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Now its considered fun to do errands for people


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#76
Guest_Roly Voly_*

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Laidlaw interview

 

"One of things that I think was a miscalibration is a lot of players wanting to do all of it - even to the point where they say 'I'm bored of collecting shards'. But they want them all because they're there. It's almost like a compulsive need. It's almost like 'Doctor, it hurts when I do this'. So don't do this!"

 

Now, I am one of these completionists, but that's totally on me.  I know that I am going to spend time doing all those things each time I run a character through the game.  That is on me.


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#77
Lilithor

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Like I said before I can't even take these posts seriously.

 

That means if it took me 100 hours to finish the game just to have a nice round number.  Story missions, exploring, crafting, war table missions, storming keeps, fighting dragons, talking to companions, and everything else that is not a fetch quest only took 5-10 hours of my time.  Then people act surprised when they don't get serious answers to these types of statements.

Played main quest only, 15 hours, when I was noob. Now, 8 hours. Seen people doing in 6 hours, 4 hours with cheats.
So 8 hours, full game 160 hours. Don't know if you did every single thing in the game including all collection, potions upgrade and so on...
Also you seem to take so much joy in the dull content that you consider it relevant. Yeah if you like those awful things you listed, game is AMAZING!
Inquisition is made for you if you can take any joy in War Table Missions, "storming keeps" (I laughed, seriously), fighting dragons (as in 10 seconds or less fightings) and other boring things.
Talking to companions is highly subjective but only works the first playthrough when things are new, later you already know all they have to say, same with banter and contrary to godlike Origins I take no joy in listening it over and over again in Inquisition. One banter from Shale and Leliana > the whole Inquisition banter.
I can't take serious a person that boringly walks into a poorly designed keep and fight half a dozen enemies to put a banner on top of it like as if it was something glorious and calls it "storming keeps".


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#78
Aaleel

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Played main quest only, 15 hours, when I was noob. Now, 8 hours. Seen people doing in 6 hours, 4 hours with cheats.
So 8 hours, full game 160 hours. Don't know if you did every single thing in the game including all collection, potions upgrade and so on...
Also you seem to take so much joy in the dull content that you consider it relevant. Yeah if you like those awful things you listed, game is AMAZING!
Inquisition is made for you if you can take any joy in War Table Missions, "storming keeps" (I laughed, seriously), fighting dragons (as in 10 seconds or less fightings) and other boring things.
Talking to companions is highly subjective but only works the first playthrough when things are new, later you already know all they have to say, same with banter and contrary to godlike Origins I take no joy in listening it over and over again in Inquisition. One banter from Shale and Leliana > the whole Inquisition banter.
I can't take serious a person that boringly walks into a poorly designed keep and fight half a dozen enemies to put a banner on top of it like as if it was something glorious and calls it "storming keeps".

 

What does any of this have to do with the statement that 95% of the game is fetch quests?  95% of what you chose to do is fetch quests.  You can't ignore content and then turn around and say there's nothing else to do, just say you didn't like the other stuff.

 

Suledin Keep is one of my favorite things to do in the game.  I recall slightly more than a half dozen enemies before the end though, half dozen at a time maybe.   Nevertheless, once again a gross exaggeration on your part.



#79
Lilithor

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What does any of this have to do with the statement that 95% of the game is fetch quests?  95% of what you chose to do is fetch quests.  You can't ignore content and then turn around and say there's nothing else to do, just say you didn't like the other stuff.

 

Suledin Keep is one of my favorite things to do in the game.  I recall slightly more than a half dozen enemies before the end though, half dozen at a time maybe.   Nevertheless, once again a gross exaggeration on your part.

Says "STORMING THE GATES OF suHELLedin FOR JESUSdraste YAY!11!"
Tells me I'm exaggerating.
...
...
...

Ok.
Also, yeah, I can't ignore content, I wish I could would make the playthroughs less painful. But I can dislike them, and I do.
Enjoy your game, I will surely enjoy Pillars of Eternity and Sword Coast Legends, as I am enjoying Origins.
Oh and, well... liking suledin keep the most... 54767734.jpg



#80
Nefla

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What does any of this have to do with the statement that 95% of the game is fetch quests?  95% of what you chose to do is fetch quests.  You can't ignore content and then turn around and say there's nothing else to do, just say you didn't like the other stuff.

 

Suledin Keep is one of my favorite things to do in the game.  I recall slightly more than a half dozen enemies before the end though, half dozen at a time maybe.   Nevertheless, once again a gross exaggeration on your part.

