.
DA2 sales figures. They wanted to move further away from the grimdarkness that that game troweled on.
You summed it up better than I could, it wasn't gritty, it was too "yay, we won lets all dance and have fun" I wanted "we won, and people died, and hatred has been created based on my choices, and the world is just as screwed up as it has always been even though it is saved."
See above, and also because I think they wanted to wrap up loose ends before leaving southern Thedas.
The witcher may be something you'd enjoy
Not a wise answer genuine recomendation
I've played them all, I referenced it in one of my comments:)
I do not know if he's looking for a Dark Fantasy, I think he just wants a bit of reality, I would not recommend The Witcher in this case.
the post above explains everything.
Modifié par Red of Rivia, 15 mars 2015 - 10:47 .
No bigots in the party? Have you met Sera?
For the most part, the inner circle is pretty worldly, having met far more different people than your typical person of the day would have. And no one who isn't absolutely sure of their power would ****** off the Inquisitor just by being a racist dick to their face.
DA2 sales figures. They wanted to move further away from the grimdarkness that that game troweled on.
See above, and also because I think they wanted to wrap up loose ends before leaving southern Thedas.
I think it was because Gaider wanted a tidy ending to his story before leaving to work on the new project. And DA2 didn't sell bad because it was dark, it sold bad because it was boring and lacked diversity in its environments.
but reality is boringI do not know if he's looking for a Dark Fantasy, I think he just wants a bit of reality, I would not recommend The Witcher in this case.
the post above explains everything.
No bigots in the party? Have you met Sera?
For the most part, the inner circle is pretty worldly, having met far more different people than your typical person of the day would have. And no one who isn't absolutely sure of their power would ****** off the Inquisitor just by being a racist dick to their face.
DA2 sales figures. They wanted to move further away from the grimdarkness that that game troweled on.
See above, and also because I think they wanted to wrap up loose ends before leaving southern Thedas.
DA2 sale figures is by no means at fault for being too dark. Re-used assets, limited roleplaying / Dialogue options and such was the main issues? O.o
I dont think DA2 sale figures and the "Darkness" of the setting has any correlation.
but reality is boring
Has a certain wisdom in what you said, then varies opinion, I find most amusing to see a witch being burned by stupid people who do not understand the magic, that is best for me to... be some sort of wise women or something. Of course, has several points of view, for example, some cultures can see magic as something divine and not others, think raises questions ( reminds you of something ? ). Anyway, I like all kinds of fantasy, but I prefer the darker ones with more rot and everything, does not necessarily need to be real in the way you 're thinking.
hehe ah i seeHas a certain wisdom in what you said, then varies opinion, I find most amusing to see a witch being burned by stupid people who do not understand the magic, that is best for me to... be some sort of wise women or something. Of course, has several points of view, for example, some cultures can see magic as something divine and not others, think raises questions ( reminds you of something ? ). Anyway, I like all kinds of fantasy, but I prefer the darker ones with more rot and everything, does not necessarily need to be real in the way you 're thinking.
I think Dragon Age is at a midway point between traditional high fantasy (such as LOTR or Wheel of Time) and more modern, ''grittier'' fantasy that is more down to earth (A Song of Ice and Fire, Witcher to a lesser degree). It deals with heavy issues a lot, such as religion (both the good and bad around it), racism, oppression and classism (elves, Casteless, corrupt nobles). In that manner it is far from being a Disney fantasy. The only point where it's really softer than most fantasy is in its widespread sexual freedom, which is a fun quirk of the setting IMO.
Dragon Age also features nefarious plots by thousand years old evil sorcerers to destroy the world by tearing a hole in the sky, or ancient corruped dragon things leading armies of Not-Orcs against plucky bands of heroes. Which is the more High Fantasy aspect of the setting.
