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Hide Helmet During Conversation?


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#601
flatlander five

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It was a little bit of a downer, but I got over it.

This thread makes me LOL though, all these people talking about how since they can drink thru a helmet, it ruins immersion... What kind of immersion were you going for if your helmeted Shepard is ordering DRINKS in the first place?

How many drinks are you ordering in ME2 anyways? Is your Shepard a virtual drunk? Is Tara F*ing Reid your squad-member or something? You need to stop enabling your Shep and GET HELP!

Shepard dances on the bar and screams "WHOOOOOO PARTY, GET LOADED!!!"
Garrus:"Commander, what about the collectors?"
Shepard: "SHOOOOOOOOOOOTTTTTTS!!!"
Garrus: "LOLOLOLROFLCOPTERWTFBBQSAUCE Shepard just barfed in his helmet"

Holy crap guys, I just figured out the real reason the SR2 has a COUNCILOR!

Modifié par flatlander five, 21 février 2010 - 02:39 .


#602
Monstruo696

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flatlander five wrote...

It was a little bit of a downer, but I got over it.

This thread makes me LOL though, all these people talking about how since they can drink thru a helmet, it ruins immersion... What kind of immersion were you going for if your helmeted Shepard is ordering DRINKS in the first place?

How many drinks are you ordering in ME2 anyways? Is your Shepard a virtual drunk? Is Tara F*ing Reid your squad-member or something? You need to stop enabling your Shep and GET HELP!

Shepard dances on the bar and screams "WHOOOOOO PARTY, GET LOADED!!!"
Garrus:"Commander, what about the collectors?"
Shepard: "SHOOOOOOOOOOOTTTTTTS!!!"
Garrus: "LOLOLOLROFLCOPTERWTFBBQSAUCE Shepard just barfed in his helmet"

Holy crap guys, I just figured out the real reason the SR2 has a COUNCILOR!


This is the stupidest thing I've ever heard.

You know what also happens once?  Pretty much everything else in the game.  

#603
Maj.Pain007

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flatlander five wrote...

It was a little bit of a downer, but I got over it.

This thread makes me LOL though, all these people talking about how since they can drink thru a helmet, it ruins immersion... What kind of immersion were you going for if your helmeted Shepard is ordering DRINKS in the first place?

How many drinks are you ordering in ME2 anyways? Is your Shepard a virtual drunk? Is Tara F*ing Reid your squad-member or something? You need to stop enabling your Shep and GET HELP!

Shepard dances on the bar and screams "WHOOOOOO PARTY, GET LOADED!!!"
Garrus:"Commander, what about the collectors?"
Shepard: "SHOOOOOOOOOOOTTTTTTS!!!"
Garrus: "LOLOLOLROFLCOPTERWTFBBQSAUCE Shepard just barfed in his helmet"

Holy crap guys, I just figured out the real reason the SR2 has a COUNCILOR!


It really isn't about that. Its about designing  a game that is centered around Voice acting and facial animation only to be thrown out the window. To me it just doesn't make a whole of sense in a game like this. Dragon Age it makes more sense because your Main Character does not Talk in a conversation but even then Helmets get removed.

#604
RE0305

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Having a helmet magicly disappear when talking to someone is a a really stupid idea and would be the thing that breaks immersion.



If going to a hub world don't wear a helmet, the bonuses that are given by helmets will not decide the outcome of the fight anyway.



I really don't see what the problem is with helmets in ME2

#605
Shadow Cypher

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I can see why some people see this as a problem.



I've found it irritating when people recognise my character when he's wearing the recon hood or deathmask They should have left the helmet toggle in or made it so your character takes off and holds it in conversations. Personally I think it's just nit picking in an otherwise fantastic game.



Go get the visor that shows your face from Harrot's and be happy.

#606
yoomazir

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RE0305 wrote...

Having a helmet magicly disappear when talking to someone is a a really stupid idea and would be the thing that breaks immersion.


