Why No Walk Toggle?
#1
Posté 27 janvier 2010 - 03:33
Is there a way to set the walk key to toggle? Help is appreciated. I'ts frustrating not to have this very simple option available.
#2
Posté 27 janvier 2010 - 03:35
#3
Posté 27 janvier 2010 - 03:36
Modifié par Dr Metzger, 27 janvier 2010 - 03:38 .
#4
Posté 27 janvier 2010 - 03:37
#5
Posté 27 janvier 2010 - 03:38
#6
Posté 27 janvier 2010 - 03:39
#7
Posté 27 janvier 2010 - 03:39
#8
Posté 27 janvier 2010 - 03:39
#9
Posté 27 janvier 2010 - 05:45
#10
Posté 27 janvier 2010 - 06:17
#11
Posté 27 janvier 2010 - 06:19
#12
Posté 17 février 2010 - 03:06
#13
Posté 17 février 2010 - 03:14
#14
Posté 17 février 2010 - 03:30
Running around the shops in the Citadel looks....silly....
#15
Guest_Synriah_*
Posté 17 février 2010 - 03:35
Guest_Synriah_*
#16
Posté 17 février 2010 - 03:39
<.< >.>
#17
Posté 17 février 2010 - 03:42
#18
Guest_Maviarab_*
Posté 17 février 2010 - 03:44
Guest_Maviarab_*
#19
Posté 17 février 2010 - 03:51
#20
Posté 01 mai 2010 - 04:28
Change:
Bindings=(Name="Walking",Command="Button bRun")
To:
Bindings=(Name="Walking",Command="Toggle bRun")
Use an appropriate editor that automatically rebuilds it to suit me2 (coalesced editor, or the coalesced mod manager) or edit it in something like notepad++ and run it through me2inifixer.exe
That's all it takes. The beauty of this change is, if you then change your walk key via the game's bindings menu, the change carries over. Walking will always be a toggle now.
#21
Posté 01 mai 2010 - 04:58
#22
Posté 01 mai 2010 - 10:20
jpetrey123 wrote...
i really dont understand wanting to walk..........what is the purpose in walking?
To not run
#23
Posté 01 mai 2010 - 10:41
It's hard too since I'm on the 360 and you only have a tiny spot before you go into running.
#24
Posté 01 mai 2010 - 10:55
eyetumor wrote...
I want to be able to walk without having to hold down a freaking key constantly as in the first game. Why was the toggle option for walking removed?
Is there a way to set the walk key to toggle? Help is appreciated. I'ts frustrating not to have this very simple option available.
The same reason there is a screenshot folder with no screenshot capability.
The same reason there is no helmet toggle.
The same reason Kaidan share Ashely's feminine animations and looks like a complete effiminate sissy.
The same reason femshep's walking and mannerisms are identical to maleshep.
The same reason sole survivor Shepard can express no vocal grudge against Cerberus.
The same reason your clothing options are cerberus stooge or poor man's Han Solo space bucaneer Marty McFly wannabe
The same reason I can name several other obviously flaws a 5th grader could pointed out.
The game was rushed out the door without any polish. Thanks, EA???
jpetrey123 wrote...
i really dont understand wanting to walk..........what is the purpose in walking?
Derp!! Iz run rund er'wearz iz go!! derp!!!
Dat wi me helmut no ****** off cous Iz mite run inta somin!! DERP!!!
DERP!!!Me's brans is reel sof!!!
Iz jus lik ta shoot da baddies!!! DERP!!! Nuttin else mattah!! DERP!!!
Iz run rund er'wearz iz go!! DERP!!!
#25
Posté 07 mars 2011 - 04:57
Crunchyinmilk wrote...
It requires a simple edit of coalesced.ini.<br />
<br />
Change:<br />
Bindings=(Name="Walking",Command="Button bRun")<br />
<br />
To:<br />
Bindings=(Name="Walking",Command="Toggle bRun")<br />
<br />
Use an appropriate editor that automatically rebuilds it to suit me2 (coalesced editor, or the coalesced mod manager) or edit it in something like notepad++ and run it through me2inifixer.exe<br />
<br />
That's all it takes. The beauty of this change is, if you then change your walk key via the game's bindings menu, the change carries over. Walking will always be a toggle now.
Sorry to bump this thread after so long but I just have to say thanks for this.
Just started a new playthrough of ME2 and this will definitly be a pinky saver!





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