Hide Helmet During Conversation?
#401
Posté 30 janvier 2010 - 04:26
Sure the glued on helmets are one hell of an annoyance, but I wanna believe it was done so for a good reason, unlike 'cuz they look good when you drink through the filter, the designers were lazy or they forgot about it.
I have faith in the people who dedicated themselves to creating the ME games and so do many others, else no one would be here to complain. (If you complain, it means you like it and you want more, better or both.)
Anyway, an answer to this thread is wanted and needed even it is a dissapointing one.
#402
Posté 30 janvier 2010 - 06:49
MyOthernamewontwork wrote...
Like I've been saying. They're getting lazy since they hit the EA pocketbooks.
Blizzard never sold out, and that is why they are still making quality games.
Bioware is about to pull an HP and try and ride their reputation, until people realize that they are making inferior products now, in an effort to to affect the bottom line, or because of laziness.
Dragon Age was just fine and Mass Effect 2 is great as well, it's not suddenly inferior to ME1 just because of this one bothersome design flaw (which they could fix if they cared about us)
Blizzard would have to put out another game to still be making quality games
Modifié par graywolf323, 30 janvier 2010 - 06:57 .
#403
Posté 30 janvier 2010 - 07:09
#404
Posté 30 janvier 2010 - 11:39
Christina Norman wrote...
I can understand the desire to
run around in collector armor with the 'helmet' off but that isn't the
way they were designed in terms of appearance or in terms of art
assets. To state it simply the armor is a single piece.
We do
have a system for armor segments, and you can use that to construct a
custom look for Shepard, but armor has to be designed artistically and
otherwise for this system. To put it another way - the collector armor
wouldn't look like the collector armor if we built it using the
segmented armor system. We're able to get the awesome look because it's
a single armor piece. This is not a bug, so it can't be "patched" to
change the behavior.
=====================
I'm sorry but I haven't been fed that much BS since the last government election.
-First of all it's not that we want to "run" around without a helmet. The forced helmet ruins the NPC conversation experience. Don't you understand that? Have you played the game in DLC armor? Have you experienced what we are experiencing? And your use of the word "run" dimishes what we are saying, so just don't.
-If your art assets are fixed, one piece items, then why don't you explain why? Also explain how the assets passed QA for how they interacted in the NPC conversation environments. For basic continuity-sake of the immersive story your company has spent endless man-hours developing. Why would Bioware be so quick to break all that hard work?
-You can't hide behind the convienence wall of artistic merit. That just doesn't pass as a satisfactory answer anymore. We are too smart for that. Sorry, you made us this way by making great games.
-and so if you have a system for armor segmenting why doesn't the DLC armor conform to that standard? please explain. I know why...
-the whole collector armor not looking like collector armor.. again, you can't seriously expect us to accept that as an answer? If the collector armor had conformed to the armor segmenting system before release then it would look however it would look and that would be the armor we would know it as.
-a "bug" is accidental. since what you are saying is you intended it this way, that's called a design flaw. yes, design flaws CAN be patched.
Look, I work in tech support and customer service. I deal with a programming dept that does immensly retarded things when it comes to design and UI implementation. Sometimes they just don't "get" how a user interacts with the system, whereas I do, because I talk to the end user everyday. They also say they QA test, but I know the truth- it's always never as much as they say they do- usually do to time constraints and pressure to release the software on time forces corners to be cut. What you're doing, here in this forum, is company optics; deflecting the issue and minimizing the responsibility that your dev team likely just made a foolish mistake. I see it all the time. I DO what you are doing all the time. Luckily for you, your product doesn't cost $20,000.
The thing is if you're truthful to us, the customer We respect you and give you the time and patience to fix the problem. I have told clients of mine the sincere truth- "yes, the programming dept made a mistake in that new feature." or "yea, it's a bug, but it's been identified, and we're working on/correcting it." And you know what? they ease off. they give us the the patience and time it takes to make things better. My clients spend $20,000- Minimum. Some spend $100,000 on a multi-unit order. If these people have the patience and respect for the truth when I give it to them, believe me, we customers who spent a simple $60 will surely treat you just the same.
