Aller au contenu

Photo

Now its considered fun to do errands for people


  • Veuillez vous connecter pour répondre
246 réponses à ce sujet

#1
The Jackal

The Jackal
  • Members
  • 938 messages

I know this may not be the popular opinion. What fun would opinions be if they were all the same. I been thinking about this game. 90 percent of the entire game is running around doing stuff for other people. From nearly the very start when we enter the town. We have to do a countless number of (feels like mini quests) turn in "xx for this reward"

 

I don't know if I consider running around for hours picking up countless items. Turning in to other people fun. Is the next game. We are going to do twice as much work for no reward. The only reward seemed to be that the person helped your cause. You actually can skip nearly all the quest. It doesn't really change anything. At all.

 

The Boss still dies at the end. Everyone is saved. You can't screw up being the Hero. There's no number of different endings. Even with Mass Effect 3 the ending were slightly different. (The color) I just don't know if this is turning into the game. I fell in love with. Am I sincerely only one notices this.


  • NasChoka, LostInReverie19, Nefla et 11 autres aiment ceci

#2
katerinafm

katerinafm
  • Members
  • 4 291 messages

Yeah, it's not everyone's cup of tea, which is why it's optional content.


  • Patchwork, Arvaarad, Norina et 2 autres aiment ceci

#3
Guest_Roly Voly_*

Guest_Roly Voly_*
  • Guests

You can't screw up being the Hero

 

Yes.  Yes you most certainly can.  This particular screw up of mine was trying to take Suliden Keep waaaaaay too early.  Now, if you want to be hard core about it, you can just choose not to reload.  Boom, game over, you failed.  Start again with a new Inky.  You can totally do the fall in "lead them or fall."

 

DAI_your_journey_ends.jpg


  • Krypplingz, The Hierophant, ChrisRudson et 4 autres aiment ceci

#4
Aaleel

Aaleel
  • Members
  • 4 427 messages

Wow, it's all the way up to 90% now.


  • duckley, Arvaarad et diadilau aiment ceci

#5
The Jackal

The Jackal
  • Members
  • 938 messages

That shouldn't the main option for the game. Either play the game or don't. That type of mentality is all wrong. I'm trying to express feedback. What I'm getting is "If you don't like the game don't play" How very different the game was at DA: O the unique story lines. When you were able to confront that mage in the tower for example.

 

You could easily get her to join your party or blast through her with the other mages. The point I'm trying to get across is it feels like a very very different game. Not in a great way. It seems more focused on combat and less on storyline. I admit the graphics look pretty damn cool. However I would rather take a very compelling storyline over shiny graphics any day.

 

If your only reply to that is "Well don't play the game anymore" then that's not really very helpful either. If your fine and content with the way things are. Great don't feel the need to rub that into my face. I never saw what was so wrong with DA: O why did they feel the need to change that made them a success in the first place. It wasn't the graphics that launched the game. 


  • Emerald Rift, Madmoe77, LunaFancy et 2 autres aiment ceci

#6
Guest_Roly Voly_*

Guest_Roly Voly_*
  • Guests

I wasn't trying to rub anything in your face.  You made a false claim and simply corrected you.  There was no malice intended.


  • diadilau aime ceci

#7
The Jackal

The Jackal
  • Members
  • 938 messages

I wasn't trying to rub anything in your face.  You made a false claim and simply corrected you.  There was no malice intended.

 

What false claim did I make. 



#8
Guest_Roly Voly_*

Guest_Roly Voly_*
  • Guests
I quoted it and directly addressed it.

#9
dongsaeng

dongsaeng
  • Members
  • 311 messages

I always thought perhaps some of those small sidequests would make an impact later and perhaps carry over to the next games just like in the previous DA games which is why I do them.

 

But it came to a point however where the sidequests were such a chore, that I just went through with the main storyline just to get over and do another playthrough,


  • Dracon525 et PlasmaCheese aiment ceci

#10
The Jackal

The Jackal
  • Members
  • 938 messages

I quoted it and directly addressed it.

 

When someone usually asks a question getting a direct response would be great. If you had written your first response clearly enough. I wouldn't be asking you to go into detail. Since you can't. I'll move on.

