Hide Helmet During Conversation?
#151
Posté 27 janvier 2010 - 08:17
That said...fix the helmets Bioware.
#152
Posté 27 janvier 2010 - 08:20
WhiskeyKnight wrote...
You know you've got a good game on your hands when helmets are the number one thing people are complaining about.
That said...fix the helmets Bioware.
Agreed
Modifié par n4d4n, 27 janvier 2010 - 08:37 .
#153
Posté 27 janvier 2010 - 08:43
Modifié par Headcount, 27 janvier 2010 - 08:45 .
#154
Posté 27 janvier 2010 - 08:55
Modifié par droid105, 28 janvier 2010 - 12:35 .
#155
Posté 27 janvier 2010 - 09:21
#156
Posté 27 janvier 2010 - 09:23
Headcount wrote...
I just got done playing DAO using the Dragon Armor there very often, either for me or one of my other characters. Then jumped into ME2 (loving every moment so far) to discover that unlike in DAO were the suit came in pieces, the Dragon Armor in ME2 is one solid piece with an unremovable helmet which ruins every dialogue scene. Maybe if I was playing Ironman it would be acceptable but my Shepard isn't Tony Stark. I wish I knew this before buying the deluxe version, half expecting the other armor suits could be given to my other characters like in DAO. I might give them to my friends since I haven't cashed them in yet and warn them to save their money and not to buy any armor until this is fixed.
You could make your Shepard into Tony Stark. I bet there's a face code and everything.
#157
Posté 27 janvier 2010 - 09:30
#158
Posté 27 janvier 2010 - 09:36
That being said... yes. Not being able to toggle off/on the helmets is bizzare.. stopping me from wearing any of the 3 sets of bonus armor I have, which is killing me.
#159
Posté 27 janvier 2010 - 09:56
All the people bringing up the issue of drinking with the helmet on.
Why are you going into a bar dressed up in full combat gear and ordering a drink in the first place?
I seriously hope at least as far as the 'Collector' armor goes they stick to their guns because that is a one-piece suit.
As I said in another of these pointless topics, ever seen a person wearing a gorilla suit without the mask on. It looks stupid!
In Star Wars did any of the visored people (Boba Fett, Darth Vader, Imperial Troopers) constantly taking their helmets off to talk to people? No
The other fully suited people that you see in the game, do they lose their helms when talking to you? Am betting not
#160
Posté 27 janvier 2010 - 10:50
First of you dont always know what is going to happen unless you played through it several times. You cant know that you end up in a bar after you leave the normandy. And you cant know that someone will recognize you, without seeing your face.
Saying that these things are not bugs is straight on lying, becasue these are old fashioned immersion breaking bugs.
Furthermore, BioWare already have two other systems (Mass Effect, Dragon Age) where it works perfectly. Either the helmet automaticly comes of in conversations or you can toggle without losing the bonus like in ME1.
Helmets in dialoges destroy a major feature of the game. The facial expressions. Alot more work went into this than into the full head helmets. So saying the ego of a helmet designer is more important than an established main feature of the whole franchise is just rediculous.
And appart from that which considers all armor, noone wants the DLC armor to be colorable or other parts exchangeable. Its just the helmet that needs to be off in dialoges.
Did the storm trooper armors of Luke and Han in Star Wars suddenly look like some worn out peasant cloth when they took of their helmets?
The fact that BW actually defends this very questionable design decision which leads to bugs and makes one of the biggest features in the game redundant while having it done better in previous games frightens me. I thought helmet toggel is like the most obvious patch candidate you can get.
#161
Posté 27 janvier 2010 - 11:15
#162
Posté 27 janvier 2010 - 11:26
*facepalm* >.<
#163
Posté 27 janvier 2010 - 11:31
I don't know, I'll have to check the credits of all the games
The helmet thing just renders the DLC armors useless- why would I want to break the immersion of the game just to have a snazzy red dragon on my chest? No thanks Bioware, I say No to your armor FAIL. Even if it was different team, you'd think that Bioware as a company would strive for a standard of quality among their own products.
