While the various Xenonauts wrestle with the issue of their confusing and uncertain pasts, the clearer minds of the Xenonauts scientists have finished their analysis of the craft downed in the prior two missions.

Designated simply as the Scout, as can be confirmed by our pilots it represents an all-around bigger, faster, and more dangerous counterpart to the Light Scouts previously encountered, with a more powerful plasma weapon to boot. Despite this improved weaponry and armor plating, however, our interceptors, especially working in pairs, remain more than a match for it. The craft's larger size means it cannot perform the same sort of combat rolls as the Light Scout, so our MiG-32 "Foxbats" can reliably engage them from beyond their effective range. Even the Condors can use their superior mobility to attack from the rear and sides and punish them with their Sidewinders and cannon, turning the tables somewhat on them.
While the exposed engine compartment in the rear circular section makes for a very odd design choice, the craft does possess an astounding array of sensors all along its exterior shell, presenting a formidable ISR capability. We should take care to shoot them down as quickly as possible, and so keep the aliens in the dark as to our own movements.

On October 10th, the Xenonauts finally get some reinforcements, as the first new batch of recruits since the beginning of the Alien War arrives.

DobbySaurus, hailing from Sweden, joins Dominus and Johnnie Walker in the manning the big guns, her high strength and health enabling her to tote the machine gun and plenty of extras around the battlefield.

Another Soviet comrade, TheBunz is the one who lifts ... a riot shield, anyway, which all that lifting has no doubt helped him to carry around, as like Dobby he has a high strength and a robust physique. With his quick reflexes, he is also quick with photos, a grenade, or any other sort of bomb that needs to be thrown.

Also hailing from the Soviet airborne, Jock Cranley is a deadly sniper, although he has not seen significant combat anywhere around the world, having been earmarked for Afghanistan before the outbreak of the Alien War. Jock's fast movement, good aim, and quick reflexes enable him to move around the battlefield and control the terrain as necessary with precision fire.

Love him or hate him, simfanUP is a former member of the Italian stay-behind special forces, where he has been known to let nothing get in the way of fighting the communist hordes - even getting his own men killed. Fortunately, we hope to turn this towards better ends by directing it against the aliens. Sim serves in a jack-of-all-trades roll, with his high strength enabling him to carry plenty of explosives in addition to a rifle.

Rounding out the new recruits are the riflemen, with E-Ro-
: E-Ro!!!!!!!! Yay! Come to mama! 
...
Er, yes, well, anyway.

Figuring military service would be of use in a political campaign, Su Lu Pi has picked up a rifle, where her robust health and bravery will serve her well in a close quarters assault role.

Finally we have Lotion Soronnar, who comes from an extremely secretive special operations branch of the Netherlands Marines, known only as the "Salamanders". Not much is known about his service, but with no real weaknesses he has clearly been tested by fire, and is ready to do battle against the xeno menace.

As the new arrivals settle in, the central hub of the TEMPLE OF NOD base is finally completed, although the base is still only a shell. Immediately, construction begins on the necessary facilities to bring it up to standards, including hangers, living space, garages, stores, and medical facilities, and most importantly, a new radar facility.

Meanwhile, the Lobby has completed its own expansion of its final expansion of its own radar capabilities. The Xenonauts eyes now extend far to the north, nearly to the pole, and deep into South America near the edge of the Amazon rainforest. Whatever the aliens are trying to do with the polar bears, seals, or cocaine, we will be able to see them now. X-Ray can't take a dump without us knowing how big it is, as long as its in this area.

A few days later, with the completion of the hanger facilities, 'FAST JIMMY' and 'MOUSESTALKER' prepare to depart for TEMPLE OF NOD, to begin interception actions as soon as possible.
: Hey, Mouse, I hear Rome is nice this time of year. It's on the way, and I know a good gelato and cheese place.
: Ah, you're such a romantic, Jimmy.

Meanwhile, the scientists have completed their latest project. Continuing on from their studies of the alien's biology, they have now devised weapons that will be capable of capturing them ... although "devised" is perhaps generous, considering mankind has been using clubs since before the they discovered fire. Nevertheless, the shock batons, based on a modified cattle prod, should be more than capable of overloading the aliens nervous systems. The alternative method, using smoke and gas to shut down their respiration, is safer and more elegant, although it lacks the oomph and certainty of the shock batons. Both should be deployed soon as possible in the field, with the goal of capturing a live alien.

In the meantime, the Xenonauts scientists have turned their attention towards the mysterious yellow rocks that powers the alien UFOs, Alenium. It is hoped that if we understand this material, it will unlock the secrets necessary to for us to begin deciphering how the rest of the alien's technology, especially their alloys, work.

The transfer to Europe perhaps came too soon, as UFOs, designated 9 and 10, appear off of both coasts of North America. 'SEBOIST' and 'KAISER SHEPARD' pursue the target over the Pacific, while 'FAST JIMMY' and 'MOUSESTALKER' burn west over the Atlantic.



Unfortunately, it does not go particularly well. UFO-9 disappears off the radar screens as it outpaces Seboist and Kaiser Shep, while Jimmy and Mouse can do little more than confirm its position over Quebec (extremely close to the site of the last shoot-down) before being forced to return home.


UFO-9, being a f*cking tease, briefly reappears off the coast of South America before escaping into space. Probably picked up some hookers in the Pacific before escaping with the blow. Bastard.

All is not gloom, however, as the Xenonauts scientists finish their thorough deconstruction of the first of their captured alien weapons, the humble plasma pistol. Although still far behind our capabilities for manufacturing or even using in a way that would not be dangerous to our soldiers in the field, it has nonetheless given us some useful insights that should help the Alenium and Alloy projects.

It has also provided enough information on the alien weapons capabilities to allow for work to begin on a new combat armor. While such a system would be simply be a stop-gap until we can develop a brand new and fully realized combat suit to powerfully increase our soldiers's survivability, it would at least be better than the (admittedly fetchingly blue) coveralls and and shirts they're wearing now.

Anticipating these new engineering projects on the horizon, THE LOBBY also takes on some new hands in its workshops.


TEMPLE OF NOD completes its first radar facility and has now come fully online, and across the sea, to replace 'FAST JIMMY' and 'MOUSESTALKER' in the cockpits of Foxtrots, call signs 'KING TONY' and 'REDARMYSHOGUN' report for duty.

Quickly the scientists complete the first prototype of the stop-gap armor, dubbed the Jackal Combat Armor. Essentially a fairly standard suite of body armor as is commonly used in militaries around the world, it has been modified with heat-resistant ceramic plates that should serve to disperse some of the damage caused by the alien's plasma weapons. We can now expect our soldiers so armored to at least reliably survive one shot to the torso, although any more than that will be down to luck, as always. The order is immediately given for the procurement of several suits.


TEMPLE OF NOD is already paying dividends, as on the 26th of October it picks up two more Scout UFO's flying around Eurasia, designated UFO-11 and -12. Wanting to ensure that at least one goes down, which even alone would present a significantly better outcome over the previous situation in Europe, 'FAST JIMMY' and 'MOUSESTALKER' take off for the deserts of Central Asia.



With Strike-One half a world away, the Red Air Force is called in to wipe the site from existence.

Re-armed and re-fueled, and with UFO-12 still floating around, Jimmy and Mouse take off once more, tracking their target as it zips across the North Sea and the English Channel.



Overall, the European excursion has gone quite well, and we are already receiving favorable reports from the curious alliance of NATO and the WarPac. However, the money and materials that could be extracted from alien crashes on two continents instead of just one represents a formidable boon, and so TEMPLE OF NOD begins excavating further hanger space ...

To be continued ...