Modifié par StaticSilence, 31 janvier 2010 - 01:09 .
#405
Posté 31 janvier 2010 - 12:34
StaticSilence wrote...
====================
Christina Norman wrote...
I can understand the desire to
run around in collector armor with the 'helmet' off but that isn't the
way they were designed in terms of appearance or in terms of art
assets. To state it simply the armor is a single piece.
We do
have a system for armor segments, and you can use that to construct a
custom look for Shepard, but armor has to be designed artistically and
otherwise for this system. To put it another way - the collector armor
wouldn't look like the collector armor if we built it using the
segmented armor system. We're able to get the awesome look because it's
a single armor piece. This is not a bug, so it can't be "patched" to
change the behavior.
=====================
The first bold clearly shows that you do not understand. You respond as though we just want to run around killing things, without a helmet, because we should be able to. It is not about that. What this is about is that these permanent helmets are a design flaw that kills immersion and ruins the conversation system. You completely cover one of the biggest features of this game, the one always showcased, and that is the conversations system. Not being able to see faces during a conversation is not fun for me. This thread proves there are many that feel as I do. I do not want to run around with my helmet off, but yes during conversations I would like to see my characters face and unfortunately I am getting no use out of the extra that I purchased because of this flaw.
The second bold annoys me a little. Let us decide what is awesome looking and what we want. We are the ones who give up our money to keep you making games. I agree the armor looks good and I love its special bonus that allows everyone to smell who I am. How else do they always know its Sheppard? Another great feature is how Awesome[/b] the armor looks when I drink through it. Just be honest and say you it was laziness. I can see no other reason why the armor was not made like the main armor in the game. You cannot tell me you couldn’t make it look just as cool if it was, we are not dumb. You have taught me one thing and that is to just by the standard edition from now on because gone are the days of my blind faith for Bioware, I am disappointed. I will not make the mistake of paying more for something that I will not use because of a design flaw.
This is a single player game; I don't understand why a simple fix cannot be made to your design flaw, is it because you already have our money? However, it is a good game; just don’t expect my money for future DLC armor if it is added, if this isn’t fixed for the current armor.
Modifié par casper01, 31 janvier 2010 - 12:41 .
#406
Posté 31 janvier 2010 - 01:21
Having a full helm on or any DLC armour during a dialogue scene completely wrecks it. As Casper01 brought out, having Shepard threatening someone and just seeing expressionless helmet, or having him pour a drink down his own chest after trying to drink it because the helmet was in the way, or people recognizing him by smell alone, making all the hard work the dev team put into the talking part of the game now pointless.
Now the point was brought up that you didn't want to break up the DLC in to parts for tech and art reasons, I get that. True seeing a guy walking around in Collector bug pants, Dragon chest, and Terminus arms would not be cool, but atleast we should have had the option to remove the helms. I loved the Blood dragon armour in Dragon Age and was looking forward to using it in ME2, also the Collector and terminus sets, but again the issue of helm glued to head is there, so I decided not to use them and feel jipped out of all three.
Again to point out:
-Would like to be able to toggle helm at anytime, like ME1, maybe in squad screen. Not having to run back and forth to the ship.
-Would also like to toggle helms on all DLC armour sets. Don't want to mix and match these sets, understand reasons for being a set.
Modifié par Zackariahas, 01 février 2010 - 02:32 .
#407
Posté 31 janvier 2010 - 01:43
When speaking to you, that character takes their helmet off to speak. Clearly, this was important to enable you to connect with the character. Obviously, someone at Bioware thinks that this idea has merit.
So, why was this left out for the main character?
#408
Posté 31 janvier 2010 - 01:47
wow .. just wow
#409
Posté 31 janvier 2010 - 05:45
Just cut out the helmets of the DLC armors and give us the "LB" toggle back we had in ME1.
