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T-Sent build questions.


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#51
nat in the hat

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Console scrubs :P

If I spent my money wisely instead of alcohol and strippers I would have a kick ass gaming PC. The mustard is truely better


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#52
GruntKitterhand

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for that matter, here is a list of fastest shield killing abilities/weapons:
1. reegar
2. arc grenade (no cooldown)
3. electric slash (combined dmg of 3 targets)
4. acolyte
5. overload

So, well, no. No offense just want to point it out.

 

No offense but that made me laugh.  There may be a galaxy where Electric Slash is better than Overload, but it ain't this one.  Stats don't mean a thing - you're comparing a power which is at best situationally useful (and at worst cowardly and irritating) with one of the best powers in the game, which also happens to do combined damage to up to 3 targets.  It should probably be specced that way a lot more than it actually is, too.  

 

The falcon is also an excellent weapon on him.  Incendiary ammo and the 3 target version of overload will give you 3 simultaneous 1x6 fire exposions.  The falcon's stagger also helps his fat no-dodge ass when he's in CQ with phantoms, dragoons, etc.

 

Agreed absolutely, but the Human Engineer does that particular job even better, and arguably the Volus Merc too.

 

Heres my Build:...Pure Power Damage...AND He's still being a Turian

 

http://kalence.drupa...!33N54383!B77EC

 

You dont need an Acolyte because you have Overload...He makes the Punisher actually fun and useful ..I chose damage on rank 4 Warp..because I PUG only..and is very rare I actually experience team synergy..Plus Power Damage build buff's Tech Armor detonations ( So there's that) ...He is also being a TANK with Shield Recharge rank/ Tech Armor protection...and Beautiful Turian Weapon Passives are also active..So you get everything out of this build. 

 

I share your enthusiasm and I'm sure it's a lot of fun, but that build needs at least a couple of tweaks to 4a other than the unusual one you've gone for.  I'd say power boosts on powers which aren't maxed is slightly counter-intuitive, especially your Tech Armour detonations.  His other powers don't really need to be boosted either because they are effectively just debuffs for him to shoot enemies.  A Turian's weapons capabilities should be at the heart of the build for him to be a real Turian - no significant compromises to your build are required.


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#53
JRandall0308

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We all do, Nat. We all do.

 

Well, sometimes we look through crates for spare credits use the Scorpion to explode Phantoms into bloody chunks instead.


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#54
geezer117

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My humble opinion is either go full 6 in tech armor, or spec out of it. I have settled on 06666 and run him as a caster. I spec fitness 5a for stronger melee. But I also did well with 66644 and used TA offensively. And I find he needs adrenaline to compensate for lack of a dodge. 



#55
DisturbedPsic0

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I remember when I was new here I thought the TSent was terrible because he couldn't  setup and detonate his own explosions with his powers. But he's probably one of the most well rounded characters in the game. I go 4/4 split with fitness and TA and slap on an Adreneline mod and I very rarely die. I've never thought he was squishy with that setup, and the plus side is you get the 3 best parts of him maxed out (Warp, Overload, and those juicy passives). He's also really good with a wide range of weapons (Crusader, Arc Pistol, PPR, Wraith, Indra, CSMG, etc). The boost you get from either maxing fitness or TA is negligible IMO, and speccing out of one of his powers kind of destroys his point as a character. There are other characters with overload and tons with warp, but he juggles them very well together.


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#56
JRandall0308

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One of my greatest e-peen moments was accepting an invite into Platinum match but forgetting to equip gear/consumables first but it was the T-Sent so I still top-scored because the T-Sent is just that good.


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#57
EviiiL Jus7iiCe

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No-fitness build
Warp - only the effects (expose detonate etc.)
Overload - neural shock + SHIELD DAMAGE ( since turians have sticks in their a**e* u don't have to carry an acolyte to deal with shields which gives u better cool down to cast overload or warp if u go for 100% shield damage)
Tech armor - full damage reduction ( since u don't have fitness) and power damage. Turians don't need melee...
Passives - full weapon damage + headshot damage since turians have high weapon damage output.
No power damage cause ur abilities only support ur weapon.
That is the reason why u wanna play with incendiary rounds (warp - incendiary glitch + 50% more w.-damage and constant fire explosions)

Recommended weapons: lancer hurricane particle rifle venom GPS talon.

Consumable: ADRENALINE III !!!
everything else is a waste...

