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T-Sent build questions.


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#126
Marksmad is waving goodbye

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Oh! That melee damage fitness spec was probably a misclick.

Yeah, I just assumed you were nuts  ;)  :P

 The TSent has a decent melee that's hard and fast, if you go 46664 (and you should) then Fitness 4a is worth having for when Marauders are trying to elbow you - detonate TA and then HM. Don't forget to shout "Dodge this!" as you do it.


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#127
PatrickBateman

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Can someone recommend a noob-friendly video that shows how to kill fast with TSent on Gold?


When I started playing I used to watch Bwincis videos which goes through basically everything you need to know, including full gold game play. Just search for Turian Sentinel on YouTube and his videos are among the top videos coming up.
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#128
NuclearTech76

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I like how people put down talent glitching but use incendiary glitching w/o a problem

Well Bioware has a problem with one and not the other.


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#129
DisturbedPsic0

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Can someone recommend a noob-friendly video that shows how to kill fast with TSent on Gold?

Xcal - Saber

 

Xcal - PPR (Incendiary glitch)

 

Me - Arc Pistol (chill game)

 

I'm sure there are plenty others. While I do agree that Bwnci's vids are good, I'm not a fan of his TSent setup which I believe uses the Hurricane. Personally I find his better using medium to long range weapons in combination with his powers (which allow him to do damage from range).


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#130
DaemionMoadrin

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I think FasterThanFTL has some TSent videos on youtube, in HD and everything.


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#131
PatrickBateman

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Xcal - Saber



Xcal - PPR (Incendiary glitch)

Me - Arc Pistol (chill game)

I'm sure there are plenty others. While I do agree that Bwnci's vids are good, I'm not a fan of his TSent setup which I believe uses the Hurricane. Personally I find his better using medium to long range weapons in combination with his powers (which allow him to do damage from range).


Yes he's using the Hurricane in that video, even though the Tsent have great stability passives you will still need to be in close range with that weapon, personally I prefer the Lancer on him, low weight which allows you to use powers more frequently and it don't have the ramp up of the PPR (or the weight, PPR is a bit heavy)

#132
Deerber

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This way. I played Reapers, used it on anyone with barriers or shields, and for stunning unprotected foot soldiers. It was underwhelming, so I ended up spamming Warp and only using Overload for CC by the end of the game.


Overload against reapers is quite useless, yeah. Best it can do is strip marauders of their shields and kill swarmers. Warp is much more useful. Have you tried it against other factions though?

It's specced rigth, anyway.

#133
NuclearTech76

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Yes he's using the Hurricane in that video, even though the Tsent have great stability passives you will still need to be in close range with that weapon, personally I prefer the Lancer on him, low weight which allows you to use powers more frequently and it don't have the ramp up of the PPR (or the weight, PPR is a bit heavy)

I would add that you can pull into cover to give you some extra accuracy on the hurricane and some more DR from tech armor. Hard cover kind of sucks for a lot of things but if you're trying to bust domes with an inaccurate weapon like the hurricane, hard cover can help out a lot with that bullet spread. 



#134
GruntKitterhand

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 The TSent has a decent melee that's hard and fast, if you go 46664 (and you should) then Fitness 4a is worth having for when Marauders are trying to elbow you - detonate TA and then HM. Don't forget to shout "Dodge this!" as you do it.

 

I know, but I was responding to someone who claims they are trying to learn how to play the TSent - 4a,5a,6a in Fitness with a Valkyrie and no Overload is not the way to learn.  

 

I have also advocated 46664 as the optimal setup, remember, although I've settled on 56663 with a Cyclonic as my personal favourite.  And classy as "Dodge this!" is, I'm usually too busy shouting "Tech Armour!" as like you I have the good sense to spec it 4a and actually use it.  I got a Killstreak once with it, which is kinda like getting an Atlas to kill a Phantom - once you've done it once, you're always on the hunt for a repeat performance.



#135
Marksmad is waving goodbye

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Overload against reapers is quite useless,....

