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Now its considered fun to do errands for people


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#51
SomeoneStoleMyName

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The point I was trying to make is that doing these quests served no real outcome. Let me provide you with an example. In Mass Effect 2. There was a suicide quest. If you didn't complete the quests to upgrade the ships armor. Or finish their loyalty quest. There was a great chance in the ending that person would wind up dead.

 

Another example other people have painted out. In DA: O. There are separate factions. If you for example. Sided with the Werewolf's killing everyone in camp. Or you could side with the Elf's. Just based on those two separate choices would have a different outcome at the ending. At the final fight if werewolf's or Elf's helped you. Same with The Mages/Templar quest. Side with one faction. It lead to a different outcome in the story.

 

You could even fail the lands meet if you didn't gain enough support. The people would side against you. In DA:O alone. There are four separate endings. You can put Allister on the throne. Marry the queen yourself and rule the land as equals. Put just the queen on the throne. And even killer allister or pardon him. My point is every action had a direct outcome on the story. Everything you did mostly changed the story.

 

In DA:I if you don't upgrade the keep nothing happens. The ending is set in stone. There was so many different outcomes based on the story it almost blows my mind how different the games are. I'm not talking about graphics. Just the story in itself. Yes in DA: I you can side with the mages or templar you can't really say thats the same thing as DA: O different endings.

 

I feel as if I shouldn't to list the differences in the games. If you played the games. You know how different the story is. You cannot deny that DA: O had many many more choices that had actual impacts on the story. What happens if you fail to a number of quests in DA: I.

 

The short answer is nothing. Nothing changes from preventing an attack I would have very much liked at the very least. If the boss attacked the castle at the very end. All of your companions could have been defending along with the people. If you didn't upgrade the keep enough. Then the boss would tear through it raining fire down on your people killing hundreds of innocent. If you did put the time and effort. Then they were saved. None of that took place.

 

Just seems this game more focused on combat then actually telling the story with what made me fall in love with the game. That's the choices. 

Oh I completely agree with most of what you said here (Actually... everything). Main story consequenses, choices and opposition all sucked in DA:I. I just dont see how errands has anything to do with that. Those are two completely separate things.



#52
Farangbaa

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I don't think I've ever played an RPG where I didn't do errands for people.

'OMG, MY COW NEEDS MEDICINE' Oh, alright, I'll go do that before I do this super important thing for this super important wizard.
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#53
The Jackal

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The landsmeet and the LMs were major quests. DA:I has similar things, namely Wicked Eyes & Wicked Hearts and.... well, the Loyalty Missions again.

 

What you stated as examples in the other games are not equivalents of fetch quests; not even side-quests. So you're having fundamental issues with the game rather than the fetch quests.

 

Wicked Eyes and Wicked Heart was fun. It felt like to get to that fun part. You had to do lot of grinding in order to get there. In DA: I there are loyalty quests. Nothing happens if you decide to ignore them. At all. There are choices in DA: I. I'm not saying they are not. The choices don't have real impacts. No matter who you sided with in any of the factions. It didn't change the story in a way that had meaning like in DA:O.

 

In DA: O. You sided with a certain faction then when you had those random fights. They would actually appear in combat next to you helping you defeat the dark spawn. I'm not saying. I didn't have fun. Or the game wasn't good. It just feels like they are moving away from choices that have a great story to more combat based running errands for people. You could decide not up upgrade the keep. You could side against the queen or save her. It didn't change the overall ending much.

 

My issues with the game just seems like there are choices they don't mean anything. Nothing changes if you decide one faction over the other. Compared to their other games you could see the impacts of your choices right away and throughout the entire story. I just feel it wasn't that great. Just my opinion.  


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#54
Farangbaa

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My issues with the game just seems like there are choices they don't mean anything. Nothing changes if you decide one faction over the other. Compared to their other games you could see the impacts of your choices right away and throughout the entire story. I just feel it wasn't that great. Just my opinion.


Which games? Which choices?

You mean like how nothing changed in Orzammer besides hair colour of the dude sitting on the throne?
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#55
The Jackal

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Which games? Which choices?

You mean like how nothing changed in Orzammer besides hair colour of the dude sitting on the throne?

 

Since you asked. The choices Orzammer were:

 

You could decide to destroy the Anvil of the Void.  If you did that. You would have to fight against the Paragon.

 

If you didn't decide to destroy it. Shale your rock companion would turn against you after learnign he was actually created by the anvil of the void. Instead of fighting the Paragon. You would fight the Golems.

 

Right there there are two separate battles that would take place. You could lose a companion based on what you decided. But wait it doesn't stop there. It would extend to the ending of the game. Depending on who you sided with The Giant Golems would help you at the very ending or Orzammer would lend you the warriors if you destroyed the anvil of the void.

 

What choices you say. Just in what I described there are different choices leading to different outcomes that change the story as you play it. Can you seriously not see that.  


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#56
Oroko

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It was never the errand running that bothered me, it's the corpse looting!



