The point I was trying to make is that doing these quests served no real outcome. Let me provide you with an example. In Mass Effect 2. There was a suicide quest. If you didn't complete the quests to upgrade the ships armor. Or finish their loyalty quest. There was a great chance in the ending that person would wind up dead.
Another example other people have painted out. In DA: O. There are separate factions. If you for example. Sided with the Werewolf's killing everyone in camp. Or you could side with the Elf's. Just based on those two separate choices would have a different outcome at the ending. At the final fight if werewolf's or Elf's helped you. Same with The Mages/Templar quest. Side with one faction. It lead to a different outcome in the story.
You could even fail the lands meet if you didn't gain enough support. The people would side against you. In DA:O alone. There are four separate endings. You can put Allister on the throne. Marry the queen yourself and rule the land as equals. Put just the queen on the throne. And even killer allister or pardon him. My point is every action had a direct outcome on the story. Everything you did mostly changed the story.
In DA:I if you don't upgrade the keep nothing happens. The ending is set in stone. There was so many different outcomes based on the story it almost blows my mind how different the games are. I'm not talking about graphics. Just the story in itself. Yes in DA: I you can side with the mages or templar you can't really say thats the same thing as DA: O different endings.
I feel as if I shouldn't to list the differences in the games. If you played the games. You know how different the story is. You cannot deny that DA: O had many many more choices that had actual impacts on the story. What happens if you fail to a number of quests in DA: I.
The short answer is nothing. Nothing changes from preventing an attack I would have very much liked at the very least. If the boss attacked the castle at the very end. All of your companions could have been defending along with the people. If you didn't upgrade the keep enough. Then the boss would tear through it raining fire down on your people killing hundreds of innocent. If you did put the time and effort. Then they were saved. None of that took place.
Just seems this game more focused on combat then actually telling the story with what made me fall in love with the game. That's the choices.
Oh I completely agree with most of what you said here (Actually... everything). Main story consequenses, choices and opposition all sucked in DA:I. I just dont see how errands has anything to do with that. Those are two completely separate things.





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