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#226
henesua

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Apparently Hasselhoff's plastic surgeon hits him with bricks.


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#227
meaglyn

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Apparently Hasselhoff's plastic surgeon hits him with bricks.

Come on... you know you've wanted to do that too...



#228
PLUSH HYENA of DOOM

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So... What ELSE am I doing with NWN at the moment aside from all those Dinosaurs on the previous page?

As usual, far too many different things in the ancient, traditional Shabby Hyena way of doing thirty different projects all at once in the apparent interest of not getting any of them finished...

But some are progressing relatively well and should see the Vault in some shape, manner or form moderately soon...

PHoDafrica1.jpg

Having repeatedly hit India with enormous bricks for Kali's Maldrapur Chronicles, I've latterly been throwing the mandatory bricks at Africa as well in my slowly continuing pan-geographical quest to make NWN more multicultural... well, to have more weird places for Luce to explore in Demoness Tales really. Ancient Egypt has been NWNomized here and there, but there's pretty much nothing (so far as I'm aware) in terms of Ancient Central Africa. So, wielding my trusty brick, I have attackomized assorted relics of the lost civilizations of ancient Ghana, Benin and a few other places in Central Africa with interesting thingies.

Thus grows the expanding set of PHoD African ruins, totems, idols, pillars, whassnames and so forth.

PHoDafrica2.jpg

More new horizons to come...


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#229
PLUSH HYENA of DOOM

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And, of course, SPLEENS!

There are ALWAYS new Spleen Creatures oozing out of dark corners in Demoness Tales... I'm completely incapable of making even a small Module without creating at least one completely new Spleen Creature...

Currently, to the surprise of nobody at all, I'm returning to my roots in terms of NWN CC, back to the first rubbish efforts I ever submitted to the Old Vault a billion years ago... Yes, that's right... The UNDEAD ANIMALS ARE BACK!

But not just Undead Animals... no, these are freakish Undead FREAK Animals!

PHoDuaf1.jpg

Disgustingly mutated beyond the bounds of sanity, hideously nailed together by the Cabalum Necrotherum (who are entirely gross and freakish themselves), these putrefacting - see, I'm STILL saying putrefacted instead of putrefied, and I'm doing it deliberately and I'm not repentant - filthily debased horrors are so freakish that half of them don't even look much like animals any more. This example is one of the more "normal" ones.

PHoDuaf2.jpg

Though it wasn't consciously in my mind, Fifi suspects that the pathologically weird limbs of this loathsome Undead Freak Animal are some latent legacy of Dali's Elephant. Maybe so. Whatever the exact reason I made the thing's limbs the way they are, it looks COMPLETELY HIDEOUS when it walks about. I mean, not just nasty, but really SICK! So, I'm quite pleased with the chunder-inducingly vile abomination.

There are only five Undead Freak Animals complete so far, but there are thirty of them on the three pages of grotesque design sketches I drew, of which I hope to finish at least twenty fairly soon, though some of them are SO freakishly freakish that I'm still wondering exactly how I can do them in NWN. When they're done, there'll immediately be yet another PHoD Undead Animals Hak on the Vault.

PHoDuaf3.jpg


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#230
PLUSH HYENA of DOOM

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NOTICE:- I've just been informed that the emitter texture for the two OssuKnight models in the recent PHoD Spleen Creatures 2 Hak was missing. Despite my carefully going through all the Demoness Tales Haks for all the relevant textures, I forgot to look in my Override folder which is where my PHoD Weapon VFX files are - and the reeking, nasty, malodorous, evil, disgusting, low, vile, contemptible Stinker of Stink texture is one of those.

The missing texture, malingering little git, along with profuse (and probably insincere) apologies, has been nailed to the Spleen Creatures 2 page for all those using the OssuKnights... Link repeat for convenience:-

http://neverwinterva...en-creatures-ii

Damned, filthy, nasty, dirty, degenerate, recidivist, lurking Bolshevik texture! Fifi - fetch me the Texture Torturing Apparatus... what? WHY don't we have any? Oh. TGA files lack a nervous system and therefore cannot feel pain... BAS##RDS!

 

So, anyway, for want of something more futile to do, here's another Undead Freak Animal!

PHoDuaf4.jpg

(Thanks again, Dave, for the heads-up on that depraved, seething, treacherous scum texture).


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#231
Tarot Redhand

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@PHoD a  while back I built a small utility that should help with that. It's called "OrphanHunter" and can be found under my "Silly Little Utilities" on the vault. Here's the description from that page.