It's called inter-department communications....
AKA... a memo.
#164
Posté 27 janvier 2010 - 11:38
But, seriously, I won't use the bonus armours now as I want to see my shep's pretty face
#165
Posté 27 janvier 2010 - 11:44
#166
Posté 27 janvier 2010 - 11:47
Not angry, just disappointed that I'd prefer NOT to use armor I paid extra for when it obscures my facial expressions and interferes with the narrative.
I think the general consensus is clear. Whether Bioware feels this is an issue worthy of their attention is another issue entirely. That being said, the rest of the game is utterly fantastic.
Modifié par Garlador, 27 janvier 2010 - 11:49 .
#167
Posté 28 janvier 2010 - 12:03
Those of you that bought the CE edition did so FREELY. The Bioware Devs have stated that this was done with good reason and people are still sulking about this are pathetic.
The helmets eye's blink to keep the conversations immersive and engaging.
#168
Posté 28 janvier 2010 - 12:09
Oh well, at least I got a new AR and a heavy weapon out of the deal. And I can still see my face when using them.
#169
Posté 28 janvier 2010 - 12:21
n4d4n wrote...
Corrode05 wrote...
I totally understand where the art department is coming from with the armor being one piece and how they want to show off the armor. But they could have separated the helmet and the armor for conversational purposes only.
I'm not concerned with running around the entire game with the helmet off. What I am concerned about is that the helmet stays on during conversations that are indoors in a habitable environment for the characters. I don't see how it could be that hard to add in some code for all conversations or certain conversations where Shepard would take the helmet off so that everyone can see Shepards face during those conversations.
Hey I agree with everyone, just being realistic as to wether they will change it or not, I hope so tho
As to the art departments saying the armor is one piece and what not, tbh that doesn't make much sense to me at all...if it's one piece then HOW on earth does shepard ever take his armor, or helmet off! Its not like its made of cloth so you can just unzip itThe helmet has to come off some how...
What you all seem to be missing is that when the BW rep addressed this in a different thread they were talking about the Collector Armor... the bug armor... NOT the CE or pre-order armor sets. They basically avoided the question, or misunderstood that the complaint is about ALL armor, not just the stupid bug-eyed Collector Armor.
#170
Posté 28 janvier 2010 - 12:22
#171
Posté 28 janvier 2010 - 12:24
Vena_86 wrote...
You are missing the point.
First of you dont always know what is going to happen unless you played through it several times. You cant know that you end up in a bar after you leave the normandy. And you cant know that someone will recognize you, without seeing your face.
Saying that these things are not bugs is straight on lying, becasue these are old fashioned immersion breaking bugs.
Furthermore, BioWare already have two other systems (Mass Effect, Dragon Age) where it works perfectly. Either the helmet automaticly comes of in conversations or you can toggle without losing the bonus like in ME1.
Helmets in dialoges destroy a major feature of the game. The facial expressions. Alot more work went into this than into the full head helmets. So saying the ego of a helmet designer is more important than an established main feature of the whole franchise is just rediculous.
And appart from that which considers all armor, noone wants the DLC armor to be colorable or other parts exchangeable. Its just the helmet that needs to be off in dialoges.
Did the storm trooper armors of Luke and Han in Star Wars suddenly look like some worn out peasant cloth when they took of their helmets?
The fact that BW actually defends this very questionable design decision which leads to bugs and makes one of the biggest features in the game redundant while having it done better in previous games frightens me. I thought helmet toggel is like the most obvious patch candidate you can get.
I agree on all accounts and it DOES make Bioware look silly.
" No, we designed it this way", seriously, they assume that we are idiots.
Do they really think that they can explain away such a stupid design flaw by saying we can't do it any other way cause then it won't look good.
I mean who are they kidding.
