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Hazard maps were such a lame idea.


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#26
BeardyMcGoo

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"Hey kids! This BioWare and have we got a surprise for you! How would you like to play the same 3 stages only with reduced visibility and new texture maps! Now whenever you on rare occasion want to play melee, the chances of landing on Giant Hazard is through the roof! Now you can run and run forever searching for enemies you can't see to melee! Think it's just that lone trooper and your safe to melee? Surprise! Your totally surrounded by Phantoms & Turrets! What will we at BioWare think of next?!"

Considering the overlays that come with many classes suited for melee (rage, biotic focus...hunter mode? i don't melee gi, i dunno), the hazard on white and dagger are far, FAR worse for melee than giant hazard. Especially on white. Combining any of those overlays with the snow is almost like staring into the sun. Outside of hunters/cloaked phantoms, It's not really that difficult to see things on giant hazard. I actually have the brightness on my monitor set pretty low and can see just fine on that map. Sounds like you just need better awareness.


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#27
Ardat-Yakshi Master Race

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I like them  :) I do wish they would play more with visibility on Dagger and White, especially while using Hunter Mode, Krogan Rage, Stim pack/Adrenaline Rush and such. You seriously get to the point you don´t see anything.

Hazard Dagger feels quite atmospheric to me, so I won´t complain. Not really fond of Ghost acid rain, but I like the new colors layout, so there is that. Same for Giant, really nice new colors there.

 

Hazard Glacier though.....I consider one big trolling attempt from BW.

I myself find the geth scanner really useful there..... but on the other hand, I often fight close range.... Acid rain is cool, just don't like ghost.... glacier hazard is fun as hell as it gives short range combatants an extra edge, especially slayers...



#28
Aetika

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That giant electrical ball of hazard was meant to be able to hurt your team as well as the enemies. But since the gold/plat enemy units are so tanky the ball ends up harming and hindering your team a lot more.

 

It´s not just that, though I appreciate it´s supposed to be dangerous to enemies as well. It´s the cloud often stubbornly following players, being at most inconvenient places, blocking the only escape routes at the moment, camping objectives, leaving for a moment only to return 10 seconds later, camping EZ for last 30 seconds of final wave etc. It´s like it has it´s own mind and simply knows where we don´t want it to be.   :lol:

 

plus glitching to appear stationary, while the actual cloud is flying around invisible, classic :D


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#29
7twozero

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I like shooting stuff into the reactor doors so they get stuck down.

#30
acicm2

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love firebase ghost. so pretty.

 

DbwWy.jpg


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#31
J. Peterman

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Oh, ok.



#32
PatrickBateman

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Why all the hate for the hazard maps? I think most of then make the game more fun by bringing one more element of variety to it.

Hazard Dagger does suck though (I agree with that also) but all the complaints about the other maps more sounds like l2p issues to me.
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#33
LuckyStarr

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I like hazard maps. Esp. Ghost and White. Dagger is not too bad either.



#34
Terminator Force

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Because the player base said they wanted darker maps. They could only make them so dark though because in some maps they tested as dark, they said the player had no chance.

 

OTOH all you have to do is go into settings and make it brighter..you can see better

 

/end thread

 

I used to do that for Giant Hazard, but everytime I do it I forget the TV brightness is too high and it gets left like that for some time. Which I don't like because the rest of the stages look best at default brightness. So it's honestly easier to just quit if I really had enough.

 

Nor will it do much help if you're playing a kit with Rage Mode, Adren Rush, etc. Like again BioWare didn't foresee this or something?

 

First time a few days ago I tried a melee kit it was the Warlord and to make things even worse, I couldn't even see the enemy lock on curser because my match was glitched up a bit. So no way to always know it I had a melee lock on or not. Second time was yesterday with Havoc & again I get Giant Hazard.

 

 

And ultimately I so would of preferred new stages or not. Because with the new stages the RNG is not shared with the other original 6 stages, so now the most stages folks get to play these days are the original 6 (hazard or not). Thus making thing get older faster with less variety, but sadly this last issue could of been easily fixed by programmers, but nobody at BioWare seems to think ahead or have enough time to do some much needed programming.