Then again, we say that, but ASOIAF also features magic swords of various flavors, boatloads of prophecies, super-advanced ancient civilizations, inhumanly beautiful dragon tamers with special sparkly blood, giants and armies of ice elves and zombies. The Witcher has stereotypical dwarves, curses, an army of reality-bending elven riders, werewolves playing at Batman, more prophecies and time travel to go along with the grittier stuff.
There is a difference between the settings, but honestly I don't think it's that high. The focus is just on different aspects of the setting. Dragon Age deals about religion and religious wars a lot, for example, while in A Song of Ice and Fire faith is mostly relegated to the background until the High Sparrow comes around.
hehe ah i see
I think... it was confused what I said, basically I wanted to say this: perhaps the topic owner wants a verisimilitude in a work, even if it is completely unrealistic, you will have concepts of reality. For example, Dragon Age is a medieval fantasy, but has kings, then we know what are kings and resemble those of our world. In other words, need to be true, although I think Dragon Age established the suspension of disbelief, then there is not much to claim. Dragon Age can tell me that demons will leave a hole in the sky and I will believe, because he already has a level of suspension of disbelief established, but in other work with a ''realistic'' world will be weird.
Modifié par Red of Rivia, 15 mars 2015 - 11:27 .
The first DA game was definitely more true to the realism of a medieval society. I wouldnt go as far as saying that Inquisition has gone "Disney" on us, but the devs has certainly fallen short on bringing us that gritty and dark medieval fantasy game.
The overall feel of Inquisition is unfortunately a lot more "cheerful" and Hollywood than Origins. I'm not sure if this was a conscious decision to get higher sales by taking a step in the mainstream direction for higher sales or if it just "ended up" that way due to a new engine and such.
I feel that it lacks the harshness of a medieval setting, not in the environment but in the psyche of the characters themselves. They might dislike each other but it's over what most westerners dislike each other over. Personality rather than physicality and lifestyle. I wanted it to be like the Witcher where it is obvious there is hatred between certain groups. Where bigotry is present and where complex issues aren't wrapped up tidily with reason and tolerance. It just seemed scared to offend in my opinion. Yes there was mages vs templars but elves being persecuted by humanity in this game was a very weak theme whereas in origins it was blatantly obvious who the bigots where. I also feel it is strange to have no bigots in the party, why is it in this game that everyone I recruit has no prejudice in a world where there is supposed to be prejudice against mages, against elves and anything humans aren't used to. Even the Qunari who are supposed to be brutal pragmatic people are tolerant in this game, where in Origins they were horrifically prone to prejudice and mistrust of what wasn't familiar. Just my opinion though
The first DA game was definitely more true to the realism of a medieval society. I wouldnt go as far as saying that Inquisition has gone "Disney" on us, but the devs has certainly fallen short on bringing us that gritty and dark medieval fantasy game.
The overall feel of Inquisition is unfortunately a lot more "cheerful" and Hollywood than Origins. I'm not sure if this was a conscious decision to get higher sales by taking a step in the mainstream direction for higher sales or if it just "ended up" that way due to a new engine and such.
And here I thought I was the only one bothered by this new Hollywood model of storytelling of DA:I...
Glad to see I'm not the only one who wants the medieval lore to return to the franchise. ![]()
And here I thought I was the only one bothered by this new Hollywood model of storytelling of DA:I...
Glad to see I'm not the only one who wants the medieval lore to return to the franchise.
Well, let's make an imaginative exercise? Tell me how to be a Dragon Age more realistic or more ''dark''
I want to see if looks like my idea.
Well, let's make an imaginative exercise? Tell me how to be a Dragon Age more realistic or more ''dark''
I want to see if looks like my idea.
