I know, but I was responding to someone who claims they are trying to learn how to play the TSent - 4a,5a,6a in Fitness with a Valkyrie and no Overload is not the way to learn.
I have also advocated 46664 as the optimal setup, remember, although I've settled on 56663 with a Cyclonic as my personal favourite. And classy as "Dodge this!" is, I'm usually too busy shouting "Tech Armour!" as like you I have the good sense to spec it 4a and actually use it. I got a Killstreak once with it, which is kinda like getting an Atlas to kill a Phantom - once you've done it once, you're always on the hunt for a repeat performance.
I am completely not in disagreement with you, merely wishing to make the point that TSent melee shouldn't be dismissed by accident, as it were.
Indeed, I think OL is a great power also against the collectors for the same reasons as you list above.
Agreed, although Collectors seem sometimes (to me, anyway) able to do the same as Geth Bombers and simply deny the power when they feel like it. But with loads of barriers around it is great when OL works.
To clarify: I thought it clear from his post that he understands and appreciates the CC overload can afford you. He would just like it to do more too, as all of you have been singing its praises for the last 10 pages or so. That's the context in which I said overload is useless against reapers: I meant to say that it has little uses other than CC. And indeed, that's the case, as it is only really useful against one enemy over the 6 they have. CC is always good to have though, of course.
To be honest, I feel all you guys are going a little overboard singing the praises of overload, probably in response to unexperienced claims like "it's not a good power". I mean, it's definitely a good power. But it has its uses, and its limits as well. Against reapers, I'd much rather have half the powers in this game than overload. Maybe even three quarters. Against cerberus/geth, on the other hand, it's pretty awesome.
Deerber, I respect your abilities at this game, but I feel your choice of rhetoric here is leading you to a poor conclusion. No one is going "overboard singing praises", or saying Overload is so much better than other powers. The TSent is the subject, and it's one of his 2 routine powers. Some of us have been trying to explain why it's useful, and for that we have to explain how it's used. You say it's only really useful for CC and against a single enemy in the faction, but the faction consists of large crowds during several waves, and Marauders are the most dangerous element of the faction. I feel your view of how Overload contributes to the game is too narrow, but that does not in any way mean that I am (or we are) extolling it as some kind of superior super power.
Despite Deerber's best effort, I still don't really see a point in taking Overload. Yes, CC is nice to have, but it's so rarely actually needed. Is it sensible to spend points on something you'll use once a game (CC, that is)?
It's a little frustrating being on this side of the discussion because really, until you USE it for it's intended purpose, you won't see the point. And your "once per game" is a straw man, like Deerber's "singing the praises". Neither are the case. If you don't try it you'll never learn. It's that simple.
I'd add that I think by giving credit to Deerber alone you are being somewhat (possibly clumsily) ungracious to Grunt/tiwyg, PatrickBateman, and others who have spent a lot of time in this thread trying to teach you how use the TSent to advantage.