 

I played this game a couple different times. Even playing as a guy or a girl. The outcome was still the same. There was almost no way for me to fail in beating in the final boss. As there was no different outcome for completing a quest as there was for not doing it.  Everyone is still saved. Despite what you do or don't do. Your massive building is still there despite what you do or don't supply to it.

 

I noticed running around was now considered fun. I thought fun was making choices that actually had different outcomes. You know like in DA: O how if you picked a single path. It lead a chain reaction of different choices and outcomes. Where is that. You get to make maybe a few choices that actually matter in the game. They don't really matter at all in the ending. Its very different compared to the story writing in DA: O

 

If this is what passes as a great time. Then DA: I didn't evolve. It just change. Change is not always for the better. That's just my two cents. 



#11
duckley

duckley
  • Members
  • 1 858 messages

Wow, it's all the way up to 90% now.


Yes, I was wondering about that too. I was thinking it was closer to 85%...

#12
Raiil

Raiil
  • Members
  • 4 011 messages

What false claim did I make.


You can mess up being the hero, you simply choose to take advantage of game mechanics and restart.

#13
The Jackal

The Jackal
  • Members
  • 938 messages

Yes, I was wondering about that too. I was thinking it was closervto 85%...

 

That's the thing. There no point in even bringing up these topics. Because Trolls de-rail it so hard with "If you don't like it. Play something else." Silly me for thinking that an actual productive response would be gathered. I'll leave you to this thread and this section. 



#14
X Equestris

X Equestris
  • Members
  • 2 521 messages

When someone usually asks a question getting a direct response would be great. If you had written your first response clearly enough. I wouldn't be asking you to go into detail. Since you can't. I'll move on.
 
I played this game a couple different times. Even playing as a guy or a girl. The outcome was still the same. There was almost no way for me to fail in beating in the final boss. As there was no different outcome for completing a quest as there was for not doing it.  Everyone is still saved. Despite what you do or don't do. Your massive building is still there despite what you do or don't supply to it.
 
I noticed running around was now considered fun. I thought fun was making choices that actually had different outcomes. You know like in DA: O how if you picked a single path. It lead a chain reaction of different choices and outcomes. Where is that. You get to make maybe a few choices that actually matter in the game. They don't really matter at all in the ending. Its very different compared to the story writing in DA: O
 
If this is what passes as a great time. Then DA: I didn't evolve. It just change. Change is not always for the better. That's just my two cents.


DAO was hardly a picture of every quest mattering. Outside of main story and companion quests, a lot of the sidequests were utterly irrelevant in the grand scheme of things.
  • Patchwork, shepisavanguardgetoverit, Arvaarad et 3 autres aiment ceci

#15
Aaleel

Aaleel
  • Members
  • 4 427 messages

That's the thing. There no point in even bringing up these topics. Because Trolls de-rail it so hard with "If you don't like it. Play something else." Silly me for thinking that an actual productive response would be gathered. I'll leave you to this thread and this section. 

 

It's hard to give a productive response when the initial post is so grossly exaggerated.


  • werqhorse, Yuyana et diadilau aiment ceci

#16
X Equestris

X Equestris
  • Members
  • 2 521 messages

That's the thing. There no point in even bringing up these topics. Because Trolls de-rail it so hard with "If you don't like it. Play something else." Silly me for thinking that an actual productive response would be gathered. I'll leave you to this thread and this section.


People are exasperated by the hyperbole you and some others use. As if there has never been a Bioware game with boring or irrelevant sidequests before.

#17
Twilight_Princess

Twilight_Princess
  • Members
  • 3 474 messages

tumblr_nicggtUVel1rhgxx1o1_500.png


  • Dracon525, PlasmaCheese, RINNZ et 2 autres aiment ceci

#18
Guest_Roly Voly_*

Guest_Roly Voly_*
  • Guests

When someone usually asks a question getting a direct response would be great. If you had written your first response clearly enough. I wouldn't be asking you to go into detail. Since you can't. I'll move on.