You know that made me remember that Lost in Space movie with Gary Oldman & that "Friends" dude, because actually the sodlier possessed a helmet that recovered his face when in battle and retracted when tehre was no danger.
I can't see why in the ME universe they wouldn't be able to do that, unless Bioware never thought of it ;-)


Here's the sequence, check at 0:45


Modifié par yoomazir, 22 février 2010 - 11:22 .


#607
Singu

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Slightly on topic; I know there was a compilation of every DLC item available out there for DA:O, and how you would've had to go about to be able to get it in the first place.

Is there such a thing for ME2? I have seen at least three different N7 headgear items that I don't have, and I bought the deluxe edition on preorder. I suspect some are native to the US - but I'm still curious what stats they have and where they came from.

On topic; I'm really happy the death mask is in the game. It is a brilliant piece of design and I would never have been able to pass the renegade/paragon checks without it. And I also like the fact that it hides the face of my character since the facial animation in this game is so flat and unimpressive. It's not like Bioware spent a lot of hours designing and coding the facial expression to match the few lines of dialogue in the game. Very nice QA guys.

Edit:

And another retractable helmet link from Youtube: Goa'Uld headgear from SG-1

Modifié par Singu, 23 février 2010 - 07:53 .


#608
didymos1120

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Singu wrote...
On topic; I'm really happy the death mask is in the game. It is a brilliant piece of design and I would never have been able to pass the renegade/paragon checks without it.


Really?  I find it rather useless.  It's only a 10% boost, and by the time you can get it you really ought to have maxed your class skill, which can get you a 100% boost if you pick the 2nd option. Even at level 3, you're still talking 70%. It's also, for my money, just about the silliest looking gear in the game.  Makes you look like a hydrocephalic robo-bug who had to be delivered using forceps, and the doctor squeezed a bit too hard.

And I also like the fact that it hides the face of my character since the facial animation in this game is so flat and unimpressive. It's not like Bioware spent a lot of hours designing and coding the facial expression to match the few lines of dialogue in the game. Very nice QA guys.


Ummm...OK, I'll just pick one of the things wrong with this:  "the few lines of dialouge in the game"?  31,000+  is, well, a bit more than a "few".

Modifié par didymos1120, 23 février 2010 - 08:28 .


#609
graywolf323

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RE0305 wrote...

Having a helmet magicly disappear when talking to someone is a a really stupid idea and would be the thing that breaks immersion.

If going to a hub world don't wear a helmet, the bonuses that are given by helmets will not decide the outcome of the fight anyway.

I really don't see what the problem is with helmets in ME2


so you don't see why having people magically recognize you, kissing with a helmet on, or magically drinking through a solid helmet as being immersive breaking yet having a helmet disappear would be? :huh:

#610
Singu

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graywolf323 wrote...

RE0305 wrote...

Having a helmet magicly disappear when talking to someone is a a really stupid idea and would be the thing that breaks immersion.

If going to a hub world don't wear a helmet, the bonuses that are given by helmets will not decide the outcome of the fight anyway.

I really don't see what the problem is with helmets in ME2


so you don't see why having people magically recognize you, kissing with a helmet on, or magically drinking through a solid helmet as being immersive breaking yet having a helmet disappear would be? :huh:


Sorry for my poor attempt at sarcasm. Obviously the QA team was smoking some heavy weed when they where dealing with the headgear in the game. The deathmask in particular is an extreme example of poor itemization. And obviously the biggest argument for being able to hide helmets, or autohide during dialogue, is the excellent work the designers did on animating the faces of the characters. It's almost like they outsorced parts of the QA of the game, or handed it all over to EA.

#611
Reclusiarch

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The Deathmask is so awesome, toob ad I can't use it because it hides my face in conversations. :( I use the visor for all my characters at this time, a middle ground.

#612
SimonTheFrog

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graywolf323 wrote...

RE0305 wrote...




Sorry for my poor attempt at sarcasm. Obviously the QA team was smoking some heavy weed when they where dealing with the headgear in the game. The deathmask in particular is an extreme example of poor itemization. And obviously the biggest argument for being able to hide helmets, or autohide during dialogue, is the excellent work the designers did on animating the faces of the characters. It's almost like they outsorced parts of the QA of the game, or handed it all over to EA.



