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I used to be a blood mage in DA2. What now?


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#1
Slack83er

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Hi all,

 

I'm new here, and I just started playing DAI. I've tried whit 2handed fighter, but I don't find this class to be very powerful nor fun to play. Now.. I've got two or three options in mind: Mage again (but no blood??!) or archer....or again two blades rogue.. What would you suggest, keeping in mind both the fun to play and the effectiveness of the class? Please tell me your experiences, without spoilering please, I'm new to the game! ;)

 

Thanks

 

 

Slack83er



#2
Maker Be Damned

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I recommend a mage. Archer is probably easier but mage is more versatile. Some key skills to start off with barrier, energy barrage and fade step. Enjoy.



#3
Slack83er

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You find archer easier? I can't net a good amount of damage, and as soon as someone gets closer...I die. What am I doing wrong? It's just the beginning of the game... What race would you pick for mage? And what spec would you take?

 

Thanks!



#4
Fullmetall21

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You find archer easier? I can't net a good amount of damage, and as soon as someone gets closer...I die. What am I doing wrong? It's just the beginning of the game... What race would you pick for mage? And what spec would you take?

 

Thanks!

 

You should invest your first point to Stealth and Longshot-->First Blood. After that you should work towards Evasion in the subterfuge tree. Once you have these you should have unlimited escapes.

Races don't matter that much unless you go for a very specific role, like a dwarf warrior for max magical resistance and so on. My personal take is that mages are better as humans for the extra ability skill but that's just me.



#5
DarkAmaranth1966

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You find archer easier? I can't net a good amount of damage, and as soon as someone gets closer...I die. What am I doing wrong? It's just the beginning of the game... What race would you pick for mage? And what spec would you take?

 

Thanks!

Qunari for a mage. All other races wear helmet that add to defense, nice but Qunari wear Vitaars that add to damage and, since staves are the weakest weapons in the game, it helps.

 

I like Knight Enchanter for a specialization because it gives me the option to melee in a fight but, read up on it first, it can be used to make the game a 2 button snoozefest. You can also use it as only one part of you arsenal as a mage and, make the game quite enjoyable. KE, because of your ability to generate barrier and shorten cooldowns does have excellent survivability.

 

Pre Skyhold will be a bit harder on a mage, but with Barrier, Energy Barrage, Fade Step, Wall of Flame and, Immolate, you will do fine. You can respec later if you find you want to focus more on one elemental tree.

 

If you like the forbidden, not appreciated feel of blood magic, the closest we have in DAI is necromancy, it is frowned on a bit.


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#6
Slack83er

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Thank you guys for feedback. I've just tried the Qunari mage, but (i don't know if the problem it's me) it's squishy as hell.. I die to every shielded templar I find. They just rebounce my magic, and my staff so... maybe I should try Archer... it's always been my favourite... dunno...



#7
Reptillius

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I didn't have much problems for the most part as a mage with static cage, energy barrage, and a couple other things. I'd have to look at which. But Mages are pretty versatile as was stated. So it's a matter of picking what you like.  Keep in mind that Spirit and Ice are largely support trees and can make things either easier or harder depending on your style.

 

As for staves being the weakest. Considering armour doesn't affect them so their damage is some of the most consistant, particularly at early levels.  But then mages aren't exactly meant to rely on their weapons for the real hits anyway.



#8
Reptillius

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When it comes to enemies with shields use attacks that aren't projectile attacks. Things like lightning bolt can work decently well on them because lightning bolt can hit him to knock the shield out of the way and paralyze him.  Knocking them down also works well to give you a bit of time where he can't reflect projectile attacks. Freezing them can do it as well.



#9
mrmitra

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Archer starts off kinda dull (and a little hard) but starts to really shine once you start to fill out the archery tree and your tanks have more abilities to keep aggro. Rogues (both dw and archer) deal the most damage in the game by a significant margin. Nice thing about rogue is you can respec from dw to archery and vice versa so you can get pretty different play styles from one character. If you are looking for massive damage rogue is best way to go. Many consider dw rogue to be the most fun and rewarding class since it's very active and requires some strategy to deal lots of damage without getting killed yourself. 