I'd start by having the Qunari be what they were in Origins, pragmatists who view deviation from their ideology as pointless. I would want Qunari party members to be rude to and be unable to trust mages, as Sten was. I want humans to be more racist towards elves. I played through as an elf and was never called knife ear, never taunted or belittled. I want the small folk to be much more afraid of mages. Wouldn't you be absolutely terrified of someone who could set you on fire with their mind? Summon a demon to kill you, make your very blood boil in your veins? I want choices to be tough rather than just which skin or clone character will you get to see. More grisly examples of discrimination, be able to witness it, hear it, see it. (Elf getting beaten in a human city) with you given the option to intervene or watch. I want Dorian to be more realistic, to have stories of being hated for his homosexuality as real homosexuals often times are. To be able to do what I wanted to do to Sera as an Elf Rogue and fight her for being against her own race (seriously, this infuriated me). I want corypheus to actually be terrifying, for example Raam from gears of war, he is scary as hell the first time you play the campaign. Why because you've seen his brutality, you watch him murder people. But corypheus was just "he is a bad guy, make him look bad"
I feel that it lacks the harshness of a medieval setting, not in the environment but in the psyche of the characters themselves. They might dislike each other but it's over what most westerners dislike each other over. Personality rather than physicality and lifestyle. I wanted it to be like the Witcher where it is obvious there is hatred between certain groups. Where bigotry is present and where complex issues aren't wrapped up tidily with reason and tolerance. It just seemed scared to offend in my opinion. Yes there was mages vs templars but elves being persecuted by humanity in this game was a very weak theme whereas in origins it was blatantly obvious who the bigots where. I also feel it is strange to have no bigots in the party, why is it in this game that everyone I recruit has no prejudice in a world where there is supposed to be prejudice against mages, against elves and anything humans aren't used to. Even the Qunari who are supposed to be brutal pragmatic people are tolerant in this game, where in Origins they were horrifically prone to prejudice and mistrust of what wasn't familiar. Just my opinion though
I think people really overstate this kind of prejudice. Not that medieval mentalities were like our own. But people want 1930s style racism in the 1200s, and the hatreds and conflicts in that period of time were not at all like our own.
I think people really overstate this kind of prejudice. Not that medieval mentalities were like our own. But people want 1930s style racism in the 1200s, and the hatreds and conflicts in that period of time were not at all like our own.
Regarding the interview with George R.R. Martin and his comment about the social system having teeth, yes, it had. That's why I think that a medieval social system is never portrait quite accurately in a fantasy world. After all, it is fantasy. I don't think that we have a "Disney"-like fantasy setting in Inquisition but it isn't really dark and gritty either.
Well, let's make an imaginative exercise? Tell me how to be a Dragon Age more realistic or more ''dark''
I want to see if looks like my idea.
I like imaginative exercises
.
To begin with, I believe that if the Inquisitor could make some really bad choices, they would add to a darker world feeling. And with dark choices I mean options to screw things up. This ties in with the "Lead Them Or Fall" trailer. What if the Inquisitor almost fails and can only win at high costs because the player made some bad judgement calls (all of them intended, of course)?
Then there are rifts everywhere and it's literally raining demons from the sky. Conveniently most of the rifts are somewhere on the Outskirts. What if some of them had been closer to a populated area and had caused much more damage there? And maybe a citizen or farmer was so desperate that he made a deal with a demon? This could even lead to a smaller sidequest (I know we had something similar with Alexius but he is one of the bigger characters).
What if we got to see more of the consequences of the Orlesian Civil War? It would have been such an extreme contrast to encounter a group of refugees first - people who have lost their home, loved ones and wealth - just to see how different life for the Nobility at the Winter Palace is.
The game hints at other things such as slavery and addiction but all in all they are not really huge issues. And this is something that George R.R. Martin talks about a bit further in the interview when he asked what Aragorn did with the leftover Orcs after the war (15:28). IMHO, BioWare establishes problems in Inquisition but doesn't deal with them in a satisfying way. So to sum it up, if the world is at the edge of the abyss, make it more visible. Show more of the consequences. How does it affect the population?
Add more horror elements to this and I believe you could get a pretty dark and gritty world out of it.