Hide Helmet During Conversation?
#351
Posté 29 janvier 2010 - 11:26
#352
Posté 29 janvier 2010 - 11:27
#353
Posté 29 janvier 2010 - 11:29
#354
Posté 29 janvier 2010 - 11:36
#355
Posté 29 janvier 2010 - 11:54
#356
Posté 29 janvier 2010 - 11:55
#357
Posté 30 janvier 2010 - 12:12
#358
Posté 30 janvier 2010 - 12:15
#359
Posté 30 janvier 2010 - 12:28
KingDan97 wrote...
Pestering them about something they did is not the same as telling them about a bug in the game. They cannot fix it without remaking the armor, it's built as a set so it has the unique complete look it does. If you don't like it don't use it but otherwise there's nothing you can do. They've heard the complaint and will most likely correct for ME3, all you can do is wait.
thanks, you are one of the first people here with some reason. i got the blood dragon and the terminus armor and i noticed the sam problem but unlike most people i realized there probably isnt much that bioware can do about it at this point. so what i wanted to do by coming here, to the forums, is to be able to alert BioWare or who ever is representing them to the things i loved and didnt love about Mass Effect 2 so that Mass Effect 3 can be the best one of the series.
#360
Posté 30 janvier 2010 - 12:31
#361
Posté 30 janvier 2010 - 12:32
graywolf323 wrote...
Bioware is probably just ignoring us hoping this will die off with time
That may be the case, but I doubt this issue will be going away anytime soon.
#362
Posté 30 janvier 2010 - 12:32
#363
Posté 30 janvier 2010 - 12:35
#364
Posté 30 janvier 2010 - 12:39
Modifié par Teshronesh, 30 janvier 2010 - 12:40 .
#365
Posté 30 janvier 2010 - 12:57
#366
Posté 30 janvier 2010 - 01:02
casper01 wrote...
I just cannot understand why they made the DLC armor so it is one mesh instead of two. It would be one thing if all armor in the game was this way, but when a "not special" piece of armor allows the option its another story. The only thing I can think of is they rushed this and doing a single mesh was faster. Its obvious this can be patched, but I am not sure if they will. I thought it was funny in a not so funny way to watch Sheppard drinking through a solid piece of metal.
I can tell you why. Because they didn't bother going all the way on it. And it's a shame.
#367
Posté 30 janvier 2010 - 01:53
#368
Posté 30 janvier 2010 - 08:17
#369
Posté 30 janvier 2010 - 08:45
#370
Posté 30 janvier 2010 - 08:59
joaks wrote...
Chances are they will either patch it and allow you to display helm or not, or the next sets of armor that they offer as DLC will be 2 mesh. Because you know they will offer items as DLC.
With the second solution, the problem remain's that what about people who don't want to run into combat wearing no helmet! I mean, I want to wear my helmet, with whatever armor, while I'm engaging in combat. But if I choose to do that then I'm stuck forced to wear my helmet during conversations as well
#371
Posté 30 janvier 2010 - 09:01
#372
Posté 30 janvier 2010 - 09:07
NPC: "Shepherd, been a long time!"
Shep: "I need you help with... Wait... How did you recognize me through my helmet?"
NPC: "X-Ray vision. I'm Superman's great-great-great-grandson."
Shep: 0_o
#373
Posté 30 janvier 2010 - 12:49
#374
Posté 30 janvier 2010 - 12:52
bensmith91 wrote...
Ryukahn wrote...
The Verno wrote...
Don't give up, keep at them until this gets a decent response. Being unable to even see your character during conversation is an embarrassing oversight that needs to be corrected.
Yup, it's pretty crazy how people recognize you by your "appearance" even though your face is completely covered.
I found this pretty funny as well. "Shepard is that you?" Um...how can you tell through my mask. I think it should be an option to be toggled whether to have it on or not in convo. That way people can have it either way. I like the DLC armors, but I am a bit annoyed that I can't have the helmets off in convo, which I believe they did in ME1
She recognised his ass - let's be fair, once you've seen Miranda's buns, would you ever mistake them again?
#375
Posté 30 janvier 2010 - 12:56
Eisberg1977 wrote...
QuantumSponge wrote...
Time to request a patch?Christina Norman wrote...
I can understand the desire to
run around in collector armor with the 'helmet' off but that isn't the
way they were designed in terms of appearance or in terms of art
assets. To state it simply the armor is a single piece.
We do
have a system for armor segments, and you can use that to construct a
custom look for Shepard, but armor has to be designed artistically and
otherwise for this system. To put it another way - the collector armor
wouldn't look like the collector armor if we built it using the
segmented armor system. We're able to get the awesome look because it's
a single armor piece. This is not a bug, so it can't be "patched" to
change the behavior.
Total and complete cop-out lazy excuse. "We're too lazy to make our Armor look better and work right because we didn't make our system right and took shortcuts in the first place and dont want to go back and fix that."
Fking EA is wearing off on Bioware like crazy.




Ce sujet est fermé
Retour en haut




