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Hide Helmet During Conversation?


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#201
Sir Ulrich Von Lichenstien

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StingerSplash01 wrote...

Ulrich stop trolling get off the mass effect boards until you get the game and then you can troll away.


Funny you should mention that because I've got the hard copy sat on my desk right now and the DDE currently DLing and last I recall this forum doesn't require the game registered to talk about it. That section is reserved for spoilers. One other thing to point out... the title of this forum is Mass Effect, not just Mass Effect 2.

If you can't handle a simple debate I suggest you stay off the boards until you've grown intelligence to actually come back with something other than that statement.

Modifié par Sir Ulrich Von Lichenstien, 28 janvier 2010 - 03:53 .


#202
Miriel Amarinth

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Sullax wrote...

Certainly belongs to the wishlist for ME3.


Well ME1 player feedback pointed out that many people like being able to customize their helmet...which they listened to and implemented in ME2.
And since ME2 player feedback is now showing that many people also like having the option to take their helmet off at will...

I'd say there's reasonable hope we may see a combination of both systems working together peaceably in ME3. :wizard:

#203
liquidbronze

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Well I guess my other thread got deleted... I support a patch to toggle the DLC helmets on/off 100%.

Modifié par liquidbronze, 28 janvier 2010 - 03:54 .


#204
Remix1121

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They have many buttons unassigned in game. They could have made it so one of them hide and unhide the helmet. On all the DLC armors also. Infact i think they should add that in a patch as soon as possible. Should not be a problem for them, since none of the squadmates use armors and there are only like 2 full sets in game lol.

Modifié par Remix1121, 28 janvier 2010 - 04:16 .


#205
StingerSplash01

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No Urlich I'm simply stating that you came on to these forums before you had the game and anytime anyone said anything constructive about the game you waltz in and shoot it down causing flame wars that dilute the original point of said topic. I have nothing against you just what your tactics represent.

Modifié par StingerSplash01, 28 janvier 2010 - 04:34 .


#206
OiBlimey

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Christina's response: http://social.biowar...dex/787009&lf=8



Well to objectively look at the patch issue. Patches are not solely for fixing bugs or glitches. Sometimes they add new features. So that argument is not valid anymore.



I understand the issue about the single-piece armor. But then they should have made some compromises during design and made great looking amors with removable helmets.

#207
Garlador

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Urlich can state his opinion, but I will concur that the veracity of his argument is unsound and the manner of his replies having been pervasively insulting and flame-baiting. One can state their point without personally attacking the intelligence or personal value of another poster and a difference of opinion is never grounds for demeaning comments or defensive retorts. Though I swear if he mentions "spoilers" one more time in a thread about helmets.... :ph34r:

The general consensus is that the helmets are flawed, the execution sub-par, but the original conception and visual design inherently good. We're now 9 pages in, full of criticisms, complaints, suggestions, advice, opinions, debates, and intelligent, well-wrought arguments. One vocal dissenter does not negate that.

Concerning a patch, it is absolutely possible in this day and age. Patches no longer are simply "bug-fixes". Often they add or modify existenting content. Street Fighter IV, for example, patched in an entirely different online multiplayer mode with double-blind character selection (thank goodness) while Bioshock patched in an extra achievement for not dying on hardest difficulty due to fan response of the lack of challenge, neither of which inherently changed the way the game played, only how the player approached the gameplay.

Modifié par Garlador, 28 janvier 2010 - 04:46 .


#208
Zlarm

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Just wanted to pipe in and say I would like BioWare to patch in a way to toggle the helmets. I felt somewhat cheated when I found out about this because info about this info was clearly withheld from us so it wouldn't put a damper on preorder or CE sales. I'm sitting with 3 pairs of cool looking Bonus armour (and a few full face helmets) which are pretty much useless now. Yes I know they've said it's impossible to fix but I have faith that if they can deliver a game of such quality they can figure a way to implement this.

#209
Eunjuay

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KingDan97 wrote...

Majpain007 wrote...

this thread will be locked for no apparent reason.

The other threads were locked for good reason, people were flaming Bioware and EA for a decision that was completely theirs to make, if you don't like it then too bad, get over it.


Don't you just love it when legitmate arguments turn into "do it or I'm taking my ball and going home?"

