Ok,quest'intervista è uscita parecchi giorni fa ma non avevo pensato di postarla. Mi sono,invece,reso conto che dovrebbe essere discussa,specie alcuni punti delle affermazioni di Laidlaw. http://www.eurogamer...s-of-dragon-age
Laidlaw says he has seen the complaints from fans about the number of collectable side-quests and "doesn't disagree"
BioWare followed Dragon Age 2 with the launch of Mass Effect 3, whose release and critical acclaim were quickly overshadowed by the controversy surrounding its ending. So when BioWare came to Inquisition, its development was a critical moment for both the Dragon Age franchise and the studio itself
One problem the team did have to tackle was maintaining Inquisition's simultaneous development across five platforms, including two console generations. "We established fairly early on we would maintain gameplay parity."
"We had to do some changes," Laidlaw admits. "That was something where we had a good working prototype but we hit a snag due to the technical limitations on it. Having multiple forces fighting works fine on PC but you end up in a situation where having realistic-feeling war on the older consoles is exceedingly challenging."
"The game used to feature more environmental destruction, too, and a greater number of options for solving missions [...] These items were cut based "a little bit [on the last-gen] platforms, a little bit about the flow of the gameplay"
But, regardless of cuts, Inquisition was a success. So what does this mean for the franchise? "It certainly doesn't put it at risk," Laidlaw replies
"We've also talked about multiplayer DLC - we've put out one pack and would like to do another."
"I don't have anything official to announce but I'd say you won't have to wait too much longer." (parlando di single-player DLC)





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