Gear: good ol' geth scanner.

#58
ImDedicatedToMyApologies

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Good to see you'll admit your own mistake - you said you don't need Overload because you use an Acolyte, so no headshots for you.  That's also known as doing it wrong. Seriously, I'm not saying this to be argumentative, it's because it's the truth.  There are hipster builds, and there are just plain stupid builds.  There is no justification whatsoever for skipping Overload on a Turian Sentinel.

I guess you are right. I spec out one of the actives because I originally learned it from a youtube video (because I didn't understand how he works) and then used it religiously after bearing good results - yes I'm serious. You are wrong for the "I don't headshot" talk though. I always get at least 10 headshots - it's not 20, I know, but it's not 0 either.

As for you implying I'm stupid: no offense taken as always. Sorry if that's what you wanted.

 

Oh and you saying electric slash is worse than overload - I was only talking about shield stripping efficiency. Overload does 40% dmg on secondary targets, so it will do less dmg than electric slash.



#59
Krazy_Kirby

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Thank you for backing me up on that one :)

But Warp detonates loads of things, and is detonated by loads of things, so even one other biotic on the team means that you can create your own synergy. And 5b is actually the one you need for your own damage output.

We all do, Nat. We all do.

Pfft phantoms... I don't use the puny acolyte for that. Acolyte is for flamer builds so you can fire it off during flamer

#60
Krazy_Kirby

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lol!
Seriously though you don't need overload to headshot. It helps, but it's not like not having it will disable headshot.
the comparison is ridiculous. A vanguard without biotic charge is no vanguard at all, but a Tsent, even if avoiding headshot entirely (which is only the player's fault rather than the result of no overload), is still a Tsent.

While my asari vanguard technically has charge it's only at rank 3 and is barely used. I just stasis then lift grenade

#61
Marksmad is waving goodbye

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My humble opinion is either go full 6 in tech armor, or spec out of it.

I believe that is your opinion, but I also believe that you are mistaken to hold that opinion.

 

One single point in TA gives you 35% DR, one of the very best single point returns in the game. It's more useful than the last couple hundred shields that you get at fitness 6b, since it's multiplicative rather than subtractive. You can use him as a caster - almost everyone in this thread agrees on maxing Warp and Overload - but then you want to max his passives and you can be out in the open casting more if you have TA active. At least 3 points in TA (I'd say 4, for reasons mentioned above) and you can not only tank some extra damage, you can make Husks and A-bomb grabs a thing of the past.


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#62
Deerber

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You are wrong for the "I don't headshot" talk though. I always get at least 10 headshots - it's not 20, I know, but it's not 0 either.


I think he was referring to the fact that the acolyte can't headshot :)
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#63
NuclearTech76

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There's really no bad weapon on him. Lancer, Hurricane, Arc Pistol are all pretty damn devastating on him. Wraith is also really, really good if you use cheese. I actually used the Kishock on him for a bit for lulz as well. That second shot with incendiary ammo on a warped enemy is just hilarious DOT. 



#64
GruntKitterhand

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I guess you are right. I spec out one of the actives because I originally learned it from a youtube video (because I didn't understand how he works) and then used it religiously after bearing good results - yes I'm serious. You are wrong for the "I don't headshot" talk though. I always get at least 10 headshots - it's not 20, I know, but it's not 0 either.

As for you implying I'm stupid: no offense taken as always. Sorry if that's what you wanted.

 

Oh and you saying electric slash is worse than overload - I was only talking about shield stripping efficiency. Overload does 40% dmg on secondary targets, so it will do less dmg than electric slash.

 

I wasn't - I was just observing that your build was stupid, which is a very different thing.  I'm honestly not that type of poster - and if you remember I did apologise for criticising it initially.  I don't go randomly risking annoying people, but there are some subjects I know a few things about - the TSent is one, having done at least 1200 waves with him, and probably a lot more.  I've tried almost every build imaginable, and as far as I'm concerned a 4/4 split in Tech Armour (4a) and Fitness is optimal, especially with either an Arc Pistol or Lancer.

 

I don't doubt for a second that you had good results with your build - he's a Turian -  but you'll do better with Overload and a headshot-capable weapon - Deerber has already pointed out what I meant about the Acolyte.