This is all relative. If you find the combat fun then you wont find killing dragons to be boring. If you find the "exploration" fun then you wont find planting flags and pitching tents boring. I can only speak for myself but I find the combat system to be very limited and poorly done, not fun at all. The non-companion side quests did nothing to engage me and I don't find looking at scenery for the sake of looking at scenery entertaining either. What I look for in side content is:

 

-in depth character interaction (long, branching conversations that are interesting)

-a good (even if short) storyline that makes you want to do it for fun and not because you need 40 power to move to the next main story quest

-plenty of dialogue choices that let me roleplay a character and get the NPC to react to me in different ways

-choices of different outcomes

-difficult puzzles (it was nice that they made an attempt with the astrariums but connect the dots...? Way too easy) often with consequences for making a mistake ex: enemies attack you or you get shocked and lose health every time you input a wrong sequence

-interesting, relatable, and memorable NPCs

-The occasional long side quest line such as the faction questlines from Skyrim or the main planet side questlines from SWtOR

-The ability to talk to (and possibly talk down) enemies before I fight them or at least get a cutscene or scripted scene showing me what they look like (I don't know why they ignored this, even in the main quest like with Fiona. You wont even notice her unless you look at her health bar)

-unique and difficult bosses

-Worthwhile rewards such as unique armor, weapons, or crafting schematics with useful special or one of a kind enchantments and a look that is actually unique and not just a recolor of that same trench coat, a significant/useful amount of money, special gifts for companions like the ones from previous DA games (book of Shartan, Antivan leather boots, etc...) and so on.

 

Things like closing rifts and setting up tents and collecting herbs and rocks for the requisitions officer and battling the companion Ai every step of the way are not fun for me. I find the side quests shallow and not engaging with NPCs that are usually not even named let alone memorable and none of the side quests/requisitions/camp establishing/landmark claiming/etc...has any replay value even if you slog through it the first time. The inclusion of these things isn't the problem for me, there is some of this kind of low grade questing to be found in every RPG, but they are the lowest possible tier and there is an overwhelming amount of them yet deeper, more engaging quests are not included at all. The closest thing to what I consider a normal side quest (not even a great side quest) is the Crestwood undead one but even that falls flat. It had potential but the game doesn't give me the impression that I'm saving anyone. The fact that the interactive NPCs are few and far between and the ones you can actually talk to just give you one or two lines to send you on yet another shallow task makes me think the only reason I killed those generic demons at the bottom of the lake was so that the weather would be nicer. The sad thing is that as lacking as it is, that quest was IMO hands down the best non companion side quest in the game.


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#81
TheRaccoon

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Wicked Eyes and Wicked Heart was fun. It felt like to get to that fun part. You had to do lot of grinding in order to get there. In DA: I there are loyalty quests. Nothing happens if you decide to ignore them. At all. There are choices in DA: I. I'm not saying they are not. The choices don't have real impacts. No matter who you sided with in any of the factions. It didn't change the story in a way that had meaning like in DA:O.

 

(snip)

Not true. If you ignore Leliana's personal quest, she will end up as a weak divine who lead the Chantry to its demise. Not sure if Cass would reform the templars if you ignore her quest. Cullen would never show symptoms of lyrium withdrawal if you ignore his Perseverance quest. Definitely something happens if you ignore them. You can argue if these are significant but they are surely there.


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#82
Vit246

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I think the reason why people prefer the DAO fetch quests over DAI has to do with the large open world maps and how noticeably tedious DAI can be.


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#83
In Exile

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RPGs are all about errands. "Quest" is just a fancy word for errand.


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#84
Lilithor

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RPGs are all about errands. "Quest" is just a fancy word for errand.

And some errands are tedious like in Inquisition and others are godlike like in Origins.



#85
KaiserShep

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And some errands are tedious like in Inquisition and others are godlike like in Origins.

Which are the "godlike" ones?



#86
robertmarilyn

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What does any of this have to do with the statement that 95% of the game is fetch quests?  95% of what you chose to do is fetch quests.  You can't ignore content and then turn around and say there's nothing else to do, just say you didn't like the other stuff.

 

Suledin Keep is one of my favorite things to do in the game.  I recall slightly more than a half dozen enemies before the end though, half dozen at a time maybe.   Nevertheless, once again a gross exaggeration on your part.

 

It's up to 95 now?  :wacko:  :lol:

 

BTW, I actually like gathering shards, now that I've gotten better at M & KB gymnastics.  :)



#87
Emerald Rift

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Naff fetch quests are common in RPGs. What's really sad is how some people actually seem to happy about it.

 

I don't mind fetch quests usually, in DAO and DA2 they had a good mix of unique ones and then the typical "turn in 20 elfroots." Apart from the Inner circle, there weren't too many sidequests that weren't "collect this" or "collect that." The wartable missions didn't help either as some of them could have been great sidequests like the ones connected to your race etc.

 

I would say even some of the Inner Circle quests that were started by wartable missions could have been better like for example Sera's The Verchiel March and Cole's 

Spoiler

 

There was just missed opportunities with this game. Still love it, it just acts like a MMO too much. 