Or just make it so, that the helmets automatically open up when you start a convo...
#410
Posté 31 janvier 2010 - 06:20
CHT87 wrote...
It can´t be that hard.
Just cut out the helmets of the DLC armors and give us the "LB" toggle back we had in ME1.
Or just make it so, that the helmets automatically open up when you start a convo...
I would be more than happy if the helmets opened or were taken off in conversation. I have no desire to have my helmet permanently off. I do have a desire to enjoy the facials in the awesome conversation system.
Modifié par casper01, 31 janvier 2010 - 06:21 .
#411
Posté 31 janvier 2010 - 06:22
The Verno wrote...
. . .Yes it really, really sucks and ruins immersion.
It’s a funny thing really: I’ve been playing Dragon Age where the helmets do magically disappear during conversation, and I find the now-you-see-it now-you-don’t toppers quite distracting.
#412
Posté 31 janvier 2010 - 07:23
#413
Posté 31 janvier 2010 - 11:20
shawn-m wrote...
The Verno wrote...
. . .Yes it really, really sucks and ruins immersion.
It’s a funny thing really: I’ve been playing Dragon Age where the helmets do magically disappear during conversation, and I find the now-you-see-it now-you-don’t toppers quite distracting.
The funny thing is Dragon Age doesn't even need it as the Main Character doesnt say anything lol
#414
Posté 31 janvier 2010 - 11:47
Modifié par EatinMcRib, 31 janvier 2010 - 11:47 .
#415
Posté 01 février 2010 - 12:09
EatinMcRib wrote...
The monocle/headset is the best of both worlds. You look like a high-tech space marine and can still see your face clearly.
Thats what I use.
#416
Posté 01 février 2010 - 12:17
Majpain007 wrote...
EatinMcRib wrote...
The monocle/headset is the best of both worlds. You look like a high-tech space marine and can still see your face clearly.
Thats what I use.
I use it as well, though it would be nice to remove helmets in conversations. Because there is so much dialogue, I can't ever use the DLC armour because I like to see my character's face.
Also, actually making a patch to remove the helmet wouldn't be "easy" at all. I can imagine a lot of bugs and extra model work would have to go into it. I guess that means it should have been implemented with shipping, heh.
Modifié par Lucy_Glitter, 01 février 2010 - 12:19 .
#417
Posté 01 février 2010 - 12:18
#418
Posté 01 février 2010 - 12:19
KingGoop wrote...
Heh.. yeah there were some cutscenes that made having a helmet on a bit ..... akward.
Oooh, dear. I can imagine.
#419
Posté 01 février 2010 - 12:20
I really like the design of the full helmets, but it would be great if they could open up the facial part(maybe with some nice mechanical sounds and a "tsh" of air running out) so we can see shepards face in conversations.
I'm kinda stuck to the Visor for head-shot-bonus, since it leaves a lot of the face visible.
#420
Posté 01 février 2010 - 12:21
Modifié par Captain Crash, 01 février 2010 - 12:22 .
#421
Posté 01 février 2010 - 12:34
Captain Crash wrote...
So yeah I have this awesome DLC armour which I dont ware and havent used because talking and seeing my character is by far more important!
agreed. some parts of the game you need to see the face. Can't tell you how many times someone recognized me through my terminus, or collector helmet. WTF?
#422
Posté 01 février 2010 - 12:34
shawn-m wrote...
The Verno wrote...
. . .Yes it really, really sucks and ruins immersion.
It’s a funny thing really: I’ve been playing Dragon Age where the helmets do magically disappear during conversation, and I find the now-you-see-it now-you-don’t toppers quite distracting.
That's why there should be a toggle like there is in ME1.
Modifié par Zlarm, 01 février 2010 - 12:35 .
#423
Posté 01 février 2010 - 02:01
Modifié par Majpain007, 01 février 2010 - 02:03 .
#424
Posté 01 février 2010 - 02:18
#425
Posté 01 février 2010 - 02:20




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