OrphanHunter.7z - Small utility to find and list any unused and/or missing texture files in a directory/folder that contains both ASCII models and their corresponding texture files. 7z file contains both the utility and a short user manual.

 

Because it's written in VB2008 pro, it needs the .net framework 3.5 to run.

 

TR


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#232
Mecheon

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I will say in regards to the Ossuknight problem, I didn't notice because that particular texture was included in the massive VFX pack you did way back when

 

Digging the designs you've got going though, especially the Stiltwalker (Does he have a name? The two-skulled guy)



#233
PLUSH HYENA of DOOM

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Luce just calls it "Spleen".

 

But it's generally referred to in hushed whispers as Travier's Leaper, a reference to one of its early victims in the Tithelands.

Rallian Travier was a well-known scholar who attempted to scientifically study the new necrothere creatures appearing in the region. They ate him.



#234
PLUSH HYENA of DOOM

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THE GATE OF very probable DOOM!

The Great Gate of Nuthalkhan, entrance to what's likely to be the next rubbish thing I throw at the Vault...

PHoDdoomgate.jpg

Prepare to soon behold what lies beyond the overstatedly sinister Gate at the time when the stars are in alignment, when Mars is in the House of Pisces, when the Thing Nobody Can Recall The Name Of is on the cusp of Venus, when the Dire Bell tolls three times, when the One Who Watches gives the Ancient Sign, when the Harbinger of Darkness is come again, when the Debased Vegetable falls from the High Place... and most of all, when I actually finish building it.

Still a few stray bricks flying round at the moment and a lot of scaffolding to clear away...


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#235
PLUSH HYENA of DOOM

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I've nearly finished the Ancient Stone Citadel of Nuthalkhan now (most of it anyway) and have cleared away the scaffolding and spoil heaps...

So here's a first little look at what lies behind the Gate of Doom... like anyone sane is going to go through something called The Gate of Doom in the first place... But neither Luce nor I are sane...

PHoDasc1a.jpg

Forgotten and hidden for nearly a thousand years (by means of standing there massively over a square mile or so in plain view), the Lost City of Nuthalkhan was once the seat of the Six Kings of the Aedveld, a perversely mysterious race long since believed extinct. It lies in a remote mountainous region rife with ferocious Spleen Beasts which are believed to be the residue of arcane experiments carried out long ago by the Aedveld... And, this being Demoness Tales, the ancient, lost citadel is, in fact, not as deserted and dead as it ought to be... for debased Spleen Evilists are present. Of course.

PHoDasc1b.jpg

The Lost City turns up in several of my Demoness Tales Modules and, years ago, rubbish fashion, I largely used a reskin of the BioWare City to represent it. This looked completely nothing at all like my artwork and so now, having recently replayed one of those Modules and been displeased at Nuthalkhan's total lack of resemblance to itself, I've commenced rebuilding from scratch the entire citadel properly. This involved hitting things with bricks. A lot.

PHoDasc1c.jpg

There's a fairly strong influence visible in both textures and elements of the Aedveld architecture of the ancient Nahuatl civilizations - not specifically Mayan, Aztec, Toltec, Inca, etc, but just a generalized similarity. Except for the bits that are completely different.

PHoDasc1d.jpg

Hopefully, since I want to firmly get into those Modules and completely change all the Citadel Areas, like, right now, I should have this finished by the end of this month, including all the barrier walls, the gates (some of which are of Doom), the temples, fortresses, weirdo towers, the filthily sinister "Star Chamber", guild halls, simple dwellings and all sorts of little whassname things and obelisks and rubbish like that.

I'm still adding a few elements, but mostly it's at the stage of putting the hoof in on disgusting bits of Spleen walkmeshes that don't work properly and keep impersonating toads when they think I'm not looking.

When it's all complete, I'll put it in a Big Box and drop it on the Vault. This will likely squash the Vault, so I'll include a handy air pump for reinflation.

PHoDasc1e.jpg


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#236
CaveGnome

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Love this Doom city... The mayan look reminds me of Richard Corben Den artwork (was really impressed by the sacrificial forgotten god's pool and pyramids aesthetics).


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#237
PLUSH HYENA of DOOM

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Should definitely have the Citadel of Doom finished by the end of the month, with all its assorted Buildings of Doom and Gates of Doom and Walls of Doom and Monoliths of Doom and Obelisks of Doom and Dooms of Doom and Doom and Doom and Doom Doom Doomety Doom ERK!crump... Sorry; I over-doomed myself.

