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T-Sent build questions.


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#101
The NightMan Cometh

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Warp is useless unless 6a is chosen.

 

 

 

Funny whoever said that is my choice for Warp ,,Since on the T-Sent I never..ever spec past rank 4 in warp..So, How did they quote me Jrob6..Since I never have ever said that...??//...How can you quote me when I have never said anything that you quoted me on>.?..I am curious..? ..You must be a huge PhotoShop Fan JRob6...,,,Just saying...(wink, wink..)



#102
The NightMan Cometh

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go forward unto dawn.



#103
LuckyStarr

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May I hijack this thread instead of creating a new one?

 

I've got so confident that I tried TSent, one of the characters I know I can't play, on Gold today. It didn't go AS bad as I expected - besides the fact that I scored top, which means the game wasn't going well. We didn't even finish wave 9 - I ended up soloing, and my damage output was too low to kill multiple Banshees.

However, I made a mistake with the build, and that is what my question is about. I took both Warp and Overload to lvl 6, because I thought I can detonate BEs with Overload. Well, no cookie for me there. Can't detonate it with Tech Armor blast, either. I can detonate tech bursts, but not really interested in those as they seem weak. So what's the intended use of TSent? Melee builds and other weird builds aside, where am I supposed to get my damage output from?



#104
nat in the hat

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May I hijack this thread instead of creating a new one?

I've got so confident that I tried TSent, one of the characters I know I can't play, on Gold today. It didn't go AS bad as I expected - besides the fact that I scored top, which means the game wasn't going well. We didn't even finish wave 9 - I ended up soloing, and my damage output was too low to kill multiple Banshees.
However, I made a mistake with the build, and that is what my question is about. I took both Warp and Overload to lvl 6, because I thought I can detonate BEs with Overload. Well, no cookie for me there. Can't detonate it with Tech Armor blast, either. I can detonate tech bursts, but not really interested in those as they seem weak. So what's the intended use of TSent? Melee builds and other weird builds aside, where am I supposed to get my damage output from?

Trick question? Warp weakens armor targets. Overload strips the shields and barriers. Now I use the acolyt to help with bigger bosses like atlas. The damage comes from the turian passives which give 37.5 weapon damage and the ammo and weapon amps. With warp weakening everything it makes the damage much greater

#105
LuckyStarr

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So Warp + a good assault rifle + warp ammo, just warp it and shoot it? I was spamming warp and shooting my newly acquired N7 Valkyrie I, but wasn't using warp ammo - good point there.

Overload is good against Marauders and Centurions and such, can also be good for CC, but it doesn't even remove 1 segment of Banshee's barrier. Doesn't seem worth it. Am I missing something?



#106
nat in the hat

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So Warp + a good assault rifle + warp ammo, just warp it and shoot it? I was spamming warp and shooting my newly acquired N7 Valkyrie I, but wasn't using warp ammo - good point there.
Overload is good against Marauders and Centurions and such, can also be good for CC, but it doesn't even remove 1 segment of Banshee's barrier. Doesn't seem worth it.


It wont on bosses. With my build it will take two or three bars tho. Warp her first too because warp gives a boost to power damage too

#107
DaemionMoadrin

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Use incendiary ammo and detonate the fire explosions with Overload and/or Warp. Use Overload as stagger/stun, against multiple enemies and against shields. Use Warp on armor and/or to set up/detonate BEs with your team.

 

Of course, using a proper weapon and going for headshots helps a lot, too.



#108
nat in the hat

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I find AP rounds III-IV to be better than warp incendiary rounds. Just my opinion

#109
DaemionMoadrin

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I find AP rounds III-IV to be better than warp incendiary rounds. Just my opinion

 

Depends on the enemy. On Gold there are more unarmored opponents... on Platinum it's the other way around.

 

Of course, you could get both fire explosions and the AP round bonus if you use a Krysae. ;)



#110
nat in the hat

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Depends on the enemy. On Gold there are more unarmored opponents... on Platinum it's the other way around.