#210
StingerSplash01

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They are actually dodging the idea by calling them works of art when they can break the meshes and textures into their individual modular parts very simply, calling them works of art is lame reason as to why they can't remove the helmet during conversations. many works of art are made of individual pieces that when all put together make your masterpiece (i.e. model cars, planes, ship-in-bottle, etc.) even the mona lisa was painted in layers. So calling them works of art actually invalidates the argument.

#211
Sir Ulrich Von Lichenstien

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StingerSplash01 wrote...

They are actually dodging the idea by calling them works of art when they can break the meshes and textures into their individual modular parts very simply, calling them works of art is lame reason as to why they can't remove the helmet during conversations. many works of art are made of individual pieces that when all put together make your masterpiece (i.e. model cars, planes, ship-in-bottle, etc.) even the mona lisa was painted in layers. So calling them works of art actually invalidates the argument.


And some works of art are made up of one piece, so the argument still stands

#212
Behindyounow

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I'm glad they stayed on during conversations. I found it ridiculous in DA that someone would expose themselves like that in combat just to show off their hair.



If they ever add a way to hide helmets, I hope its optional. It was ridiculous that it was forced on us in DA.

#213
Guest_Free Gobbie_*

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chenDawg wrote...

Is there a way to do this?

I love the helm graphics during combat, but I enjoy seeing Shepard's facial expressions and such during conversation and its quite frustrating with things like the Dragon armor where I have to choice on whether to remove the helmet.


Or better yet, I love it when he takes a shot of *insert alcoholic beverage here*, and the drink magically passes through the mask.

#214
StingerSplash01

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Ok my good sir, you may be going with sculptures with one piece but let take my layers point, all models in game are comprised of at least two parts meshes and textures two layers, add layers by including the articulation skeleton, bump maps, physics code where applicable, and animations and that singular piece of art is no longer singular, and is comprised of the parts that make it up and going to where this topic was originally going removing the helmet when in conversations equates to an insignificant amount of coding and one that should be easily addressed and by making it an option both sides win and these topics won't be popping up anymore thus removing some server stress and space for more constructive topics.

Modifié par StingerSplash01, 28 janvier 2010 - 05:26 .


#215
Garlador

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Sir Ulrich Von Lichenstien wrote...

StingerSplash01 wrote...

They are actually dodging the idea by calling them works of art when they can break the meshes and textures into their individual modular parts very simply, calling them works of art is lame reason as to why they can't remove the helmet during conversations. many works of art are made of individual pieces that when all put together make your masterpiece (i.e. model cars, planes, ship-in-bottle, etc.) even the mona lisa was painted in layers. So calling them works of art actually invalidates the argument.


And some works of art are made up of one piece, so the argument still stands


Except, as a 3D modeler myself (and my lofty ambitions include working for a company like Bioware), we never build something that complex, EVER, as "one-piece". We always build it in segments, in pieces, in layers, as individual parts. Anybody that builds an entire complex model as one solid piece of geometry isn't doing their job right, and I know Bioware has some amazing talent on board, so that's obviously not the case.

Give ME the files and I could seperate the helmet from the rest of the armor in little over 2 minutes. Programming a toggle on/off button, however, is not my forte, but to say the helmets can not be removed due to being "one piece of art" is artistically impractical and laughably misguided.

It can be done. The question is not whether it can or can't be but whether Bioware cares enough to do something about it.

#216
WhiskeyKnight

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Let's leave the issue of DLC armor aside for a second, because I think it is distracting us from the main issue here.

Despite Bioware's claims, lack of a helmet toggle is clearly not a technical limitation or an artistic choice. If it were, helmets would either always be on or always be off. Yet you can go back to the Normandy's Captain Quarters and toggle them at anytime.

All we are asking for is the ability to have that toggle through the pause menu, on the fly, mid-mission. C'mon Bioware. You know you want it too.

Modifié par WhiskeyKnight, 28 janvier 2010 - 05:35 .


#217
Jacir

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Sir Ulrich Von Lichenstien wrote...

StingerSplash01 wrote...

They are actually dodging the idea by calling them works of art when they can break the meshes and textures into their individual modular parts very simply, calling them works of art is lame reason as to why they can't remove the helmet during conversations. many works of art are made of individual pieces that when all put together make your masterpiece (i.e. model cars, planes, ship-in-bottle, etc.) even the mona lisa was painted in layers. So calling them works of art actually invalidates the argument.