 

Mages are fragile in the early game but have amazing CC and pretty good AoE damage. One unwritten rule about DA:I is it's practically required to have a mage with barrier in your party at all times especially in the early game. If you want to deal a lot of damage with your mage fire is your best bet. Just have some back up spells (or staff with different element) for enemies highly resistant to your element of choice.

 

2H warrior can deal more damage than mages and can be quite fun to play. The biggest issue with 2H warriors is they aren't intuitive to build. They HAVE to be built tanky or they will crumple whenever they get aggro. Guard generating abilities are needed from the Vanguard tree or else you are going to have a bad time. DW rogue is the only viable option for a glass cannon melee build since they have stealth and escape abilities (and they get obliterated if they don't position/escape correctly). However using Mighty Blow on a frozen target is so satisfying! A CC focused mage helps a 2H warrior a lot by giving the warrior combo opportunities and also limiting the damage the warrior takes.



#10
Slack83er

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I don't really like the idea of a tanky 2H warrior... it kinda blows away all the main idea about it.. If I wanted a tank I'd go S&S.. In my native Language forum I got the suggestion that the starting party is unbalanced, as it has 3 ranged and only 1 melee char, which kinda makes my mage get unwanted aggro all the time. Can you confirm this statement?

 

And in the end... let's open a little poll.. would you go mage or archer, (and which race) if you were to decide a new char. Keep in mind that my question is not only related to playing easiness, but also to roleplay and fun.

 

Thank you!



#11
Matth85

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Archer starts off kinda dull

 

What? No. Archer got one of the strongest start there is. Just beneath the DW rogue. Archers only suffer at the 6-10 range, and start to shine after getting specializations again. Long shot deals insane damage early on, and full draw is 1-shot kill on most fragile enemies.

 

Mages struggle the most early game (read; 1-6). 

Warriors are decent all around.

 

And to the question above:

Archer for efficiency and smoothness, while having an easy time. 

Mage for combo, spike damage and fun. It takes more planning and knowledge to maximize damage as a mage - but it's quite amusing when you do.



#12
Reptillius

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I personally would say Mages are only the hardest because they have the widest starting option with all four trees being heavily viable but they each take a wildly different play style to make work at the starting levels without the others to back them up. 

 

inferno is definitely going to be the most aggressive in a high risk, high reward style. 

Spirit is going to be your slow defensive style. Lot of survivability but your battling against very low damage. 

Storm is a nice mix of damage and cc but the cc does have weaknesses.

Winter is the hardest in some ways because it's the out of the box tactical style thanks to the actives in it.  Fade step being one of the first points but it takes some practice to use to full effect so can be considered a bit of an advanced move to really use it well... And the fact that last I knew blizzard could be buggy about things.

 

As for your starting party. It's actually balanced no matter what you choose. The fact that potentially three of the four are ranged does not unbalance the party. The only thing that would unbalance it or make it harder on yourself is going to be how you spend your points.  The trick is to teach Cassandra at least one if not both of the base levels of the taunts in the vanguard tree from the start.  This will cause her to actually pull much of the threat off of you.  Set them to preferred and upgrading Challenge with Throw the Gauntlet early on can actually help a lot in having her keep the enemies because at low levels that stamina generation actually goes a long way.  I generally start digging deep into the S&S tree after that but many of the passives in the Vanguard tree are good tank passives as well.

 

After that the choice comes down to what kind of style do you have fun with? I really enjoyed my Storm mage that went Rift Mage spec when I could and had a lot of fun with it.  Even though there are some bugs with Rift Mage and Storm synergizing at this point because of shocked.  My next is going to be a rogue and probably dual wield for something different though I do like the archery actives quite a bit.