You can't just assume that the QA didn't notice. That's unlikely. But the QA doesn't decide those kind of things, they report and give the management the info for them to decide.

Modifié par SimonTheFrog, 23 février 2010 - 01:47 .


#613
Ataradesu

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I love the stupid people who say "It ruins immersion, it would be better to toggle them off during conversations."

Yeah, not it can only be totally 19585757% worst.

A helmet that appears and disappears out of nowhere just because someone talks to you is the lamest thing ever. (Cf Dragon age)

They would have to make a cut scene where he removes his helmet, which would be very irritating.

There is no solution, but what they need to do, is give people the choice, to actually have an helmet or not, collector armors or not.

Or an helmet that uncovers his face while speaking.

But there is NO way the immersion is ruined by some magical helmet that appears and disappears. If you moron got heard by Bioware and that they create a magical helmet, I won't even bother trying Mass Effect 3.

They proved they were great, and their sense of artistic is made of awesome, I don't want them to deny what they are just because of some lame complainers. If they do listen to you for those kind of things, ME 3 will be a pure piece of crap.

SOLUTION THAT PLEASES EVERYBODY :

NO MORE COMPLETE FACE COVERED HELMETS.

Only in space exploration, otherwise don't PUT IT ON. No bug, no magical helmet disappearing.

Modifié par Ataradesu, 23 février 2010 - 02:07 .


#614
DaveTheJackal

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chenDawg wrote...

Is there a way to do this?

I love the helm graphics during combat, but I enjoy seeing Shepard's facial expressions and such during conversation and its quite frustrating with things like the Dragon armor where I have to choice on whether to remove the helmet.


No, no no no no! Especially since at least one helmet gives a conversation bonus. At the most, make it a selectable option AND make the helmetophobes watch a 20 second cut scene before/after every conversation in which their character removes/dons their helmet.

#615
Vena_86

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Ataradesu wrote...

I love the stupid people who say "It ruins immersion, it would be better to toggle them off during conversations."

Yeah, not it can only be totally 19585757% worst.

A helmet that appears and disappears out of nowhere just because someone talks to you is the lamest thing ever. (Cf Dragon age)

They would have to make a cut scene where he removes his helmet, which would be very irritating.

There is no solution, but what they need to do, is give people the choice, to actually have an helmet or not, collector armors or not.

Or an helmet that uncovers his face while speaking.

But there is NO way the immersion is ruined by some magical helmet that appears and disappears. If you moron got heard by Bioware and that they create a magical helmet, I won't even bother trying Mass Effect 3.

They proved they were great, and their sense of artistic is made of awesome, I don't want them to deny what they are just because of some lame complainers. If they do listen to you for those kind of things, ME 3 will be a pure piece of crap.

SOLUTION THAT PLEASES EVERYBODY :

NO MORE COMPLETE FACE COVERED HELMETS.

Only in space exploration, otherwise don't PUT IT ON. No bug, no magical helmet disappearing.


What the hell is wrong with you? People are asking for the OPTION to toggle it them selfs or having the option in the menu to toggle it automaticly for conversations. Dont like it? Dont use it.
And you obviously didnt pay attention to what others said before. The helmet would not magically vanish. It is the future! The helmet can quickly retract into the armor like it happens in some other sci fi franchises. Your lack of creativity is disturbing. Also it works fine in DA:O and it is less immersion breaking than the stuff that happens during the game with the helmet on at all times.

Modifié par Vena_86, 23 février 2010 - 02:29 .


#616
didymos1120

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Singu wrote...

Sorry for my poor attempt at sarcasm.


Ah, I see.  I was rather worried. I now see I've fallen victim to the general form of Poe's Law:

Poe's Law points out that it is hard to tell parodies of fundamentalism (or, more generally, any crackpot theory) from the real thing, since they both seem equally insane. Conversely, real fundamentalism can easily be mistaken for a parody of fundamentalism. For example, some conservatives consider noted homophobe Fred Phelps to be so over-the-top that they argue he's a "deep cover liberal" trying to discredit more mainstream homophobes.


