Hide Helmet During Conversation?
#51
Posté 27 janvier 2010 - 06:50
#52
Posté 27 janvier 2010 - 07:04
#53
Posté 27 janvier 2010 - 07:12
It looks like it'll never get changed.
I really hope that the devs concentrate on creating any future armours so that they can be addded to the modular system as I don't see the point in spending so much time and effort creating something, only to have people not bother with it due to one single bewildering decision?
#54
Posté 27 janvier 2010 - 07:22
playthrough the first time with in game armor to see facial expression etc
then playthrough a second time with bonus armor cause youve already seen everything.
i know its not the best, but use some initiative and try to make the best of a situation that wont be fixed.
#55
Posté 27 janvier 2010 - 07:32
#56
Posté 27 janvier 2010 - 07:38
Also, on a side note, the armors say that they have like a suite of battle software or something. Does this really change anything if you wear the terminus armor as compared to the regular armor? There's nothing listed in the stats... maybe it just makes for a cool description, but provides no actual use?
#57
Posté 27 janvier 2010 - 07:40
#58
Posté 27 janvier 2010 - 07:59
In detail, I guess Shepards head doesn't even properly fit into the terminus helmet! It has unrealistic proportions to look cooler, so in contrary to the N7 breather helmet, the face is not even rendered in there. Attaching the 3d model of his head might result in his neck beeing wider than the opening in the armor and such ugly stuff.
The would have to redo the armors, that's for sure. maybe even change their look a bit. But it's possible, it was the same with this chinese stealth armor in Fallout 3, and a modder fixed it in a few days. Sadly, ME2 has no toolset...
#59
Posté 27 janvier 2010 - 08:23
ace1221 wrote...
solution (a bit half baked but whatever)
playthrough the first time with in game armor to see facial expression etc
then playthrough a second time with bonus armor cause youve already seen everything.
i know its not the best, but use some initiative and try to make the best of a situation that wont be fixed.
I am very disappointed with this whole bonus armor helmet fiasco, but I agree with Ace1221 and unless a patch comes out, I will play through ME2 without the bonus armors and then play again with them since I will know what happens.
This is a poor solution to something Bioware should release a patch/update for. If you have to redesign the armor then do it because all you did with was ****** off the most hardcore of your fans- all the ones who were eagerly anticipating this game and preordered it back in 2009.
#60
Posté 27 janvier 2010 - 08:48
...all the bonus armor was pretty much free, correct?
... and so many people are going crazy over free content?
Look, just pick a different set of armor, one that shows your face, and stick with that. I'm DISAPPOINTED by the non-toggle-able helmets, but I'm certainly not ANGRY about it. Nobody's forcing me to download and wear it and I'm sure you can play through the game without ever using the armor and you wouldn't be missing much.
It's a missed opportunity, and an oversight, but nothing to get bent out of shape over. Too many people hear spewing unadulterated rage over something so very very small and silly.
... though in a backhanded way, you know you've made a great game when "helmet toggles" are the number one complaint levied against it thus far.
Modifié par Garlador, 27 janvier 2010 - 08:49 .
#61
Posté 27 janvier 2010 - 09:02
#62
Posté 27 janvier 2010 - 09:43
What kind of game engine they are using?!
Seriously Bioware are good story tellers and was never any good in their game/graphics engine. Hence, the failulre of all these issues. They should just licensed a good engine and with their ultimate story telling skill, it will be the best game evar.
#63
Posté 27 janvier 2010 - 10:01
I think this was the next step for Bioware to take from what they've done in ME1 and Dragon Age in terms of improving this aspect.
*Edit* Anyway I'm gonna just try play by judging as best as I can when I think a helmet is called for and when it is not i.e. If I'm going to the citadel I'll leave the helmet off or if I'm going on a short side mission where hopefully there won't be too much dialog I'll use a helmet. It's those main mission's that I'm not sure what to do on...it sucks going into combat not wearing your helmet, but having to do all the main dialog in the game with a helmet on isn't the greatest either. hmmm
Modifié par n4d4n, 27 janvier 2010 - 10:11 .
#64
Posté 27 janvier 2010 - 10:25
Not a perfect solution, in that there would obviously still be dialog scenes (shorter ones) where this wouldn't be possible, but I wouldn't mind if I had to wear my helmet for short dialog scenes (like during combat or watever) and being able to unequip my helmet for those main big story dialog scenes
Modifié par n4d4n, 27 janvier 2010 - 10:31 .
#65
Posté 27 janvier 2010 - 10:40
Wonderllama4 wrote...
you should use the special armor for combat situations. and when you're just walking around switch to something else
Yeah that would be totaly fine but they dont let you take your helmet on and off or switch armor unless your at one of the armor stations, which is highly annoying.
#66
Posté 27 janvier 2010 - 11:56
I haven't actually received or opened my CE yet. Maybe I should just return it? This whole venture has been kind of misleading to say the least.
#67
Posté 27 janvier 2010 - 12:00
Bluemax151 wrote...
I'm obviously not livid over this issue but I am disappointed. This definitely seems like a step backwards compared to what we have seen in their previous titles.
I haven't actually received or opened my CE yet. Maybe I should just return it? This whole venture has been kind of misleading to say the least.
Depends on why you got the CE I guess...I got it mainly for the artwork book and 'beyind-the-scenes' dvd, but I can understand if someone got it with the armor as the main thing in mind.
#68
Posté 27 janvier 2010 - 12:01
If they want to ignore this issue then maybe next time my wallet won't be so modular either. Perhaps my wallet is artistically designed to only cough up a bill for a used copy of the game and unfortunately can never be changed to a more modular, multiple bills design.
Modifié par The Verno, 27 janvier 2010 - 12:07 .
#69
Posté 27 janvier 2010 - 12:20
I hope Bioware will change this in the next update.
I want to use the Terminus Armor, but not if I can not see my face with it.
The exact same thing with the Death Helmet...Just give us the old ME1 option back to toggle helmets on/off.
#70
Posté 27 janvier 2010 - 12:38
Does anyone know if armor stations are provided during main missions or is it only when you on your ship and before a mission starts?
Modifié par n4d4n, 27 janvier 2010 - 01:34 .
#71
Posté 27 janvier 2010 - 01:36
#72
Posté 27 janvier 2010 - 01:52
Whats wrong with a show helmet on/off toggle?
In a realtively easy fix Bioware will satisfy both camps.
#73
Posté 27 janvier 2010 - 02:00
#74
Posté 27 janvier 2010 - 02:01
Leonick91 wrote...
I find this thread quite funny actually, i remember there being threads of the exact opposite on the dragonage forums, people where angry that their helmets did go away during dialogue and cutscenes
I dunno what forums you were watching but it wasn't this one...
Poeple wanted a toggle to allow the helmets to show/not show ALL THE TIME..not just in dialogue..and the overwhelming concensus was "at least they're gone during dialogue"
and yes this is stupid..why so many steps backwards on so many things bio???
#75
Posté 27 janvier 2010 - 02:05
This is in apparent response to how people didn't like there helmets removed in the first game....




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