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Cities: Skylines and how games/launches should be made.


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#1
Helvetinbarbaari

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I know. What is he talking about?! Totally different genre and nothing to do with DAI, right?

But i wanted to make this post, cause i can't help comparing my feelings when i launched Dragon Age: Inquisition and how quickly i found out, i've been lied to. And after 10hours i found out that the "whole" game was misssing, intersting quests, fulfilling story line, and all i found, was grinding, filler quests and nice graphics. Not to mention everything was designed consoles first..

 

Now. I've played 30hours and enjoyd, but not enough.. then. I realised that Cities: Skylines had come out, and the feedback was excellent and when i saw this rewiew, i was sold:

 

Bought it with preposterous 22€ and loved it! Controls were intuitive, graphics were good, mods from day one, almost zero bugs, forums FILLED with helpful people who enjoyed and praised the game AND DEVS talking to players! I felt almost overwhelmed and wanted to cry :D

 

THIS is how you make and launch a game!

 

(and don't tell me that DAI is much bigger game, they had what 3-4 years and hundreds of staff? Colossal Order is small, under 20 people)


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#2
Hazegurl

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I'm really enjoying Skylines. I was sold on the day one mod support. I wish companies would realize that mod support = good.  Even someone who worked  on SimCity is modding the game.



#3
Spellbound7

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Oh, mod support, art thou a distant dream...

 

YOU HEAR THAT, BIOWARE? MOD SUPPORT!

 

MOD. SUPPORT.

 

Make it happen! I have a new mage skill trees to make.



#4
Vanth

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I have been thinking about buying Skylines. But I just spent £12 buying Watch Dogs (on the Steam Sale) so buying Skylines might be too extravagant. Mind you, even both games together would be considerably cheaper than DA:I. 



#5
Helvetinbarbaari

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This just in:

http://forum.paradox...Progress-Update

PSA: Official Progress Update Greetings Chirpies!

 


Let me take a moment and update you on the status of things, what's going on behind the scenes and what to expect the coming time.

Bugs and issues

This has been an incredibly smooth launch, not only with sales and pickup but also technically. That doesn't mean there aren't problems at hand! We have identified a couple of core issues users are experiencing and are working on solving them ASAP. Please note that we do not promise all these issues will be fixed in the first patch, even though this is our GOAL.

These are the widest, most pressing problems. This is by no means our complete list of bugs/issues, it's simply the ones that are most widespread and important to fix. Please appreciate that we are a small team and need to prioritize, even though we of course aim to fix the smaller bugs too. CO and PDX QA closely monitor our bug forums. If you have posted in there your issue has been noted, even if there's no official response in your thread.


  • Black screen on start-up
  • Grey Load/New Game button
  • Save issues (corrupted saves, saves not saving, cloud not working properly)
  • Poor performance on high end computers (mostly Linux)

If you're experiencing any of these, please check the Release FAQ Known Issues list, as there are several workarounds posted there. If nothing works either wait for our first patch or contact support.

We're also keeping a close eye on discussions on gameplay related issues. Specifically...
  • Commercial demand possibly being "killed" by parks and rec.
  • Potential traffic AI issues/improvements
  • Cause/effect for workers getting to their jobs

If there are bugs causing these issues, we will of course strive to fix them. In case they are design decisions from CO that the players disagree with; we monitor the discussion and take the feedback into consideration going forward. We understand there's a lot of passion for this game and many of you want to see it grow in the best possible direction - your feedback is highly appreciated - but this does not mean we will "blindly" do everything people ask for. CO are very collected, down to earth developers. Do not expect knee-jerk balance/gameplay changes due to active feedback on a specific topic.


Bugfixing / issues patch ETA

As there have been no extremely pressing issues that need instant hotfixing (as in affecting a majority of players) we have chosen to take our time with the first patch to ensure it doesn't break more than it fixes (so proper QA time). There's currently no ETA for this patch, I will most likely get that today, but you should expect it in a not distant future.

CO are currently fully focusing on solving the core technical issues before we switch to working on the first major content update.


Moo's mod collections (Workshop) now live!

I've started my semi-official curated mod lists on the workshop. They are currently bare bones in content but will be updated pretty much daily. If you want custom content for the game but have no wish to sift through the endless pages of workshop that are already there, please consider subscribing.

Moo's Collection: I Want It All
For users who want as much as possible (still all high quality stuff) when it comes to custom assets. Please ensure you have at least 4gb+ RAM free for the game and generous amounts of HDD space.

Moo's Collection: Mods & Functionality
This is the official mod collection for users that want gameplay/UI/experience altering mods.

Moo's Collection: Crème de la Crème
For players that only want the best, high quality, good looking assets and mods available in the workshop.


Subreddit is going STRONG
We passed 45,000 subscribers this weekend and are now ranked 850 globally on reddit, being the fastest growing non-default subreddit pretty much every day since launch.

Please consider joining this community for an easily digestable news-feed and updates on the goings-on of the other fans.


Other, misc, news / things
  • We sold 500k+ copies!
  • We'll be looking for at least one support agent (paid position) from the Cities community this week - more info on this later
  • There are several competitions going on in the subreddit, check the top bar for more info and prizes!

Thank you so much, everyone, for helping us make this happen. You're awesome.

Cheers,
John