T-Sent build questions.
#26
Posté 18 mars 2015 - 02:58
#27
Posté 18 mars 2015 - 03:14
I skip overload in my build, because I put an acolyte on everything. Overload's stun will have to go.
Sorry, I don't do this much, but on a TSent that's just wrong. Speccing a Turian without Overload, which helps maximise the damage from his amazing weapon passives with headshot-capable weapons, is like speccing a Novaguard without Biotic Charge.
- smeckie et jrob6 aiment ceci
#28
Posté 18 mars 2015 - 03:18
The 4th level in Tech Armor isn't for a puny 4b 5% DR, it's to make the Husks fly even further when you blow them off. Definitely 4a FTW.
The point of using both his other powers is that multiple chain overload gives you crowd control and helps deal with Mr Marauder Shields, while warp and shoot with warp ammo gives you mega damage on the big stuff. I tried taking Fitness 5a some time back but it seems not as useful as it sounds, and Tech Armor 4a really helps gain some breathing space when the mooks surround you.
- GruntKitterhand, Terminator Force et nat in the hat aiment ceci
#29
Posté 18 mars 2015 - 03:20
The 4th level in Tech Armor isn't for a puny 4b 5% DR, it's to make the Husks fly even further when you blow them off. Definitely 4a FTW.
The point of using both his other powers is that multiple chain overload gives you crowd control and helps deal with Mr Marauder Shields, while warp and shoot with warp ammo gives you mega damage on the big stuff. I tried taking Fitness 5a some time back but it seems not as useful as it sounds, and Tech Armor 4a really helps gain some breathing space when the mooks surround you.
What you know? Youre a hamster!
- Terminator Force aime ceci
#30
Posté 18 mars 2015 - 04:38
Its called a Adrenaline Mod.
#32
Posté 18 mars 2015 - 04:43
and I thought you only take either warp or overload. not sure whether this build is better or worse.
take both
always
speccing fitness is for losers
- JRandall0308 aime ceci
#33
Posté 18 mars 2015 - 04:48
TSent, a pretty cool guy. I love how after so many years, a build thread for him gets to two pages in just a few hours.
If you're not going to Incendiary cheese, then you can probably skip rank 6 of Warp and invest those points into something else. The most important aspect of Warp is the debuff and the occasional TBs.
I usually opt to go 5 points into TA & go for the power damage to help Overload a bit. I wish I had numbers to give a reason why, but I don't.
I go four ranks in Fitness.
Which is more important between Fitness & TA? I think it depends on what equipment you plan on using. Fitness is an additive bonus, while TA is a multiplicative bonus. So, if you're planning on using Cyclonics anyway, then TA becomes relatively more valuable, though the 4th rank is arguable. Some points in Fitness will always be worth it for this character, imo.
I spec Overload & Passives just like you do. Dat headshot bonus... too good.
On the TSent, most weapons are really great. I often play with the Arc Pistol, since it mitigates shield gate further.
Adrenaline Mod is my favorite on him, especially since he doesn't have a dodge.
In regards to Ammo, I'd prefer AP rounds if I have them.
- GruntKitterhand, Terminator Force, EviiiL Jus7iiCe et 2 autres aiment ceci
#34
Posté 18 mars 2015 - 04:53
I prefer incindiary ammo on him because I can both incindiary cheese bosses or go for fire explosions with either power. But incindiary is great on anything, so I usually use warp ammo. ![]()
Never thought of using armour ammo. Like that idea, so thanks.
AdrenMod3 is always very nice on kits that were never taught how do dodge at a young age and are now too old to learn new tricks.
I've always went full weapon dmg in passives, so I should try b/b/b for passives next time.
4/4 gives you the most durability.
I'd rather take 3/5 for faster shield recharge. Or 5/3 for more power dmg.
Another idea that I learned here was dropping the last rank of warp if I want more points elsewhere. But it's really a hard choice to drop the last rank of warp (would also really like to know how much it affects incindiary cheese).
and I thought you only take either warp or overload. not sure whether this build is better or worse.
Going only the Overload route basically turns him into the Ghost. At least it's what keeps me from doing it. And only Warp the KroDept does it better.
#35
Posté 18 mars 2015 - 04:59
No tech armour build as yet? I am strongly disappointed.
- Fennekin et nat in the hat aiment ceci
#36
Posté 18 mars 2015 - 05:01
TSent, a pretty cool guy. I love how after so many years, a build thread for him gets to two pages in just a few hours.
If you're not going to Incendiary cheese, then you can probably skip rank 6 of Warp and invest those points into something else. The most important aspect of Warp is the debuff and the occasional TBs.
I usually opt to go 5 points into TA & go for the power damage to help Overload a bit. I wish I had numbers to give a reason why, but I don't.
I go four ranks in Fitness.
Which is more important between Fitness & TA? I think it depends on what equipment you plan on using. Fitness is an additive bonus, while TA is a multiplicative bonus. So, if you're planning on using Cyclonics anyway, then TA becomes relatively more valuable, though the 4th rank is arguable. Some points in Fitness will always be worth it for this character, imo.
I spec Overload & Passives just like you do. Dat headshot bonus... too good.
On the TSent, most weapons are really great. I often play with the Arc Pistol, since it mitigates shield gate further.
Adrenaline Mod is my favorite on him, especially since he doesn't have a dodge.
In regards to Ammo, I'd prefer AP rounds if I have them.
Isnt the best part of warp rank 6A?
