Hide Helmet During Conversation?
#626
Posté 02 mars 2010 - 03:46
#627
Posté 03 mars 2010 - 10:17
#628
Posté 03 mars 2010 - 10:29
#629
Posté 03 mars 2010 - 10:41
Then there is the lack of comfort as you can only take of helmets at certain choke points, so you are forced to wear no helmet at all unless you are fine with distorted dialogues.
And most of all it is the conflicting game design where the superb virtual acting and the character creation feature are destroyed by something as mundane as a helmet which you however need for combat.
Where BioWare is wrong is with their design decision to remove a previous standard feature or not having any alternative to something that should be high priority in a sophisticated, narrative driven game.
#630
Posté 03 mars 2010 - 10:52
I still think it's funny that you complain about a character in battle armor protecting his head jars your sense of immersion, but you pay no mind to the complete nonreaction of civilians when Shepard walks around in battle armor carrying enough firepower to level an enemy platoon. That's unrealistic, Shepard wearing a helmet is just plain good sense.
#631
Posté 03 mars 2010 - 11:04
BTW, I love this game BW please fix this in ME2 instead of waiting to ME3
#632
Posté 09 avril 2010 - 03:00
#633
Posté 09 avril 2010 - 03:14
chenDawg wrote...
Is there a way to do this?
I love the helm graphics during combat, but I enjoy seeing Shepard's facial expressions and such during conversation and its quite frustrating with things like the Dragon armor where I have to choice on whether to remove the helmet.
I'm sure they'd have done it already if it was easily fixable. It's a terrible shame and I hope they fix it for ME 3... seems like an oversight in design that resulted in a horrible limitation. In a game where emotion is important and seeing expressions on shepards face adds to the experience. It's hard to wear collectors armor or blood dragon armor. It's a real shame.
#634
Posté 09 avril 2010 - 04:25
What would be great for ME3 is if there were a number of options for helmet toggle:
* Toggle off custom & special armour full helms in conversation, but leave visor-type headgear on.
* Toggle off all headgear during conversations.
Plus a menu option accessible anytime to disable your headgear manually.
Modifié par wierzbowski88, 09 avril 2010 - 04:28 .
#635
Posté 09 avril 2010 - 09:09
I want this fixed in the next ME2 patch!!!
BTW: where/when is the next patch? we've only seen one since release, and this certainly isn't the only problem in need of a fix (I still want my ME1 dedicated weapon & squad/codex/journal hotkeys back)!
#636
Posté 09 avril 2010 - 09:47
Like, you're going on this mission, and before leaving the Normandy, you can choose not to wear the N7 helmet during said mission and Shepard will appear without it and vice versa, right? Notice I'm talking about the default N7 armor here.
#637
Posté 09 avril 2010 - 12:28
#638
Posté 10 avril 2010 - 10:52
I don't believe there is currently any way to get the bonus from any of the N7 helmets (or the DLC armor sets) and still be able to see an unrestricted view of your Shep's head.
That's why I choose the Visor at the beginning of the game, and ignored every other helmet in the game (after verifying that each new one I got was worse than the Visor). It provides a bonus and only obscures a small part of the right side of the head.
So for me, and anyone else who feels like I do, the time & energy spent on the artwork of the N7 helmets (not to mention the transparency function) and all of the armor sets was completely wasted because BioWare couldn't be bothered to reimplement the Helmet Toggle that they had in the first game!
That's why I consider this a BUG that needs to be fixed ASAP.
#639
Posté 10 avril 2010 - 11:19
#640
Posté 11 avril 2010 - 02:55
#641
Posté 12 avril 2010 - 04:58
#642
Posté 12 avril 2010 - 09:25
Grand_Commander13 wrote...
So you'd be fine with the DLC armor having unremovable helmets if the game didn't do the "drink" or "kiss" actions, or have the character recognize Shepard's face, if an obscuring helmet was being worn? I rather don't think so, because you continue...
I still think it's funny that you complain about a character in battle armor protecting his head jars your sense of immersion, but you pay no mind to the complete nonreaction of civilians when Shepard walks around in battle armor carrying enough firepower to level an enemy platoon. That's unrealistic, Shepard wearing a helmet is just plain good sense.
You are completely ignoring what this is all about. Noone wants that Shepard wears no helmet at all time. It is about dialogues scenes.
Its less unrealistic that shepard takes of head gear during the second before a dialogue scene happens (its the future, with retractable equipment) than kissing, drinking and showing emotions through a helmet.
The face of the main character has to be clearly visible at almost all times. This is storytelling 1.01. Specially when a game is build arround the assumption that the characters face is visible during cutscenes and dialogue scenes and a detailed editor allows for creating a facial identity it can not be excused in anyway that in the year 2010 suddenly some retarded design decision puts the whole detailed character concept off balance, when even previous games of the same developer showed how it can work better.
Modifié par Vena_86, 12 avril 2010 - 09:26 .
#643
Posté 16 avril 2010 - 02:49
When you enter combat have the helmet form up around Shep's head
And have the helmet retract once the hostile situation is over.
This would eliminate the need for a helmet toggle, and would allow for Shep's face or helmet to be visble in convos and cutscenes wherever either is appropriate
And for Shep's who chose to wear visors, leave them visible at all times (not collabsable, as they are not actually part of the armor).
#644
Posté 16 avril 2010 - 02:55




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