Modifié par didymos1120, 23 février 2010 - 02:29 .


#617
Ataradesu

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What about this ?

- Remove complete face covered helmets, keep them for exploration only

- Have the helmet remove the visor when talking in conversations or cut scenes

- No magical helmet disappearing and suddenly reappearing, no shepard drinking or kissing through helmet

And come on, it's not incoherent to just fight without an helmet. Miranda has her boobs out and she did survive after all.

Modifié par Ataradesu, 23 février 2010 - 02:30 .


#618
didymos1120

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SimonTheFrog wrote...
You can't just assume that the QA didn't notice. That's unlikely. But the QA doesn't decide those kind of things, they report and give the management the info for them to decide.


Yeah.  QA could complain all they wanted.  Their job isn't to find stuff that's stupid looking, but to make sure stuff works as intended, even if it is stupid looking.

#619
didymos1120

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Ataradesu wrote...
A helmet that appears and disappears out of nowhere just because someone talks to you is the lamest thing ever. (Cf Dragon age)


Cf ME1 too. Thing is...no, perma-helmet is much lamer.  Some breaks from reality are eminently acceptable.  This is one of those.

#620
Ataradesu

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No I'm sorry.



How is this much lamer ? Are you kidding me ? The actual "full helmet" are lame, sure. But the regular ones are perfectly FINE, there is no way they disappear for no reason. It's not a break from reality it's just horrible. What's the point of making anything realistic if they just do that ?? It's like baking a cake for 15 hours and then pee on it just because a few people like that...



The half-helmet doesn't have problem with drinking, with kissing or anything, so what's the point ?

The cut scene "in missions" are action packed, it doesn't make sense to remove the helmet while they get shot hu ? What they should add is a way to add / remove the helmet whenever we want to, like in ME 1.



They have to find a way about the full helmet, that creates incoherences (people recognizing you, drinking, kissing...)



But I don't see why they should remove the helmets during cutscenes... Just don't wear full helmet when you're in cities and that's it... When I put my helmet on I want to see it. It's not immersive to see it disappear for no reason.



That's not a debatable point, I'm not saying it's good or bad, or that you have to like it or not, but such a "break from reality" is not something that has to show up in a 2012 game.



The best solution is to find a new concept of helmets, don't you think ? Like a moving helmet that "opens up" or "retracts" or anything... But problem is still here : what about those who are fighting and WANT to see them during the cutscenes ?



They can't just work several hours to check all the bugs etc... and find a way to please one group while just dropping the other one.

#621
didymos1120

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Ataradesu wrote...

No I'm sorry.

How is this much lamer ? .


Easy:  I think it is.  Therefore it is.  For me.  We're in the realm of pure opinion here, as regards how much and what sort of "unrealism" is tolerable, and my opinion is: it's lamer the way ME2 does it.  You think the DA way is "the lamest thing ever".   Fair enough, but that's not objective fact like "1+1=2".

As to the rest, I didn't really say anything about that stuff.  You brought up the DA example, and I simply think that's preferable to what's in ME2.  Never said it was ideal, or necessary, or even good, nor were any of those implied.  I just find it sucks less and can tune it out. 

Modifié par didymos1120, 23 février 2010 - 04:51 .


#622
Azraelss

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Is there any mod to be able to toggle the helmets?

Bioware is not going to do it, they released a patch and didnt fix this, I like Bioware, but I think they dont lisen to their customers. I work in a company where, if several hundred people request something from us, even if we think they are wrong, we give them what they want (within certain limits obviously). I dont know why they dont give the option to toggle the helmets, it is actually strange

#623
Vlud

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bump

#624
Relix28

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How about a simple toggle helmet/headgear option from the pause menu? Similar to ME1 toggle helmet option. I dont know why something like that isn't already included in the game.

#625
Zaxares

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Relix28 wrote...

How about a simple toggle helmet/headgear option from the pause menu? Similar to ME1 toggle helmet option. I dont know why something like that isn't already included in the game.


That would be my ideal solution too. It worked perfectly in the first game; I really don't understand why Bioware didn't just use the same system for the second game.