Hide Helmet During Conversation?
#76
Posté 27 janvier 2010 - 02:13
#77
Posté 27 janvier 2010 - 02:15
#78
Posté 27 janvier 2010 - 02:16
#79
Posté 27 janvier 2010 - 02:17
Andaius20 wrote...
There is no "toggle" because helmets/visors bestow bonus stats. Unlike the first game where they are just for show. Since you basically only can change you appearance before the mission your stuck using the N7 armor with no helmet or the visor if you want to see your face.
This is in apparent response to how people didn't like there helmets removed in the first game....
what are you talking about? the first one never forced you to remove it, dragon age did tho.
Anywho I`m alittle curious, about your companions in ME 2, do they have helmets at all?
#80
Posté 27 janvier 2010 - 02:18
Andaius20 wrote...
There is no "toggle" because helmets/visors bestow bonus stats. Unlike the first game where they are just for show. Since you basically only can change you appearance before the mission your stuck using the N7 armor with no helmet or the visor if you want to see your face.
This is in apparent response to how people didn't like there helmets removed in the first game....
Why didn´t they make it so, that the helmets get invisible (Like Jokers Helmet in the intro) or "open up" when a conversation starts?
So many possible solutions for this....
#81
Posté 27 janvier 2010 - 02:19
Darkly Dexter wrote...
I just opted out of using the pre order armor because of this, which sucks, but I rather see my characters face.
I couldn't agree more, I love the Blood armor but had to stop using it because it just was right seeing him talk with someone with the silly helmet on. I hope they patch it
#82
Posté 27 janvier 2010 - 02:38
Christina Norman claims that they cannot be changed, as someone who has modeled with the Unreal Engine in the past I say that's not true. It can be done but it will require work that they seem unwilling to do. Give us something here Bioware, give us places in-mission we can change the armor or do the work required. If you want people to purchase full price copies of your games in the future or lay out money for your DLC, this is NOT the kind of message you want to send to fans.
Easiest solution: Combine the weapon locker and armor customization centers, put one at the beginning of every single area in the game. This way on planets people could change out for text but change back into it when they are put into a mission on that planet. Do something at all, please.
Modifié par The Verno, 27 janvier 2010 - 02:40 .
#83
Posté 27 janvier 2010 - 02:41
#84
Posté 27 janvier 2010 - 02:43
Cpt Pooch wrote...
what are you talking about? the first one never forced you to remove it, dragon age did tho.
Anywho I`m alittle curious, about your companions in ME 2, do they have helmets at all?
Doh, yeah your right I was thinking of DA: O o nthat one! Also no companions don't wear helmets. however I the do get some kind of breathing mask or what no for hazardus enviorns. (Saw Jack with a mask thingy on in one of the live streams.)
#85
Posté 27 janvier 2010 - 02:44
#86
Posté 27 janvier 2010 - 02:47
#87
Posté 27 janvier 2010 - 02:51
#88
Posté 27 janvier 2010 - 02:55
Btw, how do you guys like..the new elements..such as no more armor for your squad mates (you can't change it) and you buy upgrades to the armor and not a whole set now.
#89
Posté 27 janvier 2010 - 02:56
#90
Posté 27 janvier 2010 - 02:57
With that said... sorting through your inventory in ME1 all the time was annoying to do all the time but easy to work with.
As everyone else has mentioned already... the whole helmet thing is annoying.
I only got the standard edition for the 360 but even the N7 armour helmet is a bit much when it comes to wanting to see your characters face.
#91
Posté 27 janvier 2010 - 02:58
#92
Posté 27 janvier 2010 - 02:59
#93
Posté 27 janvier 2010 - 03:01
If it is not, then I am not getting another BioWare game on launch day. The process of getting the downloadable content working took 4 hours yesterday, only to find out that I didn't want to use it anyway. Had I waited I would have found out that the Collectors Edition is not worth the money in my opinion due to that fact that you spend all this time customizing your character and you can only see their face, what, 50% of the time?
#94
Posté 27 janvier 2010 - 03:03
#95
Posté 27 janvier 2010 - 03:05
Oh well, I'm just gonna fight without a helmet (real heroes don't get shot in the face
Modifié par shepard_lives, 27 janvier 2010 - 03:08 .
#96
Posté 27 janvier 2010 - 03:05
Sabiancym wrote...
I was pretty upset when I first noticed it too. I've had to completely give up all three of my DLC armors and go with the basic helmetless option. It blows. Maybe they'll fix it, or someone will be able to mod it out on the PC.
I wish, the first thing I looked at doing before posting here was how to change it myself. The answer, not possible because they locked out basically every type of modding you could want to do. I can't even enable the console. About all I've been able to do is change a few keybindings.
If they won't do it, at least let us do it.
#97
Posté 27 janvier 2010 - 03:06
Cpt Pooch wrote...
Anywho I`m alittle curious, about your companions in ME 2, do they have helmets at all?
The funny thing is, one of your squadmates has a full helmet on when you meet him/her and you see that squadmate remove the helmet for the conversation.
#98
Posté 27 janvier 2010 - 03:35
Makes me glad I already cancelled the CE pre-order for other reasons, if I wouldn't even be using the Collector armour anyway.
Makes me feel a tiny bit sorry for the people who pre-ordered multiple copies of the game to get all the different bonus armours, only to find that they really don't want to use them now because it ruins the conversations and other interactions. $200 well spent there, I think not.
#99
Posté 27 janvier 2010 - 03:38
The problem I have is during main key story missions - I mean you obviously want to wear a helmet during all the combat that's bound to take place, but having to miss out on your Shepards demeanour, facial expressions, attitude etc during the main story kinda sucks
#100
Posté 27 janvier 2010 - 03:42




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