Which are the "godlike" ones?
I wouldn't use the term godlike, but there are indeed some good quests in DAO.
You know quests like ; 'Kill 3 groups of bandits' or 'Talk to 5 couriers' or my favorite one 'find 4 mystical sites, spread across the entire world map, and your reward is 2 gold coins and 100 exp', these are stellar examples of "godlike" quests in Origins.
Or you know, quests like Ruck, where you get a story (if you find it heartbreaking or not it's up to you), at least 10 minutes of interaction with interesting NPCs that have names, choices where you can kill Ruck or be nice to him, promise him you won't tell his mother the truth and then decide if you want to keep the promise or not.
Or Cammen and Gheyna where you can choose to bring them together or break them apart. This quests allows you to use skills (persuasion, intimidation, cunning) and you can solve it in 6 different ways and get various reactions from the clan depending on how you completed it. If your skills aren't high enough you can't even complete the quest.
Or the quest of Danyla, the werewolf. Again, story, interactions with NPCs, choices (you can choose to kill her and put her out of her misery, or you can choose not to kill her or stall by asking too many questions which will make her attack you. Then you can tell the truth to her husband or lie).
Or Dagna, probably one of the most memorable NPCs on DAO, who gives you a nice little sidequest with an interesting story. Not only do you get various interactions with her, but you also have multiple ways to handle the quest. You can speak to her father and convince Dagna not to go. Or you can go to the circle and the outcome actually changes according to the main quest. If you side with the mages, Irving will be happy to take her in, if you side with the templars, Greagoir won't let her study there.
Or Kaitlyn and her brother in Redcliffle. You can persuade the kid to tell you about the sword, you can keep it, you can pay for it, you can give it back after the battle.
Or even the Hungry Deserter at Ostagar. You can choose to be nice, kill him and take the key or steal it. You can persuade the guard to give you his food, pay for it or steal it.
I could go on, but I don't want to write a wall of text. But in all of those quests not only you get cutscenes, a bit of story, interactions with NPCs, choices, different outcomes, you also get to use skills and get various reactions from your companions. And that's something that is almost nonexistent in DAI's sidequests.