 

Strongly disagree. Fully specced chain overload will still take nearly all the shields off a Gold Marauder, but it will also stun Husks and either knock them down or at least cause them to hesitate in their shambling run towards you, it will stagger small groups of Cannibals (and therefore stop them shooting at you for a moment), and of course it will detonate fire or cryo explosions, or tech bursts, including those set up with Incendiary, Cryo, or Disruptor ammo. It's a key part of the TSent's survivability package against Reapers. Overload the small stuff, warp the big stuff.


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#136
PatrickBateman

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Strongly disagree. Fully specced chain overload will still take nearly all the shields off a Gold Marauder, but it will also stun Husks and either knock them down or at least cause them to hesitate in their shambling run towards you, it will stagger small groups of Cannibals (and therefore stop them shooting at you for a moment), and of course it will detonate fire or cryo explosions, or tech bursts, including those set up with Incendiary, Cryo, or Disruptor ammo. It's a key part of the TSent's survivability package against Reapers. Overload the small stuff, warp the big stuff.


Indeed, I think OL is a great power also against the collectors for the same reasons as you list above.

#137
GruntKitterhand

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Overload against reapers is quite useless, yeah. Best it can do is strip marauders of their shields and kill swarmers. Warp is much more useful. Have you tried it against other factions though?

It's specced rigth, anyway.

 

Possibly the most surprising post I've ever read on BSN.  What's the opposite of QFT?!  :P

 

(And it's not specced right, either - the build, that is)



#138
Deerber

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Strongly disagree. Fully specced chain overload will still take nearly all the shields off a Gold Marauder, but it will also stun Husks and either knock them down or at least cause them to hesitate in their shambling run towards you, it will stagger small groups of Cannibals (and therefore stop them shooting at you for a moment), and of course it will detonate fire or cryo explosions, or tech bursts, including those set up with Incendiary, Cryo, or Disruptor ammo. It's a key part of the TSent's survivability package against Reapers. Overload the small stuff, warp the big stuff.

 

 

Possibly the most surprising post I've ever read on BSN.  What's the opposite of QFT?!  :P

 

(And it's not specced right, either - the build, that is)

 

 

To clarify: I thought it clear from his post that he understands and appreciates the CC overload can afford you. He would just like it to do more too, as all of you have been singing its praises for the last 10 pages or so. That's the context in which I said overload is useless against reapers: I meant to say that it has little uses other than CC. And indeed, that's the case, as it is only really useful against one enemy over the 6 they have. CC is always good to have though, of course. 

 

To be honest, I feel all you guys are going a little overboard singing the praises of overload, probably in response to unexperienced claims like "it's not a good power". I mean, it's definitely a good power. But it has its uses, and its limits as well. Against reapers, I'd much rather have half the powers in this game than overload. Maybe even three quarters. Against cerberus/geth, on the other hand, it's pretty awesome.


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#139
GruntKitterhand

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To be honest, I feel all you guys are going a little overboard singing the praises of overload, probably in response to unexperienced claims like "it's not a good power". 

 

Thanks for the clarifaction, it all makes much more sense now.  :)

 

As for the point above, I was drawn in by a build for a TSent which skipped Overload completely, and everything I've added to this thread has been designed to ensure that no one follows this advice, that's all.


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#140
The NightMan Cometh

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Because I feel this belongs here.....

 

 

bioware_needs_no_spell_checks__by_soren7


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#141
Deerber

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Thanks for the clarifaction, it all makes much more sense now.  :)

 

As for the point above, I was drawn in by a build for a TSent which skipped Overload completely, and everything I've added to this thread has been designed to ensure that no one follows this advice, that's all.

 

Yeah, I understand that feeling, and I share it too ;)

Punishable by death in the empire!


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#142
LuckyStarr

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As for the point above, I was drawn in by a build for a TSent which skipped Overload completely, and everything I've added to this thread has been designed to ensure that no one follows this advice, that's all.

1) that was not an advice, that was a question; 2) melee spec was a misclick when creating the build in Kalence, fitness should be specced all the way down the b line (shield / health).

 

Despite Deerber's best effort, I still don't really see a point in taking Overload. Yes, CC is nice to have, but it's so rarely actually needed. Is it sensible to spend points on something you'll use once a game (CC, that is)? My best characters have no CC whatsoever (soldiers, infiltrators...).