 

 

And yeah, I read that part that BioWare came up with this idea because it was somehow fan requested. Well those fans really put a bad dent into this game with that request, but BioWare should of still known better, as fans always make silly requests. Just look at the hacking community. "Yeah! Everything dies with one bullet and we have infinite grenades! Wow! What fun!"  :rolleyes: ... Sorry to be so negative, as this is a new day and I should start it cheered up. Maybe some thoughts of Asari or Quarian bumbum?  :D



#35
Terminator Force

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Oh, and Ghost Hazard is the only good enough Hazard stage because I like the sound of rain, it actually adds to the gameplay, and it looks really great. So great, that it was the only stage used for the final DLC Trailer.

 

One of my favorite games ever was the one on Hazard Giant, when I was playing a sniper along with a shockwave based adept, a krolord, and a flamer vorcha. Truly a memorable experience.

 

Yes, I was in a game like that too while Sniping. Only I had a Electric Slash spamming Shadow too (I always get one when sniping  :D) + everybody decided they wanted to camp giant this time. So there I was, Sniping a whole game with stagger, stagger, pew, pew, pew.



#36
path0geN7

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Whenever I'm playing a melee Krogan, Hazard White always seems to turn up. Can't see a thing with Rage
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#37
Marksmad is waving goodbye

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Whenever I'm playing a melee Krogan, Hazard White always seems to turn up. Can't see a thing with Rage

Have you ever heard the expression "blind rage"? Well, now you know what it means :D


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#38
niniendowarrior

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Wouldn't Cerberus smoke grenades be rendered useless in Firebase White hazard?  Because... well... snow blizzard?



#39
Chealec

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Considering the overlays that come with many classes suited for melee (rage, biotic focus...hunter mode? i don't melee gi, i dunno), the hazard on white and dagger are far, FAR worse for melee than giant hazard. Especially on white. Combining any of those overlays with the snow is almost like staring into the sun. Outside of hunters/cloaked phantoms, It's not really that difficult to see things on giant hazard. I actually have the brightness on my monitor set pretty low and can see just fine on that map. Sounds like you just need better awareness.

 

Rage and Adrenaline Rush are particularly bad.

 

 

I never liked Glacier as a map, too cramped with some horrible objectives, too easy to spawn nuke and the hazard just makes matters worse... I think Glacier Hazard might be my most hated map though I don't like Dagger or Dagger Hazard either (again, horrible objectives).

 

Reactor Hazard is glitchy for me - that's a map where half the time I play it I'm unable to take cover for the whole match; other than that it's the best hazard map - I just have to hope I'm using a Volus when that comes up in U/U/G.

 

Graphically I love Ghost Hazard - and the hazard is actually hazardous, especially if you're playing as a squishy kit so I have a bit of a love/hate relationship with that map. Not a great map for CQC kits either so if it rolls up when I'm using a Vorcha Soldier...



#40
GruntKitterhand

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I find the Hazard versions of Glacier, Ghost and (situationally) Reactor to be the most enjoyable maps in the game.  I really enjoy the challenges the first two bring.  It's just a pity Ghost Hazard tends to go wrong on PS3 if it's not your first game of the day. 

 

I quite enjoy Giant Hazard too, on the basis that it makes a change from the original which pollutes 90% of PS3 pugs.  The design of White, which penalises properly-played Krogans offends me a bit as it obviously wasn't thought through - if anything Rage mode should have reduced the impact of the Hazard, not made it worse.  Dagger Hazard is pretty pointless, as the only thing it really does is slow the game down.

 

Reactor Hazard with friends can be hilarious - I was playing with q5tyhj and oceandrive yesterday when q picked up a pizza on the far side of the Reactor with the two of us waiting for him on the LZ side.  I do know the animations don't actually change, but in my imagination his wee face was pleading with us not to do it.  In vain, obviously.

 

London Hazard with a Reaper would have been amazing, but the thing I always wondered about most was why they didn't come up with a map and hazard combination similar to Tali's mission in ME2.