#88
Tamyn

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Laidlaw interview

 

 

Now, I am one of these completionists, but that's totally on me.  I know that I am going to spend time doing all those things each time I run a character through the game.  That is on me.

 

 

I just want to get into the inner sanctum of Solasan temple once, and apparently that takes every shard to accomplish. :crying:

 

Still working on it.



#89
Loghain Mac-Tir

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Which are the "godlike" ones?

 

You know quests like ; 'Kill 3 groups of bandits' or 'Talk to 5 couriers' or my favorite one 'find 4 mystical sites, spread across the entire world map, and your reward is 2 gold coins and 100 exp', these are stellar examples of "godlike" quests in Origins.


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#90
Maconbar

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You know quests like ; 'Kill 3 groups of bandits' or 'Talk to 5 couriers' or my favorite one 'find 4 mystical sites, spread across the entire world map, and your reward is 2 gold coins and 100 exp', these are stellar examples of "godlike" quests in Origins.

well Loghain, you're just bitter because you lost control of Fereldan in OrigIns.
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#91
Guest_Roly Voly_*

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Which are the "godlike" ones?

 

I wouldn't say it made me feel "godlike" or anything, but by gum I definitely felt ten feet tall and arrow proof after wrangling those nugs.



#92
Lebanese Dude

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The delusion in this thread. It's like watching people arguing that the Earth is flat. 

 

My favorite part is people using main quests in other games in comparison to DAI's sidequests.

 

That's always a kicker.

 

Who needs The Onion when BSN exists?

 

30m65cg.gif


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#93
Farangbaa

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And some errands are tedious like in Inquisition and others are godlike like in Origins.


Hahahahaha.

30m65cg.gif

Fetch me some Ironbark!
Find the hooded couriers!

Godlike.
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#94
Loghain Mac-Tir

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Hahahahaha.


Fetch me some Ironbark!
Find the hooded couriers!

Godlike.

 

The Iron bark one wasn't that bad, it at least had cut scene, I liked the part where one elf scolds another elf. And then you had the option to forge a weapon from the Iron bark you just collected...

 

How about the quest where you have to collect 12 love letters, spread across Fereldan, for a measly 6 gold coins.


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#95
Lebanese Dude

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The Iron bark one wasn't that bad, it at least had cut scene, I liked the part where one elf scolds another elf. And then you had the option to forge a weapon from the Iron bark you just collected...

 

How about the quest where you have to collect 12 love letters, spread across Fereldan, for a measly 6 gold coins.

 

Right. Nobody has claimed that all of DAO's side quests are meaningless either. It's just that the comparisons being used here between the two games are incredibly inane.

 

The small Dalish camp in DAI had just as much, if not more, RP content than all the side quests in Breciliian forest arc and it was only a small part of the Exalted Plains zone.

 

Of course many people here wrongly consider the Rhyming Oak and Hermit quests to be side-quests as opposed to main quests so there's that.


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#96
Lebanese Dude

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LOL I seriously feel bad for the developers. Being held in contempt because of their customers' habits is just sad.



#97
Paragonslustre

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Right. Nobody has claimed that all of DAO's side quests are meaningless either. It's just that the comparisons being used here between the two games are incredibly inane.

 

The small Dalish camp in DAI had just as much, if not more, RP content than all the side quests in Breciliian forest arc and it was only a small part of the Exalted Plains zone.

 

Of course many people here wrongly consider the Rhyming Oak and Hermit quests to be side-quests as opposed to main quests so there's that.

 

But that's what makes these threads so incredibly entertaining.  I wish someone would fetch me a mead to go with my popcorn.


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#98
Lebanese Dude

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But that's what makes these threads so incredibly entertaining.  I wish someone would fetch me a mead to go with my popcorn.

 

Oh trust me I consider most of these threads to be satire at this point. 



#99
nightscrawl

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Fun is subjective.

 

The end.



#100
Loghain Mac-Tir

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Right. Nobody has claimed that all of DAO's side quests are meaningless either. It's just that the comparisons being used here between the two games are incredibly inane.

 

The small Dalish camp in DAI had just as much, if not more, RP content than all the side quests in Breciliian forest arc and it was only a small part of the Exalted Plains zone.

 

Of course many people here wrongly consider the Rhyming Oak and Hermit quests to be side-quests as opposed to main quests so there's that.

 

I hear you man, but the thing with DAI is there are so many lifeless quests, that people can seriously get annoyed, and miss the good ones. 

 

Say for example, If I give you 50 boxes, and 30 of them have candies and other 20 are empty, you'd be delighted to have 30 candies. Now if I give you 500 boxes , and 200 of them have candies and 300 are empty, then sure, you have more candies but you also have a whole lot of empty boxes. That's what I think happened with DAO and DAI .


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