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multiplayer - I don't think it belongs - do you like it?


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#51
Rizilliant

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theres so many clear barriers (pun intended) in sp, because of mp.. Obviously the 8 ability limit, the lack of AI, terrible pathing, loss of stats, tactics, tactical camewra, etc.. This list could continue! Its very clear, that Mp was in mind, and front an center, when developing the sp campaign.. Its not like we were able to fully experience single player, and then have certain aspects scaled back for mp(console/controllers)..

 

Its sad, and the end of Dragon Age, and Bioware for that matter, for me.. Never again, will i purchase another one.. Ive already stopped everything EA, Bioware was the one exception.. I actually didnt even want this... Thing.. It was a gift, and i knew ahead of time, it was gonna be crap.. DA2, and ME3, were my final straw!



#52
animedreamer

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its not a game maker or breaker for me.. i've played it enough times to see that its there for those who find co-op the most important thing, that and cash generation. To me it doesn't work well in this game like it did in ME3. I can't quite say why, it could be the 3rd person view or that combat didn't feel as varied and tight as ME3. I blame lack of dodge/cover mechanics. ;P



#53
Tharkun

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All MMOs and MP games are going microtransaction (or not so micro).  I don't want to pay to play.  I want a one time fee and then get to explore the world.  I am an old school pen and paper RPG gamemaster and player.  I love games like DA:I and skyrim but this trend of paying for everything is annoying.  I am burned out on MMOs after Everquest, COH, WOW, SW:TOR, all modern MMOs have been dumbed down and are getting "enhanced" by transactions.  The trend nowadays is to eliminate the skill tree and just make one decision for your character.  My spec is "blah" and done.

 

WTF, I want to play with builds, explore the world and extract value from my game.

 

In that vein I am not a fan of MP.


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#54
AlanC9

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Pardon but that was my answer, since EA corporate gets to steer the ship regardless of what game devs want. It's typical corporate 'culture,' where some far-off exec who has probably never even visited a studio is able to make policy that the studio is stuck with. I thought both BioWare studios, Edmonton (SP) and Montreal (MP) did a great job for ME 3 (I just didn't favor the ending). BioWare has a well founded reputation for creative ability; EA for gobbling up such franchises.

Since I was not and am not in contact with BioWare devs, I have no idea what they wanted, other than what I directly experience in the game. Perhaps you saw or read things or have been in contact with BioWare devs–you didn't mention any.

Like I said in the question you were replying to, Bio staff publicly stated, on several occasions, that they liked multiplayer and had wanted to do it for a while. If you didn't believe the premise of the question, why didn't you say so? I'd have fished up the links for you. It's a strange way to respond to something.

#55
AWTEW

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No I don't like multiplayer and no I don't think it belongs in DA. I tend to really dislike MP and co-op modes being shoehorned into SP games especially rpg's. To my mind if you want that sort of gameplay there are plenty of MMOs out there to play without tacking it onto every single player game. Unfortunately greed guarantees this will happen more and more in the future because people are daft enough to pay £50-£60 for a game then pay more money for chests of potions/armor/weapons to try to make their character stronger in MP mode, all the time people are foolish enough to keep spending money on chests of random stuff companies will keep adding MP as a way of milking their cash from people.

 

Not, entirely right imo . There is eventually a tipping-point when large amounts of  greed destroys companies, it happens over a longer period of time. so it's not as noticeable as short-term success.



#56
Innsmouth Dweller

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Like I said in the question you were replying to, Bio staff publicly stated, on several occasions, that they liked multiplayer and had wanted to do it for a while. If you didn't believe the premise of the question, why didn't you say so? I'd have fished up the links for you. It's a strange way to respond to something.

what a bunch of weird guys! when i speak on a conference, i always tell potential clients how my company orders me to do things i don't think are important and/or are a waste of time and resources.



#57
Herminator09

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I dont care for it but as long as they keep it separate from the SP I don't care if it's included or not. I didn't like ME3s either so having it tied to the best ending (pre DLC) and one achievement was annoying.

#58
Dieb

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I know I have little chance of changing anyone's minds. But I don't want to leave it at just sarcastic snark, cause I really care about the DAMP and especially the great people I met there. So here goes:

 

I don't think I ever liked a multiplayer after playing it "for five minutes/not even a whole match". I was thoroughly disappointed with the Mass Effect 3 multiplayer when it released. I dropped it for a few months, returned when there was a bunch of new content released, and it became my go-to multiplayer for two years.

 

With DAMP, it was the same thing - I got to understand it works differently than the SP, then played a while to figure out what it's inner workings narrow down to, then which character I like, and then how it's fun to min-max your build and get the perfect balance between efficiency and versatility.

That's how it worked for me, and by now, I promoted the same character 15 times just to perfect the same basic build idea and "wasting" less points with every run (nope, obviously I don't like online builds). To me, the skill system makes it even more fun than ME3MP in the long run, because every character is even more different from the others if you play their strengths right.

