Sir Ulrich Von Lichenstien wrote...
Aretorihc wrote...
The helmet thing really bugged me in Mass Effect 1 too, and as such, I had it toggled off the entire game. But you didn't lose out on potential stat boosts for doing so in that game. :-\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Seeing as not got the game I am just making assumptions from videos/streams I've seen but doesn't the 'helmet' in ME2 have its own individual stats?
Remind me, did the ME helmet have its own individual stat? No.... thus the above statement you have made is irrelevant.
You want the helmet stats without the helmet? Sorry but that goes against logic.
lol he didn't say that at all...he said that in ME1, if he wanted to play the whole game being able to see Shepard's face, then he could do that without losing a bonus to stats because the helmets gave no bonus to stats in ME1 - so he could have them toggled off without losing stats.
He wants to be able to see Shepard's face with emotions, reactions and facial expressions in ME2 while still being able to keep the stats for the helmet - which is perfectly understandable since a large portion of the game is cinematic dialog cutscenes, with Bioware putting in a LOT of effort in facial animations and expressions.
A perfect solution to this was for Bioware to design armor in such a way that helmets come off during conversations, and are still attached in some way to your armor, and then they come back on after the conversation. In this way you would not lose the stats (because its still attached to armor) and you would be able to see Shepard's face during the cinematic dialog scenes
Modifié par n4d4n, 27 janvier 2010 - 05:45 .