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#26
frank_is_crank

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I dunno if I'm doing it right but here's how my justicar rolls.

http://kalence.drupa...!24N54384!GGDB3

 

Nothing but lies:

 

Spoiler

:P


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#27
Marksmad is waving goodbye

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Busted! :D


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#28
NuclearTech76

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Generally explosive abilities like sticky nades and recon mine are calculated damage upon explosion and not upon cast. 

 

Powers however are calculated upon cast not impact, like Dark Channel or Warp.

 

Cloak has a total damage increase window of 2.5 secs. It takes 1 sec for cloak to break after an action like shooting or using an ability then a 1.5 sec damage window after that as well.



#29
Deerber

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Cloak has a total damage increase window of 2.5 secs. It takes 1 sec for cloak to break after an action like shooting or using an ability then a 1.5 sec damage window after that as well.


That's only true if you break the cloak as soon as you put it on. If you your wait one second or more, it breaks instantly and you get a 1.5 secs damage boost window.
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#30
7twozero

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Unless your Justicar has cloak, it is probably not relevant. :)

btw rank 6a for Reave.


I don't get the first part, and as for the second part I'm always up in faces detonating reave so the extra dr is of more use to me. I'm doing it wrong?

Nothing but lies:

Spoiler

:P


On a different account.

#31
Alfonsedode

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Generally explosive abilities like sticky nades and recon mine are calculated damage upon explosion and not upon cast. 

 

Powers however are calculated upon cast not impact, like Dark Channel or Warp.

 

Cloak has a total damage increase window of 2.5 secs. It takes 1 sec for cloak to break after an action like shooting or using an ability then a 1.5 sec damage window after that as well.

 

 

That's only true if you break the cloak as soon as you put it on. If you your wait one second or more, it breaks instantly and you get a 1.5 secs damage boost window.

I had the same understanding as NuclearTech, cause

 

In all this lovely talk about Tactical Cloak we've had these last few days I've seen a decent number of people arguing about just how long the damage boost lasts and how long the cooldown is.

As luck would have it, you're all wrong =P

Tactical Cloak's damage boost lasts for 1.5 seconds after Tactical Cloak breaks. However, Tactical Cloak will not break for 1 second after you fire(this is why you can do shoot, power, shoot, shoot with the Black Widow). This of course means 2.5 seconds worth of damage increase.

But i guess U R right about this sec being just a cloak minimum duration



#32
Deerber

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I had the same understanding as NuclearTech, cause

But i guess U R right about this sec being just a cloak minimum duration


No hold on, I might be the one misunderstanding, as my information came from cyonan as well and I might have misunderstood all along. I guess, if he's not around, it should be pretty easy to test it: just cloak, wait a couple of secs, then decloak. If the cloak visuals go away instantly, then I guess I'm right. Otherwise it's like you guys understood it. Be sure to host when you try though :)

#33
NuclearTech76

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No hold on, I might be the one misunderstanding, as my information came from cyonan as well and I might have misunderstood all along. I guess, if he's not around, it should be pretty easy to test it: just cloak, wait a couple of secs, then decloak. If the cloak visuals go away instantly, then I guess I'm right. Otherwise it's like you guys understood it. Be sure to host when you try though :)

Sorry I'm retired.

 

I'm just here where I don't get fined.



#34
Terminator Force

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I dunno if I'm doing it right but here's how my justicar rolls.

http://kalence.drupa...!24N54384!GGDB3

 

I say go recharge rate on pull if your going to max it. That way you can detonate it more instantly with that light loadout.

 

And you're better off going no passives & full fitness to trade that Cyclonic Mod IV for a Power Amp IV. Will be just as survivable but your Reave will do more dps. But I guess it all depends on which consumables you have more of...



#35
frank_is_crank

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I say go recharge rate on pull if your going to max it. That way you can detonate it more instantly with that light loadout.

I heartly disagree. Pull has already the fastest base cooldown in the game, and iirc one of the best bonus for the BE. If maxing, take always the BE Bonus.
 

And you're better off going no passives & full fitness to trade that Cyclonic Mod IV for a Power Amp IV. Will be just as survivable but your Reave will do more dps. But I guess it all depends on which consumables you have more of...