 

What I'm saying is:

A lvl 1 Legionnaire Elven Ruins Routine match is probably not going to be the highlight of your gaming career. Playing with a Human Soldier with a Avenger I in Firebase: Glacier wasn't one for me either. Give it time.

 

 

I won't speak about the EA thing, because none of us is qualified to answer any of it. If they insist on adding features that enable me to play with my friends and aren't in my face about microtransactions (which they, as far as I'm concerned, are neither in ME or DA), then all power to that. However, if we start to treat the suspicion of lies as valid points in a discussion, nothing a developer ever said about anything is a valid source anymore. I don't find it hard to believe BioWare wants to add these things just because they want their turn at having a MP. Whoever states that spending money on these modes gives you an unfair advantage is just wrong - unless you spend a fortune to just bruteforce the RNG, and that'd hardly be a "paywall". More like a wall idiots bash their heads against, if anything, and ain't that at least entertaining?

 

The ME team showed how they improved the entire combat system that way, and added awesome features that weren't even present in the SP campaign. They went from "Haha, look. Bioware wants to play with the big online-shooter-kids" to "I'm spending entire evenings playing within an organized community" - I still have trust the DAMP team can get around to similiar accomplishments in the future.

 

It has been said before, but "X amounts of this features means X less amount of this feature" is not how budgeting works. So me and a bunch of other people like that they "waste" resources on that. What does that leave us with? Should I leave & go look for another franchise because my desire to play cooperatively has no place in this one? And if it simply isn't "good" enough, again, who ultimately decides that?

 

 

Peace and love,

thanks for reading!


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#59
Innsmouth Dweller

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(...)

The ME team showed how they improved the entire combat system that way, and added awesome features that weren't even present in the SP campaign

(...)

tbh, at this point i'm genuinely surprised DAI didn't give up single player campaign completely, it's such a resource/time hog and people whine no matter the patches BW released... team could enhance MP experience instead.



#60
Winged Silver

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I haven't played MP myself, so its inclusion doesn't really do anything for me. I didn't really get into the ME3 MP either. However, one thing I would point out is that the MP in DAI feels...odd. Just from a perspective of having the option. In ME3, it at least had a very clear place. The game was about how you were at war, with efforts spearheaded by Shep. So it made sense that there would be troops elsewhere fighting and whatnot. The MP definitely had a slot to work its way into, is what I'm saying.

 

With Inquisition...it doesn't quite feel the same. Oh sure, there's a war, but there isn't really that drastic sense of rush, the way it sometimes felt in ME3 (at least when I first played it). I think if there had been more attention paid to the actual 'war' of the game, and not just running around collecting bear hides, it would have felt more in place. I think open world and drastic war atmosphere can be difficult to reconcile though, so...yeah.

 

Anyhow, just two cents from someone who hasn't really played much MP, but is at least aware of it ^_^



#61
animedreamer

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The combat just didn't feel right for multiplayer. ME3's multiplayer was based on Single Players already Action Heavy Shooter system, so it fit naturally. Dragon Age was suppose to be and should have stayed a turn based semi real time tactical rpg, instead they made a mutiplayer co-op game which was very similar to a dungeon crawler, and tried to build a world around it and call it Dragon Age.. 



#62
AlanC9

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DA's never been turn-based.

#63
Darkly Tranquil

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DA's never been turn-based.

 

More's the pity.



#64
KaiserShep

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DA's never been turn-based.

 

Thank the Maker.

 

 Dragon Age was suppose to be and should have stayed a turn based semi real time tactical rpg, instead they made a mutiplayer co-op game which was very similar to a dungeon crawler, and tried to build a world around it and call it Dragon Age.. 

 

Dragon Age: Origins is about as turn-based as Mass Effect.



#65
Nefla

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Never tried it and I have no desire to. If I want to play an MMO I play SWtOR which actually has story and characters.


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#66
animedreamer

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DA's never been turn-based.

wrong choice of words admitted, but closest term i could think of for what DAO felt like in comparison. 



#67
DanteYoda

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I figure if you're going to add MP to Dragon Age at least make it interesting for MP type people, maybe something like ESO multiplayer pvp wars etc..



#68
Bioware-Critic

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I don't think it belongs, either.

 

I think if a MP is to be made for a SP RPG game it should be developed by a different company/develper all together! The developement time needed for creating a RPG is really huge. To take away any of it to create something so unrelated to it as a MP is simply WRONG! It needs to be outsourced.

 

Plus: MP games or componants are purely for revenue - nothing else! People who do not mind spending a lot of cash on microtransactions are the reason why this sort of thing even gets debated to be included for a SP RPG game ...


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#69
wolfsite

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I'm loving the conspiracy theories in this thread.

 

 

As for the MP, I'm not going to fault Bioware for wanting to try something different with an IP, they have had success with variations of MP in the past all the way back to Baulder's Gate.

 

Can't expect them to find the right balance every time but as long as they learn from this and either find ways to improve it or decide it whether or not belongs in future games at all is what is important to me.

 

 

Again just loving the conspiracy theories about it being forced in despite the success of ME3 Multiplayer and past games showing that Bioware has a history of making games featuring Multiplayer.


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