I have now hunted down and annihilated all the Evil Toad Walkmeshes and killed them dead into tiny pieces. Just a few last minute tests and texture alterations to be done and then it can be thrown at the Vault. (When I finally stop ripping the Sentinel Tower's roof off and changing it around completely).

Here you can see a Test Area in the Toolset, based around a central lake of rubbery futility. This incorporates many of the Citadel elements and is of particular interest because, due to the distance involved, it all just looks like a Huge Greyish-Brown Mush with no discernible details...

ASCtoolset1.jpg

Fascinating.

Apparently unable to learn from recent mushes, here's the Shabby Hyena Idiot's second attempt, looking directly down which makes all the buildings and monuments infinitely, clearly, much more exactly the same as before and just a big grey mush and at this point I just give up...

ASCtoolset2.jpg

Imbecile Test Area with its greyish-brown, building-coloured rocks... should've used a reeking ICE TUNDRA - then everything would have shown up! But no, obviously the Test Area became doomed... Knew I shouldn't have used so much of that Patent Everlasting Doom Cement of Doom with Extra Doom. Knew it was a bad idea...


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#238
rjshae

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It looks really nice. Perhaps it is in need of some sinister glowy red emissions here and there though? Plus piles of bricks to throw at things, of course.



#239
Tarot Redhand

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That would be piles of used bricks of course. You know, the ones that are passed their hitting date.

 

TR



#240
meaglyn

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Brick placeables! ... so they can be used in any tileset where they might come in handy. You never know when you might need to hit something with one :)


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#241
CaveGnome

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Brick ammunition ! With brick launchers weaponry... Ultimate skeleton smashing weapon :-)
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#242
Zwerkules

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Brick placeables! ... so they can be used in any tileset where they might come in handy. You never know when you might need to hit something with one :)

If you have brick placeables you also need socks to put the bricks in.


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#243
Tarot Redhand

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Or a handbag if you're Tara King (UK the Avengers 1960's TV show). Thinking about I have my suspicions about Margaret Thatcher as well.

 

TR


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#244
PLUSH HYENA of DOOM

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Tarot:- What the hell IS that?! Your last avatar was cute. That yellow abomination is just HIDEOUS!

 

Anyway... Back to the Citadel of Doom. There are some things about this Citadel and its festeringly sinister buildings that you probably haven't realized yet...

Consulting the Handy Citadel of Doom Visitor's Guide (aka BioWare's bit of tatty, blank paper), the large building by the Lake of Eternal Futility can be identified as the mysterious and dreadful "Star Chamber" about which such dire things are whispered by the Systaria Seers.

ASCstar1.jpg

Approaching closer, it is immediately apparent that there is what we scientists call a "door". Or, to be technically precise, a sort of entry tunnel thing that doesn't actually have a door in it... It is at this point that we must ask ourselves, where does this so-called tunnel go?

ASCstar2.jpg

Easiest way to find out is to simply walk through the so-called tunnel, doorway, portal, thing... Doing so reveals the shocking horror of the startlingly unexpected existence of the INTERIOR OF THE BUILDING!

ASCstar3.jpg

Yes! Some of the buildings can be entered by the simple expedient of walking through the doorways provided... (I know I'm not the first to experiment with Enterable Buildings, but I'm more or less convinced the idea hasn't been explored enough and I intend to investigate the possibilities further). With regards the Star Chamber, going inside it reveals the reason that it's called the Star Chamber...

ASCstar4.jpg

The exceedingly strange structures upon the ceiling (which are somewhat stellate if viewed "head-on" so to speak) are the "stars" in question. Far from being decorative, or just there to annoy ten foot tall Demonesses whose horns tend to chip lumps out of stupid ceiling structures, the so-called stars actually act as focusing arrays for the vast masses of crystal housed in the upper part of the building. The power is focused down upon a central dais and its ring of monoliths during invocation rites to summon Disgusting Eldritch Spleen Creatures from nameless gulfs of Outer Beyondity. This ill-advised summoning of Spleen Monsters goes some way to explaining the seemingly dead and abandoned nature of the Citadel...

ASCstar5.jpg

I'm not sure whether I'm going to keep the stars in their current state... I like them having the same texture as the ceiling, but they also looked quite good with a sort of burnished, metallic sheen that made them stand out much more obviously... I'll probably stay with the subtle look and just have the geometry speak for itself. It can look quite menacing when you install PHoD Rubbish VFX for summoning rituals and get weird, harsh, red shadows on the ceiling... Naturally I forgot to get a ritual screenshot 'cause I'm already seething with impatience to attack all the new Maldrapuri stuff I'm planning... As usual, I can never just do one thing at a time.