Considering his playstyle of detonating BE with Reave and Bubble a power amp wouldn't be better. The dps comes from the explosions which don't benefit from power amps.

#36
7twozero

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I agree with Frank but I'm open to criticism, maybe I'll play around with the build later to see what gets better results.

#37
JRandall0308

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We have the same discussions all the time so let me sum it up for you.

 

Reave: 6a and 6b are both good. You should take Power Amp on the Justicar and Adrenaline Mod on the Drell because Cyclonics are a crutch.

 

Cloak: it's really ****** good.



#38
waltervolpatto

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yes, the huntress is fun. but with this build she won't be able to keep up in a strong group, isn't she?

I went completely for weapon damage as power bonuses would just stack with the other million points of power bonuses.
then I use a competitive gun like the harrier. with ONLY the acolyte I'd always score last in strong groups.
I know, the score should not matter... but it kind of does ;-) for a sportsman like me

besides, warp Ammo IV and an overall stronger gun than the acolyte is a killer with her. and THIS is fun, too

Completely disagree.

 

I like the build mentioned, but I use the wraith.

 

Warp ammo, shotgun III, power amp, get scanner.

 

Can you solo? may be not (very squishy), but I do plat with this setup and scorewhore thanks to Darkchannel and shotgun in da face..Huntress all day long babe!



#39
7twozero

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I think I've tried power amp a ways back before but I wasn't good enough to dodge all the bullets all the time, so I kept the crutches on. Maybe I'll give it a go again though to see if I've got gud.

#40
Cryos_Feron

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Completely disagree.

 

I like the build mentioned, but I use the wraith.

 

Warp ammo, shotgun III, power amp, get scanner.

 

Can you solo? may be not (very squishy), but I do plat with this setup and scorewhore thanks to Darkchannel and shotgun in da face..Huntress all day long babe!

 

then, with what exactly do you disagree completely ??

 

Maybe you confused my post with the post I was referring to.

 

Because I am completely with you:

The Huntress needs a competitive gun, in order to kill things fast.

The Wraith IS a competitive gun (although I don't like it so much because its fire rate feels soooo slow).

 

 

 

The acolyte is GREAT!!! but I said that if I only equipped the acolyte, I'd score last in strong groups.

 

Dark Channel + Warp and an Xplosion here and there simply is not fast enough.

The acolyte does not help that much once the shields are gone.

 

Nevertheless you could easily solo with an acolyte build. However, you'd need to store water and food at your computer. And a toilet.



#41
Black_Mage

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I don't get the first part, and as for the second part I'm always up in faces detonating reave so the extra dr is of more use to me. I'm doing it wrong?


On a different account.

 

The thread is about powers boosted by tactical cloak and I was trying to keep discussion on thread (stupid of me, I forgot this is BSN  :) )

 

The additional DR is nice, but I always go for 6a because Reave has an innate multiplicative bonus against armor [x1.5] barriers [x2] and a penalty against shields [x0.5].  With rank 6a (Barriers & Armor), it gains another multiplier against armor and barriers [x1.75].  This means a total multiplier of 1.5X1.75 = 2.625 against armor and since Reave can stack, that can add up to quite a bit of DPS.  Assuming the enemy armor is in your Biotic Sphere, that's another 25% multiplier.



#42
Alfonsedode

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No hold on, I might be the one misunderstanding, as my information came from cyonan as well and I might have misunderstood all along. I guess, if he's not around, it should be pretty easy to test it: just cloak, wait a couple of secs, then decloak. If the cloak visuals go away instantly, then I guess I'm right. Otherwise it's like you guys understood it. Be sure to host when you try though :)

I m not playing mp atm, but a quick look at an alquin solo seems to show the same duration for going out of cloak after taking action. But i dont remember how to youtube frame by frame. and i did nt found a clean 1-2 second wait before "in cloak" action. few  ex after 7:22 here.

 

Actually playing the game instead of discussing it ?!? You must be joking.

Paging Cyonan :D



#43
Cyonan

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I m not playing mp atm, but a quick look at an alquin solo seems to show the same duration for going out of cloak after taking action. But i dont remember how to youtube frame by frame. and i did nt found a clean 1-2 second wait before "in cloak" action. few  ex after 7:22 here.

