Hide Helmet During Conversation?
#576
Posté 19 février 2010 - 02:46
Then again, only a dumb guy would wear a full helmet outside of a mission. Shepard doesn't look like a dumb guy.
#577
Posté 19 février 2010 - 03:09
keep on truckin`;D
#578
Posté 19 février 2010 - 04:59
#579
Posté 19 février 2010 - 05:01
The Verno wrote...
Don't give up, keep at them until this gets a decent response. Being unable to even see your character during conversation is an embarrassing oversight that needs to be corrected.
agreed.
#580
Posté 19 février 2010 - 05:09
Modifié par Arashikaze, 19 février 2010 - 05:10 .
#581
Posté 19 février 2010 - 05:54
Hum...
#582
Posté 20 février 2010 - 10:18
#583
Posté 20 février 2010 - 10:35
I was thinking this exact same thing the other day.Hyunsai wrote...
For the official "artistic" reason, was it the same for Dragon Age Origins and the Blood Dragon Armor ?
Hum...
"We need to glue a bucket on your head to preserve the artistic nature and the wholesale impression of the armors, herp derp".
Modifié par Varenus Luckmann, 20 février 2010 - 10:35 .
#584
Posté 20 février 2010 - 10:53
- helmet/cranium accessories bonuses toggled on and off during missions with conversation (health+5%, weapon damage+5%, etc.)
- DLC armors needing redesign and having to code for toggling existing stats while helmet is off. think of the effects on "full armor effects". DLC armors are 1-piece, granting multiple stats. when the helmet comes off, it could make coding for it difficult due to the parameters associated with the bonus, i.e., during convo, the helmet is off, your health regen = 5%(collector armor)? consider that shields, HP, and barriers, fortification, etc, recharge during conversations too. that makes it difficult to code for the changes in status on the battlefield.
- coding for more variables of your stats during a mission adds a whole other level of code. you can only change your status via:
level-up and adding skills
acquiring new weapons
buffing abilities (barrier, fortification, etc.)
medi-gel pickups
ammo buffs
(btw the reason why a datapad covers your character when you pickup a new weapon is because they need to cover your character while the weapon model is being changed, otherwise the weapon just appears)
big changes need to be made to the engine that runs in a potential battlefield.
keep in mind that your status effects are coded into the core of the engine. if they change it, they have to change everything related to it. it's not a quick patching job.
regardless of everything i just said,
PLEASE BIOWARE, LET US TOGGLE AN OPTION TO HAVE HELMET OFF DURING CONVERSATIONS!!!111one!1
Modifié par visualkei, 20 février 2010 - 10:59 .
#585
Posté 20 février 2010 - 09:29
#586
Posté 21 février 2010 - 12:21
#587
Posté 21 février 2010 - 01:11
I always hated that about dragon age.
#588
Posté 21 février 2010 - 05:41
...it'd be nice to have a helmet toggle update/patch or some such
PLEASE!
#589
Posté 21 février 2010 - 06:09
#590
Posté 21 février 2010 - 06:11
Stop trying to get crappy results replicated because you spent 2-5 minutes in a Face editor.
#591
Posté 21 février 2010 - 06:17
Why on earth would DLC armors need to have separate helmet bonuses calculated? Just because the N7 helmet provides a slight boost doesn't mean they need to add "modular" bonuses for the DLC armor. I want helmet toggle, but I'm not in the group of those who want DLC armor to become modular.visualkei wrote...
well there's a few details that i can think of that make it difficult for them to do this:
- helmet/cranium accessories bonuses toggled on and off during missions with conversation (health+5%, weapon damage+5%, etc.)
- DLC armors needing redesign and having to code for toggling existing stats while helmet is off. think of the effects on "full armor effects". DLC armors are 1-piece, granting multiple stats. when the helmet comes off, it could make coding for it difficult due to the parameters associated with the bonus, i.e., during convo, the helmet is off, your health regen = 5%(collector armor)? consider that shields, HP, and barriers, fortification, etc, recharge during conversations too. that makes it difficult to code for the changes in status on the battlefield.
- coding for more variables of your stats during a mission adds a whole other level of code. you can only change your status via:
level-up and adding skills
acquiring new weapons
buffing abilities (barrier, fortification, etc.)
medi-gel pickups
ammo buffs
(btw the reason why a datapad covers your character when you pickup a new weapon is because they need to cover your character while the weapon model is being changed, otherwise the weapon just appears)
big changes need to be made to the engine that runs in a potential battlefield.
keep in mind that your status effects are coded into the core of the engine. if they change it, they have to change everything related to it. it's not a quick patching job.
regardless of everything i just said,
PLEASE BIOWARE, LET US TOGGLE AN OPTION TO HAVE HELMET OFF DURING CONVERSATIONS!!!111one!1
Bioware, we want helmet toggle. As in Helmet On, Helmet Off, and Hide Helmet in Conversation Only.
#592
Posté 21 février 2010 - 06:39
Bioware, you have to correct your mistakes! At least this one.
#593
Posté 21 février 2010 - 06:47
Modifié par RighteousRage, 21 février 2010 - 06:47 .
#594
Posté 21 février 2010 - 06:48
#595
Posté 21 février 2010 - 06:51
#596
Posté 21 février 2010 - 06:58
#597
Posté 21 février 2010 - 08:08
#598
Posté 21 février 2010 - 01:35
#599
Posté 21 février 2010 - 01:42
Oh wow. There are many places where I could imagine the issue of having a helmet. Drinking. Dancing. Meeting with Tim ("I thought we were going to meet face-to-face" he says, with his helmet on). But nothing quite as retarded as Liara kissing you with your helmet on.T0paze wrote...
Yeah, well, you're certainly gonna feel the idiocy of this situation when Liara kisses your helmet. So much for immersion.
Then again, only a dumb guy would wear a full helmet outside of a mission. Shepard doesn't look like a dumb guy.
How stuff like this got through playtesting without them going "Dudes, we can't release this. It's ridiculous." I'll never know.
#600
Posté 21 février 2010 - 01:52




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