Shield stripping ability is good, but is doing it with Overload really that much faster than with an assault rifle (Harrier / Lancer)? Tsent has decent weapon damage!

On a second thought, let me watch the suggested videos and see how he's supposed to be played before I debate any further.



#143
GruntKitterhand

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1) that was not an advice, that was a question; 2) melee spec was a misclick when creating the build in Kalence, fitness should be specced all the way down the b line (shield / health).

 

Despite Deerber's best effort, I still don't really see a point in taking Overload. Yes, CC is nice to have, but it's so rarely actually needed. Is it sensible to spend points on something you'll use once a game (CC, that is)? My best characters have no CC whatsoever (soldiers, infiltrators...).

Shield stripping ability is good, but is doing it with Overload really that much faster than with an assault rifle (Harrier / Lancer)? Tsent has decent weapon damage!

On a second thought, let me watch the suggested videos and see how he's supposed to be played before I debate any further.

 

You appeared on what? Page 4?  With your 'hijack' post.  You could have at least tried to read some of what went before your arrival.  I wouldn't want to burst your bubble too much but I wasn't talking about you.

 

I've tried to offer you some constructive tips but I'm all out of ideas at this stage - stubbornness is something you can't debate with. I do think you really need to watch some videos though.


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#144
Terminator Force

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I've tried to offer you some constructive tips but I'm all out of ideas at this stage - stubbornness is something you can't debate with. I do think you really need to watch some videos though.

 

It's not stubbornness. It's just that he's still very new to the game and things were very different for all of us at that point.

 

No manifest & enough proper consumables being one of these issues everyone here overlook because they only play with these things maxed and all the builds they suggest to pugs involve these maxed OP manifest builds. And the T-Sent does need to rely on more weapon dmg for his dps. So I can fully relate to LuckyStarr when he says he's having trouble with bosses as double banshees. Why do you think I hate Banshee's the most? Because of weak dps setups that I used to love playing as.



#145
GruntKitterhand

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It's not stubbornness. It's just that he's still very new to the game and things were very different for all of us at that point.

 

No manifest & enough proper consumables being one of these issues everyone here overlook because they only play with these things maxed and all the builds they suggest to pugs involve these maxed OP manifest builds. And the T-Sent does need to rely on more weapon dmg for his dps. So I can fully relate to LuckyStarr when he says he's having trouble with bosses as double banshees. Why do you think I hate Banshee's the most? Because of weak dps setups that I used to love playing as.

 

Ha, yeah, like I have maxed manifests on my other 3 N7 120 accounts - I only maxed my main one a couple of weeks back.  TSent can potentially wreck everything with a Phaeston or Locust alone - how many people don't have one of those?

 

It doesn't surprise me that you can fully relate to LuckyStarr btw  :P


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#146
Marksmad is waving goodbye

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I know, but I was responding to someone who claims they are trying to learn how to play the TSent - 4a,5a,6a in Fitness with a Valkyrie and no Overload is not the way to learn.  

 

I have also advocated 46664 as the optimal setup, remember, although I've settled on 56663 with a Cyclonic as my personal favourite.  And classy as "Dodge this!" is, I'm usually too busy shouting "Tech Armour!" as like you I have the good sense to spec it 4a and actually use it.  I got a Killstreak once with it, which is kinda like getting an Atlas to kill a Phantom - once you've done it once, you're always on the hunt for a repeat performance.

I am completely not in disagreement with you, merely wishing to make the point that TSent melee shouldn't be dismissed by accident, as it were.

 

Indeed, I think OL is a great power also against the collectors for the same reasons as you list above.

Agreed, although Collectors seem sometimes (to me, anyway) able to do the same as Geth Bombers and simply deny the power when they feel like it. But with loads of barriers around it is great when OL works.

 

To clarify: I thought it clear from his post that he understands and appreciates the CC overload can afford you. He would just like it to do more too, as all of you have been singing its praises for the last 10 pages or so. That's the context in which I said overload is useless against reapers: I meant to say that it has little uses other than CC. And indeed, that's the case, as it is only really useful against one enemy over the 6 they have. CC is always good to have though, of course. 