ASCstar6.jpg


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#245
3RavensMore

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Is that crystalline star grass from Outer Beyondity I see growing on the floor? 


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#246
Tarot Redhand

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In answer to thy query Sirrah, 'tis a white cat with a paper bag on its head and it is only temporary (all mentioned on my profile). It is only there until December 1st. Question - will we ever see any of the Dr Who modules? Don't get me wrong, I really like the (Dum, Dum,) Doom stuff but I have been waiting so long...

 

TR



#247
PLUSH HYENA of DOOM

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For Doctor Who, see Doctor Who thread over in "Modules" some time later this week, when I've finally decided upon the answers to three important questions that have been wallowing round my mind like putrefacted hippopotami for a month or so now...

 

As to the vestigial grass in the Star Chamber, that and rain are just two of the potential problems with Placeable Buildings that can be entered... Yes, the entire Citadel of Doom is all Placeables. A LOT of Placeables. But, the advantage of it being infinitely more versatile than a Tileset and its ability to appear in mountains, jungles, plains, etc, definitely tramples on those factors pretty heavily.

 

Meanwhile, here are some not at all fascinating images of buildings that you CAN'T enter...

Avenue leading to the Temple of Sacrifice... (so more a street than a building really).

ASCx1.jpg

Entrance to the High Fortress.

ASCx2.jpg

A gate in the outer defensive walls... (not a building either and CAN be gone through).

ASCx3.jpg

The not particularly great Great Pyramid (of Doom).

ASCx4.jpg

Forecourt of the High Fortress.

ASCx5.jpg


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#248
PLUSH HYENA of DOOM

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In amongst the tangled gubbage of the Murky Temple Complex (of Doom)...

ASCtc1.jpg

...which is a perfect sort of place for Spleens to lurk...

ASCtc2.jpg

...not that there are actually any Spleens present at the moment, these just being views of the Test Areas.

ASCtc3.jpg

Next post should contain link to an Enormous Box on the Vault containing a disarrayed pile of Doom Citadel bits.

ASCtc4.jpg


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#249
PLUSH HYENA of DOOM

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Yet more unnecessary dark, dour, grey, sinister DOOM stuff...

ASCcon1.jpg

This is the mighty Conclave Rotunda which is an epic 10x10 Tiles across, just to ensure it's damned awkward to fit it into any Area you build... As with the Star Chamber, it conceals the astounding horror of an interior...

ASCcon2.jpg

This is accessed via the whacking great opening in the wall. Being a location for the debased conclaves of a cabal of maniacal Spleens, it's usually full of rubbish and sinister mentalists and stuff. But for purposes of demonstration I left it resoundingly empty...

ASCcon3.jpg

The interior comes ready equipped with pillars so's it doesn't instantly collapse on your head and a sort of nasty evilist thing in the middle. It's all very large and imposing...

 

Unlike the Mouldy Old Market of Doom, which isn't. It's just grotty.

ASCmarketext.jpg

Since I intended the Citadel of Doom Placeables to be as versatile as possible, in so much as a reeking great evilist city can be anything other than a reeking great evilist city, I left most of the space on the shelves and counters inside the market empty so that they can be adorned with whatever "stuff" is required. I did, however, throw in a few fixed, mildewed old crates and things to give it some semblance of actual, bona fide marketism.

ASCmarketint.jpg

 

Be assured, that I'm nearly done dribbling on about this debased Spleenopolis now...


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#250
PLUSH HYENA of DOOM

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And now, PLUSH HYENA of DOOM finally presents - an actual link to a Vault Page of Doom!

ASCoids1.jpg

Naturally, I forgot what the so-called link was and can't read my own scribbled note of ten seconds ago, so don't blame me if nothing happens if you use this link or it erroneously leads you to the "Tapir's Nose Squeezing Fetishists" website or something ill like that...

http://neverwinterva...od-citadel-doom

Here you will find a Big Pile of Doom Buildings, etc... (or some Tapirs' noses).

ASCoids2.jpg

This concludes the PHoD Citadel of Doom rubbish and all the endless images of nasty, dark, grey, miserable buildings... Next it's time to return to the brighter and more vibrant world of India Maldrapur...

ASCoids4.jpg


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