#57
The Jackal

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I'm just going to say one final thing on this. I have to get going. I might be able to respond later on. It blows my mind that people say. What choices.. .... It felt fun when you were gathering alliances in DA: O. It didn't feel like grinding. In order to get to the fun part like Wicked Eyes and Wicked hearts. You had to do numerous quests. That just felt like you were killing a bunch of different monsters over and over again. It didn't feel like fun. It felt like you had to do it. grinding.

 

At least in DA: O I had fun the entire time I was at Redcliff. That child that had that demon inside of him. You could defend the village against the unread. Recruit different people in the village to help you out. Find Oil and use it to your advantage. Or you could decide to skip that entire fight which lead to nearly the entire village being killed.

 

As far as the demon child. You could either kill him. You could have that mage use blood magic to kill his family member and enter the fade. Or you could use the mages help without killing anyone. Then enter the fade with the first enchanter. The demon would try to offer you different boons or make a pact with you. 

 

I just feel like I enjoy making choices more then running around killing a bunch of different monsters doing things for people that had no impact or different endings if you decide to do it or not to do it. Again just my two cents. Not hating on the game itself. Some of the companions you brought with you banter was entertaining. You could romance different people based on your gender.

 

I just feel like there were differences I didn't like. Again you hate on that. Its just my opinion. 


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#58
Farangbaa

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Since you asked. The choices Orzammer were:
 
You could decide to destroy the Anvil of the Void.  If you did that. You would have to fight against the Paragon.
 
If you didn't decide to destroy it. Shale your rock companion would turn against you after learnign he was actually created by the anvil of the void. Instead of fighting the Paragon. You would fight the Golems.
 
Right there there are two separate battles that would take place. You could lose a companion based on what you decided. But wait it doesn't stop there. It would extend to the ending of the game. Depending on who you sided with The Giant Golems would help you at the very ending or Orzammer would lend you the warriors if you destroyed the anvil of the void.
 
What choices you say. Just in what I described there are different choices leading to different outcomes that change the story as you play it. Can you seriously not see that.


Yes, and how is that much different from lets say Adamant? Where you:

Choose to get Warden nonmages to help you or kill them (or send them away, whatever), inlfuencing whether or not
You can influence Clarel enough for the Wardens to help you or fail and fight against you
Kill/Save Loghain/Alistair/Stroud
Banish/Ally with the Wardens. (bonus: kick out or keep Blackwall)
(Wartable bonus: have them succeed or be whiped out)

If you're going to act DA:I has no choices, then let me act like DA:O has no choices, will you?

'What choices?' annoys you? Likewise.
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#59
Antergaton

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Not played many RPGs, huh?

 

The resource gathering to me was pointless, I don't think I've ever really upgraded a potion. :P



#60
Fearsome1

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Somewhere in the planning stages for this game, and as they were creating the plethora of simple fetch quests, they forgot the massive explosion which killed hundreds of crucial representatives attending the Conclave? This event occurred in the middle of the war between the mages & templars, even as Tevinter Venatori were inflitrating our nation, and behind the scenes twisted Red Templars were being created? There was also the - at that time -  still unknown threat of Corypheus aborning?

 

I have a hard time accepting that the advisors (or Cassandra for that matter) would have supported running around collecting minutia like stocking the shelves for the healer at the Crossroads? And it's not like the volume of fetch quests is actually a problem itself, it is only the type of fetch quests which we were given. Quite a bit of our running around grabbing simple things or doing courteous errands would have been more suitable for the War Table AND many of the actual war table missions would have made far better sense (and been more viable quests) for the Inquisition in lieu of dumb errands that seemingly overlooked our urgent need to get on with the business of eliminating the threat?


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#61
New Kid

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Yes.  Yes you most certainly can.  This particular screw up of mine was trying to take Suliden Keep waaaaaay too early.  Now, if you want to be hard core about it, you can just choose not to reload.  Boom, game over, you failed.  Start again with a new Inky.  You can totally do the fall in "lead them or fall."

 

DAI_your_journey_ends.jpg

Self-imposed rules aren't exactly immersive.


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#62
KaiserShep

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Running errands is kind of every PC's thing at BioWare. Even Shepard might do this crap once in a while.



#63
hoechlbear

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Yes.  Yes you most certainly can.  This particular screw up of mine was trying to take Suliden Keep waaaaaay too early.  Now, if you want to be hard core about it, you can just choose not to reload.  Boom, game over, you failed.  Start again with a new Inky.  You can totally do the fall in "lead them or fall."

 

DAI_your_journey_ends.jpg

 

Not sure if serious. 



#64
AxholeRose

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You can mess up being the hero, you simply choose to take advantage of game mechanics and restart.

 

Dying in the game isn't really a mess up though.  In ME3 for example if you didn't accumulate enough war assets, you couldn't get certain endings.  That would be sort of a 'mess up', and in DA:I if you couldn't get the best ending because you didn't have enough Power points or you didn't complete certain war table missions, that would be a mess up.  Getting owned by high level enemies because you wern't strong enough is a difficulty issue.


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#65
Melca36

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dead-horse11.jpg

 

 

I'm still waiting for people to explain how relevant the side quests in Denerim were.