- geezer117 aime ceci
#37
Posté 18 mars 2015 - 05:14
lol!Speccing a Turian without Overload, which helps maximise the damage from his amazing weapon passives with headshot-capable weapons, is like speccing a Novaguard without Biotic Charge.
Seriously though you don't need overload to headshot. It helps, but it's not like not having it will disable headshot.
the comparison is ridiculous. A vanguard without biotic charge is no vanguard at all, but a Tsent, even if avoiding headshot entirely (which is only the player's fault rather than the result of no overload), is still a Tsent.
#38
Posté 18 mars 2015 - 05:18
You don't need over load for head shots, but it's one of the best abilities in the game, nothing strips shields and barriers as fast as it does and it's very good at stunning mooks and setting off fire explosions and Tech bursts.
Speccing Tsent without overload is insane.
- Learn To Love Yourself, GruntKitterhand, EviiiL Jus7iiCe et 1 autre aiment ceci
#40
Posté 18 mars 2015 - 05:20
Isnt the best part of warp rank 6A?
Debatable. Some people are lactose intolerant. Different strokes for different folks. I usually spec out of rank 6 for Warp on all kits that have it, especially now that I can't seem to play no fitness builds well anymore.
- nat in the hat aime ceci
#41
Posté 18 mars 2015 - 05:27
for that matter, here is a list of fastest shield killing abilities/weapons:nothing strips shields and barriers as fast as it does
1. reegar
2. arc grenade (no cooldown)
3. electric slash (combined dmg of 3 targets)
4. acolyte
5. overload
So, well, no. No offense just want to point it out.
#42
Posté 18 mars 2015 - 05:31
lol!
Seriously though you don't need overload to headshot. It helps, but it's not like not having it will disable headshot.
the comparison is ridiculous. A vanguard without biotic charge is no vanguard at all, but a Tsent, even if avoiding headshot entirely (which is only the player's fault rather than the result of no overload), is still a Tsent.
Good to see you'll admit your own mistake - you said you don't need Overload because you use an Acolyte, so no headshots for you. That's also known as doing it wrong. Seriously, I'm not saying this to be argumentative, it's because it's the truth. There are hipster builds, and there are just plain stupid builds. There is no justification whatsoever for skipping Overload on a Turian Sentinel.
- PatrickBateman, ImDedicatedToMyApologies, jrob6 et 1 autre aiment ceci
#43
Posté 18 mars 2015 - 05:53
Reegar TSent for when you really hate Shields.
#44
Posté 18 mars 2015 - 06:10
I found my favourite weapon for him that sync'd up well with his timing was the Arc Pistol.
- geezer117 aime ceci
#45
Posté 18 mars 2015 - 06:11
Another idea that I learned here was dropping the last rank of warp if I want more points elsewhere. But it's really a hard choice to drop the last rank of warp (would also really like to know how much it affects incindiary cheese).
As far as I know, it doesn't make a difference as the bug comes from the DOT on the power. But I've never tested it.
I prefer warp ammo though as he's one of the best characters to take advantage of the damage boost on primed targets.
- Terminator Force, Marksmad is waving goodbye et nat in the hat aiment ceci
#46
Posté 18 mars 2015 - 06:14
The falcon is also an excellent weapon on him. Incendiary ammo and the 3 target version of overload will give you 3 simultaneous 1x6 fire exposions. The falcon's stagger also helps his fat no-dodge ass when he's in CQ with phantoms, dragoons, etc.
- acicm2 aime ceci
#47
Posté 18 mars 2015 - 06:40
Heres my Build:...Pure Power Damage...AND He's still being a Turian
http://kalence.drupa...!33N54383!B77EC
You dont need an Acolyte because you have Overload...He makes the Punisher actually fun and useful ..I chose damage on rank 4 Warp..because I PUG only..and is very rare I actually experience team synergy..Plus Power Damage build buff's Tech Armor detonations ( So there's that) ...He is also being a TANK with Shield Recharge rank/ Tech Armor protection...and Beautiful Turian Weapon Passives are also active..So you get everything out of this build.
#48
Posté 18 mars 2015 - 06:42
Heres my Build:...Pure Power Damage...AND He's still being a Turian
http://kalence.drupa...!33N54383!B77EC
You dont need an Acolyte because you have Overload...He makes the Punisher actually fun and useful ..I chose damage on rank 4 Warp..because I PUG only..and is very rare I actually experience team synergy..Plus Power Damage build buff's Tech Armor ( So there's that) ...and Beautiful Turian Weapon Passives are also active..So you get everything out of this build.
I just use Acolyte for on host Phantoms. I hate them with all my heart
#49
Posté 18 mars 2015 - 07:51
I prefer warp ammo though as he's one of the best characters to take advantage of the damage boost on primed targets.
Thank you for backing me up on that one ![]()
I chose damage on rank 4 Warp..because I PUG only..and is very rare I actually experience team synergy.
But Warp detonates loads of things, and is detonated by loads of things, so even one other biotic on the team means that you can create your own synergy. And 5b is actually the one you need for your own damage output.
I just use Acolyte for on host Phantoms. I hate them with all my heart
We all do, Nat. We all do.
- GruntKitterhand et nat in the hat aiment ceci
#50
Posté 18 mars 2015 - 08:22
I just use Acolyte for on host Phantoms. I hate them with all my heart
Console scrubs ![]()
- EviiiL Jus7iiCe et nat in the hat aiment ceci





Retour en haut