 

Actually playing the game instead of discussing it ?!? You must be joking.

Paging Cyonan :D

 

If you wait a full second then you wont get the minimum duration. Although the animation of uncloaking might take half a second, you wont get the extra time on the damage bonus.

 

On a side note, the cooldown of the cloak is calculated from the moment you take any action that should break the cloak regardless of the minimum duration.

 

So if for some insane reason you're running at -200%, it's advised that you fire immediately and not 1 second later =P


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#44
Deerber

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If you wait a full second then you wont get the minimum duration. Although the animation of uncloaking might take half a second, you wont get the extra time on the damage bonus.

 

On a side note, the cooldown of the cloak is calculated from the moment you take any action that should break the cloak regardless of the minimum duration.

 

So if for some insane reason you're running at -200%, it's advised that you fire immediately and not 1 second later =P

 

Good, settled! I'd say that it's always advised to fire immediately now that we know this, cause otherwise you lose a precious second of damage bonus.

 

I already used to do that, anyway, and I think most of us too.



#45
Shampoohorn

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Isn't posting that people have nothing better to do with their lives, much worse than *just* not having anything better to do? OOOH diss.


It depends on how important you think it is to tell everyone. Convince yourself it's a big deal and the problem goes away (at least for you). This is one reason why trolls exist.



#46
Ardat-Yakshi Master Race

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yes, the huntress is fun. but with this build she won't be able to keep up in a strong group, isn't she?

I went completely for weapon damage as power bonuses would just stack with the other million points of power bonuses.
then I use a competitive gun like the harrier. with ONLY the acolyte I'd always score last in strong groups.
I know, the score should not matter... but it kind of does ;-) for a sportsman like me

besides, warp Ammo IV and an overall stronger gun than the acolyte is a killer with her. and THIS is fun, too

By going for weapon bonus, you do neglect the essence of the character, as the cloak does NOT give weapon damage bonuses. The design of this build is to be a boss killing artillery biotic, and the Acolyte for the most part is a sometimes useful placeholder... On gold, depending on what my teammates are, I often get 2nd-3rd, and that is mainly because my key bindings make dodge rolls awkward and It is not unusual for me to end up in a team of lone wolves.... In a team of biotics, sometimes I dominate, sometimes I am at the bottom, as the priming is everything. You might not bring down a lot of mauraders and geth hunters, but with dark channel and warp stealth detonations, you will bring down a lot of banshees...

 

With damage methods, one should always go for an all or nothing, or everything is weak... Huntress is NOT at ALL good with weapon bonuses as it is quite literally a cloaking adept.



#47
Jelena Jankovic

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Cloak Bonus lasts long enough for my FQI to empty a Reegar or fire off 3 shots with the Valiant (unsure on Black Widow)



#48
Alfonsedode

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If you wait a full second then you wont get the minimum duration. Although the animation of uncloaking might take half a second, you wont get the extra time on the damage bonus.

 

On a side note, the cooldown of the cloak is calculated from the moment you take any action that should break the cloak regardless of the minimum duration.

 

So if for some insane reason you're running at -200%, it's advised that you fire immediately and not 1 second later =P

Well this is not written like this in your cloak mechanic thread. U even wrote cooldown start after the minimum 1s duration. :

 

Tactical Cloak's damage boost lasts for 1.5 seconds after Tactical Cloak breaks. However, Tactical Cloak will not break for a minimum 1 second. So that if you fire right after you started cloak after you fire, you will get 1+1.5 This of course means 2.5 seconds worth of damage increase.

and I know what you're already thinking: "But Cyonan, you said everybody was wrong. I was telling everybody it was 2.5 seconds, I wasn't wrong!"

You remember that part where I said Tactical Cloak doesn't break for 1 second?

That delays the cooldown, meaning the minimum cooldown on Tactical Cloak is actually 4 seconds, not 3 like everyone on the BSN currently thinks.

On a side note, the cooldown of the cloak is calculated from the moment you take any action that should break the cloak regardless of the minimum duration.

That wld be better ?