#13
Slack83er

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Mmm... thanks, I have a lot to think about. So if I read correctly... Cassandra can take all the menace without crumbling down if correctly specced? The thing is... the Learning curve is very steep, it takes about 15hrs to get to 6th level, and I get bored by ineffectiveness by then.... I know it's my fault but I can't help it. I just tried an archer elf, and while it's quite the sniper on the long distance, it's helpless in close quarters, and it's almost ALWAYS in melee at the very start. Noone gets the menace except for me.. Same with the mage, except that that it does the same damage no matter the distance. Maybe I'm wrong but I can't get a smooth start out of ANY character i do, except fighter. Which I don't like.

 

Oh one last question. If I'm to be an Archer, that'd be Varric out out the party then?



#14
Reptillius

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She can take it.  Thing I forgot last night that goes with it. If your really wanting to plan survivability then spec Solas into Spirit with the first thing he gets being barrier.  If your worried about him not using it at all make it a preferred spell.

 

As for Varric. No it does not necessarily mean that Varric is out of your party.  Unless you want him to be out.  You can double up as you see fit.  So if you want to take Varric then go ahead. It's not a problem.

 

Also. one last thing. Your choice in targets can have an affect first.  It's still possible to pull things off Cassandra at low levels if your not careful. So choose your targets.  It also may be a good idea to prioritize ranged targets some times.  Specially in the early levels. Because she won't have really picked them up yet due to distance so they will attack anything they feel like.   And there are just a few things that will get close reguardless.  Don't be afraid to run to a new position if you can to keep some distance but hopefully with watching and picking your enemies it will help a lot. It usually does for me.



#15
Slack83er

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Thanks Rept. I believe that menace-wise these rules will apply to a mage nonetheless..right?

So even if I run a mage (which I'm planning to try first) I should still follow these rules about the tanks..?



#16
Reptillius

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yes. the npc tanks if you spec in such a manner and gear them are both strong. You can't go wrong with either one.  The AI does rather well with the tanks overall.  If you play a dps or a spirit mage. spec the tanks for the threat and make sure they wear the best tanking gear you run across and they will protect you.

 

But the type of mage you play can make it a little less important.  if you have barrier and use it on yourself liberally then you generally aren't as worried about things beating on you as you are as say a rogue that doesn't have that little advantage.



#17
Slack83er

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Thanks guys.
now anyone can tell me without spoilering too much.. Is playing an elf more satisfactory role playing wise than human? And how about the qunari?

#18
Fullmetall21

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For me human fits the story a bit more for the most part, but elves actually pick up the pace toward the end of the game, so all in all you can't go wrong with either human or elf. Qunari and dwarves I found to have the least impact on the story.



#19
Matth85

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Thanks guys.
now anyone can tell me without spoilering too much.. Is playing an elf more satisfactory role playing wise than human? And how about the qunari?

Qunari feels out of place.

Elves looks weird. 

Human looks acceptable, and feels right.

 

They totally didn't bias it. Heck, even the voice acting is clearly aimed at a human Inquisitor. 



#20
Gya

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I don't really like the idea of a tanky 2H warrior... it kinda blows away all the main idea about it.. If I wanted a tank I'd go S&S..


I'm guessing that you've already decided to discard your 2h warrior playthrough, but on the off chance you ever think about picking it up again...

When mrmitra said "tanky", I think they meant in terms of being able to generate guard. That, plus some of the SnS damage mitigation passives are very helpful, especially early to mid game. There are even those who would argue you don't need any of those passives and that they're wasted skill points, but I found them useful.

I personally found 2h warrior to be the hardest at the beginning, because it lacks the damage output of a rogue, the CC of a mage or the inherent tankiness of SnS, but I stuck with it and ended up really enjoying the reaver specialisation. It can put out hefty damage in an off-tank role, and is the closest thing to a "high risk, high reward" playstyle in this game. Of course, that's all my opinion, and your mileage may vary, just a little food for thought.