Aller au contenu

Photo

Game difficulty


  • Veuillez vous connecter pour répondre
47 réponses à ce sujet

#1
DanniloSan

DanniloSan
  • Members
  • 61 messages

I remember when i was watching some videos,reading some inteviews where the Devs say: "Dragon Age Inquisition is the hardest Dragon Age so far..." Well,that's not the case...At least for me...

 

Even on the Nightmare difficulty,I don't find much challange,only enemies with more HP...In Dragon Age Origins,even on the normal difficulty we get some pretty good challanges.

The problem of Inquisition is that the challages you will normally found are enemies that are at a higher level than you...And comes a time where you will find no challange at all depending of your level.Most of the enemies don't cap with your level,they will stay low level depending of the area,and the Story Missions don't cap either so,what is the point of so many quests,a "huge" open World to explore that,if you explore to much,you will level up to much and emenies will not be acompaning you...What is the point?

 

That is for me,one of the biggest problems in the game.Too Easy...I really don't see the treat of the enemies...Only Dragon are challanging but easy if it's compared with DAO and DAII...

Some people would say that is in-game progress,you level up to be the strongest,I think level Up should bring you more tatical options and abilities to use in your favor in a battle,not to become a GOD!



#2
Lucirak

Lucirak
  • Members
  • 62 messages

I remember when i was watching some videos,reading some inteviews where the Devs say: "Dragon Age Inquisition is the hardest Dragon Age so far..." Well,that's not the case...At least for me...

 

Even on the Nightmare difficulty,I don't find much challange,only enemies with more HP...In Dragon Age Origins,even on the normal difficulty we get some pretty good challanges.

The problem of Inquisition is that the challages you will normally found are enemies that are at a higher level than you...And comes a time where you will find no challange at all depending of your level.Most of the enemies don't cap with your level,they will stay low level depending of the area,and the Story Missions don't cap either so,what is the point of so many quests,a "huge" open World to explore that,if you explore to much,you will level up to much and emenies will not be acompaning you...What is the point?

 

That is for me,one of the biggest problems in the game.Too Easy...I really don't see the treat of the enemies...Only Dragon are challanging but easy if it's compared with DAO and DAII...

Some people would say that is in-game progress,you level up to be the strongest,I think level Up should bring you more tatical options and abilities to use in your favor in a battle,not to become a GOD!

that's the problem: you said about "bring you more tactical options" in a game that has so little tactics in comparison with daO and da2..

da Inquisiiton became a action RPG with one or two tactical element (tac cam and behavior tab)


  • DanniloSan aime ceci

#3
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

That depends on your style of play. Some gamers want to become that God. Level scaling has its proponents and distractors. Some gamers want the enemy to scale as their party rises in levels for the challenge others do not. I have played games with both and prefer no level scaling. I want to see the progression of my party getting more powerful. If the enemy always scales to my party's level there is no sense of the party getting more powerful. If enemies in a zone stomp my party in the ground. I want to be able to get the party more powerful to come back and stomp that enemy in the ground. That gives the sense of the party becoming more powerful.

 

Also some enemies simply should not scale. I see no reason for a 22nd level bear.


  • Drasanil, Hexoduen, BSpud et 3 autres aiment ceci

#4
DanniloSan

DanniloSan
  • Members
  • 61 messages

that's the problem: you said about "bring you more tactical options" in a game that has so little tactics in comparison with daO and da2..

da Inquisiiton became a action RPG with one or two tactical element (tac cam and behavior tab)

I even don't consider the Behavior tab an Tatical option at all...



#5
phantomrachie

phantomrachie
  • Members
  • 1 176 messages

That depends on your style of play. Some gamers want to become that God. Level scaling has its proponents and distractors. Some gamers want the enemy to scale as their party rises in levels for the challenge others do not. I have played games with both and prefer no level scaling. I want to see the progression of my party getting more powerful. If the enemy always scales to my party's level there is no sense of the party getting more powerful. If enemies in a zone stomp my party in the ground. I want to be able to get the party more powerful to come back and stomp that enemy in the ground. That gives the sense of the party becoming more powerful.

 

Also some enemies simply should not scale. I see no reason for a 22nd level bear.

 

I think some level scaling is ok, but not all enemies should scale. I don't want to feel like a God, but I do want to feel like my character has progressed.

 

In games like FF8 were all enemies scale, apart from some additional skills my party didn't feel any more powerful at the end of the game then the did at the beginning.

 

In Skyrim, I was an all powerful God who could kill enemies in one hit, it gets boring.

 

I like the limited scaling in DA:I - enemies have a set level range that they scale within, if you are low level in a high level area the fights will be tough, but then you can come back a few levels later and the fights will be easier but still not a walkover because they have scaled up a bit.

 

You get the impression that your character is becoming more powerful, without being turned in a God.