FIX IT, this is starting to make me really angry, I like to point out I and others feeling like this are paying customers.
You are suppose to cater to us not the feelings of a lead artist, get real.
The only time we can expect a resolution to things like this is when it hurts their 'bottom line', IE money.
Vote with the wallet is what we can do.
I certainly see no point in ever buying any DLC when I can expect practically useless items.
I feel cheated out of my money buy partly paying for the collector armor and it ruins the whole role playing aspect and my immersion in dialogue and cut scenes, which is what an RPG is all about .
Modifié par finc.loki, 28 janvier 2010 - 12:27 .
#172
Posté 28 janvier 2010 - 12:26
Floydian7 wrote...
The helmets eye's blink to keep the conversations immersive and engaging.
So, instead of the technical achievement they were able to pull off with facial expressions... we now have blinking lights.
Modifié par Merkar, 28 janvier 2010 - 12:26 .
#173
Posté 28 janvier 2010 - 12:29
" My name is Shepard, I am the new human cyborg relations commander from earth, how may I help you"Merkar wrote...
Floydian7 wrote...
The helmets eye's blink to keep the conversations immersive and engaging.
So, instead of the technical achievement they were able to pull off with facial expressions... we now have blinking lights.
#174
Posté 28 janvier 2010 - 12:34
Vena_86 wrote...
You are missing the point.
First of you dont always know what is going to happen unless you played through it several times. You cant know that you end up in a bar after you leave the normandy. And you cant know that someone will recognize you, without seeing your face.
Saying that these things are not bugs is straight on lying, becasue these are old fashioned immersion breaking bugs.
Furthermore, BioWare already have two other systems (Mass Effect, Dragon Age) where it works perfectly. Either the helmet automaticly comes of in conversations or you can toggle without losing the bonus like in ME1.
Helmets in dialoges destroy a major feature of the game. The facial expressions. Alot more work went into this than into the full head helmets. So saying the ego of a helmet designer is more important than an established main feature of the whole franchise is just rediculous.
And appart from that which considers all armor, noone wants the DLC armor to be colorable or other parts exchangeable. Its just the helmet that needs to be off in dialoges.
Did the storm trooper armors of Luke and Han in Star Wars suddenly look like some worn out peasant cloth when they took of their helmets?
The fact that BW actually defends this very questionable design decision which leads to bugs and makes one of the biggest features in the game redundant while having it done better in previous games frightens me. I thought helmet toggel is like the most obvious patch candidate you can get.
Not to mention that we spent a lot of time choosing the face for our Shepard. Either in ME1 or ME2. Sure you can use the default presets, but how many people actually did that when given so much customization choices?
BW please fix this. There is a huge outcry from the fans. Obviously this was a bad decision on your part and these things happen, but it still needs to be fixed. If you want to leave the Collector Armor as one piece, fine, kinda makes sense. But all the human armor needs to have a toggle feature or an auto off during conversation feature. I want the bonus stats, I want to use the downloadable armor sets cause they look cool AND I specially pre-ordered to get them, but I want to see the face I spent 15 minutes customizing during conversations. Leaving the helmet on during conversations in the midst of battle or in a hazardous condition location makes sense, but not in the safety of my own ship.
#175
Posté 28 janvier 2010 - 12:42
Ok seeing as you stated you agreed with vena_86 whom responded to my post, want to know what breaks immersion to me.
Seeing someone wearing a bug suit without the head on! It makes them look stupid!
The fact none of you understand the comprehension of a one-piece suit just makes me think that hopefully you will do what you claim that you are going to do and will get lost when you don't get what you want.
I'll also repeat the question I put in the post Vena responded to...
Name me one scene in either Empire Strikes Back or Return of the Jedi where Boba Fett took his helmet from his iconic suit off?
Forget it, I'll answer for you... never!
Want Shep running around as iconic Shep, wear the N7, want him to have the funky iconic pre-order costume look, have him dressed up as the iconic pre-order costume.




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