Of course, you could get both fire explosions and the AP round bonus if you use a Krysae. ;)


I could also punch myself in the stomach until i puke too
  • Deerber et 7twozero aiment ceci

#111
LuckyStarr

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Strange thing about this build: when Warp is active and I add warp ammo I or II, armor damage goes down. With III it stays the same, and only with IV goes up. Is it a Kalence bug, or some effect I don't know about?



#112
Terminator Force

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To be honest, those are a fair bit different, but yeah, there are still two different weighting methods being used there...

 

How so? I can totally make up for skipping passives with incindiary glitching as if it were the same as skipping fitness for Cyclonics (or better yet all 6 glitching and saving on Cyclonics). So they all sound the same to me. 



#113
7twozero

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Use incendiary ammo and detonate the fire explosions with Overload and/or Warp. Use Overload as stagger/stun, against multiple enemies and against shields. Use Warp on armor and/or to set up/detonate BEs with your team.

Of course, using a proper weapon and going for headshots helps a lot, too.



#114
GruntKitterhand

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Strange thing about this build: when Warp is active and I add warp ammo I or II, armor damage goes down. With III it stays the same, and only with IV goes up. Is it a Kalence bug, or some effect I don't know about?

 

Dunno, saw you'd skipped Overload while running a Valkyrie and gtfo of there fast!  Troll build, right?  It makes no sense at all - even 4 ranks of Overload will guarantee you two headshots, which is how you have to use the Valkyrie. And boosting Warp as your only offensive power is kinda bizarre as it really doesn't make any difference.



#115
LuckyStarr

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As I said a couple posts ago, I found Overload useless for everything other than CC.

Keep in mind that I can play maybe 10 characters well on Gold (the list was recently expanded with 2 more non-infiltrator characters, yay!), and TSent is definitely not on the list. However, this build does work for me - it's not as powerful as some classes I usually play Gold with, but it's solid. I understand that if experienced players like you are saying Overload should be used - there's a good reason for that, but I don't understand that reason yet, and it won't do me any good if I spend points on Overload without understanding what to do with it to make it worth those points.

 

Warp is not offensive ability, it's a support ability thanks to its debuff and BE priming. I'd use it even if it had 0 damage. And Valkyrie is there because I just unlocked it, and it's a Turian character - Turians are good with assault rifles, so why not try it out, I said to myself. It's not a bad rifle, too. But, ofc. Harrier is better and there isn't really any reason to pick anything else for a non-soldier character. But I don't like camping ammo boxes all the time.



#116
Deerber

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Strange thing about this build: when Warp is active and I add warp ammo I or II, armor damage goes down. With III it stays the same, and only with IV goes up. Is it a Kalence bug, or some effect I don't know about?

 

Most likely a bug with Kalence.

 

As I said a couple posts ago, I found Overload useless for everything other than CC.

Keep in mind that I can play maybe 10 characters well on Gold (the list was recently expanded with 2 more non-infiltrator characters, yay!), and TSent is definitely not on the list. However, this build does work for me - it's not as powerful as some classes I usually play Gold with, but it's solid. I understand that if experienced players like you are saying Overload should be used - there's a good reason for that, but I don't understand that reason yet, and it won't do me any good if I spend points on Overload without understanding what to do with it to make it worth those points.

 

Would you care to share how you specced overload and what did you use it for?



#117
LuckyStarr

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Would you care to share how you specced overload and what did you use it for?

This way. I played Reapers, used it on anyone with barriers or shields, and for stunning unprotected foot soldiers. It was underwhelming, so I ended up spamming Warp and only using Overload for CC by the end of the game.



#118
GruntKitterhand

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As I said a couple posts ago, I found Overload useless for everything other than CC.

Keep in mind that I can play maybe 10 characters well on Gold (the list was recently expanded with 2 more non-infiltrator characters, yay!), and TSent is definitely not on the list. However, this build does work for me - it's not as powerful as some classes I usually play Gold with, but it's solid. I understand that if experienced players like you are saying Overload should be used - there's a good reason for that, but I don't understand that reason yet, and it won't do me any good if I spend points on Overload without understanding what to do with it to make it worth those points.

