I mean:
- Overload and other anti-shield powers working better against Barriers than Warp and other biotics.
- Power Combos
- Cryo powers able to chill protected enemies
- Rapid firing weapons not being good against shield and barriers.
- Powers of characters being the same of ME3
- Recharge power bonus related to weight of weapons
My favorite build is the Iceman Infiltrator, so what would have done:
- I would still use the Viper as main weapon (Low fire rate, freezing at each shot, light Sniper)
- I would use the Carnifex as my side arm (Low fire rate, freezing at each shot, not so light though)
- My main squadmate would still be Mordin. Incinerate (with Freeze Combo upgrade) and Cryo Blast. Neural Shock doesn't exist in ME3, so what other powers Mordin would have? Overload? (it has a some kind of Neural Shock upgrade). Decoy? (As Salarian Engineer has in MP).
- My other squadmate would still be Miranda but I would build her as an Engineer rather than a Sentinel. I would let go of Warp and focus on Overload and Incinerate.
- I would use Garrus instead of Mordin against Collectors and Geth for the double Overload if Mordin doesn't have his Overload since the beginning of the game, or not in high level in key points like Horizon, Tali recruitment and Collector Ship.
- My squadmates would have low firing weapons like Carnifex and Viper.
- I would miss using the Avalanche.
- I would miss freezing armored bosses like Ymir Mechs, Krogan leaders, Asari Commandos, Geth Primes etc.
What you guys would have done in your runs?
Thanks for the attention.
PS: Mods, I don't know if this thread is better suited for ME2 forums, or ME3, since it's about both games. If I placed the thread wrongly, I apologize.





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