 

I am honestly sorry you didn't think I was clear.   I really don't know how to make it any clearer, given I even provided imagery to illustrate my point about how the hero can screw up and fail.  For future reference, trolling is not when someone points out an error in your post and illustrates how it was in error.

 

Now, had I posted the following instead, you would have had cause to call me out for trolling:

 

varric_cool_story_bro.gif


  • sillymonkboy, werqhorse, shepisavanguardgetoverit et 3 autres aiment ceci

#19
SomeUsername

SomeUsername
  • Members
  • 193 messages

Asking for a better game overall is too much. Most complaints turn to previous game vs this.



#20
FadelessRipley

FadelessRipley
  • Members
  • 607 messages
To be fair to OP, they are just saying they didn't like the new "fetch quest" element. Also that the choices don't seem to have as much of an impact as previous DA titles or even ME.

I can see their point. I didn't hate the fetch quests - except shards. Shards can go f*** themselves. ;) Some decisions didn't have an immediate visible impact in game, and no decision seemed to hamper the endgame itself (epilogues are affected, yes). While I agree the decisions in Origins didn't necessarily affect the ability to complete the endgame, they had a tangible impact in some way. You could leave Redcliffe to rot, kill the Dalish or Werewolves, kill Conor, defile the Ashes, and so on. Some actions lead to to companions leaving you. Perhaps I was just lucky, but in DA:I I didn't have one companion leave, no matter how pissed. I've played the same canon playthrough like I always do in RPGs, so I'm not saying that's gospel, mind you. Or take ME for example - don't do a loyalty mission and someone dies. Don't have enough Paragon/Renegade influence and you can't get both Quarians and Geth as allies. Even the traffic light choices at the end allow you to sacrifice the sentient race you broke your back to save, should you have chosen to do so.

While I'm sure decisions such as the Grey Wardens' fate *will* have a bigger impact, I didn't quite feel the same immediate impact as I have before. And the fetch quests, while fun, were a little excessive in places. The one thing that did irk me about is that capturing keeps or upgrading Skyhold didn't have a bigger impact. I know that's a thing they changed a while back, and that's cool. But something akin to Awakening, where you had to really prepare to save both Amaranthine and Vigil's Keep would have been good.

Again I always play the same way and only have two playthroughs so far where I did pretty much everything (except goddamn shards!), so if I'm wrong then feel free to let me know. Just don't shout. ;)
  • Emerald Rift, Dracon525 et The Jackal aiment ceci

#21
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages
Naff fetch quests are common in RPGs. What's really sad is how some people actually seem to happy about it.
  • Ghanima01 et AWTEW aiment ceci

#22
Nefla

Nefla
  • Members
  • 7 672 messages

Yeah, it's not everyone's cup of tea, which is why it's optional content.

What is the alternative option? Where is the fun content I can play instead?


  • NasChoka, TaHol, Han Yolo et 5 autres aiment ceci

#23
thats1evildude

thats1evildude
  • Members
  • 10 996 messages
Aren't all RPGs basically a neverending series of errands? "I would help you, brave adventurer, but I need you to go kill those werewolves/find this artifact/locate this missing princess/slay that dragon first?"
  • tmp7704, Inprea, Yuyana et 2 autres aiment ceci

#24
Innsmouth Dweller

Innsmouth Dweller
  • Members
  • 1 208 messages

What is the alternative option? Where is the fun content I can play instead?

Pillars of Eternity


  • Eelectrica, Giant ambush beetle, Isaidlunch et 1 autre aiment ceci

#25
Loghain Mac-Tir

Loghain Mac-Tir
  • Members
  • 417 messages

The thing is though, if these 'fetch quests' had a few cut scenes, people wouldn't be so pissed off with them. I am telling you, if the same quest where the widow asks you to kill the Templars and get her wedding ring back, had some cut scenes, it wouldn't have felt so lifeless. But seriously, people need to stop acting as if every DA:O side quest had some amazing story, awesome characters and some great reward, because ... 'Places of Power' anyone ??

 

As it is, there are quite a few side quests worth doing in Inquisition, but since there are so many of them, you may end up doing the "wrong" ones. 


  • Patchwork, fhs33721, Annos Basin et 1 autre aiment ceci