 

And as for Electric Slash, I'll be clearer - stats mean nothing.  Most experienced players either skip it completely or only put pity points in it, as it is only of any significant use against Atlases.  But not as much use as a Piranha.  Otherwise, Shadow Strike strips shields better to the player's own advantage, so there's little point in using ES unless holding the line or hiding.  It's a very poor power compared to Overload, despite the stats.


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#65
GruntKitterhand

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While my asari vanguard technically has charge it's only at rank 3 and is barely used. I just stasis then lift grenade

 

Sorry to do this to you publicly, but I just have to comment that it's a real pity you couldn't manage to glitch her build, as you have with 20-something others.  Tut tut  :P

 

Pfft phantoms... I don't use the puny acolyte for that. Acolyte is for flamer builds so you can fire it off during flamer

 

Definite L2P issues, I fear.  Acolyte is Godly, and there should be no during Flamer - Flamer should be tapped.



#66
Chealec

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My quite wrong build...

 

It could be argued that I'm not taking full advantage of the awesome Turian stability passives, it could be argued that I should L2P...

 

Unfortunately, I cannot hear your arguments over the sheer zappy-stagger output flying around; a Falcon with Disruptor ammo on a kit with Overload and Tech Armour detonations? Beats Geth at their own game!


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#67
GruntKitterhand

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My quite wrong build...

 

It could be argued that I'm not taking full advantage of the awesome Turian stability passives, it could be argued that I should L2P...

 

Unfortunately, I cannot hear your arguments over the sheer zappy-stagger output flying around; a Falcon with Disruptor ammo on a kit with Overload and Tech Armour detonations? Beats Geth at their own game!

 

Haha no arguments from me - I've already commented positively on a similar approach earlier in the thread.  That said, and as I said the last time - the Human Engineer does that particular job even better imo.


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#68
Quarian Master Race

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wtf? Tsent without overload and packing Acolyte sounds nearly as retarded as QMI with no arc grenades and an........Acolyte.



#69
nat in the hat

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wtf? Tsent without overload and packing Acolyte sounds nearly as retarded QMI



Better

#70
Chealec

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Haha no arguments from me - I've already commented positively on a similar approach earlier in the thread.  That said, and as I said the last time - the Human Engineer does that particular job even better imo.

 

*ahem*



#71
Miniditka77

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I remember when I was new here I thought the TSent was terrible because he couldn't  setup and detonate his own explosions with his powers. But he's probably one of the most well rounded characters in the game. I go 4/4 split with fitness and TA and slap on an Adreneline mod and I very rarely die. I've never thought he was squishy with that setup, and the plus side is you get the 3 best parts of him maxed out (Warp, Overload, and those juicy passives). He's also really good with a wide range of weapons (Crusader, Arc Pistol, PPR, Wraith, Indra, CSMG, etc). The boost you get from either maxing fitness or TA is negligible IMO, and speccing out of one of his powers kind of destroys his point as a character. There are other characters with overload and tons with warp, but he juggles them very well together.

 

I pretty much always go to R5 in Tech Armor for the power damage boost.  A 30% boost is nothing to sneeze at.  It really helps in getting your Overload damage to the point where you can one-shot shields on a lot of different enemies.  5/6/6/6/3 is a pretty viable setup on the TSent.


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#72
Krazy_Kirby

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Sorry to do this to you publicly, but I just have to comment that it's a real pity you couldn't manage to glitch her build, as you have with 20-something others. Tut tut :P


Definite L2P issues, I fear. Acolyte is Godly, and there should be no during Flamer - Flamer should be tapped.

Oh noes I have extra points! How dare I have some extra fitness so I don't have to bother with cyclonics. Imo changing stuff on pc is worse even if it's to get polonium rounds

#73
DisturbedPsic0

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I pretty much always go to R5 in Tech Armor for the power damage boost.  A 30% boost is nothing to sneeze at.  It really helps in getting your Overload damage to the point where you can one-shot shields on a lot of different enemies.  5/6/6/6/3 is a pretty viable setup on the TSent.

True, but the weapons I tend to use on him don't really suffer from a small amount of shields that would be left over (Arc Pistol, Wraith, Lancer, CSMG, Indra, among others). If you're taking a weapon that can be shield gated then yeah that probably wouldn't be a bad way to go. Then again, I've never felt squishy with 4 points in fitness, and I can't imagine having 3 would make him a piece of wet paper either.



#74
nat in the hat

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I think overload on my build will strip the shields and barriers of everything but bosses and phantoms



#75
7twozero

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Kirby thank you for being a never ending source of lols
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