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Numbers for playable races?


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17 réponses à ce sujet

#1
GCoyote

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So I'm playing MotB and I realized after about five hours of play that I used the wrong build for the race I was playing. I downloaded tlkedit2 and I can see where the number for race is stored. I assume that 1 = human? Does anyone have the full list of races and corresponding numbers? Can I force a non-player race this way?

#2
Arkalezth

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Can I force a non-player race this way?

I have no idea about your main question, but this would be interesting. I've always wanted to play MotB as a gelatinous cube.

PS: Not really. But now I kinda do.

#3
rjshae

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Humans are 6; the list is in racialtypes.2da. Or go to Globals in the Toolset script assist and type RACIAL_.


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#4
GCoyote

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Thanks RJ'! I'm on the road atm but I'll play with that next weekend.



#5
Dann-J

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Keep in mind that changing the race number won't change the character's appearance, nor will it add or remove any race-related feats to/from the character. All it'll likely accomplish is to allow you to use race-specific items, or qualify for race-specific prestige classes.



#6
GCoyote

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Keep in mind that changing the race number won't change the character's appearance, nor will it add or remove any race-related feats to/from the character. All it'll likely accomplish is to allow you to use race-specific items, or qualify for race-specific prestige classes.


Got it. Actually since the problem is that I followed the wrong build, switching to human might eliminate the xp penalty I incurred. At this point I'm getting more interested in learning learning what's under the hood than in finishing this play through.

#7
kamal_

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You could always use the console to give yourself the xp that you faced as a penalty.
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#8
GCoyote

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You could always use the console to give yourself the xp that you faced as a penalty.


True but I'm sort of getting in the mood to study the game's internal mechanics some more.

#9
kevL

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don't know what to say,

it's gonna turn yer hair gray.

But little rewards along the way

can

sometimes

make the day


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#10
Tchos

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Who really can say

it will turn your hair grey?

If it does, it's okay.

With little delay

it turns grey anyway.


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#11
kevL

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To turn one's hair gray in old age may be
a graceful way to pass the end of life;
but, lo, think lest ye happenstance to see
a peril dire before thy days be rife.
For in the toolset of a confuséd mind*
the wasted hours of many souls are lost,
and tedious the work that saviors grind
out for the pleasure -- at what 'spensive cost?
So take this as a warning, yet not quite;
as toils and burdens that consume one's days
and offer fears that come without respite
may grieve and cheer those with thy mandalays.**
The colors dear that drape adventure won
Can cast all tint and shade beneath the sun.

// too much time


* (sic)
** rolls eyes.


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#12
Tchos

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In these tools named for nights where the winter falls not
Folk may catch themselves spending more time than they ought.

Those for whom making a mod is the goal
May suffer from scope creep expanding the whole.

For others the journey is justification
For never quite reaching their mod's destination!

But time, whether spent in the toolset or not,
Is the reason for grey in one's hair to be brought!


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#13
kevL

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lol, seems we have a difference of opinion



#14
GCoyote

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Nevertheless that was the perfect time for comedic relief.

Thanks

#15
Tchos

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:)



#16
Dann-J

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There once was a man from Nantucket...



#17
Kaldor Silverwand

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My feet are long fellows.

#18
GCoyote

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Well not surprisingly, editing only the characters' race caused the game to crash as soon as I tried to save it. :o

Back to the drawing board. :unsure:

I also edited the sub-race and changed xpMod from 1 to 0. That seems to work. :P

Edit: Nope, xpMod = 0 means no more xp for this character. Reset it to 1 and things started working normally again.