 

And we heard this before.  Some people enjoyed the game. Some people hated it. Some people missed the point.

 

I would much rather help people in a game instead of turning items in DA2.  

 

 


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#66
New Kid

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dead-horse11.jpg

 

 

I'm still waiting for people to explain how relevant the side quests in Denerim were.

 

And we heard this before.  Some people enjoyed the game. Some people hated it. Some people missed the point.

 

I would much rather help people in a game instead of turning items in DA2.  

Yeah they weren't relevant, but at least Denerim was relevant without doing them. Most of the locations in Inquisition are used for dull side quests.


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#67
Venti

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I never found them fun, but I never found them boring either. Until DAI.

 

Side quests are fine...as long as they don't make up most of the game. Quality over quantity, anyone?

 

It also helps if they aren't an extremely tedious and repetitive experience. Fetch this (x100), or find this nameless NPC, oh wait they're deadso sadloot off dead body, return item. 

 

Having some sort of impact, whether emotional on the player or productive in the long run, would have helped greatly. 


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#68
Vortex13

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Dragonfall so good; my GotY 2014. Proof that you don't need fancy graphics to make a awesome game and tell a great story.

 

 

Gameplay and story over graphics any day, every day.


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#69
Guest_Marion_*

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I have fun with them, mostly due to the banter (certain characters keep it amusing) and leveling up that happens, but for a fun quest, for a player like myself who loves a good hunt, I enjoyed the treasure hunt in the Hissing Wastes. Not only is it fun, but even your Inquisitor is more lively in it (the Venatori/Darkspawn quests in the Western Approach are some of my favs). Certain side quests have fun dialogue and interesting results, others can be boring. Problem is, unlike the main quests, side quests don't have a recommended level and sometimes you are just asking to die early. I found as the game progressed and I got to new locations, it became a lot more fun, but maybe that's just me.


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#70
turuzzusapatuttu

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Another thread about fetch quests and lack of fun...

 

giphy.gif


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#71
Nefla

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I'm still waiting for people to explain how relevant the side quests in Denerim were.

 

And we heard this before.  Some people enjoyed the game. Some people hated it. Some people missed the point.

 

I would much rather help people in a game instead of turning items in DA2.  

"Hey, the fetch quests in DA:I sucked but at least they weren't quite as bad as the fed-ex quests in DA2" isn't exactly a glowing review of DA:I's side content.


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#72
Bob Walker

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Another thread about fetch quests and lack of fun...

 

giphy.gif

 

And how DAO was better...


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#73
Lilithor

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Wow, it's all the way up to 90% now.

In my tests it is 95%, 80~90% is on a first playthrough where you spend a fair amount of time playing Wicked Eyes and Wicked Hearts and finding secrets in story missions like the stats and puzzle in Here Lies The Abyss, when you already know how to do it all, main quest lasts nothing and 95% of the time is just boring side quests. I thought the first playthrough would be the worst but now I know the second, the third and so on are progressively worse to the point that my last saves I just made it to skyhold, got specialization, farmed sulevin and left it there waiting for DLC to see if there is anything interesting (hope for more crafting options). So most of the time I am playing Origins because well, why suffer with Inquisition if there is this wonderful game installed in my PC right?

I had a lot of critics playing Inquisition I thought I was harsh, but since I got back to DAO I realized I was being very soft with how awful Inquisition is. Origins is just infinitely more godlike than before.


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#74
Aaleel

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In my tests it is 95%, 80~90% is on a first playthrough where you spend a fair amount of time playing Wicked Eyes and Wicked Hearts and finding secrets in story missions like the stats and puzzle in Here Lies The Abyss, when you already know how to do it all, main quest lasts nothing and 95% of the time is just boring side quests. I thought the first playthrough would be the worst but now I know the second, the third and so on are progressively worse to the point that my last saves I just made it to skyhold, got specialization, farmed sulevin and left it there waiting for DLC to see if there is anything interesting (hope for more crafting options). So most of the time I am playing Origins because well, why suffer with Inquisition if there is this wonderful game installed in my PC right?

I had a lot of critics playing Inquisition I thought I was harsh, but since I got back to DAO I realized I was being very soft with how awful Inquisition is. Origins is just infinitely more godlike than before.

 

Like I said before I can't even take these posts seriously.

 

That means if it took me 100 hours to finish the game just to have a nice round number.  Story missions, exploring, crafting, war table missions, storming keeps, fighting dragons, talking to companions, and everything else that is not a fetch quest only took 5-10 hours of my time.  Then people act surprised when they don't get serious answers to these types of statements.


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#75
Farangbaa

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Like I said before I can't even take these posts seriously.
 
That means if it took me 100 hours to finish the game just to have a nice round number.  Story missions, exploring, crafting, war table missions, storming keeps, fighting dragons, talking to companions, and everything else that is not a fetch quest only took 5-10 hours of my time.  Then people act surprised when they don't get serious answers to these types of statements.


It helps to imagine these people just skip over every dialogue and then start complaining things don't make sense or didn't last long enough.