 

Warp is not offensive ability, it's a support ability thanks to its debuff and BE priming. I'd use it even if it had 0 damage. And Valkyrie is there because I just unlocked it, and it's a Turian character - Turians are good with assault rifles, so why not try it out, I said to myself. It's not a bad rifle, too. But, ofc. Harrier is better and there isn't really any reason to pick anything else for a non-soldier character. But I don't like camping ammo boxes all the time.

 

Yeah, I read your earlier post, which was a request to hijack a thread which already contains a lengthy discussion about the subject you're struggling with.  At this stage I'm still giving you the benefit of the doubt that you're not deliberately trolling, and my last post already gave you tips about how to use the Valkyrie, but I'll repeat them for emphasis - it's a gun with a significant multiplier for headshots, which is barely mediocre for anything else.  Therefore, it works best on characters who can set up their own headshots - which the TSent does with Overload.  Rank 5a is arguably better avoided, but otherwise you cannot ignore the fact that a paralysed enemy standing in front of you should be reasonably easy to shoot in the head.  So much the better if there are 2 or 3 of them.

 

You don't quite get how damage boosts work - your passives don't increase the damage related to the debuff for the team, only the direct damage, which is pretty negligible.  And you're sacrificing a 30% (ie Racially-boosted) headshot bonus for nothing of any significance if you aren't specced into Overload or detonating your TA.  I would also say it seems strange to go with a melee build on a character you're only learning to play, when that character is not ever talked about as one of the better melee characters.



#119
Terminator Force

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LuckyStar, you shouldn't focus on the bosses in a solo wave. Just take care of the mooks first with that awesome crowd control of Overload first, then rocket the double banshee's once you see the wave budget depleted (or at least one of them since handling just one Banshee alone is no issue). 



#120
Terminator Force

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Rank 5a is arguably better avoided, but otherwise you cannot ignore the fact that a paralysed enemy standing in front of you should be reasonably easy to shoot in the head.  So much the better if there are 2 or 3 of them.

 

You're doing it wrong. If you see a shielded enemy, they won't get knocked down by rank 5a. Or if you see 2 or 3 unshielded enemies together then only the one you were aiming at falls down, thus you instead shoot one that is standing up that got caught in the Chain Overload. If you only see one unshielded enemy, just use Warp instead.


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#121
LuckyStarr

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it's a gun with a significant multiplier for headshots

Oh, that's what you meant, gotcha.

 

your passives don't increase the damage related to the debuff for the team, only the direct damage, which is pretty negligible.

I know they don't. Those were the passives I took for Overload + Warp loadout - back when I thought I can produce my own combos (i. e. this morning). That was the fail game after which I realized I should spec out of Overload and focus on weapon damage + Warp.

 

it seems strange to go with a melee build

Who said anything about melee? I certainly didn't.



#122
GruntKitterhand

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You're doing it wrong. If you see a shielded enemy, they won't get knocked down by rank 5a. Or if you see 2 or 3 unshielded enemies together then only the one you were aiming at falls down, thus you instead shoot one that is standing up that got caught in the Chain Overload. If you only see one unshielded enemy, just use Warp instead.

 

Careful now, you're jumping to conclusions.  I'm not doing anything wrong - check my build if you don't believe me.  I said 'arguably' because many posters over the years have complained about Neural Shock making headshots more difficult.  Not me.  I have 38 Overload completions under my belt, so there really isn't much more I can learn about it at this stage.  And yeah, I still spam it at invincible purple enemies - come at me, bro!  And honestly, on a properly played TSent, Warp is pretty much for Bosses only, as everything else should already be dead while Warp is travelling. If you only see one unshielded enemy, shooting it in the face is usually the fastest option.

 

Strange thing about this build: when Warp is active and I add warp ammo I or II, armor damage goes down. With III it stays the same, and only with IV goes up. Is it a Kalence bug, or some effect I don't know about?

 

This was the build I responded to, or rather ran away from.


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#123
LuckyStarr

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Oh! That melee damage fitness spec was probably a misclick.



#124
GruntKitterhand

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Oh! That melee damage fitness spec was probably a misclick.

 

Yeah, I just assumed you were nuts  ;)  :P



#125
LuckyStarr

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Can someone recommend a noob-friendly video that shows how to kill fast with TSent on Gold?