  • Yuyana et Zobert aiment ceci

#6
Abyss108

Abyss108
  • Members
  • 2 009 messages

Every Dragon Age game has been easy so far. Bioware doesn't really do difficult games. :(



#7
spoli

spoli
  • Members
  • 24 messages

Not even close to as hard as Origins. There arent any real boss fights to speak of and I could list 5 fights right off the top of my head that are harder than anything in DAI, as well as far far far more memorable.



#8
DanniloSan

DanniloSan
  • Members
  • 61 messages

Not even close to as hard as Origins. There arent any real boss fights to speak of and I could list 5 fights right off the top of my head that are harder than anything in DAI, as well as far far far more memorable.

In DAO we have some good fights don't we?

Branka

Flemeth the Shapeshifter

The BroodMother

Jarvia

The High Dragon to name a few...



#9
spoli

spoli
  • Members
  • 24 messages

How bout the return to Ostagar? not a single fight but if you didnt watch your pulls you were in for one helluva battle. Back when aggro management mattered....


  • DanniloSan aime ceci

#10
In Exile

In Exile
  • Members
  • 28 738 messages

That depends on your style of play. Some gamers want to become that God. Level scaling has its proponents and distractors. Some gamers want the enemy to scale as their party rises in levels for the challenge others do not. I have played games with both and prefer no level scaling. I want to see the progression of my party getting more powerful. If the enemy always scales to my party's level there is no sense of the party getting more powerful. If enemies in a zone stomp my party in the ground. I want to be able to get the party more powerful to come back and stomp that enemy in the ground. That gives the sense of the party becoming more powerful.

Also some enemies simply should not scale. I see no reason for a 22nd level bear.


At the same time not having level scaling doesn't mean not having powerful foes to fight. I suppose the dragons in DAI are meant to be those foes but even putting aside overleveling issues the fights are too few and too brief IMO.

#11
In Exile

In Exile
  • Members
  • 28 738 messages

How bout the return to Ostagar? not a single fight but if you didnt watch your pulls you were in for one helluva battle. Back when aggro management mattered....


Really? I found agro management matters the most in DAI. In DAO I never even bothered with taunt on nightmare. Just rolled 3 mages and rolfstomped my way to the endgame.
  • Farangbaa aime ceci

#12
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Never bother with agro management in DAO. I ran a three ranger party with either Shale, Sten or Alistair.  Or if really wanted it easy. I have a mage that cast Forcefield on one of the pets sitting in front of the enemy (bears where particularly good). The enemy would attack the pet and get turned into a pincushion by the rangers. Awakening simply turned the Rangers with Archery into glorious killing machines.



#13
Panda

Panda
  • Members
  • 7 479 messages

Idk, for me Origins has been easiest. Get little levels and you can face-roll on hard, sometimes even on nightmare. Still, I'm playing DAI on normal and I haven't still got any real hard fights though I wouldn't say the game is too easy either for me.



#14
spoli

spoli
  • Members
  • 24 messages

Play with a keyboard and mouse and it gets much harder. but not in a good way. 


  • turuzzusapatuttu aime ceci

#15
turuzzusapatuttu

turuzzusapatuttu
  • Banned
  • 1 080 messages

Play with a keyboard and mouse and it gets much harder. but not in a good way. 

 

I see what you did there.

 

i-see-what-you-did-there_o_514831.gif



#16
cJohnOne

cJohnOne
  • Members
  • 2 415 messages
Maybe we think there's no interesting fights because they were so unmemorable. What were the fights in DAI? I remember Florianne jumping around because I usually don't have enough court approval but I've only played through once.

#17
luism

luism
  • Members
  • 547 messages
Ishmael lol

#18
McPartyson

McPartyson
  • Members
  • 318 messages

I remember when i was watching some videos,reading some inteviews where the Devs say: "Dragon Age Inquisition is the hardest Dragon Age so far..." Well,that's not the case...At least for me...

 

Even on the Nightmare difficulty,I don't find much challange,only enemies with more HP...In Dragon Age Origins,even on the normal difficulty we get some pretty good challanges.

The problem of Inquisition is that the challages you will normally found are enemies that are at a higher level than you...And comes a time where you will find no challange at all depending of your level.Most of the enemies don't cap with your level,they will stay low level depending of the area,and the Story Missions don't cap either so,what is the point of so many quests,a "huge" open World to explore that,if you explore to much,you will level up to much and emenies will not be acompaning you...What is the point?

 

That is for me,one of the biggest problems in the game.Too Easy...I really don't see the treat of the enemies...Only Dragon are challanging but easy if it's compared with DAO and DAII...

Some people would say that is in-game progress,you level up to be the strongest,I think level Up should bring you more tatical options and abilities to use in your favor in a battle,not to become a GOD!

 

-Don't use Barrier at all, or just totally skip Spirit Tree

-Don't use Tier 2 masterwork gear/fade-touched materials (or even just restrict yourself to T1 Schematics only for a while)

-Forget T3 gear

-Have a 3 man team instead of 4 start to finish.

-Don't use Knight Enchanter

-Use the slow xp mod if you have the PC version http://www.nexusmods...tion/mods/307/?