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#41
Ghost Of N7_SP3CTR3

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Hazard maps are great,this thread on the other hand.....
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#42
Marksmad is waving goodbye

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Reactor Hazard with friends can be hilarious - I was playing with q5tyhj and oceandrive yesterday when q picked up a pizza on the far side of the Reactor with the two of us waiting for him on the LZ side.  I do know the animations don't actually change, but in my imagination his wee face was pleading with us not to do it.  In vain, obviously.

Commended :D



#43
Turian Master Race

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IMO hazard maps are perfectly fine and I like them. Some of them offers real hazards but most of them limit the playability of certain play style forcing the players to adapt.

 

Hazard Dagger: very atmospheric. My very first hazard game was hazad Dagger/gold/collectors and it was amazing and frigthening at the same time. It was immersive and challenging to fight an „invisible” all powerful enemy. I think it is a legit hazard, you cannot see too much in a sandstorm and it limits the playability of the popular tower camping/sniping playstyle.

 

Hazard White: there is simple solution: stay inside the building. I think that it is a legit hazard too. It limits the playability of the CQC styles and sniping outside but I see no problems with it. If there is a giant snowstorm outside then sure you want to stay inside the building. If you really, really, want to go outside then swith off HM, or wait for rage to wear off.

 

Hazard Glacier: one of my favourite hazard maps that offers a real hazard: George the seeker swarm. George seriously limits backroom camping and camping in general. The beautiful thing in George is that not just he is a true hazard but he is unpredictable: sometimes he is total jerk trolling the players while in some other games he is almost invisible, forcing the players to adapt in each game.

 

Hazard Ghost: an other beautiful real hazard. It limits camping in the open. While it is dangerous it is completely predictable and you can plan ahead/around the acid rain as almost all the map can be approached by moving inside the buildings.

 

Hazard Reactor: another good idea perhaps with somewhat lacking implementation. I like the idea as it can be used strategically: most of the waves go through the reactor. The problem is that a lot of enemy units just ignore it and go through closed doors without taking too much damage, which contradicts the whole idea. The plus side that it offers a unique opportunity of trolling team mates.

 

Hazard Giant: the less hazardous hazard. It somewhat limits sniping but it is more favourable for grenade kits. Perhaps screenshakes should have been larger (though I know that it would draw many complaints) or grenades should be more scarce instead of being abundant. 


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#44
Shampoohorn

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They were very well received at the time of their release.  There were relatively few negative comments other than minor complaints about bugs and the occasional reactor troll whinging.  Personally, I thought it was a smart how the DLC team used existing game resources to give the player more options.  Isn't it obvious that it's easier to modify a map instead of creating a new one?

 

tl;dr, Complaining thread is complaining.
 


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#45
nat in the hat

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They weren't as lame as adding volus
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#46
Lordgeorge16

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Hazards don't mean **** when you're a Novaguard.  gg biovar



#47
Creator Limbs

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Maybe you should...

 

get good scrub.


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#48
JGDD

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Hazard Ghost: an other beautiful real hazard. It limits camping in the open. While it is dangerous it is completely predictable and you can plan ahead/around the acid rain as almost all the map can be approached by moving inside the buildings.

 

Plus you sometimes get your own personal acid raincloud following you around. What's not to love?



#49
The NightMan Cometh

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Agreed OP..I would have rather had 4 Brand new maps...Instead...Dagger...Does anyone like it?..Hazard White...All my Krogans give it the middle finger....Glacier ..can be hilarious at times....Ghost..against Geth is only good cuz of all their shields being erased.



#50
stephenw32768

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I don't mind Giant at all, it's barely more than a colour scheme change.  I can't say I've really noticed the added screenshake.

 

Reactor is fairly benign, the hazard can be avoided for the most part.  Other players with wicked senses of humour are the _real_ hazard ;)

 

Dagger and White can take a hike.  I'd prefer to be able to see the things that are shooting at me, thanks.

 

Ghost and Glacier are just awful.  It's likely a minority-of-one opinion around these parts, but I think the game is challenging enough without the map trying to kill me as well.


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