 

To be honest, I feel all you guys are going a little overboard singing the praises of overload, probably in response to unexperienced claims like "it's not a good power". I mean, it's definitely a good power. But it has its uses, and its limits as well. Against reapers, I'd much rather have half the powers in this game than overload. Maybe even three quarters. Against cerberus/geth, on the other hand, it's pretty awesome.

Deerber, I respect your abilities at this game, but I feel your choice of  rhetoric here is leading you to a poor conclusion. No one is going "overboard singing praises", or saying Overload is so much better than other powers. The TSent is the subject, and it's one of his 2 routine powers. Some of us have been trying to explain why it's useful, and for that we have to explain how it's used. You say it's only really useful for CC and against a single enemy in the faction, but the faction consists of large crowds during several waves, and Marauders are the most dangerous element of the faction. I feel your view of how Overload contributes to the game is too narrow, but that does not in any way mean that I am (or we are) extolling it as some kind of superior super power.

 

 

Despite Deerber's best effort, I still don't really see a point in taking Overload. Yes, CC is nice to have, but it's so rarely actually needed. Is it sensible to spend points on something you'll use once a game (CC, that is)? 

 

It's a little frustrating being on this side of the discussion because really, until you USE it for it's intended purpose, you won't see the point. And your "once per game" is a straw man, like Deerber's "singing the praises". Neither are the case. If you don't try it you'll never learn. It's that simple.

 

I'd add that I think by giving credit to Deerber alone you are being somewhat (possibly clumsily) ungracious to Grunt/tiwyg, PatrickBateman, and others who have spent a lot of time in this thread trying to teach you how use the TSent to advantage.


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#147
JRandall0308

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This discussion about Overload is insane.

 

It can detonate 2-3 explosions in one cast. That alone makes it a good power and one you should always take.

 

Unless you're soloing, I guess, and even then I would take at least 5 ranks in Overload.


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#148
Terminator Force

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Ha, yeah, like I have maxed manifests on my other 3 N7 120 accounts - I only maxed my main one a couple of weeks back.  TSent can potentially wreck everything with a Phaeston or Locust alone - how many people don't have one of those?

 

It doesn't surprise me that you can fully relate to LuckyStarr btw  :P

 

Hmm, yeah. Though on my new PS3 account that I tried during my last ME3mp binge, I felt more crippled then ever even with my familiarity of weaker weapons and kits. Then I finally get a pierce mod for a SR, then find out I can't aim with the PS3 analog sticks so I bailed, lol. Fate wasn't kind to me for all these years of making fun of PS1-3 gamepads, lol. (But now I have the much better PS4 gamepad, so once I get a bit less scrubby, I'll return to land of no frames :))

 

But I also remember it really taking a long time to get the hang of how to properly play on my main account back in the day & also wish I could remember some of my even more hipster build, lol (sometimes I still see some weird weapon mod combos, lol). Why I was a Silver player up until past the 300hrs mark. And LuckyStarr's account says he only has like a 100hrs in. So there's that too.

 

 

 

And fresh meat pugs have a very weird perspective on how to play the game (I'm sure we were all there too, so no offense to LuckStarr). Remember once a pug asked for advice on how to spec Hawk Missiles, and I told him to pick all the top one for re-fire rate and up to 3 targets getting staggered = more survival, right? Well he did just that and said he liked the more dmg version (which I was and still am guessing is because pugs barely do any dps with their weak manifest and not yet sharp enough aiming skills).


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#149
Terminator Force

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Thinking about Lucky Star wanting to slip Overload reminded me of something from my pug days. It was common for me to skip a power in order to max fitness & armour for full defense. While now a days totally skipping fitness is no issue, back then it was unthinkable.

 

But in the TSent's case, I would of skipped Warp and kept the awesome power of triple overload crowd control.



#150
JRandall0308

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Fortunately early in my learnin', someone convinced me to either skip Fitness or play with only 3 ranks on almost every character. To force me to GIT GUD.

 

Nowadays I run whatever level of Fitness is appropriate to the character, but learning to play Fitness-less does make a big difference in how you approach things.


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