 

Game becomes challenging again, slow xp prevents over-leveling. No barrier means potions are useful and often times very necessary (i end up going through an enormous amount of regen potions for the whole team). No Masterwork/Fade-Touch Material gear means no "i-win" abilities stamped on your gear. No Knight Enchanter means...no using the invulnerable class that can solo the game. 3 man team reduces dps by 1 member while keeping banter going and really makes you think about your party's synergy.



#19
DanniloSan

DanniloSan
  • Members
  • 61 messages

-Don't use Barrier at all, or just totally skip Spirit Tree

-Don't use Tier 2 masterwork gear/fade-touched materials (or even just restrict yourself to T1 Schematics only for a while)

-Forget T3 gear

-Have a 3 man team instead of 4 start to finish.

-Don't use Knight Enchanter

-Use the slow xp mod if you have the PC version http://www.nexusmods...tion/mods/307/?

 

Game becomes challenging again, slow xp prevents over-leveling. No barrier means potions are useful and often times very necessary (i end up going through an enormous amount of regen potions for the whole team). No Masterwork/Fade-Touch Material gear means no "i-win" abilities stamped on your gear. No Knight Enchanter means...no using the invulnerable class that can solo the game. 3 man team reduces dps by 1 member while keeping banter going and really makes you think about your party's synergy.

Well...I am not fond of Mods at all,and even If I appreciate your "hints",if I did that,Will not be playing the game the way I should be by limiting myself just to make a challange for me,I wanted the gabe to be a challage since the start...



#20
Chiramu

Chiramu
  • Members
  • 2 388 messages

Dragon Age difficulty has always been about raising HP pools and enemy damage. It is only harder in Inquisition because you cannot allocate stats... I don't find hard difficulties enjoyable in Inquisition for that sole reason, it just makes me want to bash my head into a wall. 

 

I wish we could allocate stat points :(.


  • DanniloSan aime ceci

#21
DomeWing333

DomeWing333
  • Members
  • 550 messages

I wish we could allocate stat points :(.

 

Well, you can. It's called crafting. The base stats that you have are almost negligible next to the kinds of numbers you can add with the right gear. Although, the overpowered crafting system is another problem altogether.

 

As for the OP, I agree that I'd like to see more challenging fights. By endgame (level 16-ish) on Nightmare, all Rifts should just start spawning multiple Revenants and Arcane Horrors. Even a fully decked-out party would be struggling with that.



#22
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 messages

Definitely need some more challenging fights but, those should be optional and probably in DLC. I would enjoy them as many would but, they want this game marketed to the masses of casual gamers that don't want a challenge.

 

My knee jerk reply is let them mod it or use trainers but, that only works for PC players so, next best to keep console players happy is give us DLC with a few super bosses and, overall tougher fights.

 

Yeah first go some were a bit rough but now, even nightmare is a cake walk from level 10 on.



#23
phantomrachie

phantomrachie
  • Members
  • 1 176 messages

Maybe we think there's no interesting fights because they were so unmemorable. What were the fights in DAI? I remember Florianne jumping around because I usually don't have enough court approval but I've only played through once.

 

I think there are a number of memorable fights.

 

Basically every dragon fight I've had is etched in my brain, damn things, every time I think I have the upper hand they use a fireball or area electricity attack to take out a party member. Potions are deffo needed, which is not something I can say for the dragon fights in Skyrim.

 

The area in Emerald Graves with like 6 giants, a ton of Brontos and groups of Red Templars was really tough to fight through.

 

The battle for Haven in 'Your Heart Shall Burn' is very exciting.

 

The Fear Daemon in 'Here Lies the Abyss'

 

The Envy daemon in 'Champions of the Just' is much better and more memorable than Alexius in 'In Hushed Whispers'  



#24
DanniloSan

DanniloSan
  • Members
  • 61 messages

Well, you can. It's called crafting. The base stats that you have are almost negligible next to the kinds of numbers you can add with the right gear. Although, the overpowered crafting system is another problem altogether.

 

As for the OP, I agree that I'd like to see more challenging fights. By endgame (level 16-ish) on Nightmare, all Rifts should just start spawning multiple Revenants and Arcane Horrors. Even a fully decked-out party would be struggling with that.

I don't think crafting is meant to allocate Atributes...In DAO and DAII we don't have a "deep" crafting system,but we could change our atributes and yet some itens has some atributes changes...So concluding,limit yourself with only crafting,our Deep character costumization lose some points...



#25
DanniloSan

DanniloSan
  • Members
  • 61 messages

Dragon Age difficulty has always been about raising HP pools and enemy damage. It is only harder in Inquisition because you cannot allocate stats... I don't find hard difficulties enjoyable in Inquisition for that sole reason, it just makes me want to bash my head into a wall. 

 

I wish we could allocate stat points :(.

Unfortunetely Dragon Age Inquisition lose most of the RPGs elements...To build a bigger World,Bioware forget about other things...