And some works of art are made up of one piece, so the argument still stands


Not quite since the focus of your argument is on the pre-order armors.   Ok so the devs have said that the downloadable armors are  considered "sets" and stay on as a whole.  The standard customizable N7 armor also has a flaw that you can only take the helmet on/off when on the ship.  I have heard that some stations may have lockers as well but I have only seen one so far before I even got on my ship.

In ME1 you were able to exit the ship, explore and converse with the helmet off, then when a combat situation arose you had the option of toggling the helmet on again for shepard AND your squad for them to appear combat ready.  In ME2 once you leave the ship in say the N7 armor  you go the entire mission/event as you left it.  The only way to change after maybe a few cutscenes is going back to the ship and back to the captains cabin to make the change.  LOTS of load time involved in doing that bit and  you never know what situation you will get into when you leave the ship.

One early mission gives you a chance to change the armor at a station then go on a mission. When the mission is complete the conversation heavy cutscenes after return you to the station and beyond but you do not get the option to visit the locker again before that rolls on.

The issue is not solely with the armor "sets" but exists with the customizable N7 as well.  Heck even when you choose the helmet option it only affects Shepard, your squadmates are still bare headed.

#218
StingerSplash01

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The main problem is the excuse for the dlc but I still want the option across the board

#219
Remix1121

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It can be fixed, altering the mesh is not to difficult. And like WhiskeyKnight said, they have already done it with the armor cust thingy =). It's up to bioware now. Do they listen to us? or not? :P

#220
Pocketgb

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Uck. I was really disappointed to finally get my Terminus DLC working, then find out that during missions I miss being able to see all of Shep's awesome expressions during every single off-ship conversation :_(

#221
Fallensbane

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I love the comment about it can't be patched to fix. Yes actually it can. It requires your art team do some more work, but it can be patched and adjusted. Similar things have been done in other games. And why doesn't the preorder armor look the same without the helmet. Will removing it cause it to turn pink? Sprout wings? Acquire glaring red blisters? It would look like you are wearing the PO armor without a helmet. Which when you envision in looks even MORE badass in your head.



ALL helmets should have been togglable from the start. It was a feature that worked in Mass Effect 1, it was not broke, it did not need fixing.

#222
Sir Ulrich Von Lichenstien

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Whiskey & Jacir, I think the trouble is, is that most of these topics have centered around the Pre-order armors and that is why it is getting a bit silly because they've already stated they can't change that and people on that front are just going to have to live with it.



Please you and the others, don't get me wrong, I understand and agree with you with regard the N7 when it comes to standard conversations. Considering that the N7 helmet is seperate, for conversations for the full visor type ones I don't see how it can't be implemented where you can toggle it on/off for such things.



Whilst to some extent maybe moving into spoiler territory here, can one of you who has the game confirm if there is any 'locker' on Omega? I was lead to believe that we could walk into bars and such if we wanted wearing even the casual gear if we wanted, or of course naturally change out the helm, then once had fun can then go back to locker and change back into combat gear with full visor on. As a RPer that is how I would hope to be able to handle it anyway.

#223
Raollow

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is there a way to contact Bioware in regards to this.... ridiculously annoying oversight (among others) that should be resolved quickly

#224
abadomen

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Sir Ulrich Von Lichenstien wrote...



Whilst to some extent maybe moving into spoiler territory here, can one of you who has the game confirm if there is any 'locker' on Omega? I was lead to believe that we could walk into bars and such if we wanted wearing even the casual gear if we wanted, or of course naturally change out the helm, then once had fun can then go back to locker and change back into combat gear with full visor on. As a RPer that is how I would hope to be able to handle it anyway.


I personally did not see such a locker...

I had to 'drink' with the helmet on...

Though I've chosen to change to the N7 armor with the open visor...

#225
Avissel

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I'm just throwing in my lot to say it would be nice to have the Dragon age system in place ,where your helmet auto disappears during conversations. While the Dlc armors might not be able to support this as they are one solid chunk of art, having it for the defaults would be nice, facial expressions and such play a big part is getting the emotions across.